When killing an enemy, jump to the lowest health enemy within 3 hexes

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Deal 400 damage to the target and briefly become untargetable

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
Gain increased max health

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
When this unit casts, it has a chance to remove a Curse trait from a random ally.

Heal an ally for 350 + 5% of their max health

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Deal 400 damage to the target and briefly become untargetable
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Stab the target for 200 Physical Damage

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Deal 250 Physical Damage in a cone

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Heal an ally for 350 + 5% of their max health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
If this is the last unit alive on your team, they die.

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
“There is life. There is death. And then there is me.”

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
This unit is immune to the effects of curses

Heal an ally for 350 + 5% of their max health

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
First death summons soul(s) to attack your opponent for the remainder of the round

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
Grant your team increased armor and magic resist

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Gain increasing attack damage

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Deal 250 Physical Damage in a cone
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
Najedź lub kliknij jednostkę, aby zobaczyć jej umiejętność i cechy

Toss a seedling that deals 200 Magic Damage to all units within 1 hex
First death summons soul(s) to attack your opponent for the remainder of the round
Gain increased max health

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Heal an ally for 350 + 5% of their max health
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team
Gain increased max health
This unit is immune to the effects of curses

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killing an enemy, jump to the lowest health enemy within 3 hexes
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.
Lose HP equal to mana spent when casting

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.
Lose HP equal to mana spent when casting
Gain increased max health

Stab the target for 200 Physical Damage
When killing an enemy, jump to the lowest health enemy within 3 hexes
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.
When killing an enemy, jump to the lowest health enemy within 3 hexes
This unit is immune to the effects of curses

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.
Lose HP equal to mana spent when casting
Gain increasing attack damage

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.
Lose HP equal to mana spent when casting

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
Gain increased max health
This unit is immune to the effects of curses
Gain increasing attack damage

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Gain increased max health

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Deal 400 damage to the target and briefly become untargetable
Lose HP equal to mana spent when casting
When killing an enemy, jump to the lowest health enemy within 3 hexes

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
Gain increased max health
If this is the last unit alive on your team, they die.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Grant your team increased armor and magic resist
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
Gain increased max health
Grant your team increased armor and magic resist

Deal 250 Physical Damage in a cone
Gain increasing attack damage
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp
When killing an enemy, jump to the lowest health enemy within 3 hexes

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Grant your team increased armor and magic resist
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health
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![]() | ![]() Czerwone Wzmocnienie +![]() Ataki i umiejętności wywołują % obrażeń od podpalenia i nakładają % zranienia na sek. Podpalenie: Zadaje pewien procent maksymalnego zdrowia celu jako obrażenia nieuchronne co sekundę Zranienie: Zmniejsza wartość otrzymywanego leczenia | |||||||||
![]() | ![]() Ostatni Szept +![]() Obrażenia od ataków i umiejętności nakładają na cel % rozdarcia na sek. Ten efekt się nie kumuluje. Rozdarcie: Zmniejsza pancerz | ![]() Rękawice Złodzieja +![]() Każda runda: Wyposaż 2 losowe przedmioty. [Zajmuje 3 miejsca na przedmioty]. | ||||||||
![]() | ![]() Determinacja Kolosa +![]() Zapewnia % obrażeń od ataku i % mocy umiejętności podczas atakowania lub otrzymywania obrażeń. Efekt kumuluje się do razy. Przy maksymalnej liczbie ładunków zapewnia % wzmocnienia obrażeń oraz niewrażliwość na efekty kontroli tłumu. | ![]() Niezłomne Serce +![]() Zapewnia % wytrzymałości. Powyżej % zdrowia zamiast tego zapewnia % wytrzymałości. | ![]() Kamizelka Cierniowa +![]() Zyskujesz % maksymalnego zdrowia. Otrzymujesz o % mniej obrażeń od ataków. Gdy posiadacz tego przedmiotu zostanie trafiony atakiem, zada pkt. obrażeń magicznych wszystkim sąsiadującym wrogom. Czas odnowienia: sek. | |||||||
![]() | ![]() Furia Krakena +![]() Ataki zapewniają % kumulujących się obrażeń od ataku (maksymalna liczba ataków: ). Po wykonaniu następującej liczby ataków: zyskujesz % prędkości ataku. | ![]() Żywe Srebro +![]() Początek walki: Zapewnia niewrażliwość na efekty kontroli tłumu przez sek. Co sekundę zapewnia % kumulującej się prędkości ataku. | ![]() Kamienna Płyta Gargulca +![]() Zapewnia posiadaczowi pkt. pancerza i pkt. odporności na magię za każdego wroga, który obiera go za cel. | ![]() Smoczy Szpon +![]() Zyskujesz % maksymalnego zdrowia. Co każde sek. leczy cię o % maks. zdrowia. | ||||||
![]() | ![]() Ostrze Gniewu Guinsoo +![]() Co sekundę zapewnia % kumulującej się prędkości ataku. | ![]() Brylantowa Rękawica +![]() Zyskujesz Precyzję. {{TFT_Keyword_Precision}} | ![]() Obrońca Korony +![]() Początek walki: Zapewnia tarczę o wytrzymałości równej % maksymalnego zdrowia na sek. Gdy tarcza wygaśnie, zapewnia % mocy umiejętności. | ![]() Jonowa Iskra +![]() Nakłada % osłabienia na wrogów w zasięgu pól. Kiedy wrogowie używają umiejętności, zadaje obrażenia magiczne równe % wydanej many. Osłabienie: Zmniejsza odporność na magię | ![]() Zabójczy Kapelusz Rabadona +![]() Ten skromny kapelusz pozwala stworzyć i zniszczyć cały świat. | |||||
![]() | ![]() Pogromca Olbrzymów +![]() Zapewnia % dodatkowego wzmocnienia obrażeń przeciwko obrońcom. | ![]() Ostrze Nieskończoności +![]() Zyskujesz Precyzję. {{TFT_Keyword_Precision}} | ![]() Ostrze Nocy +![]() Gdy poziom zdrowia wyniesie %, posiadacz tego przedmiotu na chwilę staje się niemożliwy do obrania za cel, usuwa z siebie negatywne efekty i przywraca sobie % brakującego zdrowia. | ![]() Krwiopijec +![]() Raz na walkę, gdy poziom zdrowia wyniesie %, otrzymasz tarczę równą % maks. zdrowia na czas do sek. | ![]() Miecz-Pistolet Hextech +![]() Ulecz sojusznika o najniższym procencie zdrowia o % zadanych obrażeń. Leczenie sojuszników: pkt. | ![]() Ostrze Śmierci +![]() Przynosi spokój i ukojenie właścicielowi… i każdemu, kto stanie mu naprzeciw. | ||||
![]() | ![]() Kostur Pustki +![]() Obrażenia od ataków i umiejętności nakładają na cel % osłabienia na sek. Ten efekt się nie kumuluje. Osłabienie: Zmniejsza odporność na magię | ![]() Ręka Sprawiedliwości +![]() Zapewnia 2 efekty:% obrażeń od ataku i % mocy umiejętności.% wszechwampiryzmu. Gdy posiadacz ma powyżej % zdrowia, podwaja obrażenia od ataku i moc umiejętności. Gdy posiadacz ma poniżej % zdrowia, podwaja wszechwampiryzm. | ![]() Ślubowanie Protektora +![]() Początek walki: Zapewnia pkt. many. Przy % zdrowia zapewnia pkt. many i tarczę równą % maksymalnego zdrowia. | ![]() Specjalistyczny Hełm +![]() Zyskuje dodatkowo % many ze wszystkich źródeł. Posiadacz zyskuje dodatkową premię w zależności od swojej roli: Obrońcy i wojownicy: Zyskuje pkt. pancerza i odporności na magię. Inne role: Zyskuje % obrażeń od ataku i mocy umiejętności. | ![]() Kostur Archanioła +![]() Początek walki: Zapewnia % mocy umiejętności co sek. spędzonych w walce. | ![]() Włócznia Shojin +![]() Ataki zapewniają pkt. dodatkowej many. | ![]() Niebieskie Wzmocnienie +![]() Zyskuje % dodatkowych obrażeń od ataku i mocy umiejętności ze wszystkich źródeł. | |||
![]() | ![]() Ząb Nashora +![]() Ataki zapewniają pkt. dodatkowej many, zwiększonej do , jeśli trafią krytyczne. | ![]() Korbacz Napastnika +![]() Trafienia krytyczne zapewniają % wzmocnienia obrażeń na sek. Efekt może kumulować się do razy. | ![]() Słoneczna Peleryna +![]() Zyskuje % maksymalnego zdrowia. Co sek. na wroga w obrębie pól nakłada % podpalenia i % zranienia na sek. Podpalenie: Co sekundę zadaje obrażenia nieuchronne równe procentowi maksymalnego zdrowia celu Zranienie: Zmniejsza otrzymywane leczenie | ![]() Zasłona Równości +![]() Nakłada % rozdarcia na wrogów w zasięgu pól. Zyskujesz pkt. pancerza i odporności na magię na pierwsze sek. walki. Rozdarcie: Zmniejsza pancerz. | Morellonomicon +![]() Ataki i umiejętności nakładają % podpalenia i % zranienia na sek. Podpalenie: Co sekundę zadaje obrażenia nieuchronne równe procentowi maksymalnego zdrowia celu Zranienie: Zmniejsza otrzymywane leczenie | ![]() Gruboskórność Steraka +![]() Gdy zdrowie posiadacza przedmiotu osiągnie poziom %, zyskuje on tarczę o wartości równej % jego maksymalnego zdrowia, która zanika w ciągu sek. | ![]() Oblicze Ducha +![]() Co sekundę regeneruje % brakującego zdrowia. | ![]() Plemienna Zbroja +![]() Zapewnia % maksymalnego zdrowia. | ||
![]() | ![]() Emblemat Łamacza Czasu +![]() Posiadacz zyskuje cechę Łamacz czasu. | ![]() Emblemat N.O.V.A. +![]() Posiadacz tego przedmiotu zyskuje cechę N.O.V.A. Uderzenie N.O.V.A.: Zyskuje % prędkości ataku oraz pkt. pancerza i odporności na magię. Pozostali sojusznicy zyskują % prędkości ataku oraz pkt. pancerza i odporności na magię. | ![]() Emblemat Meepla +![]() Posiadacz zyskuje cechę Meeple, % wzmocnienia obrażeń i pkt. zdrowia co %i:set14AmpIcon%. | ![]() Emblemat Arbitra +![]() Posiadacz tego przedmiotu zyskuje cechę arbiter. | ![]() Emblemat Obserwatora Gwiazd +![]() Posiadacz tego przedmiotu zyskuje cechę Obserwator Gwiazd. | ![]() Emblemat Mrocznej Gwiazdy +![]() Posiadacz tego przedmiotu otrzymuje cechę Mroczna Gwiazda. | ![]() Emblemat Kosmofazy +![]() Posiadacz tego przedmiotu zyskuje cechę Kosmofaza. Po użyciu posiadacz tego przedmiotu wchodzi w stan: {{TFT17_SpaceGroove_TheGroove}} na sek. Ten efekt może wystąpić tylko raz na sek. | ![]() Emblemat Primordianina +![]() Posiadacz tego przedmiotu zyskuje cechę Primordianin. | ![]() Korona Taktyka +![]() Maksymalny rozmiar drużyny posiadacza tego przedmiotu zwiększa się o . % szansy na upuszczenie 1 szt. złota po wygranej walce. „Serce bohatera…” | |
![]() | ![]() Emblemat Pretendenta +![]() Posiadacz tego przedmiotu zyskuje cechę Pretendent. Przy udziale w zabójstwie następująca liczba kolejnych ataków posiadacza tego przedmiotu: zapewnia leczenie równe % maksymalnego zdrowia. | ![]() Emblemat Zbira +![]() Posiadacz tego przedmiotu zyskuje cechę zbir. Gdy poziom zdrowia spadnie do %, zyskuje % wszechwampiryzmu i niewrażliwość na efekty kontroli tłumu na sek. | ![]() Emblemat Bastionu +![]() Posiadacz tego przedmiotu zyskuje cechę bastion. Po pierwszych sek. walki posiadacz tego przedmiotu zyskuje % prędkości ataku. | ![]() Emblemat Obrońcy +![]() Posiadacz tego przedmiotu zyskuje cechę obrońca. Zyskuje % mocy umiejętności, gdy sojusznik zostaje osłonięty tarczą. | ![]() Emblemat Podróżnika +![]() Posiadacz tego przedmiotu zyskuje cechę podróżnik. Początek walki: Posiadacz tego przedmiotu i sojusznicy w zasięgu 1 pola w tym samym rzędzie zyskują premię zależną od roli posiadacza tego przedmiotu. – Obrońcy: pkt. pancerza i odporności na magię – Wojownicy/zabójcy: % wszechwampiryzmu – Inne role: % prędkości ataku | ![]() Emblemat Marudera +![]() Posiadacz tego przedmiotu zyskuje cechę maruder oraz % szansy na upuszczenie szt. złota przy zabójstwie. Złoto upuszczone w tej grze: szt. | ![]() Emblemat Pasterza +![]() Posiadacz tego przedmiotu zyskuje cechę pasterz. Przy użyciu przyznaje % maksymalnej many Więzi Gwiazd. | ![]() Emblemat Osiłka +![]() Posiadacz tego przedmiotu zyskuje cechę osiłek. Ataki zadają obrażenia magiczne równe % maksymalnego zdrowia posiadacza tego przedmiotu. | ![]() Peleryna Taktyka +![]() Maksymalny rozmiar drużyny posiadacza tego przedmiotu zwiększa się o . % szansy na upuszczenie 1 szt. złota po sek. walki. „…i szczypta szczęścia”. | ![]() Tarcza Taktyka +![]() Maksymalny rozmiar drużyny posiadacza tego przedmiotu zwiększa się o . % szansy na upuszczenie 1 szt. złota po śmierci posiadacza. „Nasycony mądrością filozofa…” |