Champion image

Fizz the Tidal Trickster

Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.

  • [object Object] P spell

    Nimble Fighter

    Fizz can move through units and takes a flat amount of reduced damage from all sources

  • [object Object] Q spell

    Urchin Strike

    Fizz dashes through his target, dealing magic damage and applying on hit effects.

    Cost:
    • 50
    Cooldown:
    • 8/
    • 8/
    • 7/
    • 7/
    • 6
    Range:
    • 550
  • [object Object] W spell

    Seastone Trident

    Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.

    Cost:
    • 30/
    • 40/
    • 50/
    • 60/
    • 70
    Cooldown:
    • 7/
    • 7/
    • 6/
    • 6/
    • 5
    Range:
    • 600
  • [object Object] E spell

    Playful / Trickster

    Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.

    Cost:
    • 75/
    • 80/
    • 85/
    • 90/
    • 95
    Cooldown:
    • 16/
    • 14/
    • 12/
    • 10/
    • 8
    Range:
    • 400
  • [object Object] R spell

    Chum the Waters

    Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

    Cost:
    • 100
    Cooldown:
    • 100/
    • 85/
    • 70
    Range:
    • 1300
Classes:
  • Assassin,
  • Fighter
52.36%Win Rate
[object Object] champion tier

Champion Base Stats

  • Champion Health Icon Ability Power:0
  • Champion Health Icon Attack Damage:58(3 per level)
  • Champion Health Icon Attack Speed:0(3.1 per level)
  • Champion Health Icon Crit Chance:0%
  • Champion Health Icon Mana:317(52 per level)
  • Champion Health Icon Mana Regen:6(0.8 per level)
  • Champion Health Icon Health:640(106 per level)
  • Champion Health Icon Health Regen:8(0.7 per level)
  • Champion Health Icon Armor:22(4.6 per level)
  • Champion Health Icon Magic Resist:32(2.05 per level)
  • Champion Health Icon Movement Speed:335
  • Champion Health Icon Attack Range:175(175 per level)
Compare Against Other Champions

Champion Performance Ranking

  • Damage to Champions
  • Early Game Strength
  • Late Game Strength
  • Objective Control
  • Supportive Strength
  • Creep Farming
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MetaBot Tips

  • Fizz has less crowd control than most champions. This can make locking down kills or ganking for other players more difficult.
  • Fizz tends to have a lower vision score than other champions. Make sure you are working to place wards and clear enemy wards.
  • Fizz has a much early late game win rate than their late game win rate. Take advantage of this by playing aggressive early on and trying to snowball through kills.
  • Fizz has a low base movespeed compared to many other champions. Play back towards your tower in lane, and consider early game boots when fighting skillshot-based laners.
  • Fizz has more base armor than most champions, which makes them excellent in the early game against attack damage type enemies.
  • Fizz has more mana regen than most champions, making their playstyle optimal for aggressive trades in lane.

Best Rune Build

Primary Tree

DominationDomination
ElectrocuteElectrocute
Dark HarvestDark Harvest
Hail of BladesHail of Blades
Cheap ShotCheap Shot
Taste of BloodTaste of Blood
Sudden ImpactSudden Impact
Sixth SenseSixth Sense
Grisly MementosGrisly Mementos
Deep WardDeep Ward
Treasure HunterTreasure Hunter
Relentless HunterRelentless Hunter
Ultimate HunterUltimate Hunter

Secondary Tree

PrecisionPrecision
Press the AttackPress the Attack
Lethal TempoLethal Tempo
Fleet FootworkFleet Footwork
ConquerorConqueror
Absorb LifeAbsorb Life
TriumphTriumph
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Legend: HasteLegend: Haste
Legend: BloodlineLegend: Bloodline
Coup de GraceCoup de Grace
Cut DownCut Down
Last StandLast Stand

Gameplay Tips

Playing Fizz

  • Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
  • Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
  • Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if y

Playing Against Fizz

  • Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
  • Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!

Best Against

Counter Picks