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Akshan Counters

The best Akshan counters in League of Legends patch 25.21 are TwistedFate, Anivia, Mel, Zoe, Ekko. The best Akshan counter is TwistedFate, with Akshan having only a 30% win rate in this matchup. Secondary patch 25.21 Akshan counter choices are Morgana, Malphite, Irelia, Yasuo, Galio. Below are the top Akshan counters and matchups alongside their win rates.

  • Akshan passive
    Dirty Fighting

    Dirty Fighting

    Every three hits from Akshan's Attacks and Abilities deals bonus damage and grants him a Shield if the target was a champion.

    When Akshan Attacks, he fires an additional Attack for reduced damage. If he cancels the additional Attack, he instead gains Move Speed.

  • Akshan Q
    Avengerang

    Avengerang

    Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy.

    Cost:
    • 60/
    • 65/
    • 70/
    • 75/
    • 80
    Cooldown:
    • 8/
    • 7/
    • 7/
    • 6/
    • 5
    Range:
    • 850
  • Akshan W
    Going Rogue

    Going Rogue

    Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks.

    When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain.

    Cost:
    • 40/
    • 30/
    • 20/
    • 10/
    • 0
    Cooldown:
    • 18/
    • 14/
    • 10/
    • 6/
    • 2
    Range:
    • 5500
  • Akshan E
    Heroic Swing

    Heroic Swing

    Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain.

    Cost:
    • 70
    Cooldown:
    • 18/
    • 17/
    • 15/
    • 14/
    • 12
    Range:
    • 800
  • Akshan R
    Comeuppance

    Comeuppance

    Akshan locks onto an enemy champion and starts storing bullets. When released, he fires all stored bullets, dealing damage based on missing health to the first champion, minion, or structure hit.

    Cost:
    • 100
    Cooldown:
    • 100/
    • 85/
    • 70
    Range:
    • 2500
Classes:
  • Marksman,
  • Assassin
50.21%Win Rate
[object Object] C tier