
Mappa di Altgard Asmodian · Lv. 1–51
Altgard è una regione Asmodian di AION 2 per i livelli 1–51. La mappa interattiva qui sotto è disegnata a partire dalla mappa del mondo del gioco e mostra ogni luogo che il client globale colloca qui. I suoi 560 Empyrean Trace e 59 Hidden Cube si possono spuntare sulla mappa man mano che li trovi, e i tuoi progressi si sincronizzano con il tuo account MetaBot.
- Zone (campo + villaggio)
- 52 + 48
- Livello
- 1–51
- Mostri
- 383
- Empyrean Trace
- 560
- Kibelisk
- 61
- Hidden Cube
- 59
Mappa interattiva di Altgard
Clicca su un punto per i dettagli e per segnarlo come trovato; usa la ricerca per saltare a un luogo, mostro o PNG. Ogni vista e selezione è un link condivisibile.
Esplora Altgard per categoria
Ogni tipo di luogo in Altgard ha la sua pagina con una tabella completa e una mappa già impostata su quel livello.
Zone di Altgard
Ogni zona di campo e villaggio in Altgard, per livello. Ognuna rimanda ai suoi mostri, alla raccolta e ai punti di interesse.
Le zone di Altgard in breve
Cosa dice il gioco su 30 zone di Altgard, citato dal client.
| Zona | Descrizione in gioco |
|---|---|
| Amurahta Surveillance Base | A Balaur base set up to monitor the area around Black Claw Village. Watch Captain Amurahta keeps a close eye to ensure the local Mau do their work efficiently, and extorts them for their supplies under the pretext of offering them protection. |
| Andsha Forward Base | An outpost manned by Balaur of the Lagta Brigade, built to support their research into destroying the Blood Barrier. Whether human or Shulak, any who dare approach Impetusium Square without permission are attacked indiscriminately. |
| Blades Temporary Outpost | An outpost established by Blades in Moslan Forest to facilitate hunting down any surviving Nornir. Rumor has it that somewhere within the outpost lies a treasure chest filled with valuables looted from the Nornir. |
| Detlef Thieves Camp | A group of thieves based in Western Gribade Highland. Originally, they preyed on nearby refugees, but now they cooperate with the Blades, handing over to them any suspicious outsiders passing through. |
| Granach's Hideout | A hideout of wanted criminals who originally worked for the Steel Hammer Merchants until they were caught smuggling goods. Now settled in the Eastern Gribade Highland, they continue to target passing merchants. |
| Latrima Outpost | An outpost of elite Balaur forces monitoring and patrolling Dranactus. They oversee Drana cultivation while keeping watch over the area. A teleportation device allows them to rapidly reinforce their forces, making this a key base. |
| Logger's Rest Ruins | A small rest stop that was originally home to the loggers of Moslan Forest before being taken over by a band of thieves after the forest burned down. The thieves hunt forest creatures or rob refugees who pass through. |
| Muqaka's Quarters | Quarters where Muqaka, the Chief of Black Claw Village, resides. All Fafnite production and trade statements, among other important documents, are kept in his quarters. |
| Battlescar Mound | A hill in Altgard where a massive clash between Balaur and defiant Daeva took place. Now it is a peaceful meadow frequented by grazing animals. |
| Calderon Canyon | A canyon in northern Altgard. There are various minerals and caves located along the north of the canyon. |
| Corrupted Forester Ruins | A former hideout and home to the Nornir who protected the forest, until their souls were stolen during an attack by the Blades. Now in ruins, the hideout is filled with the vengeful wraiths driven mad by despair. |
| Dranactus | Land used by the Balaur to raise Drana for their food supply. Drana has stained the entire area red, with Balaur and their minions wherever one looks. |
| Dredgion Crash Site | An area where the Dredgion of the Fafnir Brigade crashed after being caught in the Abyss Rift accident. The surrounding soil is heavily contaminated with waste fluids from the ship. |
| Eastern Gribade Highland | The upper eastern area of Gribade Highland—no more than a parched land with only a small patch of grass. A temporary campsite has been built by a Black Claw search party sent to capture Amunta and members of the Daybreak Society. |
| Forest Marauder Campsite | A marauder hideout hidden within the Purifying Forest. This group particularly despises the Karas and loots all forest inhabitants, Nornirs and Karas alike. |
| Graverobber Den | A den of grave robber Daeva obsessed with an relic buried in a tomb. They've set up camp near the cemetery and are causing havoc. They are notorious even among fellow grave robbers. |
| Mahindel River | A large river that bisects the eastern region of Altgard from north to south. After the fall of AION, the river basin expanded because of changes to the landscape. |
| Moslan Forest | A forested area between Altgard Fortress and the Vaspelt Timberlands. Under the care of the Elim, it was once home to a variety of flora and fauna, but recent raids by the Blood Blades have left it in ruins. |
| Munin's Bridge | A bridge that connects northern Altgard to the Moslan Forest. Named by the Nornir after their teacher Munin. |
| Nameless Cemetery | A graveyard for those who died fighting the Balaur. The sheer amount of dead has meant that many were buried without headstones, and the spirits of those Daeva who failed to return to the flow of Odyle roam freely. |
| Purifying Forest | A forest protected by the power of the ancient Sacred Tree Grisilla. Because of the contamination resulting from Fafnir's Poison Blood, Grisilla has weakened and the entire forest is losing its purifying powers. |
| Rubek Thieves' Occupied Territory | The main base of a bandit group occupying Calderon Canyon. They expanded their power using illegal explosives and now pillage anyone in sight, human or Shugo alike. |
| Sanctum Outpost | Once the main base of the Destruction Archons operating near Zikel's Sanctum, it has since been taken over by the Balaur. Now that the Daeva's rebellion has been quelled, Draconute troops manage the area. |
| Sanctum Outskirts Watch | An outpost established by the Balaur outside the Sanctum Outpost. Though disguised as a simple outpost, it is actually a facility for testing Draconute modification, with many violent Draconutes who have slipped beyond Drakan control. |
| Silent Hill | A hilly area between the Nameless Cemetery and the Sanctum Outpost. |
| Southern Gribade Highland | The highlands located between the Western and Eastern Gribade Highlands, to the south of Idun's Lake. The road to Zemurru's Tomb is located here, but it is not being maintained. |
| Tranein Highland | A peaceful hill on the outskirts of the Sanctum Outpost. |
| Tranein Pond | A small pond on the Tranein Highland. |
| Uruthumheim | Built to honor a Daeva named Uruthum who led eleven warriors to slay the giant Drake Minusha during the Millennium War, this site has since crumbled to ruins. |
| Basfelt Ruins | This place was once a village of loggers and hunters until it was largely destroyed by the Balaur. Now it is overgrown bush, and the terrain where the Balaur bombardment was concentrated is pitted and twisted, leaving only the shattered ruins of Zikel's… |
Servizi in Altgard
Dove trovare mercanti, deposito e altri PNG di servizio in Altgard.
| Servizio | PNG | Zona |
|---|---|---|
| Mercante | 52 | Basfelt Waterfall, Graverobber Campsite, Shulak Street Stall, Fissure Cave, Zemurru's Tomb, Secret Rendezvous Point |
| Evento sul campo | 24 | Tranein Highland, Safe Haven, Faded Stump, Shulak Street Stall, Immortal Isle, Basfelt Ruins |
| Ingresso istanza | 11 | Basfelt Ruins, Eastern Gribade Highland, Calderon Canyon, Canyon Dispatch Area, Dredgion Crash Site, Purifying Forest |
| Magazzino | 4 | Galorik's Inspection Area, Safe Haven, Nornir Assembly, Quai Campsite |
| Maestro di alchimia | 2 | Safe Haven, Nornir Assembly |
| Maestro di forgiatura | 2 | Safe Haven, Nornir Assembly |
| Maestro di cucina | 2 | Safe Haven, Nornir Assembly |
| Maestro di gioielleria | 2 | Safe Haven, Nornir Assembly |
| Maestro di sartoria | 2 | Safe Haven, Nornir Assembly |
| Teletrasportatore | 1 | Black Claw Village |
Missioni in Altgard
307 missioni ti mandano in Altgard. Per tipo, con le prime di ciascuno:
Mostri con nome in Altgard
I 24 mostri con nome di Altgard con punto di comparsa fisso, per livello.
Ingressi dei dungeon
I 61 dungeon con l'ingresso in Altgard, con la zona in cui si trovano.
Dati letti dal client globale di AION 2 (build 0.0.4387.0). Come leggiamo i file di gioco
Altgard ha 52 zone di campo e 48 villaggi. Il client globale colloca qui 383 mostri diversi, 61 Kibelisk per gli spostamenti, 1803 nodi di raccolta e 61 ingressi di dungeon. Ogni zona rimanda alla sua pagina e ogni tipo di luogo ha la sua pagina con una tabella completa.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
FAQ su Altgard
Di che livello è Altgard?
Altgard copre i livelli 1–51. Per esempio: Battlescar Mound (1–33), Calderon Canyon (1–13) e Corrupted Forester Ruins (1). La tabella delle zone elenca il livello di ogni zona.
Dove sono gli Empyrean Trace in Altgard?
Altgard ha 560 Empyrean Trace. Attiva il livello Empyrean Trace o il percorso di raccolta per vederle tutte; la pagina Empyrean Trace di Altgard le elenca zona per zona.
Dove sono gli Hidden Cube in Altgard?
Altgard ha 59 Hidden Cube. Ognuno compare in uno di diversi punti possibili; attiva il livello Hidden Cube sulla mappa per vederli tutti, oppure apri la pagina Hidden Cube per tutte le mappe.
Quali mostri con nome ci sono in Altgard?
Altgard ha 24 mostri con nome e punto di comparsa fisso, tra cui Desecrator Newbold, Specter Archon Axios, Special Operations Leader Linx e Black Warrior Aed.
Quali dungeon si possono raggiungere da Altgard?
Gli ingressi in Altgard portano a Abandoned Memorial Room, Trickster's Den, Abandoned One's Grave, Dratona Cave e Predator's Lair. La tabella dei dungeon mostra la zona di ogni ingresso.
Dove sono i mercanti in Altgard?
Altgard ha 52 PNG mercanti, in Basfelt Waterfall, Graverobber Campsite, Shulak Street Stall e Fissure Cave. La tabella dei servizi elenca ogni PNG di servizio per zona.
Quante missioni ci sono in Altgard?
In Altgard si svolgono 307 missioni: 86 Pergamena del dovere, 80 Episode, 73 Dovere e 62 Regional. La tabella delle missioni mostra esempi di ogni tipo.