Nomi e descrizioni di Aniimo sono mostrati in inglese finché non saranno disponibili dati localizzati.
Tratti di Aniimo
56 tratti su 95 Aniimo — effetti passivi che ogni creatura porta in battaglia.
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Mostrati 56 di 56- Air SuperiorityIncreases Crit Rate by [?]% while flying.4 AniimoIncreases Crit Rate by ?% while flying.
- AppealWhen entering battle, if the party has an opposite-sex Susuta family member, increases own BREAK efficiency by [?]% for 15s. Cooldown: 20s.8 AniimoWhen entering battle, if the party has an opposite-sex Susuta family member, increases own BREAK efficiency by ?% for 15s. Cooldown: 20s.
- Arc SurgeTeammates who receive this Aniimo’s skill buff also gain a 15 Lightning boost for [?]s.5 AniimoTeammates who receive this Aniimo’s skill buff also gain a 15 Lightning boost for ?s.
- Band MemberWhen switching Aniimo in battle, restores 25% of ATK EP to the next Chirpi family member switched in. Triggers once every 20s at most.6 AniimoWhen switching Aniimo in battle, restores 25% of ATK EP to the next Chirpi family member switched in. Triggers once every 20s at most.
- Battle FervorDefeating a target grants 1 stack of Battlelust, increasing damage by [?]% for 20s. Stacks up to 2 times.7 AniimoDefeating a target grants 1 stack of Battlelust, increasing damage by ?% for 20s. Stacks up to 2 times.
- Biting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases Crit Rate of that damage by [?]%.7 AniimoWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases Crit Rate of that damage by ?%.
- Blazing FlamesAlways has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].8 AniimoAlways has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].
- Bloom ClusterWhen casting Whirling Blossom Rain or landing the final hit of a basic attack, all Irisalis clones fire floral beams at the target, each with 15 Might. If an Irisalis clone’s attack hits, this Aniimo gains 1 Dance Power. After accumulating 9 Dance Power, the next skill cast costs 50% less EP. When Fainted, it turns back into a flower and blooms again, restoring vitality. Can trigger once every 180s.1 AniimoWhen casting Whirling Blossom Rain or landing the final hit of a basic attack, all Irisalis clones fire floral beams at the target, each with 15 Might. If an Irisalis clone’s attack hits, this Aniimo gains 1 Dance Power. After accumulating 9 Dance Power, the next skill cast costs 50% less EP. When Fainted, it turns back into a flower and blooms again, restoring vitality. Can trigger once every 180s.
- BubbleEvery 12s, enters Bathing. The next skill cast creates a puddle.2 AniimoEvery 12s, enters Bathing. The next skill cast creates a puddle.
- Counter StrikeAfter being attacked, increases BREAK efficiency by [?]% for 10s.6 AniimoAfter being attacked, increases BREAK efficiency by ?% for 10s.
- Counting SheepEvery [?]s, the next skill applies 1 stack of [Drowsiness] to the target. At 3 stacks, the target enters [Nightmare] for 20s. Targets in [Nightmare] have their Dark Resistance reduced by -35 and cannot move or cast skills for 3s. Taking damage removes the control effect.1 AniimoEvery ?s, the next skill applies 1 stack of [Drowsiness] to the target. At 3 stacks, the target enters [Nightmare] for 20s. Targets in [Nightmare] have their Dark Resistance reduced by -35 and cannot move or cast skills for 3s. Taking damage removes the control effect.
- Dangerous FragranceWhen deals damage to a target, reduces the target’s Dark Resistance by -15 for 20s.2 AniimoWhen deals damage to a target, reduces the target’s Dark Resistance by -15 for 20s.
- Disco AniimoWhile on Turf, Damage Amp increases by [?]%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24, the next skill costs no EP.14 AniimoWhile on Turf, Damage Amp increases by ?%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24, the next skill costs no EP.
- Earth AffinityWhile in [Tunneling] state, can cast skills and deal [?]% extra BREAK damage.3 AniimoWhile in [Tunneling] state, can cast skills and deal ?% extra BREAK damage.
- Electro StashRestores [?] EP when a skill lands a critical hit.2 AniimoRestores ? EP when a skill lands a critical hit.
- EnergizedFor every 1,000 max HP, increases BREAK damage by 2.5%.2 AniimoFor every 1,000 max HP, increases BREAK damage by 2.5%.
- Energy FullIncreases max EP by [?].1 AniimoIncreases max EP by ?.
- Flutter HealWhen entering battle as the active Aniimo, increases healing by [?]%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to [?]% of max HP.8 AniimoWhen entering battle as the active Aniimo, increases healing by ?%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to ?% of max HP.
- Frostbite SunderBasic attacks apply [Ice Debuff]. Deals [?]% extra BREAK to targets with more than 5 stacks of [Ice Debuff].1 AniimoBasic attacks apply [Ice Debuff]. Deals ?% extra BREAK to targets with more than 5 stacks of [Ice Debuff].
- Full EnergyAfter using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage.2 AniimoAfter using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage.
- Grand SorcererFor 5s after using a skill, basic attack hits deal additional damage equal to 6 Might.4 AniimoFor 5s after using a skill, basic attack hits deal additional damage equal to 6 Might.
- Guardbreak ResonanceIncreases BREAK by 100% of DEF.6 AniimoIncreases BREAK by 100% of DEF.
- Judgment StormWhen applies a debuff to a target, Wind damage for the whole team increases by 20 for [?]s.2 AniimoWhen applies a debuff to a target, Wind damage for the whole team increases by 20 for ?s.
- Knuckle BurstCombat skill hits grant 1 [Strike Point]. Charged Combat skill hits grant 2. At 8 [Strike Points], gains 30 EP, and combat skills can be enhanced without charging for 10s.1 AniimoCombat skill hits grant 1 [Strike Point]. Charged Combat skill hits grant 2. At 8 [Strike Points], gains 30 EP, and combat skills can be enhanced without charging for 10s.
- Lunar PowerWhen not attacking with an advantageous element, final damage increases by 30%. Casting a skill or Ultimate grants 4 stacks of [Silver Moon Mark]. Each basic attack hit consumes 1 stack, deals [?]% extra damage, and restores [?]% HP.2 AniimoWhen not attacking with an advantageous element, final damage increases by 30%. Casting a skill or Ultimate grants 4 stacks of [Silver Moon Mark]. Each basic attack hit consumes 1 stack, deals ?% extra damage, and restores ?% HP.
- Overloaded Engine (Waleetle)Moving and using skills builds [Overload Energy]. When fully charged, the next skill deals [?]% extra damage and immediately brings [Sandstorm Spin] to maximum speed.3 AniimoMoving and using skills builds [Overload Energy]. When fully charged, the next skill deals ?% extra damage and immediately brings [Sandstorm Spin] to maximum speed.
- Overloaded Engine (Baleetle)Moving and using skills builds [Overload Energy]. When [Overload Energy] is full, the next skill gains [?]% bonus damage.2 AniimoMoving and using skills builds [Overload Energy]. When [Overload Energy] is full, the next skill gains ?% bonus damage.
- Phantom OpeningWhen a party member deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum’s EP cost by [?].2 AniimoWhen a party member deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum’s EP cost by ?.
- Potent ErosionWhen a skill or an Ultimate hits a target, reduces the target’s Earth Resistance by -3 for 20s. Stacks up to 10 times.2 AniimoWhen a skill or an Ultimate hits a target, reduces the target’s Earth Resistance by -3 for 20s. Stacks up to 10 times.
- Power of FireDeals [?]% extra damage to targets with more than 5 stacks of Fire Debuff.2 AniimoDeals ?% extra damage to targets with more than 5 stacks of Fire Debuff.
- Power of NatureWhile off field, creates a patch of Turf under a teammate after they cast 3 skills.1 AniimoWhile off field, creates a patch of Turf under a teammate after they cast 3 skills.
- Power SurgeWhen casting a skill with less than 20 EP, restores 5 EP.1 AniimoWhen casting a skill with less than 20 EP, restores 5 EP.
- Power SustainAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to [?]% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.5 AniimoAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to ?% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.
- PrankEvery 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 50% of EP REGEN FORCE EP when hitting enemies with [Curse].3 AniimoEvery 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 50% of EP REGEN FORCE EP when hitting enemies with [Curse].
- Prank MasterIncreases BREAK damage by % for every [?]1,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every [?]s, up to a maximum of 3.3 AniimoIncreases BREAK damage by % for every ?1,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every ?s, up to a maximum of 3.
- PursuitWhen dealing damage to targets in Controlled or Break State, increases an additional [?]% Damage Amp.4 AniimoWhen dealing damage to targets in Controlled or Break State, increases an additional ?% Damage Amp.
- Pyro ChargeAfter spending a total of [?] EP, gains [Pyro Charge]. Every 2s, applies 1 stack of [Fire Debuff] to nearby targets for 10s.4 AniimoAfter spending a total of ? EP, gains [Pyro Charge]. Every 2s, applies 1 stack of [Fire Debuff] to nearby targets for 10s.
- Radiant CharmIncreases Water damage by20 for all opposite-sex Aniimo in the party.2 AniimoIncreases Water damage by20 for all opposite-sex Aniimo in the party.
- Raging Fire (Squashel)After using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.1 AniimoAfter using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.
- Raging Fire (Squarrel)After using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.1 AniimoAfter using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.
- Raging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state. [Enraged] increases own skill damage by 30%, increases the EP recovery rate by [?]%, and prevents [Rage] gain. Lasts 20s.3 AniimoBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state. [Enraged] increases own skill damage by 30%, increases the EP recovery rate by ?%, and prevents [Rage] gain. Lasts 20s.
- Reliable Fire CompanionWhen in a party, increases party 15 Fire Elemental Boost. When Energy is above 40, the effect increases to 20.2 AniimoWhen in a party, increases party 15 Fire Elemental Boost. When Energy is above 40, the effect increases to 20.
- Rock Empowerment[Rock Piles] created by Bouldus can be destroyed by Waleetle’s [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target. [Disintegration]: Each stack reduces Earth Resistance by 7.5 and Movement Speed by [?]% for 20s, up to 6 stacks.2 Aniimo[Rock Piles] created by Bouldus can be destroyed by Waleetle’s [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target. [Disintegration]: Each stack reduces Earth Resistance by 7.5 and Movement Speed by ?% for 20s, up to 6 stacks.
- Scorching FlamesIncreases damage dealt to elementally countered targets by [?]%.11 AniimoIncreases damage dealt to elementally countered targets by ?%.
- Shrouded in MistGains 1 stack after being off the field for [?]s or casting a basic attack. At [?] stacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill’s effects.10 AniimoGains 1 stack after being off the field for ?s or casting a basic attack. At ? stacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill’s effects.
- Solar GraceWhen not attacking with an advantageous element, final damage increases by [?]%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill.2 AniimoWhen not attacking with an advantageous element, final damage increases by ?%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill.
- Spotlight MomentThe first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: [?]s.1 AniimoThe first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: ?s.
- StealthBuilds Momentum when dealing damage, up to 6 stacks. Momentum gain is doubled while tunneling. At max stacks, BREAK efficiency increases by [?]% for 20s.8 AniimoBuilds Momentum when dealing damage, up to 6 stacks. Momentum gain is doubled while tunneling. At max stacks, BREAK efficiency increases by ?% for 20s.
- Sword DanceEach skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.6 AniimoEach skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.
- ThunderbondWhen this Aniimo’s attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.3 AniimoWhen this Aniimo’s attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.
- Tidal Heart (Sheldon)While in water terrain or after absorbing water, increases Water damage by [?]% for 10s.1 AniimoWhile in water terrain or after absorbing water, increases Water damage by ?% for 10s.
- Tidal Heart (Sherro)While in water terrain or after absorbing water, increases Water Elemental Boost by [?]% for 20s.3 AniimoWhile in water terrain or after absorbing water, increases Water Elemental Boost by ?% for 20s.
- Tidal Heart (Shelly)While in water terrain or after absorbing water, increases Water damage by [?]% for 10s.2 AniimoWhile in water terrain or after absorbing water, increases Water damage by ?% for 10s.
- TuningEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases Crit Rate by [?]% for 15s.8 AniimoEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases Crit Rate by ?% for 15s.
- Victory ConcertoWhile shielded, BREAK efficiency +[?]%. When triggering BREAK, plays [Concerto], reducing the whole team’s stamina cost by [?]%. When you have 3 Movement-series buffs, increases all Movement effects by [?]%.4 AniimoWhile shielded, BREAK efficiency +?%. When triggering BREAK, plays [Concerto], reducing the whole team’s stamina cost by ?%. When you have 3 Movement-series buffs, increases all Movement effects by ?%.
- Water SpiritWhile in water terrain, reduces the EP cost of all skills by 20% of EP REGEN FORCE.10 AniimoWhile in water terrain, reduces the EP cost of all skills by 20% of EP REGEN FORCE.
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56 tratti elencati, ciascuno un effetto passivo posseduto da uno o più dei 95 Aniimo. Disco Aniimo è il più comune, posseduto da 14 forme. Apri un tratto per vedere il suo effetto completo e tutte le creature che lo hanno.
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FAQ sui tratti di Aniimo
Cos'è un tratto in Aniimo?
Un tratto è un effetto passivo che un Aniimo porta in ogni battaglia; forme della stessa specie possono avere tratti diversi.
Quanti tratti ci sono?
56 tratti su 95 Aniimo.
Qual è il tratto più comune?
Disco Aniimo, posseduto da 14 Aniimo. Il suo valore esatto è calcolato dal gioco durante la partita.