
Azir the Emperor of the Sands
Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.


Shurima's Legacy
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.


Conquering Sands
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Cost:- 70/
- 80/
- 90/
- 100/
- 110
Cooldown:- 14/
- 12/
- 10/
- 8/
- 6
Range:- 740


Arise!
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
Cost:- 40/
- 35/
- 30/
- 25/
- 20
Cooldown:- 2
Range:- 525


Shifting Sands
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Cost:- 60
Cooldown:- 22/
- 21/
- 19/
- 18/
- 16
Range:- 1100


Emperor's Divide
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
Cost:- 100
Cooldown:- 120/
- 105/
- 90
Range:- 250
- Mage,
- Marksman
![[object Object] F tier [object Object] F tier](/_next/image?url=%2Fshared%2FTiers%2FTier-F.png&w=128&q=75)
Azir Build, Runes, Matchups, and Counters
- Azir's Top Build
- Azir's Best Runes
- Azir's Top Matchups
- Azir's Counters
Azir Stats
Ability Power:0
Attack Damage:56(3.5 per level)
Attack Speed:0(5 per level)
Crit Chance:0%
Mana:320(40 per level)
Mana Regen:8(0.8 per level)
Health:575(119 per level)
Health Regen:7(0.75 per level)
Armor:25(5 per level)
Magic Resist:30(1.3 per level)
Movement Speed:330
Attack Range:525(525 per level)
METABOT.gg







