Star-Lord
Mosse
16

Star-Lord Peter Quill

Gauge unica

Star-Lord (Peter Quill) è presentato come parte di Amazing Guardians in MARVEL Tōkon: Fighting Souls, insieme a Spider-Man, Ms. Marvel, Peni Parker. Questa pagina copre la sua identità, la sua squadra, i sistemi specifici del personaggio nel suo record del motore e la sua lista mosse.

Stile di gioco e archetipo di Star-Lord

Archetipo

Element Zoner / Ammo Management

Star-Lord has an answer to everything, but only one loaded at a time. The skill is reading what is about to happen and having the right element in the chamber before it does.

Four elementsFree FlightAmmo economyToolbox
Difficoltà

Most characters in MARVEL Tōkon have a gameplan they impose. Star-Lord has a menu he selects from, and that is a genuinely different skill. He is described as neither excelling at pure zoning nor pure offence — which is accurate and is the point. His strength is that he is never in a matchup with no answer; his weakness is that the answer is often not the one currently loaded.

On top of the element system he has full air mobility — Free Flight and Multi-Dash, the same pair Iron Man uses. So he can pick an element, take an angle, and fire from a position the opponent was not covering. That combination is why he is a difficulty spike despite having no state, no transformation and no unique gauge.

Pro
  • Four elements means a genuine answer to almost any situation
  • Ice freezes on hit, which is a free combo starter from range
  • Earth raises a shield that blocks before it fires — a projectile answer built into his offence
  • Free Flight and Multi-Dash give him top-tier mobility to pick firing angles
  • Dance Off grants bonus Element Blast shots afterwards, so the Ultimate feeds the ammo economy
Contro
  • Only one element loaded at a time — the right answer is often the one you do not have
  • Groove Switch takes time, and reloading in the wrong moment is a free punish
  • Heavy Skills cost 25 gauge each on a character who already wants meter
  • Sixteen command list entries with four element variants is a lot of knowledge
  • Jack of all trades — he loses the pure zoning war and the pure rushdown war

Piano di gioco di Star-Lord

Playing Star-Lord well is mostly one question asked repeatedly: is the element I have loaded the one I need next? Everything else follows from the answer.

ElementInputWhat it doesLoad it when
LightningUp + UniqueBeam straight aheadDefault — you start the round with it
FireForward + UniqueMulti-hit fireball, angles down in airYou want chip and pressure
IceBack + UniqueShort-range spray that freezesYou want a combo starter up close
EarthDown + UniqueShield that blocks, then an angled blastYou are facing a zoner
The four Element Blast loadouts, chosen with Groove Switch

Neutral. Blaster Shot is the free multi-shot projectile — grounded fires level, the air version angles down — and it costs nothing on Light and Medium, so it is your default screen control while you hold your element for something specific. Gravity Mine lobs a grenade, and the Heavy version drags the opponent in as it detonates, which is a genuinely strong way to force a neutral reset in your favour.

Picking an element. Ice is the one to reach for when you want damage — it freezes on hit, which converts a poke into a full combo from a range most characters cannot start one at. Earth is the matchup answer: it raises a shield that blocks and then fires, so against Magneto or Doctor Doom you can hold ground and threaten at the same time. Fire is multi-hit pressure, Lightning is the honest poke.

Offense. Ravager Rush is a low sliding attack with extra hits, and Heavy finishes with a rising kick; the aerial version slams the opponent down with gunfire added on Medium and Heavy if the first hit lands. Command Normal is an overhead — but note that it cannot be cancelled into normals or Skills, so it is a mix-up option rather than a combo starter. Use it to open, not to extend.

Mobility and meter. Free Flight and Multi-Dash let him fire from angles the opponent is not watching, and Rocket Step is a low hopping movement with an attack on Heavy. Elemental Outlaw empties his guns and finishes with whichever element is loaded — so the Super's ending changes with your loadout. Dance Off grants bonus Element Blast shots afterwards, which is the most direct way to refill the ammo economy.

Mosse chiave di Star-Lord

Sixteen entries, and six of them are the element system — that is the character.

Groove Switch

Unico
UUnique (Air OK)
Air OK
PSR1XboxRB

Reloads and swaps element, chosen from four by the direction held.

The most important button he has. Reloads and swaps element, chosen from four by the direction held. Every Star-Lord decision routes through this move.

  • Use it deliberately during knockdowns. Do not let the automatic empty-reload choose the timing for you.

Element Blast

Unico
UUnique (Air OK)
Air OK
PSR1XboxRB

Fires the loaded shot. On empty it triggers Groove Switch instead.

Fires the loaded shot, and triggers Groove Switch when empty. The core loop of the character in one input.

Element Blast (Ice)

Unico
U← + Unique (Air OK)
Air OK
PSR1XboxRB

Short-range ice spray that freezes on hit.

Ice — the damage element. A short-range spray that freezes on hit, turning a poke into a full combo.

  • Load this when you have a knockdown and expect to be close.

Element Blast (Earth)

Unico
U↓ + Unique (Air OK)
Air OK
PSR1XboxRB

Raises a shield that blocks, then fires an energy blast which can be angled.

Earth — the matchup answer. Raises a shield that blocks, then fires an energy blast which can be angled. This is how Star-Lord fights other zoners.

Element Blast (Fire)

Unico
U→ + Unique (Air OK)
Air OK
PSR1XboxRB

Multi-hit fireball, angled downward in the air.

Fire — the pressure element. A multi-hit fireball, angled downward in the air, for grinding a guarding opponent.

Element Blast (Lightning)

Unico
U↑ + Unique (Air OK)
Air OK
PSR1XboxRB

Beam straight ahead. This is the element he starts the round with.

Lightning — the default. A beam straight ahead, and the element he starts the round with.

Blaster Shot

AbilitàBarra abilità 25 (solo Heavy)
LMH↓↘→ + Light/Medium/Heavy (Air OK)
Air OK
PSXboxXYB

Multi-shot projectile. Grounded fires level, the air version angles downward.

The free screen control. A multi-shot projectile that costs nothing on Light and Medium, so you can hold your loaded element in reserve.

Gravity Mine

AbilitàBarra abilità 25 (solo Heavy)
LMH→↓↘ + Light/Medium/Heavy (Air OK)
Air OK
PSXboxXYB

Lobs a grenade. Heavy drags the opponent in as it detonates.

The neutral reset. Lobs a grenade, and Heavy drags the opponent in as it detonates — a way to force them into your range.

Dance Off

Ultimate SkillBarra abilità 100
MH↓↙←→ + Medium/Heavy
PSXboxYB

Lunge into a barrage, and grants bonus Element Blast shots afterwards.

The Ultimate, and the ammo refill. A lunge into a barrage that grants bonus Element Blast shots afterwards.

Combo di Star-Lord

Basic confirm

1L
2M
3H
4Ravager Rush
LMH↓↙← + Light/Medium/Heavy
PSXboxXYB
Light — free

The universal opener into Ravager Rush. Light version so you keep gauge for Elemental Outlaw.

Ice freeze conversion

1Element Blast (Ice)
U← + Unique (Air OK)
Air OK
PSR1XboxRB
freezes on hit
2L
3M
4H
5Ravager Rush
LMH↓↙← + Light/Medium/Heavy
PSXboxXYB

The reason to load Ice. A freeze from range turns a stray poke into a full combo.

Gravity Mine pull-in

25 Skill Gauge (Heavy)
1Gravity Mine
LMH→↓↘ + Light/Medium/Heavy (Air OK)
Air OK
PSXboxXYB
Heavy — drags them in
2L
3M
4Element Blast
UUnique (Air OK)
Air OK
PSR1XboxRB

One of the few Heavy Skills genuinely worth the 25 gauge — it creates the situation rather than just adding damage.

Reload during a knockdown

1L
2M
3Ravager Rush
LMH↓↙← + Light/Medium/Heavy
PSXboxXYB
Heavy — rising kick, knockdown
4Groove Switch
UUnique (Air OK)
Air OK
PSR1XboxRB
switch to the element you want next

The most important habit in the character. Choose your loadout while they are on the floor, not while they are pressuring you.

Air angle into Super

50 Skill Gauge
1Free Flight
2Blaster Shot
LMH↓↘→ + Light/Medium/Heavy (Air OK)
Air OK
PSXboxXYB
air — angles down
3Multi-Dash in
4j.M
5Elemental Outlaw
MH↓↘→ + Medium/Heavy (Air OK)
Air OK
PSXboxYB
ends with your loaded element

Elemental Outlaw finishes with whichever element is loaded, so the same Super has four different endings.

Sinergia di squadra e assist di Star-Lord

Ruolo come assistFlexible zoning assist

A called Star-Lord brings whatever element he has loaded, which makes him an unusually adaptable assist — Ice for a freeze that extends a teammate's combo, Earth for a shield that covers their approach. That flexibility is also a liability, since you cannot rely on a specific effect being available.

Star-Lord competes with his own team for Skill Gauge — five Skills at 25 on Heavy plus a 50-gauge Super plus a 100-gauge Ultimate. If he is your main damage, pair him with characters who function on zero meter, like Wolverine or Captain America.

Matchup di Star-Lord

Star-Lord's bad matchups are all characters who punish the reload window. Against them, switch elements far more conservatively — take Lightning or Fire and stay on it, use Blaster Shot for free screen control, and only Groove Switch behind a genuine knockdown or an assist.

Star-Lord loads one of four elements and plays a different character with each — Lightning to poke, Fire to pressure, Ice to freeze, Earth to block. Groove Switch is the whole game. Star-Lord è un Element Zoner / Ammo Management, con difficoltà 4 su 5. I suoi tratti distintivi sono Four elements, Free Flight, Ammo economy, Toolbox.

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FAQ su come giocare Star-Lord

How do Star-Lord's elements work in MARVEL Tōkon?

Star-Lord carries one loaded element at a time. Element Blast fires the loaded shot, and when he is empty the same input triggers Groove Switch instead, which reloads and swaps element — you choose from four by the direction you hold. Lightning is a straight beam and is what he starts the round with, Fire is a multi-hit fireball, Ice is a short-range spray that freezes on hit, and Earth raises a shield that blocks before firing an angled blast.

Which Star-Lord element is best in MARVEL Tōkon?

It depends on the situation, which is the whole point of the character. Ice is the damage element because freezing on hit turns a stray poke into a full combo. Earth is the matchup answer against zoners, since the shield blocks before it fires. Fire is for grinding down a guarding opponent, and Lightning is the honest default. Load Ice when you expect to be close and Earth when you are being held out.

When should Star-Lord use Groove Switch?

Deliberately, during a knockdown or from the air behind Free Flight — not when he runs out. Element Blast automatically triggers Groove Switch when empty, which means an unmanaged Star-Lord reloads mid-pressure on the opponent's terms. Ending a combo with the Heavy Ravager Rush rising kick and then switching while they are on the floor is the correct habit.

Is Star-Lord hard to play in MARVEL Tōkon?

Yes. He has sixteen command list entries including four element variants, full air mobility with Free Flight and Multi-Dash, and three competing resources — ammunition, Skill Gauge (his Heavy Skills cost 25 each), and the team Assemble Gauge. He is also deliberately a jack of all trades, so he loses the pure zoning war and the pure rushdown war and has to win by picking the right tool.

Does Star-Lord's overhead combo in MARVEL Tōkon?

No. His Command Normal is an overhead attack that specifically cannot be cancelled into normals or Skills. It is a mix-up option for opening an opponent up and taking a knockdown, not a combo starter. If you are used to the overhead-into-chain routes that work on most of the roster, that habit will not transfer to Star-Lord.

Who counters Star-Lord in MARVEL Tōkon?

Characters who punish the reload window. Magik teleports next to him regardless of what element is loaded, and catching him mid-Groove Switch is a free punish. Doctor Doom blanks his projectiles with Nullify Shield while having Free Flight of his own. Spider-Man closes with Web Zip faster than Star-Lord can reload. Against all three, switch elements far more conservatively and lean on the free Blaster Shot.