
Iron Fiend, Young Mistress's Guardian Boss #14 of 74 · Crimson Forest
- Base HP
- 8,000
- Attacks
- 22
- Blue / red tells
- 0 / 0
- Weakness
- None
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Iron Fiend, Young Mistress's Guardian has 22 attacks: 0 flash blue (parry them) and 0 flash red (dodge them). Base HP 8,000, Sha-Chi 1,200.
How to beat Iron Fiend, Young Mistress's Guardian
Our strategy, built from the fight's numbers, followed by the game's own codex entry.
- Iron Fiend, Young Mistress's Guardian's Sha-Chi bar is 1,200: perfect parries and Guard Break attacks drain it, and an empty bar opens the boss to a finisher.
Iron Fiend has no elemental weaknesses or resistances and no status modifiers, so any build works and the fight comes down to Parrying. Parries drain 100% more of his Sha-Chi than normal, and his 1,200 base Sha-Chi is small, so a few well-timed Parries put him in Guard Break range quickly.
Hitting him while he guards drains 30% less, so do not hammer his block. Let him attack and answer with Parries, which cost none of your own Sha-Chi and build Sha-Chi Essence.
The codex describes Iron Gauntlets and tremendous force from a fighter who stands firm as a mountain, guarding Young Mistress Mu Xiaokui alongside Jade Dancer. Listed at level 8 to 24 in the Crimson Forest, he reaches roughly 128,200 calculated HP at level 24, before difficulty. Hua Qianxiao, the Sword Fanatic is next.
Iron Fiend, Young Mistress's Guardian moves & attack patterns
Game dataEvery attack Iron Fiend, Young Mistress's Guardian can use, read from its ability data. The cards show the in-game animation with its timing: wind-up, the red or blue flash, the hit window and recovery.
- Attacks
- 22
- Red flash (dodge)
- 0
- Blue flash (parry)
- 0
Triple Pecking Strike
Guard BreakSpecialFirst hit at 0.97s · 3 hits · Normal hitBackstep Ground Wave
ProjectileFeintSkillFirst hit at 1.65s · 1 hit · Normal hitLeaping Ground Wave
ProjectileGap-closerRangedSkillFirst hit at 1.58s · 1 hit · KnockbackTriple Poke Combo
ComboSkillFirst hit at 0.77s · 3 hits · KnockbackRight Sidestep Wave Kick
FeintProjectileRangedSpecialFirst hit at 1.92s · 1 hit · KnockbackLeft Sidestep Wave Kick
FeintProjectileRangedSpecialFirst hit at 1.2s · 1 hit · KnockbackHopping Heart Strike
FeintSpecialFirst hit at 0.96s · 1 hit · KnockbackQuick Knife-Hand Double
SpecialFirst hit at 0.98s · 2 hits · Heavy hitKnife-Hand Double Strike
SpecialFirst hit at 0.59s · 2 hits · Heavy hitCharged Straight Punch
SpecialFirst hit at 0.72s · 1 hit · KnockbackTiger Palm Double
FeintSpecialFirst hit at 0.67s · 2 hits · KnockbackSidestep Flip Kick
SpecialFirst hit at 0.77s · 1 hit · KnockbackAll 22 attacks
| Attack | Tell | Hit timing | Hits | When |
|---|---|---|---|---|
| Triple Pecking Strike Special · Guard Break | No flash | first hit 0.97s | 3 | Whole fight |
| Backstep Ground Wave Skill · Projectile, Feint | No flash | first hit 1.65s | 1 | Whole fight |
| Leaping Ground Wave Skill · Projectile, Gap-closer, Ranged | No flash | first hit 1.58s | 1 | Whole fight |
| Triple Poke Combo Skill · Combo | No flash | first hit 0.77s | 3 | Whole fight |
| Right Sidestep Wave Kick Special · Feint, Projectile, Ranged | No flash | first hit 1.92s | 1 | Whole fight |
| Left Sidestep Wave Kick Special · Feint, Projectile, Ranged | No flash | first hit 1.2s | 1 | Whole fight |
| Hopping Heart Strike Special · Feint | No flash | first hit 0.96s | 1 | Whole fight |
| Quick Knife-Hand Double Special | No flash | first hit 0.98s | 2 | Whole fight |
| Knife-Hand Double Strike Special | No flash | first hit 0.59s | 2 | Whole fight |
| Charged Straight Punch Special | No flash | first hit 0.72s | 1 | Whole fight |
| Tiger Palm Double Special · Feint | No flash | first hit 0.67s | 2 | Whole fight |
| Sidestep Flip Kick Special | No flash | first hit 0.77s | 1 | Whole fight |
| Turning Push KickSpecial · Ranged | No flash | first hit 0.64s | 2 | Whole fight |
| Double-Fist Heavy PunchAttack | No flash | first hit 1.15s | 1 | Whole fight |
| Stepping PunchAttack | No flash | first hit 0.89s | 1 | Whole fight |
| Turning Heavy StraightAttack · Counter | No flash | first hit 1.26s | 1 | Whole fight |
| Turning Knife-HandAttack · Counter | No flash | first hit 0.6s | 1 | Whole fight |
| Charged Knife-HandAttack | No flash | first hit 1.26s | 1 | Whole fight |
| Eagle Claw DoubleAttack | No flash | first hit 0.68s | 2 | Whole fight |
| Charged Cross ClawAttack · Counter | No flash | first hit 0.58s | 1 | Whole fight |
| Surprise ElbowSpecial | No flash | first hit 0.69s | 1 | Whole fight · harder difficulties only |
| Surprise Eye PokeSpecial | No flash | first hit 0.63s | 1 | Whole fight · harder difficulties only |
Attack names are ours: the game doesn't name boss attacks. Times are seconds from the start of the attack; the reaction time runs from the flash to the first hit after it.
Weaknesses and resistances
Game dataExtra damage (+) or reduced damage (−) per element, and how fast each status effect builds up.
Iron Fiend, Young Mistress's Guardian HP and stats
Game dataBase attributes from the boss's config, and the same values at the level the fight runs at.
| Attribute | Base | At level 24 |
|---|---|---|
| HP | 8,000 | 128,160 |
| Sha-Chi | 1,200 | 14,669 |
| Attack | 100 | 281 |
| Sha-Chi damage | 100 | 187 |
| Stagger threshold | 1,200 | 13,808 |
Calculated Base values come from the enemy's own config. The game raises them with the area level; it fights at level 8–24 here (difficulty multipliers are not included).
Where to find Iron Fiend, Young Mistress's Guardian
Game dataThe boss's spawn point on the Crimson Forest map. Nearest Bell: Threadbound Great Tree.
Iron Fiend, Young Mistress's Guardian lore
The codex entry the game unlocks for Iron Fiend, Young Mistress's Guardian.
In-game codexA martial artist who fights with Iron Gauntlets and the senior brother of Iron Fever. Hulking and stern faced, he stands firm as a mountain and strikes with tremendous force. Alongside Jade Dancer, he trains Young Mistress Mu Xiaokui in martial arts and serves as her guard, the two working seamlessly together.
Though the grudges of his sect had been settled, unrest still simmered throughout the Wulin. Iron Fiend had intended to step away from the turmoil, but the Order's invitation and the "rules" it upheld convinced him to join.
Within the Order, Iron Fiend took on the duty of guarding the Young Mistress. "Protect the weak and raise your fists against the strong" had always been the martial path he followed. Over time, his loyalty only deepened. In Xiaokui, he saw a clear and kind heart, and the strength to lead others. She was worth protecting with his life, and he would do all he could to help her grow.
Now the old Shadow Sovereign is dead, and Soul, one of the Shadow Edicts, has defected. The Order has been thrown into upheaval. Though Iron Fiend laments what has happened, he has no desire to pass judgment. The Young Mistress's decision is his own.
Boss order
Boss #14 of 74: the previous fight is Jade Dancer, Young Mistress's Guardian, the next one Hua Qianxiao, the Sword Fanatic.
Data: Phantom Blade Zero 26367565 (CL-302256, UE 5.7.4). How we source this
Iron Fiend, Young Mistress's Guardian is boss #14 of 74 in Phantom Blade Zero, fought in Crimson Forest at level 8–24 with 8,000 base HP and 1,200 Sha-Chi. Its moveset has 22 attacks: 0 blue-flash attacks that can be parried and 0 red-flash attacks that must be dodged. It has no elemental weakness, so raw Damage and Guard Break matter most.
See Also
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Iron Fiend, Young Mistress's Guardian FAQ
How do you beat Iron Fiend, Young Mistress's Guardian?
Iron Fiend has no elemental weaknesses or resistances and no status modifiers, so any build works and the fight comes down to Parrying. Parries drain 100% more of his Sha-Chi than normal, and his 1,200 base Sha-Chi is small, so a few well-timed Parries put him in Guard Break range quickly. Iron Fiend, Young Mistress's Guardian's Sha-Chi bar is 1,200: perfect parries and Guard Break attacks drain it, and an empty bar opens the boss to a finisher.
What attacks does Iron Fiend, Young Mistress's Guardian use?
Iron Fiend, Young Mistress's Guardian has 22 attacks in its ability data: 0 with a blue flash (parry) and 0 with a red flash (dodge). The moves section shows each one with its in-game animation and timing.
What is Iron Fiend, Young Mistress's Guardian weak to?
Iron Fiend, Young Mistress's Guardian has no elemental weakness; focus on Damage and Guard Break.
How much HP does Iron Fiend, Young Mistress's Guardian have?
Iron Fiend, Young Mistress's Guardian has 8,000 base HP; at its area level (8–24) that grows to about 128,160 before difficulty modifiers.
Where is Iron Fiend, Young Mistress's Guardian in Phantom Blade Zero?
Iron Fiend, Young Mistress's Guardian is fought in Crimson Forest. It is boss #14 of 74 in story order, after Jade Dancer, Young Mistress's Guardian. Nearest Bell: Threadbound Great Tree.
Which boss comes after Iron Fiend, Young Mistress's Guardian?
Iron Fiend, Young Mistress's Guardian is boss #14 of 74. Before it comes Jade Dancer, Young Mistress's Guardian; next is Hua Qianxiao, the Sword Fanatic.

