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Green Goblin Norman Osborn
Green Goblin(Norman Osborn)は、MARVEL Tōkon: Fighting SoulsでKnights of Doomの一員として登場し、Doctor Doom, Magneto, Carnageと同じチームです。このページでは、素性、チーム、エンジン上のキャラクター固有システム、技表を取り上げます。
Green Goblinのプレイスタイルとアーキタイプ
Mounted Stance / Status Zoner
On foot Green Goblin throws bats and status bombs. On the glider his entire button layout changes into mounted attacks. Managing the Glider Gauge is managing which of the two characters you get to play.
Learning Green Goblin means learning two movesets and the transition between them. On the ground he is a zoner: Razor Bats throws bats on varying paths with up to three out at once and a follow-up available, and Pumpkin Bomb lobs a bomb that cycles through sticky, explosive, poison and stun — four different status effects on one input, in a fixed rotation you can track.
Mount the glider and everything changes. Glider Attack A is a steerable claw swipe on Light, Glider Attack B is a tracking missile on Medium, Glider Attack C is a steerable downward projectile also on Medium, and Glider Dash on Heavy is a mounted lunge whose straight-up version is invincible — though it costs a lot of gauge. Glider Retreat steps off with directional control on the way down.
- Two complete movesets, so he has an answer at almost every range and height
- Pumpkin Bomb cycles four status effects — sticky, explosive, poison and stun
- Razor Bats keeps up to three projectiles out at once with a follow-up available
- Glider Dash straight up is invincible, giving him a genuine reversal
- Glider Raid Medium can catch teammates too, which is a real tag-game utility
- Everything good is gated behind the Glider Gauge, and Glider Dash drains it fast
- Two movesets is double the memorisation before he functions
- Flyby Kick only mounts him if it connects, so the air route onto the glider is conditional
- Off the glider he has no invincible option at all
- Getting knocked off the glider at the wrong moment loses the whole plan
Green Goblinの立ち回り
Green Goblin's round is a question of uptime: how much of it do you spend mounted? The ground game exists to build toward the glider and to survive without it.
| State | Your buttons | What you are doing |
|---|---|---|
| On foot | Razor Bats, Pumpkin Bomb, Shock & Awe | Zoning, status application, overheads |
| Mounting | Glider Summon (ground/air), Flyby Kick (on hit) | Getting up there safely |
| On the glider | Glider Attacks A/B/C, Glider Dash | Mobile pressure and an invincible option |
| Leaving | Glider Retreat | Stepping off with directional control |
On foot. Razor Bats is the primary — bats on varying paths, up to three out at once, with a follow-up available. Pumpkin Bomb cycles the four statuses. Shock & Awe is a forward punch where Medium and Heavy land as overheads, which is your grounded mix-up. This is a complete zoning game on its own, and it is what you play while the Glider Gauge recovers.
Getting mounted. Two routes. Glider Summon calls the glider and mounts it directly, on the ground or in the air. Flyby Kick is an air kick that puts him on the glider if it connects — so it is a conditional mount that doubles as an attack. Use Glider Summon when you have space, Flyby Kick when you want the mount to come with pressure attached.
On the glider. Your buttons are now mounted attacks. Glider Attack A (Light) is a steerable claw in front, B (Medium) is a tracking missile, C (Medium) is a steerable downward projectile, and Glider Dash (Heavy) is a mounted lunge — straight up is invincible, which is your only true reversal, but it costs a lot of gauge. Glider Raid also works from here and its Medium version can catch teammates too.
Meter. Sky Scraper is an explosive glider lunge that tracks the opponent while mounted — a Super that is meaningfully better in stance. Goblin Surprise, the Ultimate, is a missile into a mounted follow-up that refills the Glider Gauge on hit. Treat that refill as the primary effect: it buys back the resource the whole character runs on.
Green Goblinの主要技
Thirteen entries split across two movesets. These are the ones that define each half.
Glider Summon
ユニークCalls in the glider and mounts it, unlocking his mounted actions.
The switch. Calls in the glider and mounts it, unlocking his entire second moveset. Everything good about the character is on the other side of this button.
- Works in the air as well as on the ground.
Pumpkin Bomb
スキルスキルゲージ25Lobs a bomb, cycling through sticky, explosive, poison and stun.
The status engine. Cycles through sticky, explosive, poison and stun — a queue you can track and plan around, not a random effect.
- Know which one is next. That knowledge is most of the move's value.
Razor Bats
スキルスキルゲージ25Throws bats on varying paths, up to three out at once, with a follow-up available.
The primary ground projectile. Bats on varying paths, up to three out at once, with a follow-up available.
Glider Dash
ユニークMounted lunge attack. Straight up is invincible, but it costs a lot of gauge.
His only invincible option — the straight-up Glider Dash. Expensive on the Glider Gauge, but it is a genuine reversal and he has nothing else.
Flyby Kick
ユニークAir kick that puts him on the glider if it connects.
The conditional mount. An air kick that puts him on the glider if it connects, so the mount arrives with pressure attached.
Shock & Awe
スキルスキルゲージ25Forward punch. Medium and Heavy land as overheads.
The grounded mix-up. Medium and Heavy land as overheads, which is what he has to open people up off the glider.
Glider Raid
スキルスキルゲージ25Attacks with the glider, differing by input. Medium can catch teammates too.
Glider attack that differs by input — and the Medium version can catch teammates too, which is unusual utility in a tag game.
Glider Retreat
ユニークSteps off the glider, with directional control on the way down.
The dismount, with directional control on the way down. Leaving the glider on your terms rather than being knocked off.
Goblin Surprise
アルティメットスキルスキルゲージ100Missile into a mounted follow-up, refilling the Glider Gauge on hit.
The Ultimate, and the resource fix: a missile into a mounted follow-up that refills the Glider Gauge on hit.
- The refill matters more than the damage. Use it when the gauge is low, not when the round is closing.
Green Goblinのコンボ
Ground basics
The universal opener into Shock & Awe. Learn the off-glider game first — you will spend real time in it.
Overhead confirm
Shock & Awe Medium and Heavy are overheads. This is your grounded opening when the Glider Gauge is empty.
Mount with pressure
Flyby Kick gets you onto the glider AND starts the pressure. Once mounted, your buttons are entirely different attacks.
Bomb setup into mount
The bomb buys you the moment to mount safely. This is the cleanest way into stance against an aggressive opponent.
Refill the gauge
100 Skill GaugeUse Goblin Surprise when the Glider Gauge is empty, not when the round is nearly over. The refill is the point.
Green Goblinのチームシナジーとアシスト
A called Green Goblin brings Razor Bats or a Pumpkin Bomb, and the status effects make him a genuinely disruptive assist rather than just a damage one. Glider Raid Medium catching teammates is also worth exploring in team routes. He wants, in return, someone who covers the window where his Glider Gauge is empty.
CarnageThe Knights of Doom pairing that works. Two status-application characters stacking effects on one opponent.
Doctor DoomNullify Shield holds the space while Green Goblin mounts safely — the mount window is his most vulnerable moment.
MagnetoDebris on the ground and bats in the air leaves very little clean space.
Peni ParkerTwo summon-and-projectile characters; the opponent is always dealing with something that is not you.Green Goblin benefits enormously from an assist that covers the mount. Glider Summon is the moment he is most exposed, and a teammate's Assist Attack buying that half-second is worth more than any damage assist you could pick instead.
Green Goblinのマッチアップ
得意な相手
HulkA slow grounded body cannot answer a mounted opponent, and the status bombs punish his committed approaches.Ms. MarvelHer reach is horizontal; the glider is not. He simply operates above the range she controls.Ghost RiderChain range is a ground problem. Mounted Green Goblin does not have a ground problem.苦手な相手
Captain AmericaSoaring Justice punishes the mount and Shield Strike interrupts the ground game he falls back on.BladeA steerable Heart Stopper reaches him on the glider, and Daywalker Deflect punishes mounted commitment.WolverineBerserker pressure never lets the Glider Gauge recover, and off the glider Goblin has no invincible answer.Green Goblin loses to characters with strong anti-airs and to relentless pressure that denies the mount. Against them, play the ground game honestly — Razor Bats and the Pumpkin Bomb cycle are a complete zoning kit — and save Glider Summon for after a knockdown or behind an assist.
Green Goblin has two characters in one — off the glider he throws bats and bombs, on the glider his buttons become a completely different moveset, and the Glider Gauge decides which one you get. Green GoblinはMounted Stance / Status Zonerで、難易度は5段階中4です。 主な特徴はGlider stance, Glider Gauge, Status bombs, Two movesetsです。
勝利への近道を手に入れよう
リアルタイムオーバーレイ、自動マッチトラッキング、限定ツールなど、ランクを上げるのに必要なものがすべて揃っています。PCで無料。
- ゲーム内オーバーレイ
- 自動マッチトラッキング
- デスクトップ限定ツール
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Green Goblinの遊び方 FAQ
How does Green Goblin's glider work in MARVEL Tōkon?
Glider Summon calls in the glider and mounts him, which unlocks an entirely separate moveset. On the glider, Light becomes Glider Attack A (a steerable claw), Medium becomes Glider Attack B (a tracking missile) and Glider Attack C (a steerable downward projectile), and Heavy becomes Glider Dash, whose straight-up version is invincible. Glider Retreat steps off with directional control. Flyby Kick also mounts him, but only if it connects.
What does Pumpkin Bomb do in MARVEL Tōkon?
Pumpkin Bomb lobs a bomb that cycles through four status effects in rotation — sticky, explosive, poison and stun. Because it is a fixed cycle rather than random, you can track which effect is coming next and set up a sequence that pays off from it. Most Green Goblin players throw bombs without tracking the cycle and lose most of the move's value as a result.
Why is Green Goblin bad without Glider Gauge in MARVEL Tōkon?
Because his mounted moveset, his mobility and his only invincible option all depend on it. Glider Dash straight up is his single reversal and it costs a lot of gauge. With an empty Glider Gauge he is a competent but ordinary zoner with Razor Bats and Pumpkin Bomb and no way to escape pressure. That is why his Ultimate, Goblin Surprise, refilling the Glider Gauge on hit matters more than its damage.
Is Green Goblin hard to play in MARVEL Tōkon?
Yes, mainly because he is two characters. You have to learn the on-foot zoning game with Razor Bats, Pumpkin Bomb and the Shock & Awe overheads, and separately learn the mounted moveset where every button does something different. On top of that you are tracking the Glider Gauge and the four-stage Pumpkin Bomb cycle at the same time.
How does Green Goblin mount the glider safely in MARVEL Tōkon?
Buy yourself the moment first. Throwing a Pumpkin Bomb or a spread of Razor Bats gives the opponent something to deal with while you use Glider Summon. Off a knockdown is also ideal. Flyby Kick is the alternative — it is an air kick that mounts him if it connects, so it brings pressure with it rather than needing free time. An assist covering the mount is one of the most valuable things a teammate can do for him.
Who counters Green Goblin in MARVEL Tōkon?
Strong anti-airs and relentless pressure. Captain America's Soaring Justice punishes the mount while Shield Strike interrupts the ground game he falls back on. Blade's steerable Heart Stopper reaches him on the glider and Daywalker Deflect punishes mounted commitment. Wolverine simply never lets the Glider Gauge recover, and off the glider Green Goblin has no invincible answer at all.