Zaun / Piltover / Defender / Juggernaut / Disruptor / Arcanist Kompozycja TFT

88.89%WR
A
Zestaw:16
Wielkość próbki:461,978 ranked games
Tier:EMERALD
Ostatnia aktualizacja:12 mar 2026
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Seraphine, Warwick, Singed due to their popularity and high cost. You should have no trouble hitting these units.
3.25
Avg Placement
5.56%
First Place Rate
88.89%
Top 4 Rate
0.06%
Pick Rate
Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist buildy: Blitzcrank z Bramble Vest, Dragon's Claw, Rabadon's Deathcap (100.00% WR, różnica +11.11%); Neeko z Juggernaut Emblem, Zaun Emblem, Ionic Spark (100.00% WR, różnica +11.11%); Seraphine z Zaun Emblem, Archangel's Staff, Spear of Shojin (100.00% WR, różnica +11.11%)
Blitzcrank
Blitzcrank
100.00%
Współczynnik wygranych
+11.11%
Difference
Neeko
Neeko
100.00%
Współczynnik wygranych
+11.11%
Difference
Seraphine
Seraphine
100.00%
Współczynnik wygranych
+11.11%
Difference

Strategy Guide

  • Win Condition: 2-Cost Reroll - 3-star as your primary carryEkko.
  • Reroll Targets: 3-star Ekko and Vi and Neeko. Roll down at level 6 where 2-cost units have the highest appearance rate.
  • Economy: High Cost comp (93g investment). Save gold early, loss streak for extra gold and first carousel priority.
  • Items: Best-in-slot items add +11.1% win rate - hold components.
  • Carousel Priority: Negatron Cloak and Needlessly Large Rod.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), Zaun trait augments.
2-Cost Reroll
Low Contest
Loss Streak
Hold For BiS Items
Moderate Flexibility
Reroll Lvl 6
Blitzcrank is a 1-cost unit with an optimal reroll level of 4. Vi, Neeko and Ekko are 2-cost units with an optimal reroll level of 6. Seraphine, Warwick, Singed and Swain are 4-cost units with an optimal reroll level of 10.
    • Blitzcrank
      Blitzcrank
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Vi
      Vi
    • Neeko
      Neeko
    • Ekko
      Ekko
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Seraphine
      Seraphine
    • Warwick
      Warwick
    • Singed
      Singed
    • Swain
      Swain
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

To jest sugerowane pozycjonowanie bohaterów w tej kompozycji TFT. Pozycjonowanie opiera się na rolach jednostek.

Upgrade priority guide showing win rates and pick rates for Blitzcrank, Ekko, Neeko, Vi, Seraphine, Singed, Swain, Warwick at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Vi, Ekko, Neeko (over 25% pick rate at 3-star). Swain has the highest 2-star win rate at 100.0%.
Champion
-
Win Rate: 87.9%
Pick Rate: 91.7%
Win Rate: 100.0%
Pick Rate: 8.3%
-
Win Rate: 33.3%
Pick Rate: 8.3%
Win Rate: 93.9%
Pick Rate: 91.7%
Win Rate: 0.0%
Pick Rate: 2.8%
Win Rate: 83.3%
Pick Rate: 50.0%
Win Rate: 100.0%
Pick Rate: 47.2%
Win Rate: 0.0%
Pick Rate: 2.8%
Win Rate: 90.0%
Pick Rate: 27.8%
Win Rate: 92.0%
Pick Rate: 69.4%
Win Rate: 77.8%
Pick Rate: 50.0%
Win Rate: 100.0%
Pick Rate: 47.2%
Win Rate: 100.0%
Pick Rate: 2.8%
Win Rate: 66.7%
Pick Rate: 25.0%
Win Rate: 96.3%
Pick Rate: 75.0%
-
Win Rate: 76.5%
Pick Rate: 47.2%
Win Rate: 100.0%
Pick Rate: 52.8%
-
Win Rate: 71.4%
Pick Rate: 38.9%
Win Rate: 100.0%
Pick Rate: 61.1%
-
Top 5 items by win rate for each champion. Blitzcrank's best item is Thief's Gloves with a 42.3% win rate. Ekko's best item is Hand Of Justice with a 53.0% win rate. Neeko's best item is Thief's Gloves with a 46.8% win rate. Vi's best item is Thief's Gloves with a 51.1% win rate. Seraphine's best item is Morellonomicon with a 58.3% win rate. Singed's best item is Ionic Spark with a 53.4% win rate. Swain's best item is Crownguard with a 68.9% win rate. Warwick's best item is Sterak's Gage with a 58.0% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Gunslinger / Juggernaut (5 shared units, 4.16 avg place), Juggernaut / Disruptor (6 shared units, 4.52 avg place), and Bruiser / Juggernaut (5 shared units, 4.75 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~113 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 33.

Detailed Analysis

Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist is classified as a Late Game Tank composition in TFT Patch 16.5. With a 88.9% win rate and 3.25 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Ekko copies
Play strongest board

Focus on building economy while collecting Ekko and Vi and Neeko copies. Play your strongest board with any 2-star units you hit naturally. Look for Blitzcrank and Vi as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 6 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Ekko by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Ekko. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Vi and Neeko. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Economy Summary
105gTotal Cost
HighInvestment
Lvl 6Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Ekko and Vi and Neeko copies. Play your strongest board with any 2-star units you hit naturally. Look for Blitzcrank and Vi as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Ekko by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Ekko. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Vi and Neeko. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
SwainContributor
14.3%
#2
SeraphineContributor
14.1%
#3
ViContributor
13.0%
#4
WarwickContributor
13.0%
#5
NeekoContributor
12.0%
#6
SingedContributor
11.7%
#7
EkkoContributor
11.2%
#8
BlitzcrankContributor
10.7%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Swain contributes 14.3% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Seraphine (14.1%), Vi (13.0%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist

Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist is a EMERALD tier composition in TFT Set 16 with a 88.9% win rate and 3.25 average placement. This comp focuses on the Zaun trait.

Strengths

  • High 88.9% win rate makes this a top-tier composition
  • Excellent 3.25 average placement for reliable top 4
  • Ekko and Vi and Neeko can be 3-starred for power spikes
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1
Strategia Ekonomiczna

Focus on 3-starring Ekko for a 93.9% win rate power spike.

2
Itemizacja

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3
Pozycjonowanie

Place Singed and Swain in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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Kompozycja A Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist TFT - Często zadawane pytania

Jakie cechy wykorzystuje ta kompozycja?

Ta kompozycja wykorzystuje następujące cechy: Piltover, Zaun, Defender, Juggernaut, Disruptor, Arcanist. Główną cechą jest Zaun, która jest aktywna na 5 jednostkach.

Jakie są carry tej kompozycji TFT?

The primary carries for this composition are Ekko (3-Star Win Rate: 93.9%, Pick Rate: 91.7%), Vi (3-Star Win Rate: 92.0%, Pick Rate: 69.4%), Neeko (3-Star Win Rate: 100.0%, Pick Rate: 47.2%).

Jakie jest najlepsze ustawienie dla tej kompozycji?

Umieść swoich carry z tyłu, a tanki takich jak Singed and Swain z przodu, aby absorbowały obrażenia. Sprawdź tablicę pozycjonowania powyżej dla dokładnego rozmieszczenia.

Czy ta kompozycja jest dobra w obecnej mecie?

Ta kompozycja ma współczynnik wygranych 88.89% i średnie miejsce 3.25, co czyni ją silnym konkurentem w obecnej mecie.

Jakie buildy przedmiotów wykorzystuje Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist?

Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist działa najlepiej z tymi buildami przedmiotów: Blitzcrank z Bramble Vest, Dragon's Claw, Rabadon's Deathcap (100.00% współczynnik wygranych, +11.11% różnica od średniej kompozycji); Neeko z Juggernaut Emblem, Zaun Emblem, Ionic Spark (100.00% współczynnik wygranych, +11.11% różnica od średniej kompozycji); Seraphine z Zaun Emblem, Archangel's Staff, Spear of Shojin (100.00% współczynnik wygranych, +11.11% różnica od średniej kompozycji).

Czy Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist jest rywalizowana w TFT Set 16?

Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist jest stosunkowo nierywalizowana z tylko 0.1% współczynnikiem wyboru, co czyni ją dobrym wyborem, gdy chcesz uniknąć walki o jednostki. Często możesz trafić swoich kluczowych bohaterów jak twoi carry bez dużej konkurencji.

Jaki jest warunek zwycięstwa dla Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist?

The win condition for Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist is "Reroll 2-kosztowy". To jest kompozycja rerollowa skupiona na ulepszeniu Ekko and Vi and Neeko do 3 gwiazdek jako głównys carry. Focus on 3-starring Ekko which has a 93.9% win rate when upgraded.

Czy powinienem rerollować czy levelować z Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist?

Yes, Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist is a reroll composition. You should slow roll at level 6 where 2-cost units have the highest appearance rate. Your primary reroll targets are Ekko (93.9% win rate at 3-star) and Vi (92.0% win rate at 3-star) and Neeko (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

Ile złota kosztuje zbudowanie Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist?

Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist jest kompozycją o wysoki koszt wymagającą około 105 złota inwestycji do ukończenia. Priorytetyzuj ekonomię wcześnie, utrzymuj 50+ złota odsetek i unikaj rollowania, aż będziesz mieć solidną bazę ekonomiczną.

Jakie są najlepsze opcje pivotu dla Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist?

Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist jest umiarkowanie elastyczny z 3 opcjami pivotu. Najlepsze opcje pivotu dzielą kluczowe jednostki jak Seraphine and Warwick. Jeśli jesteś rywalizowany, sprawdź podobne kompozycje używające tych samych bohaterów z innymi jednostkami wsparcia.

Kiedy powinienem odejść od Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist?

You should consider pivoting away from Piltover / Zaun / Defender / Juggernaut / Disruptor / Arcanist if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Gunslinger / Juggernaut with a 59.5% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.