Luoghi e regioni di Permafrost
Ogni luogo che il diario nomina nell'accesso anticipato di Permafrost: 38 luoghi con la loro storia, 10 regioni di bottino che decidono quali oggetti compaiono dove e 6 punti di viaggio rapido.
Permafrost non ha ancora testi di gioco in questa lingua, quindi i nomi di oggetti e missioni sono mostrati in inglese.
Luoghi con nome
Dati di gioco
Municipal ParkingA vast municipal parking lot once bustling with residents' daily life. Today it's a graveyard of abandoned vehicles and faded parking lines—a symbol…
Nomad CampNestled beside a small river, this camp served as a temporary refuge for travelers. Its simple structures and the nearby water source made it a…
Promenade (House Camp)Running through the center of House Camp, the promenade was once the crown jewel of a former suburban settlement. This paved road, full of trees and…
Shallow RiftA geological anomaly that appeared near House Camp's northern border—a crack in the earth revealing valuable mineral deposits. Settlement…
The DamA massive concrete dam controlling water flow between the technologically-oriented Solar Facility and the chaotic wasteland of The Dump. This…- Bone Cave2 missioniA dark cave with remnants of long-dead animals. Used to be a temporary shelter for travelers... until the permanent resident settled in.
- Bunker 213 missioniLocated deep in the forest at the mountainside, a massive complex of buildings once guarded by the military. Locals recall it served as headquarters…
- Bunker Checkpoint1 missioneA fortified checkpoint, formerly manned by soldiers protecting the Slumber Project. Today stands as a grim reminder of pre-Permafrost times, with…
- Candlelight InnA house in the forest (formerly most likely a forester's lodge?), converted into the "Candlelight Inn": a cozy and welcoming stop on the way to…
- Charles' ParkOnce a sanctuary of greenery in the heart of the city, Charles’ Park is now a sad reminder of what was lost. Snow-laced trees lean like mourners,…
- ChurchPunto di viaggio rapido2 missioniAn old suburban building, served as the central point of House Camp. For a long time, it was a place of refuge for survivors, offering not only…
- Convoy of CouriersA long-abandoned convoy of trucks and military vehicles, once used to transport vital supplies between the remaining outposts, now lies frozen in…
- Cougar’s DenHidden deep within the mountains, this cave was once home to a large cougar. Though the cougar is no longer there, jagged rocks at the entrance,…
- CraterA massive crater formed by the impact of a moon fragment. The crater is filled with strange but valuable moon debris. However, the extreme cold…
- Crow's NestPunto di viaggio rapido1 missioneFounded by Jeremiah Crow, a war veteran, it serves as the beating heart of the Ex-Military; those who once upheld order and now cling to it with…
- GreenhouseA makeshift greenhouse built in House Camp to cultivate plants in a desperate attempt to preserve dying flora. Lack of experience, deteriorating…
- HorizonPunto di viaggio rapidoA small camp nestled high in the mountains, reachable only through a narrow cave passage. Founded by Robyn Cane, it provides refuge for survivors of…
- House Camp6 missioniOnce a thriving suburban settlement founded by Sheriff Ethan Cane in the early days after the Shattering, House Camp served as a beacon of hope for…
- Hunter's Glade2 missioniHunters Glade, once a peaceful gathering spot for hunters, was a hub of trade, exchange of goods, and sharing of information. It served as a resting…
- Improvised Radio Tower1 missioneA structure built from scavenged metal and scrap, intended to maintain communication in the failing city. It soon became an important waypoint on…
- Maple IslandThe heart of Metropolis—a complex of skyscrapers surrounding a city park, serving as the city's showcase and proof of its size and class. However,…
- Metropolis City MallOnce a bustling hub of commerce and consumerism, the Metropolis City Mall now serves as a refuge for the desperate and the dispossessed. Shattered…
- Military AreaA military complex built into the mountainside, once filled with advanced communication technology and radar systems. Fortifications and underground…
- Rat Queen's CrossingA dangerous passage through a labyrinth of ruined structures and frozen wrecks. The only route to the valuable Solar Facility, controlled by the…
- Renegade CampWhen the Slumber Project turned away countless survivors, many fled into the forest seeking any shelter from the brutal weather. This camp became…
- Rift CaveA massive fissure cutting through the landscape, creating a natural barrier. Difficult to explore with steep, icy walls. Conceals ancient geological…
- Solar FacilityA sprawling complex of rusted metal and cracked concrete, the Solar Facility stands as a monument to a failed attempt at sustainable energy. The…
- Solar FieldsPunto di viaggio rapido3 missioniTwo vast circular arrays of solar panels transformed by survivors into a defensive maze of trenches and hidden passages. The original orderly rows…
- Solar Power PlantThe central power plant housing the main electrical systems and control infrastructure for the entire solar complex. It contained advanced machinery…
- Technocrats Colony1 missioneA fortified technological enclave situated on Estate grounds, equipped with advanced workshops where electronics were repurposed into new devices…
- The Estate1 missioneOnce a symbol of wealth and privilege, The Estate now stands as a stark monument to a bygone era. The Technocrats have fortified this decaying…
- The Last StandA survivors' outpost located within the skeletal remains of several city blocks, serving as the final staging area before expeditions into the…
- Woodcutters OutpostA small, isolated patch of land deep within the frozen forest, was once a bustling logging site.
- Abandoned Camp
- Landscar Cave
- Military Tower 1
- Military Tower 2
- Military Tower 3
Dati: build di anteprima dell'accesso anticipato di Permafrost 0.44.2.4552-playtest — aggiornati al lancio del 9 ottobre. Da dove vengono questi dati
Segna la tua mappa di Permafrost
Il gioco non ha segnalini sulla mappa, così MetaBot Desktop ti permette di mettere i tuoi: base, nascondigli, minerali, zone di caccia e zone pericolose, con note e link a oggetti e animali. Esportali per spostarli da un PC all'altro.
- I tuoi segnalini e note
- Segnalini collegati a oggetti e animali
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Regioni di bottino e cosa vi compare
Dati di giocoOgni regione ha una lista di oggetti consentiti che i suoi contenitori possono far comparire. Le regioni senza lista nella build di anteprima sono segnalate.
House Camp · 45 tipi di oggetto
Bag of MRE
Bucks
Surgical Spirit
Wooden Arrow
Sugar
Coffee Beans
Bag of Chips
Chocolate Bar
Can of Soda
Frozen Veggies
Frozen Pizza
Frozen Fruit
Small Vodka
Vodka
Moonshine
Beer
Herbs
Wood
Stone
Animal Fat
Deer Pelt
Boar Pelt
Hare Pelt
Fox Pelt
Wolf Pelt
Copper Ingot
Copper
Wine
Whiskey
Meat
Pepper
Nut Mix
Mushrooms
Methyl Alcohol
Juice
Instant Oatmeal
Ice Cream Box
Ice Cream
Medkit IFAK
Painkillers- +5
Maple Island
La lista di bottino di questa regione è vuota nella build di anteprima.
Bunker
La lista di bottino di questa regione è vuota nella build di anteprima.
Central Park
La lista di bottino di questa regione è vuota nella build di anteprima.
Skyscrapers
La lista di bottino di questa regione è vuota nella build di anteprima.
Solars · 57 tipi di oggetto
Bag of MRE
Bucks
Surgical Spirit
Wooden Arrow
Sugar
Coffee Beans
Bag of Chips
Chocolate Bar
Can of Soda
Frozen Veggies
Frozen Pizza
Frozen Fruit
Small Vodka
Vodka
Moonshine
Beer
Herbs
Wood
Stone
Animal Fat
Deer Pelt
Boar Pelt
Hare Pelt
Fox Pelt
Wolf Pelt
Copper Ingot
Copper
Wine
Whiskey
Meat
Pepper
Nut Mix
Mushrooms
Methyl Alcohol
Juice
Instant Oatmeal
Ice Cream Box
Ice Cream
Medkit IFAK
Painkillers- +17
Technocrats
La lista di bottino di questa regione è vuota nella build di anteprima.
Urban District
La lista di bottino di questa regione è vuota nella build di anteprima.
White Hell
La lista di bottino di questa regione è vuota nella build di anteprima.
Woods · 31 tipi di oggetto
Punti di viaggio rapido
Luoghi tra cui puoi viaggiare una volta scoperti.
- Home
- Last Stand
- Church — An old suburban building, served as the central point of House Camp. For a long time, it was a place of refuge for…
- Crow's Nest — Founded by Jeremiah Crow, a war veteran, it serves as the beating heart of the Ex-Military; those who once upheld…
- Horizon — A small camp nestled high in the mountains, reachable only through a narrow cave passage. Founded by Robyn Cane, it…
- Solar Fields — Two vast circular arrays of solar panels transformed by survivors into a defensive maze of trenches and hidden…
Le coordinate della mappa non sono ancora nei dati estratti, quindi i punti sono elencati solo per nome.
Il diario di Permafrost nomina 38 luoghi nell'accesso anticipato, 33 dei quali con testo di storia, e 11 sono ambientazione di almeno una missione. Il bottino è regolato da 10 regioni (House Camp, Maple Island, Bunker, Central Park, Skyscrapers, Solars, Technocrats, Urban District, White Hell, Woods); Solars ha la lista più ampia con 57 tipi di oggetto. 6 punti di viaggio rapido (Home, Last Stand, Church, Crow's Nest, Horizon, Solar Fields) collegano la mappa una volta scoperti.
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FAQ sui luoghi di Permafrost
Quanti luoghi ci sono in Permafrost?
Il diario nomina 38 luoghi, raggruppati in 10 regioni di bottino (House Camp, Maple Island, Bunker, Central Park, Skyscrapers, Solars, Technocrats, Urban District, White Hell, Woods). 13 di essi hanno una pagina dedicata qui.
Permafrost ha il viaggio rapido?
Sì — nella build di anteprima esistono 6 punti di viaggio rapido: Home, Last Stand, Church, Crow's Nest, Horizon, Solar Fields. Ognuno si sblocca scoprendolo.
Le regioni cambiano il bottino che compare?
Sì. Ogni regione ha una lista di oggetti che i suoi contenitori possono estrarre; Solars ne consente 57 tipi. Le liste sono mostrate per regione qui sopra.
Esiste una mappa del mondo di Permafrost?
Sì, la mappa completa del diario a 4096 pixel è nella pagina della mappa interattiva. Le coordinate dei punti d'interesse non sono ancora nei dati.