
One-Eyed Archer Boss #55 of 74 · Meigu Lake
- Base HP
- 8,000
- Attacks
- 26
- Blue / red tells
- 0 / 2
- Weakness
- None
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
One-Eyed Archer has 26 attacks: 0 flash blue (parry them) and 2 flash red (dodge them). Base HP 8,000, Sha-Chi 2,000.
How to beat One-Eyed Archer
Our strategy, built from the fight's numbers, followed by the game's own codex entry.
- Dodge the red flashes: 2 attacks flash red. They can't be parried, so dodge through them instead of blocking.
- The tightest tell is Lunging Grab Throw: only 0.51s from the flash to the hit, so react to the flash, not the swing.
- Lunging Grab Throw is a grab: dodge it, because blocking and parrying don't stop a grab.
- One-Eyed Archer's Sha-Chi bar is 2,000: perfect parries and Guard Break attacks drain it, and an empty bar opens the boss to a finisher.
There is no elemental trick to the One-Eyed Archer: he has no elemental or status modifiers and no special Sha-Chi interactions. Use whichever element your build favors and win through Sha-Chi pressure, with Parries and Standard Combos draining his guard at the normal rate.
Base HP is 8,000 with 2,000 Sha-Chi. His exact level within Meigu Lake's 18 to 23 band is not confirmed; at level 23 he would have roughly 124,160 HP and 23,275 Sha-Chi before difficulty.
The codex describes a master of both bow and sword whose Crimson Eyes fire blood-red beams without a drawn string, so expect pressure at range. He hides on the island east of Meigu Lake, between Grief-Stricken Jin and You Loong, the Frenzied Blackwater Crew Leader. The reward is 90,000 Remnant Dust, the One-Eyed Bow Phantom Edge and a Reinforced Bowstring.
One-Eyed Archer moves & attack patterns
Game dataEvery attack One-Eyed Archer can use, read from its ability data. The cards show the in-game animation with its timing: wind-up, the red or blue flash, the hit window and recovery.
- Attacks
- 26
- Red flash (dodge)
- 2
- Blue flash (parry)
- 0
- Grabs
- 1
- Tightest tell
- 0.51s
Charged Eye Beam
Red flashRangedMix-upSkillRed flash at 3.6s → hit at 4.43s (0.82s to react) · 3 hits · Normal hitLunging Grab Throw
Red flashMix-upGrabSkillRed flash at 0.55s → hit at 1.06s (0.51s to react) · 1 hit · Heavy hit · harder difficulties onlyDark Flash Smash
ComboMix-upGuard BreakSpecialFirst hit at 0.72s · 2 hits · Normal hitBow-Back Snap Strike
ComboMix-upGuard BreakSpecialFirst hit at 0.9s · 3 hits · Normal hitTriple Combo Charged Shot
ComboSkillFirst hit at 0.91s · 3 hits · KnockbackCharged Beam Shot
ProjectileRangedSkillFirst hit at 0.38s · 2 hits · KnockbackSweeping Beam Critical Art
ProjectileCritical ArtFirst hit at 2.05s · 5 hits · harder difficulties onlyStab and Retreat
CounterSpecialFirst hit at 0.79s · 1 hit · Normal hitCircling Area Slash
CounterSpecialFirst hit at 0.73s · 3 hits · Normal hitSide-Switch Strike
FeintSpecialFirst hit at 0.94s · 1 hit · Normal hitRunning Side Shot
ProjectileRangedFeintSpecialFirst hit at 0.44s · 2 hitsTurning Dash Shot
ProjectileRangedSpecialFirst hit at 0.4s · 2 hitsAll 26 attacks
| Attack | Tell | Hit timing | Hits | When |
|---|---|---|---|---|
| Charged Eye Beam Skill · Projectile, Ranged, Mix-up | Red flash | 0.82s after flash | 3 | Whole fight |
| Lunging Grab Throw Skill · Mix-up, Grab | Red flash | 0.51s after flash | 1 | Whole fight · harder difficulties only |
| Dark Flash Smash Special · Combo, Mix-up, Guard Break | No flash | first hit 0.72s | 2 | Whole fight |
| Bow-Back Snap Strike Special · Combo, Mix-up, Guard Break | No flash | first hit 0.9s | 3 | Whole fight |
| Triple Combo Charged Shot Skill · Combo | No flash | first hit 0.91s | 3 | Whole fight |
| Charged Beam Shot Skill · Projectile, Ranged | No flash | first hit 0.38s | 2 | Whole fight |
| Sweeping Beam Critical Art Critical Art · Projectile | No flash | first hit 2.05s | 5 | Whole fight · harder difficulties only |
| Stab and Retreat Special · Counter | No flash | first hit 0.79s | 1 | Whole fight |
| Circling Area Slash Special · Counter | No flash | first hit 0.73s | 3 | Whole fight |
| Side-Switch Strike Special · Feint | No flash | first hit 0.94s | 1 | Whole fight |
| Running Side Shot Special · Projectile, Ranged, Feint | No flash | first hit 0.44s | 2 | Whole fight |
| Turning Dash Shot Special · Projectile, Ranged | No flash | first hit 0.4s | 2 | Whole fight |
| Retreating Arrow VolleySpecial · Projectile, Counter | No flash | first hit 0s | 2 | Whole fight |
| Lunging Arrow RushSpecial · Gap-closer, Ranged, Projectile | No flash | first hit 0s | 3 | Whole fight |
| Turning Arrow ShotSpecial · Projectile, Ranged | No flash | first hit 0.33s | 3 | Whole fight |
| Triple Blade ComboSpecial · Combo | No flash | first hit 0.92s | 3 | Whole fight |
| Heavy Blade StrikeAttack | No flash | first hit 0.76s | 2 | Whole fight |
| Light Blade SlashAttack | No flash | first hit 0.49s | 1 | Whole fight |
| Mid Blade SlashAttack | No flash | first hit 0.68s | 1 | Whole fight |
| Triple Arrow ShotAttack · Projectile, Ranged | No flash | first hit 0s | 3 | Whole fight |
| Forward JabAttack | No flash | first hit 0.95s | 1 | Whole fight |
| Rapid Hack ComboAttack | No flash | first hit 0.36s | 3 | Whole fight |
| Basic Double SlashAttack | No flash | first hit 0.74s | 2 | Whole fight |
| Backstep Arrow ShotAttack · Projectile, Feint | No flash | first hit 0.41s | 1 | Whole fight |
| Five-Arrow VolleySkill · Ranged, Projectile | No flash | first hit 1.28s | 5 | Whole fight · harder difficulties only |
| Massed Arrow VolleySkill · Ranged, Projectile | No flash | first hit 1.28s | 5 | Whole fight · harder difficulties only |
Attack names are ours: the game doesn't name boss attacks. Times are seconds from the start of the attack; the reaction time runs from the flash to the first hit after it.
Parry Trainer
Test your timing on One-Eyed Archer's real attacks: parry the blue flashes, dodge the red ones.
One-Eyed Archer HP and stats
Game dataBase attributes from the boss's config, and the same values at the level the fight runs at.
| Attribute | Base | At level 23 |
|---|---|---|
| HP | 8,000 | 124,160 |
| Sha-Chi | 2,000 | 23,275 |
| Attack | 100 | 263 |
| Sha-Chi damage | 100 | 187 |
| Stagger threshold | 1,200 | 13,260 |
Calculated Base values come from the enemy's own config. The game raises them with the area level; enemies in this region are level 18–23 (difficulty multipliers are not included).
Each kill gives 90,000 Remnant Dust at this level.
One-Eyed Archer rewards
Game dataGranted when the fight ends, read from the fight's reward script.
| Reward | Count |
|---|---|
| 1 | |
| 1 |
Where to find One-Eyed Archer
Game dataThe boss's spawn point on the Meigu Lake map. Nearest Bell: One-Eyed Isle Dock.
One-Eyed Archer lore
The codex entry the game unlocks for One-Eyed Archer.
In-game codexAn archer hidden on the island east of Meigu Lake. Wounded though he is, he remains a master of both bow and sword: his robes billow when he moves, yet his bearing remains steady when he stands still. But his body has been invaded by a strange power, and several scarlet Crimson Eyes have sprouted between him and his bow. He need only will it, and blood-red beams of death pierce the air without a drawn string.
This master of the Featherbow Sect once traveled the land with great ambition, hunting down Maskwalkers. But when he returned to the Encampment, he found his fellow disciples disfigured and changed in nature by Perfect Transcension, and they sought to force him to undergo it as well. He fought his way out and set out to find Huangxing, seeking an explanation and determined to stop him at the cost of his life. A Wulin consumed by such bloodlust was never the future he had promised his daughter.
He escaped Perfect Transcension, but not the strange thing lurking deep within the Discordance. The Crimson Eyes that had long lain hidden on his bow had been watching the power in his blood, and when he was still recovering from his wounds, they burrowed into his flesh and bone.
He clings to his final breath, waiting for someone worthy of his trust, and for someone to put an end to him.
Boss order
Boss #55 of 74: the previous fight is Grief-Stricken Jin, the next one You Loong, the Frenzied Blackwater Crew Leader.
Data: Phantom Blade Zero 26367565 (CL-302256, UE 5.7.4). How we source this
One-Eyed Archer is boss #55 of 74 in Phantom Blade Zero, fought in Meigu Lake at level 18–23 with 8,000 base HP and 2,000 Sha-Chi. Its moveset has 26 attacks: 0 blue-flash attacks that can be parried and 2 red-flash attacks that must be dodged. It has no elemental weakness, so raw Damage and Guard Break matter most. Beating it gives One-Eyed Bow, Reinforced Bowstring.
See Also
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One-Eyed Archer FAQ
How do you beat One-Eyed Archer?
There is no elemental trick to the One-Eyed Archer: he has no elemental or status modifiers and no special Sha-Chi interactions. Use whichever element your build favors and win through Sha-Chi pressure, with Parries and Standard Combos draining his guard at the normal rate. Dodge the red flashes: 2 attacks flash red. They can't be parried, so dodge through them instead of blocking. The tightest tell is Lunging Grab Throw: only 0.51s from the flash to the hit, so react to the flash, not the swing.
What attacks does One-Eyed Archer use?
One-Eyed Archer has 26 attacks in its ability data: 0 with a blue flash (parry) and 2 with a red flash (dodge). The moves section shows each one with its in-game animation and timing.
What do the red and blue flashes mean on One-Eyed Archer?
One-Eyed Archer's 2 red-flash attacks can't be parried, so dodge them. None of its attacks flash blue.
What is One-Eyed Archer weak to?
One-Eyed Archer has no elemental weakness; focus on Damage and Guard Break.
How much HP does One-Eyed Archer have?
One-Eyed Archer has 8,000 base HP; at its area level (18–23) that grows to about 124,160 before difficulty modifiers.
What does One-Eyed Archer drop?
Defeating One-Eyed Archer gives One-Eyed Bow, Reinforced Bowstring.
Where is One-Eyed Archer in Phantom Blade Zero?
One-Eyed Archer is fought in Meigu Lake. It is boss #55 of 74 in story order, after Grief-Stricken Jin. Nearest Bell: One-Eyed Isle Dock.
Which boss comes after One-Eyed Archer?
One-Eyed Archer is boss #55 of 74. Before it comes Grief-Stricken Jin; next is You Loong, the Frenzied Blackwater Crew Leader.

