
Chaos Yucong Boss #22 of 74 · Crimson Forest
- Base HP
- 6,000
- Attacks
- 16
- Blue / red tells
- 0 / 0
- Weakness
- None
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Chaos Yucong has 16 attacks: 0 flash blue (parry them) and 0 flash red (dodge them). Base HP 6,000, Sha-Chi 1,500.
How to beat Chaos Yucong
Our strategy, built from the fight's numbers, followed by the game's own codex entry.
- Chaos Yucong adds new attacks below 80% HP, so expect the moveset to change at 80%.
- Chaos Yucong's Sha-Chi bar is 1,500: perfect parries and Guard Break attacks drain it, and an empty bar opens the boss to a finisher.
Swap off Fire for Chaos Yucong. Fire now deals 60% less damage and Burn builds 60% slower, Frost and Water are resisted by 30%, and she remains immune to Poison, Bleed and Blood Burst. Lightning is the one listed element with no penalty, so a Lightning weapon or plain physical damage is the way through.
She has no Sha-Chi resistances, so Parries and Standard Combos work at normal strength against her 1,500 base Sha-Chi, roughly 18,300 at level 24. Calculated HP at that level is about 96,100 before difficulty.
The codex says Chaos Flame burns around her body and coils around the blade in her hand. She is the last of the Yucong sisters in the Crimson Forest, and Zhuo Bi, the Gatekeeper of the Village of Lu is next.
Chaos Yucong moves & attack patterns
Game dataEvery attack Chaos Yucong can use, read from its ability data. The cards show the in-game animation with its timing: wind-up, the red or blue flash, the hit window and recovery.
- Attacks
- 16
- Red flash (dodge)
- 0
- Blue flash (parry)
- 0
- New moves below
- 80%
From the start
Charged Sword Combo
Guard BreakComboProjectileSpecialFirst hit at 0.64s · 2 hits · KnockbackSide-Switch Charge Slash
Guard BreakComboSpecialFirst hit at 0.87s · 3 hits · KnockbackDouble Flame Slash
Guard BreakSpecialFirst hit at 0.69s · 2 hits · KnockbackLunging Triple Slash
ComboSkillFirst hit at 0.44s · 3 hitsLunging Slash
Gap-closerRangedComboSkillFirst hit at 0.83s · 1 hitRoaring Blast
CounterRangedProjectileSkillFirst hit at 3.12s · 1 hitDouble Slash Wave
ProjectileSpecialFirst hit at 0.87s · 3 hits · KnockbackCrossing Slash Wave
ProjectileSpecialFirst hit at 0.61s · 3 hitsSword Wave Volley
ProjectileRangedSpecialFirst hit at 0.77s · 2 hitsVaulting Cross-Over Slash
FeintRangedSpecialFirst hit at 1.14s · 1 hitHeavy Sword Slash
CounterAttackFirst hit at 1.2s · 1 hitBelow 80% HP
Killing Aura Critical Art
ProjectileCritical ArtFirst hit at 4.02s · 2 hits · below 80% HPAll 16 attacks
| Attack | Tell | Hit timing | Hits | When |
|---|---|---|---|---|
| Charged Sword Combo Special · Guard Break, Combo, Projectile | No flash | first hit 0.64s | 2 | Whole fight |
| Side-Switch Charge Slash Special · Guard Break, Combo | No flash | first hit 0.87s | 3 | Whole fight |
| Double Flame Slash Special · Guard Break | No flash | first hit 0.69s | 2 | Whole fight |
| Lunging Triple Slash Skill · Combo | No flash | first hit 0.44s | 3 | Whole fight |
| Lunging Slash Skill · Gap-closer, Ranged, Combo | No flash | first hit 0.83s | 1 | Whole fight |
| Roaring Blast Skill · Counter, Ranged, Projectile | No flash | first hit 3.12s | 1 | Whole fight |
| Double Slash Wave Special · Projectile | No flash | first hit 0.87s | 3 | Whole fight |
| Crossing Slash Wave Special · Projectile | No flash | first hit 0.61s | 3 | Whole fight |
| Sword Wave Volley Special · Projectile, Ranged | No flash | first hit 0.77s | 2 | Whole fight |
| Vaulting Cross-Over Slash Special · Feint, Ranged | No flash | first hit 1.14s | 1 | Whole fight |
| Heavy Sword Slash Attack · Counter | No flash | first hit 1.2s | 1 | Whole fight |
| Flat SlashAttack | No flash | first hit 0.77s | 1 | Whole fight |
| Double Flat SlashAttack | No flash | first hit 0.67s | 2 | Whole fight |
| Reverse Double SlashAttack | No flash | first hit 0.76s | 2 | Whole fight |
| Blink Close SlashAttack | No flash | first hit 0.66s | 1 | Whole fight |
| Killing Aura Critical Art Critical Art · Projectile | No flash | first hit 4.02s | 2 | below 80% HP |
Attack names are ours: the game doesn't name boss attacks. Times are seconds from the start of the attack; the reaction time runs from the flash to the first hit after it.
Weaknesses and resistances
Game dataExtra damage (+) or reduced damage (−) per element, and how fast each status effect builds up.
| Element | Damage taken |
|---|---|
| Fire | −60% |
| Frost | −30% |
| Poison | Immune |
| Water | −30% |
| Status effect | Build-up |
|---|---|
| Frost (duration) | −30% |
| Bleed | Immune |
| Soaked | −30% |
| Burn | −60% |
| Poison | Immune |
| Blood Burst | Immune |
Chaos Yucong HP and stats
Game dataBase attributes from the boss's config, and the same values at the level the fight runs at.
| Attribute | Base | At level 24 |
|---|---|---|
| HP | 6,000 | 96,120 |
| Sha-Chi | 1,500 | 18,336 |
| Attack | 100 | 281 |
| Stagger threshold | 1,200 | 13,808 |
Calculated Base values come from the enemy's own config. The game raises them with the area level; it fights at level 24 here (difficulty multipliers are not included).
Where to find Chaos Yucong
Game dataThe boss's spawn point on the Crimson Forest map. Nearest Bell: Threadbound Great Tree.
Chaos Yucong lore
The codex entry the game unlocks for Chaos Yucong.
In-game codexChaos Flame burns around her body and coils around the blade in her hand.
Years ago, seeking the power of Chaos, she used her own body as fuel and drew the flames within. Ever since, she has been trapped between uncontrollable madness and endless sleep. But she gained the power she sought, unmatched and at the very pinnacle of martial skill.
People are often like this. They spend everything chasing the height of martial mastery, only to long for the peace and warmth of ordinary life once they reach it.
When she drank the “Three Souls as One” medicine, she did not feel nothing. Sometimes she wonders if that brief moment of hesitation was what ultimately left them as they are now.
Boss order
Boss #22 of 74: the previous fight is Frost Yucong, the next one Zhuo Bi, the Gatekeeper.
Data: Phantom Blade Zero 26367565 (CL-302256, UE 5.7.4). How we source this
Chaos Yucong is boss #22 of 74 in Phantom Blade Zero, fought in Crimson Forest at level 24 with 6,000 base HP and 1,500 Sha-Chi. Its moveset has 16 attacks: 0 blue-flash attacks that can be parried and 0 red-flash attacks that must be dodged. It has no elemental weakness, so raw Damage and Guard Break matter most.
See Also
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Chaos Yucong FAQ
How do you beat Chaos Yucong?
Swap off Fire for Chaos Yucong. Fire now deals 60% less damage and Burn builds 60% slower, Frost and Water are resisted by 30%, and she remains immune to Poison, Bleed and Blood Burst. Lightning is the one listed element with no penalty, so a Lightning weapon or plain physical damage is the way through. Chaos Yucong adds new attacks below 80% HP, so expect the moveset to change at 80%. Chaos Yucong's Sha-Chi bar is 1,500: perfect parries and Guard Break attacks drain it, and an empty bar opens the boss to a finisher.
What attacks does Chaos Yucong use?
Chaos Yucong has 16 attacks in its ability data: 0 with a blue flash (parry) and 0 with a red flash (dodge). The moves section shows each one with its in-game animation and timing.
Does Chaos Yucong have a second phase?
Chaos Yucong unlocks extra attacks below 80% HP.
What is Chaos Yucong weak to?
Chaos Yucong has no elemental weakness; focus on Damage and Guard Break.
How much HP does Chaos Yucong have?
Chaos Yucong has 6,000 base HP; at its area level (24) that grows to about 96,120 before difficulty modifiers.
Where is Chaos Yucong in Phantom Blade Zero?
Chaos Yucong is fought in Crimson Forest. It is boss #22 of 74 in story order, after Frost Yucong. Nearest Bell: Threadbound Great Tree.
Which boss comes after Chaos Yucong?
Chaos Yucong is boss #22 of 74. Before it comes Frost Yucong; next is Zhuo Bi, the Gatekeeper.

