Champion image

Zyra Rise of the Thorns

Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it.

  • [object Object] P spell

    Garden of Thorns

    Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.

  • [object Object] Q spell

    Deadly Spines

    Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.

    Cost:
    • 55
    Cooldown:
    • 7/
    • 7/
    • 6/
    • 6/
    • 5
    Range:
    • 800
  • [object Object] W spell

    Rampant Growth

    Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time.

    Cost:
    • 0
    Cooldown:
    • 0
    Range:
    • 850
  • [object Object] E spell

    Grasping Roots

    Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed.

    Cost:
    • 70/
    • 75/
    • 80/
    • 85/
    • 90
    Cooldown:
    • 12
    Range:
    • 1100
  • [object Object] R spell

    Stranglethorns

    Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.

    Cost:
    • 100
    Cooldown:
    • 110/
    • 100/
    • 90
    Range:
    • 700
Classes:
  • Mage,
  • Support
55.92%Win Rate
[object Object] champion tier

Champion Base Stats

  • Champion Health Icon Ability Power:0
  • Champion Health Icon Attack Damage:53(3.2 per level)
  • Champion Health Icon Attack Speed:0(2.11 per level)
  • Champion Health Icon Crit Chance:0%
  • Champion Health Icon Mana:418(25 per level)
  • Champion Health Icon Mana Regen:7(0.8 per level)
  • Champion Health Icon Health:574(93 per level)
  • Champion Health Icon Health Regen:5(0.5 per level)
  • Champion Health Icon Armor:29(4.2 per level)
  • Champion Health Icon Magic Resist:30(1.3 per level)
  • Champion Health Icon Movement Speed:340
  • Champion Health Icon Attack Range:575(575 per level)
Compare Against Other Champions

Champion Performance Ranking

  • Damage to Champions
  • Early Game Strength
  • Late Game Strength
  • Objective Control
  • Supportive Strength
  • Creep Farming
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MetaBot Tips

  • Zyra secures less objectives than most champions. Your value may be better oriented towards helping other champions secure objectives.
  • Zyra has a low base movespeed compared to many other champions. Play back towards your tower in lane, and consider early game boots when fighting skillshot-based laners.
  • Zyra has more base attack damage than most champions, so they should be trading autos aggressively in lane.
  • Zyra has a low base attack speed, which can make last hitting in the early game more challenging. It can also make percentage attack speed items scale less effectively than they do on other champions.

Best Rune Build

Primary Tree

DominationDomination
ElectrocuteElectrocute
Dark HarvestDark Harvest
Hail of BladesHail of Blades
Cheap ShotCheap Shot
Taste of BloodTaste of Blood
Sudden ImpactSudden Impact
Sixth SenseSixth Sense
Grisly MementosGrisly Mementos
Deep WardDeep Ward
Treasure HunterTreasure Hunter
Relentless HunterRelentless Hunter
Ultimate HunterUltimate Hunter

Secondary Tree

InspirationInspiration
Glacial AugmentGlacial Augment
Unsealed SpellbookUnsealed Spellbook
First StrikeFirst Strike
Hextech FlashtraptionHextech Flashtraption
Magical FootwearMagical Footwear
Cash BackCash Back
Triple TonicTriple Tonic
Time Warp TonicTime Warp Tonic
Biscuit DeliveryBiscuit Delivery
Cosmic InsightCosmic Insight
Approach VelocityApproach Velocity
Jack Of All TradesJack Of All Trades

Gameplay Tips

Playing Zyra

  • Placing a seed in your spell's path after you have cast it gives you the best chance of having a seed in the proper spot.
  • Seeds grant vision to your team.
  • Zyra is a great ambusher - look for opportunities to set a trap of seeds in brush, then lure enemies in.

Playing Against Zyra

  • Zyra's seeds can be destroyed by stepping on them. If she tries to grow them as you do, dodge back at the last moment.
  • Moving closer to Zyra can be a smart move if she places plants too far away from herself.
  • Plants take fixed damage from attacks and effects, similar to wards. They also expire quickly on their own.
  • Moving the fight to a different area will deprive Zyra of accumulated seeds.
  • Seeds placed by Zyra's W are larger, a different color, and grant a small amount of vision to her team.

Best Against

Counter Picks