
Flying Dagger Ranged Phantom Edge
- Damage
- 251979 at Lv 30
- Guard Break
- 216
- How to get
- Quest
- Dust to Lv 30
- 195,7761,570,256 to Lv 60
How to get Flying Dagger
Game dataEvery source the game data lists for this Edge.
- QuestReward from The Wily Hare's Three Dens, Quick Hand's Request · Crimson Forest
- QuestReward from Quick Hand's Request
Flying Dagger stats
CalculatedBase stats from the equipment screen; bars compare against the highest value of any Edge.
- Damage
- 251
- Guard Break
- 216
- Damage at Lv 30
- 979×3.9
- Damage at Lv 60
- 1,732×6.9
Its shimmering blade is as thin as a cicada's wing. Once thrown, it never misses its mark.
Flying Dagger moves
Game dataWhat the Edge does, as the game describes it. Phantom Edges are unleashed with Sha-Chi.
- PressSha-Chi Attackrepeatedly to unleash up to 3 ranged volleys of throwing knives. A full combo consumes 1 Phantom
- Poisoned BladesAttacks inflict Poison buildup.
- Ranged ShotOnce obtained, it can shoot down certain hanging objects at medium to long range, even when not equipped.
Flying Dagger upgrade effects
Game dataEffects unlock at Lv 5, 10, 15 and 25. Values shown as Lv 10 → Lv 20 → Lv 30 grow when it reaches those levels.
- Lv 5
While attacking with the Flying Dagger, press Dodge to Teleport, then throw the dagger at enemies. This move does not interrupt the current combo.
- Lv 10
When a locked-on enemy is within range, as indicated by a special glow on the lock-on icon, Flying Dagger damage and Sha-Chi Depletion are Lv 10slightly increasedLv 20moderately increasedLv 30greatly increased .
- Lv 15
While using the Flying Dagger, if attacked by an enemy, Teleport to negate the damage from that attack, then throw the dagger at the enemy.
- Lv 25
Press Stance+Sha-Chi Attack to enter a high-speed movement state. Leaves behind 1 Phantom Double for every set distance traveled, up to a maximum of 4. When the state ends, Soul and all Phantom Doubles attack the target together. Consumes 1Phantom
Flying Dagger upgrade cost
Game dataWeapons and Phantom Edges cap at Lv 30 on a first playthrough; each New Cycle raises the cap by 5, up to Lv 60.
Lv 1 → Lv 30 (first playthrough)
Lv 1 → Lv 60 (later Cycles)
Materials by level band
| Levels | Remnant Dust | Materials |
|---|---|---|
| Lv 2–10 | 19,872 | |
| Lv 11–20 | 57,040 | |
| Lv 21–60 | 1,493,344 |
Upgrade table
| Level | Attack × | Remnant Dust | Materials | Unlocks |
|---|---|---|---|---|
| Lv 1 → 2 | ×1.1 | 736 | — | |
| Lv 4 → 5 | ×1.4 | 1,840 | New effect | |
| Lv 9 → 10 | ×1.9 | 3,680 | New effect | |
| Lv 14 → 15 | ×2.4 | 5,520 | New effect | |
| Lv 19 → 20 | ×2.9 | 7,360 | — | |
| Lv 24 → 25 | ×3.4 | 11,040 | New effect | |
| Lv 29 → 30 | ×3.9 | 17,296 | — | |
| Lv 39 → 40 | ×4.9 | 35,696 | — | |
| Lv 49 → 50 | ×5.9 | 54,096 | — | |
| Lv 59 → 60 | ×6.9 | 72,496 | — |
Show all 59 upgrade steps
| Level | Attack × | Remnant Dust | Materials | Unlocks |
|---|---|---|---|---|
| Lv 1 → 2 | ×1.1 | 736 | — | |
| Lv 2 → 3 | ×1.2 | 1,104 | — | |
| Lv 3 → 4 | ×1.3 | 1,472 | — | |
| Lv 4 → 5 | ×1.4 | 1,840 | New effect | |
| Lv 5 → 6 | ×1.5 | 2,208 | — | |
| Lv 6 → 7 | ×1.6 | 2,576 | — | |
| Lv 7 → 8 | ×1.7 | 2,944 | — | |
| Lv 8 → 9 | ×1.8 | 3,312 | — | |
| Lv 9 → 10 | ×1.9 | 3,680 | New effect | |
| Lv 10 → 11 | ×2 | 4,048 | — | |
| Lv 11 → 12 | ×2.1 | 4,416 | — | |
| Lv 12 → 13 | ×2.2 | 4,784 | — | |
| Lv 13 → 14 | ×2.3 | 5,152 | — | |
| Lv 14 → 15 | ×2.4 | 5,520 | New effect | |
| Lv 15 → 16 | ×2.5 | 5,888 | — | |
| Lv 16 → 17 | ×2.6 | 6,256 | — | |
| Lv 17 → 18 | ×2.7 | 6,624 | — | |
| Lv 18 → 19 | ×2.8 | 6,992 | — | |
| Lv 19 → 20 | ×2.9 | 7,360 | — | |
| Lv 20 → 21 | ×3 | 8,096 | — | |
| Lv 21 → 22 | ×3.1 | 8,832 | — | |
| Lv 22 → 23 | ×3.2 | 9,568 | — | |
| Lv 23 → 24 | ×3.3 | 10,304 | — | |
| Lv 24 → 25 | ×3.4 | 11,040 | New effect | |
| Lv 25 → 26 | ×3.5 | 11,776 | — | |
| Lv 26 → 27 | ×3.6 | 12,512 | — | |
| Lv 27 → 28 | ×3.7 | 13,984 | — | |
| Lv 28 → 29 | ×3.8 | 15,456 | — | |
| Lv 29 → 30 | ×3.9 | 17,296 | — | |
| Lv 30 → 31 | ×4 | 19,136 | — | |
| Lv 31 → 32 | ×4.1 | 20,976 | — | |
| Lv 32 → 33 | ×4.2 | 22,816 | — | |
| Lv 33 → 34 | ×4.3 | 24,656 | — | |
| Lv 34 → 35 | ×4.4 | 26,496 | — | |
| Lv 35 → 36 | ×4.5 | 28,336 | — | |
| Lv 36 → 37 | ×4.6 | 30,176 | — | |
| Lv 37 → 38 | ×4.7 | 32,016 | — | |
| Lv 38 → 39 | ×4.8 | 33,856 | — | |
| Lv 39 → 40 | ×4.9 | 35,696 | — | |
| Lv 40 → 41 | ×5 | 37,536 | — | |
| Lv 41 → 42 | ×5.1 | 39,376 | — | |
| Lv 42 → 43 | ×5.2 | 41,216 | — | |
| Lv 43 → 44 | ×5.3 | 43,056 | — | |
| Lv 44 → 45 | ×5.4 | 44,896 | — | |
| Lv 45 → 46 | ×5.5 | 46,736 | — | |
| Lv 46 → 47 | ×5.6 | 48,576 | — | |
| Lv 47 → 48 | ×5.7 | 50,416 | — | |
| Lv 48 → 49 | ×5.8 | 52,256 | — | |
| Lv 49 → 50 | ×5.9 | 54,096 | — | |
| Lv 50 → 51 | ×6 | 55,936 | — | |
| Lv 51 → 52 | ×6.1 | 57,776 | — | |
| Lv 52 → 53 | ×6.2 | 59,616 | — | |
| Lv 53 → 54 | ×6.3 | 61,456 | — | |
| Lv 54 → 55 | ×6.4 | 63,296 | — | |
| Lv 55 → 56 | ×6.5 | 65,136 | — | |
| Lv 56 → 57 | ×6.6 | 66,976 | — | |
| Lv 57 → 58 | ×6.7 | 68,816 | — | |
| Lv 58 → 59 | ×6.8 | 70,656 | — | |
| Lv 59 → 60 | ×6.9 | 72,496 | — |
Flying Dagger Soul Tempering
Game dataSoul Tempering costs Remnant Dust plus a unique item, and adds the effect below.
- Quickhand MasteryIncreases the number of daggers thrown and enhances the Poison effect.
Other Ranged Phantom Edges
The rest of the Ranged class (5 Edges).
- Feather BowRare180Damage164Guard Break
- GoldblazeRare281Damage151Guard Break
- Loong TridentRare195Damage175Guard Break
- One-Eyed BowRare214Damage162Guard Break
Data: Phantom Blade Zero 26367565 (CL-302256, UE 5.7.4). How we source this
Flying Dagger is a Ranged Phantom Edge with 251 Damage, 216 Guard Break; by Damage at Lv 30 (979) it ranks #13 of 21 Edges. How to get it: Complete The Wily Hare's Three Dens, Quick Hand's Request (Crimson Forest). Upgrading it to Lv 30 costs 195,776 Remnant Dust (1,570,256 to Lv 60 in later Cycles). Soul Tempering adds one more effect.
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Flying Dagger FAQ
How do you get Flying Dagger in Phantom Blade Zero?
Complete The Wily Hare's Three Dens, Quick Hand's Request (Crimson Forest).
What are Flying Dagger's stats?
Flying Dagger has 251 Damage, 216 Guard Break. Damage grows to 979 at Lv 30 and 1,732 at Lv 60.
How much does it cost to upgrade Flying Dagger?
Lv 1 to Lv 30 costs 195,776 Remnant Dust plus Camphor Timber ×27, Forbidden Camphor Timber ×27, Ancient Timber ×26; Lv 60 in later Cycles costs 1,570,256 in total.
What does Soul Tempering Flying Dagger do?
It costs 5,000 Remnant Dust and Quick Hand's Manual. Effect: Quickhand Mastery: Increases the number of daggers thrown and enhances the Poison effect.
What do Flying Dagger upgrades unlock?
Lv 5: While attacking with the Flying Dagger, press [Dodge] to Teleport, then throw the dagger at enemies. This move does not interrupt the current combo. Lv 10: When a locked-on enemy is within range, as indicated by a special glow on the lock-on icon, Flying Dagger damage and Sha-Chi Depletion are slightly increased / moderately increased / greatly increased. Lv 15: While using the Flying Dagger, if attacked by an enemy, Teleport to negate the damage from that attack, then throw the dagger at the enemy. Lv 25: Press [Stance] + [Sha-Chi Attack] to enter a high-speed movement state. Leaves behind 1 Phantom Double for every set distance traveled, up to a maximum of 4. When the state ends, Soul and all Phantom Doubles attack the target together. Consumes 1




