Portrait of Iron Fiend, Young Mistress's Guardian, a boss in Phantom Blade Zero

Iron Fiend, Young Mistress's Guardian Boss #14 of 74 · Crimson Forest

Boss #14Crimson ForestMasters
Base HP
8,000
Attacks
22
Blue / red tells
0 / 0
Weakness
None
Methodology
Data Methodology

Iron Fiend, Young Mistress's Guardian has 22 attacks: 0 flash blue (parry them) and 0 flash red (dodge them). Base HP 8,000, Sha-Chi 1,200.

Base HP
8,000≈128,160 at its area level
Attacks
2212 with in-game animation
Blue / red tells
0 / 0Parry blue, dodge red
Weakness
None

How to beat Iron Fiend, Young Mistress's Guardian

Our strategy, built from the fight's numbers, followed by the game's own codex entry.

  • Iron Fiend, Young Mistress's Guardian's Sha-Chi bar is 1,200: perfect parries and Guard Break attacks drain it, and an empty bar opens the boss to a finisher.

Iron Fiend has no elemental weaknesses or resistances and no status modifiers, so any build works and the fight comes down to Parrying. Parries drain 100% more of his Sha-Chi than normal, and his 1,200 base Sha-Chi is small, so a few well-timed Parries put him in Guard Break range quickly.

Hitting him while he guards drains 30% less, so do not hammer his block. Let him attack and answer with Parries, which cost none of your own Sha-Chi and build Sha-Chi Essence.

The codex describes Iron Gauntlets and tremendous force from a fighter who stands firm as a mountain, guarding Young Mistress Mu Xiaokui alongside Jade Dancer. Listed at level 8 to 24 in the Crimson Forest, he reaches roughly 128,200 calculated HP at level 24, before difficulty. Hua Qianxiao, the Sword Fanatic is next.

Iron Fiend, Young Mistress's Guardian moves & attack patterns

Game data

Every attack Iron Fiend, Young Mistress's Guardian can use, read from its ability data. The cards show the in-game animation with its timing: wind-up, the red or blue flash, the hit window and recovery.

Attacks
22
Red flash (dodge)
0
Blue flash (parry)
0

All 22 attacks

Every Iron Fiend, Young Mistress's Guardian attack
AttackTellHit timingHitsWhen
Triple Pecking Strike Special · Guard BreakNo flashfirst hit 0.97s3Whole fight
Backstep Ground Wave Skill · Projectile, FeintNo flashfirst hit 1.65s1Whole fight
Leaping Ground Wave Skill · Projectile, Gap-closer, RangedNo flashfirst hit 1.58s1Whole fight
Triple Poke Combo Skill · ComboNo flashfirst hit 0.77s3Whole fight
Right Sidestep Wave Kick Special · Feint, Projectile, RangedNo flashfirst hit 1.92s1Whole fight
Left Sidestep Wave Kick Special · Feint, Projectile, RangedNo flashfirst hit 1.2s1Whole fight
Hopping Heart Strike Special · FeintNo flashfirst hit 0.96s1Whole fight
Quick Knife-Hand Double SpecialNo flashfirst hit 0.98s2Whole fight
Knife-Hand Double Strike SpecialNo flashfirst hit 0.59s2Whole fight
Charged Straight Punch SpecialNo flashfirst hit 0.72s1Whole fight
Tiger Palm Double Special · FeintNo flashfirst hit 0.67s2Whole fight
Sidestep Flip Kick SpecialNo flashfirst hit 0.77s1Whole fight
Turning Push KickSpecial · RangedNo flashfirst hit 0.64s2Whole fight
Double-Fist Heavy PunchAttackNo flashfirst hit 1.15s1Whole fight
Stepping PunchAttackNo flashfirst hit 0.89s1Whole fight
Turning Heavy StraightAttack · CounterNo flashfirst hit 1.26s1Whole fight
Turning Knife-HandAttack · CounterNo flashfirst hit 0.6s1Whole fight
Charged Knife-HandAttackNo flashfirst hit 1.26s1Whole fight
Eagle Claw DoubleAttackNo flashfirst hit 0.68s2Whole fight
Charged Cross ClawAttack · CounterNo flashfirst hit 0.58s1Whole fight
Surprise ElbowSpecialNo flashfirst hit 0.69s1Whole fight · harder difficulties only
Surprise Eye PokeSpecialNo flashfirst hit 0.63s1Whole fight · harder difficulties only

Attack names are ours: the game doesn't name boss attacks. Times are seconds from the start of the attack; the reaction time runs from the flash to the first hit after it.

Weaknesses and resistances

Game data

Extra damage (+) or reduced damage (−) per element, and how fast each status effect builds up.

Iron Fiend, Young Mistress's Guardian HP and stats

Game data

Base attributes from the boss's config, and the same values at the level the fight runs at.

AttributeBaseAt level 24
HP8,000128,160
Sha-Chi1,20014,669
Attack100281
Sha-Chi damage100187
Stagger threshold1,20013,808

Calculated Base values come from the enemy's own config. The game raises them with the area level; it fights at level 8–24 here (difficulty multipliers are not included).

Where to find Iron Fiend, Young Mistress's Guardian

Game data

The boss's spawn point on the Crimson Forest map. Nearest Bell: Threadbound Great Tree.

Iron Fiend, Young Mistress's Guardian lore

The codex entry the game unlocks for Iron Fiend, Young Mistress's Guardian.

A martial artist who fights with Iron Gauntlets and the senior brother of Iron Fever. Hulking and stern faced, he stands firm as a mountain and strikes with tremendous force. Alongside Jade Dancer, he trains Young Mistress Mu Xiaokui in martial arts and serves as her guard, the two working seamlessly together.

Though the grudges of his sect had been settled, unrest still simmered throughout the Wulin. Iron Fiend had intended to step away from the turmoil, but the Order's invitation and the "rules" it upheld convinced him to join.

Within the Order, Iron Fiend took on the duty of guarding the Young Mistress. "Protect the weak and raise your fists against the strong" had always been the martial path he followed. Over time, his loyalty only deepened. In Xiaokui, he saw a clear and kind heart, and the strength to lead others. She was worth protecting with his life, and he would do all he could to help her grow.

Now the old Shadow Sovereign is dead, and Soul, one of the Shadow Edicts, has defected. The Order has been thrown into upheaval. Though Iron Fiend laments what has happened, he has no desire to pass judgment. The Young Mistress's decision is his own.

In-game codex

Boss order

Boss #14 of 74: the previous fight is Jade Dancer, Young Mistress's Guardian, the next one Hua Qianxiao, the Sword Fanatic.

Data: Phantom Blade Zero 26367565 (CL-302256, UE 5.7.4). How we source this

Iron Fiend, Young Mistress's Guardian is boss #14 of 74 in Phantom Blade Zero, fought in Crimson Forest at level 8–24 with 8,000 base HP and 1,200 Sha-Chi. Its moveset has 22 attacks: 0 blue-flash attacks that can be parried and 0 red-flash attacks that must be dodged. It has no elemental weakness, so raw Damage and Guard Break matter most.

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Iron Fiend, Young Mistress's Guardian FAQ

How do you beat Iron Fiend, Young Mistress's Guardian?

Iron Fiend has no elemental weaknesses or resistances and no status modifiers, so any build works and the fight comes down to Parrying. Parries drain 100% more of his Sha-Chi than normal, and his 1,200 base Sha-Chi is small, so a few well-timed Parries put him in Guard Break range quickly. Iron Fiend, Young Mistress's Guardian's Sha-Chi bar is 1,200: perfect parries and Guard Break attacks drain it, and an empty bar opens the boss to a finisher.

What attacks does Iron Fiend, Young Mistress's Guardian use?

Iron Fiend, Young Mistress's Guardian has 22 attacks in its ability data: 0 with a blue flash (parry) and 0 with a red flash (dodge). The moves section shows each one with its in-game animation and timing.

What is Iron Fiend, Young Mistress's Guardian weak to?

Iron Fiend, Young Mistress's Guardian has no elemental weakness; focus on Damage and Guard Break.

How much HP does Iron Fiend, Young Mistress's Guardian have?

Iron Fiend, Young Mistress's Guardian has 8,000 base HP; at its area level (8–24) that grows to about 128,160 before difficulty modifiers.

Where is Iron Fiend, Young Mistress's Guardian in Phantom Blade Zero?

Iron Fiend, Young Mistress's Guardian is fought in Crimson Forest. It is boss #14 of 74 in story order, after Jade Dancer, Young Mistress's Guardian. Nearest Bell: Threadbound Great Tree.

Which boss comes after Iron Fiend, Young Mistress's Guardian?

Iron Fiend, Young Mistress's Guardian is boss #14 of 74. Before it comes Jade Dancer, Young Mistress's Guardian; next is Hua Qianxiao, the Sword Fanatic.