When killing an enemy, jump to the lowest health enemy within 3 hexes

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Deal 400 damage to the target and briefly become untargetable

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
Gain increased max health

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
When this unit casts, it has a chance to remove a Curse trait from a random ally.

Heal an ally for 350 + 5% of their max health

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Deal 400 damage to the target and briefly become untargetable
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Stab the target for 200 Physical Damage

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Deal 250 Physical Damage in a cone

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Heal an ally for 350 + 5% of their max health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
If this is the last unit alive on your team, they die.

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
“There is life. There is death. And then there is me.”

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
This unit is immune to the effects of curses

Heal an ally for 350 + 5% of their max health

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
First death summons soul(s) to attack your opponent for the remainder of the round

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
Grant your team increased armor and magic resist

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Gain increasing attack damage

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Deal 250 Physical Damage in a cone
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
Survolez ou cliquez sur une unité pour voir sa capacité et ses traits

Toss a seedling that deals 200 Magic Damage to all units within 1 hex
First death summons soul(s) to attack your opponent for the remainder of the round
Gain increased max health

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Heal an ally for 350 + 5% of their max health
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team
Gain increased max health
This unit is immune to the effects of curses

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killing an enemy, jump to the lowest health enemy within 3 hexes
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.
Lose HP equal to mana spent when casting

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.
Lose HP equal to mana spent when casting
Gain increased max health

Stab the target for 200 Physical Damage
When killing an enemy, jump to the lowest health enemy within 3 hexes
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.
When killing an enemy, jump to the lowest health enemy within 3 hexes
This unit is immune to the effects of curses

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.
Lose HP equal to mana spent when casting
Gain increasing attack damage

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.
Lose HP equal to mana spent when casting

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
Gain increased max health
This unit is immune to the effects of curses
Gain increasing attack damage

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Gain increased max health

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Deal 400 damage to the target and briefly become untargetable
Lose HP equal to mana spent when casting
When killing an enemy, jump to the lowest health enemy within 3 hexes

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
Gain increased max health
If this is the last unit alive on your team, they die.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Grant your team increased armor and magic resist
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
Gain increased max health
Grant your team increased armor and magic resist

Deal 250 Physical Damage in a cone
Gain increasing attack damage
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp
When killing an enemy, jump to the lowest health enemy within 3 hexes

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Grant your team increased armor and magic resist
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
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![]() | ![]() Buff rouge +![]() Les attaques et les compétences du porteur appliquent % de brûlure et % d'hémorragie sur les ennemis pendant sec. Brûlure : inflige chaque seconde des dégâts bruts équivalents à un pourcentage des PV max de la cible. Hémorragie : réduit les soins reçus. | |||||||||
![]() | ![]() Dernier souffle +![]() Les dégâts des attaques et des compétences appliquent % de scission à la cible pendant sec. Cet effet n'est pas cumulable. Scission : réduit l'armure. | ![]() Gants de voleur +![]() À chaque manche : le porteur s'équipe de 2 objets aléatoires. [Nécessite 3 emplacements d'objet.] | ||||||||
![]() | ![]() Détermination du titan +![]() Quand le porteur attaque ou subit des dégâts, il gagne % de dégâts d'attaque et % de puissance (cumulable jusqu'à fois). Au maximum d'effets cumulés, il gagne % d'amplification des dégâts, et gagne une immunité contre les contrôles de foule. | ![]() Cœur intrépide +![]() Le porteur gagne % de durabilité. Quand le porteur a plus de % de ses PV, il gagne à la place % de durabilité. | ![]() Armure roncière +![]() Le porteur gagne +% de PV max. Les attaques lui infligent % de dégâts en moins. Quand le porteur est touché par une attaque, il inflige pts de dégâts magiques à tous les ennemis adjacents. Délai de récupération : sec. | |||||||
![]() | ![]() Fureur du kraken +![]() Les attaques du porteur lui octroient % de dégâts d'attaque cumulables, jusqu'à attaques. Après attaques, il gagne % de vitesse d'attaque. | ![]() Mercure +![]() Début du combat : le porteur est immunisé contre les contrôles de foule pendant sec. Le porteur gagne % de vitesse d'attaque cumulable toutes les secondes. | ![]() Lithoplastron de gargouille +![]() Le porteur gagne d'armure et de résistance magique pour chaque ennemi qui le cible. | ![]() Griffe de dragon +![]() Le porteur gagne +% de PV max. Toutes les sec, il récupère % de ses PV max. | ||||||
![]() | ![]() Lame enragée de Guinsoo +![]() Le porteur gagne +% de vitesse d'attaque cumulable toutes les secondes. | ![]() Gantelet précieux +![]() Le porteur gagne Précision. {{TFT_Keyword_Precision}} | ![]() Couronne de la reine +![]() Début du combat : le porteur gagne un bouclier de % de ses PV max pendant sec. Quand le bouclier expire, le porteur gagne % de puissance. | ![]() Étincelle ionique +![]() Le porteur applique % de scission magique sur les ennemis dans un rayon de hexagones. Quand les ennemis lancent une compétence, le porteur leur inflige des dégâts magiques équivalents à % du mana dépensé. Scission magique : réduit la résistance magique. | ![]() Coiffe de Rabadon +![]() Ce modeste chapeau peut vous aider à façonner ou à détruire le monde. | |||||
![]() | ![]() Tueur de géants +![]() Le porteur gagne % d'amplification des dégâts supplémentaires contre les tanks. | ![]() Lame d'infini +![]() Le porteur gagne Précision. {{TFT_Keyword_Precision}} | ![]() Manteau de la nuit +![]() Quand le porteur tombe à % de ses PV, il devient brièvement impossible à cibler, dissipe les effets négatifs qui l'affectent et récupère % de ses PV manquants. | ![]() Soif-de-sang +![]() Une fois par combat, quand le porteur tombe sous % de ses PV, il gagne un bouclier de % de ses PV max qui dure jusqu'à sec. | ![]() Pistolame Hextech +![]() Le porteur rend des PV équivalents à % des dégâts qu'il inflige à l'allié qui a le pourcentage de PV le plus bas. Soins aux alliés : | ![]() Lame funeste +![]() Elle procure un sentiment de paix à son porteur... et à ses victimes. | ||||
![]() | ![]() Bâton du vide +![]() Les dégâts des attaques et des compétences appliquent % de scission magique à la cible pendant sec. Cet effet n'est pas cumulable. Scission magique : réduit la résistance magique. | ![]() Main de la justice +![]() Le porteur gagne 2 effets :% de dégâts d'attaque et % de puissance.% d'omnivampirisme. Quand le porteur a plus de % de ses PV, il gagne le double de dégâts d'attaque et de puissance. Quand il a moins de % de ses PV, l'omnivampirisme est doublé. | ![]() Vœu du protecteur +![]() Début du combat : le porteur gagne mana. Quand le porteur tombe à % de ses PV, il gagne mana et un bouclier de % de ses PV max. | ![]() Casque adaptatif +![]() Le porteur gagne % de mana bonus, toutes sources confondues. Le porteur gagne un bonus supplémentaire en fonction de son rôle : Tanks et combattants : le porteur gagne d'armure et de résistance magique. Autres rôles : le porteur gagne % de dégâts d'attaque et de puissance. | ![]() Bâton de l'archange +![]() Début du combat : le porteur gagne % de puissance toutes les sec en combat. | ![]() Lance de Shojin +![]() Les attaques du porteur lui rendent pts de mana supplémentaires. | ![]() Buff bleu +![]() Ce champion gagne % de dégâts d'attaque et de puissance supplémentaires (toutes sources confondues). | |||
![]() | ![]() Dent de Nashor +![]() Les attaques du champion lui octroient pts de mana bonus, ou pts de mana bonus s'il inflige des coups critiques. | ![]() Fléau vengeur +![]() Les coups critiques octroient % d'amplification des dégâts pendant secondes, cumulable fois. | ![]() Cape solaire +![]() Le porteur gagne % de PV max. Toutes les sec, le porteur applique % de brûlure et % d'hémorragie pendant sec sur un ennemi dans un rayon de hexagones. Brûlure : inflige chaque seconde des dégâts bruts équivalents à un pourcentage des PV max de la cible. Hémorragie : réduit les soins reçus. | ![]() Linceul de la congruence +![]() Le porteur applique % de scission sur les ennemis dans un rayon de hexagones. Le porteur gagne + armure et résistance magique pendant les premières secondes de combat. Scission : réduit l'armure. | Morellonomicon +![]() Les attaques et les compétences du porteur appliquent % de brûlure et % d'hémorragie sur les ennemis pendant sec. Brûlure : inflige chaque seconde des dégâts bruts équivalents à un pourcentage des PV max de la cible. Hémorragie : réduit les soins reçus. | ![]() Gage de Sterak +![]() Lorsqu'il tombe sous % de ses PV, le porteur gagne un bouclier équivalent à % de ses PV max. Ce bouclier se désagrège rapidement en sec. | ![]() Visage spirituel +![]() Le porteur récupère % de ses PV manquants chaque seconde. | ![]() Armure de Warmog +![]() Le porteur gagne % de PV max. | ||
![]() | ![]() Emblème de Brise-temps +![]() Le porteur devient aussi un Brise-temps. | ![]() Emblème de N.O.V.A. +![]() Le porteur devient aussi un N.O.V.A. Frappe N.O.V.A. : le porteur gagne % de vitesse d'attaque et d'armure et de résistance magique. Les autres alliés gagnent % de vitesse d'attaque et d'armure et de résistance magique. | ![]() Emblème de Meeple +![]() Le porteur devient aussi un Meeple et gagne % d'amplification des dégâts et PV par %i:set14AmpIcon%. | ![]() Emblème de Juge stellaire +![]() Le porteur devient aussi un Juge stellaire. | ![]() Emblème de Visionnaire +![]() Le porteur devient aussi un Visionnaire. | ![]() Emblème de Pulsar sombre +![]() Le porteur devient aussi un Pulsar sombre. | ![]() Emblème d'Astro-groove +![]() Le porteur devient aussi un Astro-groove. Au lancement, le porteur entre dans {{TFT17_SpaceGroove_TheGroove}} pendant sec. Ne peut se produire qu'une fois toutes les sec. | ![]() Emblème de Primordien +![]() Le porteur devient aussi un Primordien. | ![]() Couronne du Tacticien +![]() La taille maximale de votre équipe augmente de . % de chances de générer 1 PO quand vous gagnez un combat. « ... le cœur d'un héros... » | |
![]() | ![]() Emblème de Challenger +![]() Le porteur devient aussi un Challenger. Lors d'une élimination, les prochaines attaques du porteur rendent chacune % des PV max. | ![]() Emblème de Rebelle +![]() Le porteur devient aussi un Rebelle. À % de PV, le porteur gagne % d'omnivampirisme et une immunité contre les contrôles de foule pendant sec. | ![]() Emblème de Bastion +![]() Le porteur devient aussi un Bastion. Après les premières secondes de combat, le porteur gagne % de vitesse d'attaque. | ![]() Emblème d'Initiateur +![]() Le porteur devient aussi un Initiateur. Il gagne % de puissance chaque fois qu'un allié reçoit un bouclier. | ![]() Emblème de Voyageur +![]() Le porteur devient aussi un Voyageur. Début du combat : le porteur et ses alliés à 1 hexagone de distance sur la même rangée gagnent un bonus en fonction du rôle du porteur. - Tanks : d'armure et de résistance magique - Combattants/assassins : % d'omnivampirisme - Autres rôles : % de vitesse d'attaque | ![]() Emblème de Maraudeur +![]() Le porteur devient aussi un Maraudeur et a % de chances de faire tomber PO à chaque élimination. PO obtenues pendant cette partie : | ![]() Emblème de Berger +![]() Le porteur devient aussi un Berger. Au lancement, le porteur confère % de son mana max au Lien des étoiles. | ![]() Emblème de Bagarreur +![]() Le porteur devient aussi un Bagarreur. Ses attaques infligent % de ses PV max sous forme de dégâts magiques. | ![]() Cape du Tacticien +![]() La taille maximale de votre équipe augmente de . % de chances de générer 1 PO après sec. « ... et une pointe de chance... » | ![]() Bouclier du Tacticien +![]() La taille maximale de votre équipe augmente de . % de chances de générer 1 PO quand le porteur meurt. « Renferme la sagesse d'un philosophe... » |