Champion image

Ekko Build

The patch 25.21 Ekko top build uses Crimson Lucidity, Hextech Rocketbelt, Lich Bane, Rabadon's Deathcap, Mejai's Soulstealer, Shadowflame, Oracle Lens. This Ekko build has a 5.86% pick rate and a 57.11% win rate in LoL patch 25.21. Alternatively, check out some of the other ranked Ekko build choices below.

  • Ekko passive
    Z-Drive Resonance

    Z-Drive Resonance

    Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.

  • Ekko Q
    Timewinder

    Timewinder

    Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.

    Cost:
    • 50/
    • 60/
    • 70/
    • 80/
    • 90
    Cooldown:
    • 9/
    • 9/
    • 8/
    • 8/
    • 7
    Range:
    • 1075
  • Ekko W
    Parallel Convergence

    Parallel Convergence

    Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.

    Cost:
    • 30/
    • 35/
    • 40/
    • 45/
    • 50
    Cooldown:
    • 22/
    • 20/
    • 18/
    • 16/
    • 14
    Range:
    • 1600
  • Ekko E
    Phase Dive

    Phase Dive

    Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.

    Cost:
    • 40/
    • 45/
    • 50/
    • 55/
    • 60
    Cooldown:
    • 9/
    • 9/
    • 8/
    • 8/
    • 7
    Range:
    • 325
  • Ekko R
    Chronobreak

    Chronobreak

    Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.

    Cost:
    • 100
    Cooldown:
    • 110/
    • 80/
    • 50
    Range:
    • 850
Classes:
  • Assassin,
  • Mage
50.77%Win Rate
[object Object] A tier