Aktualizacja 1.0 dodaje Wzgardzoną Dzicz, zadanie Królobójstwo kończące się starciem z pięciogłową Smoczą Królową Kuldrą, pełny poziom runitu, ekwipunek smoczy i przodków, różdżki jako nową klasę broni i łącznie 62 nowych przedmiotów. Nazwy, opisy i wpisy z dziennika pochodzą z wersji gry; wszystko cytowane z notatek do aktualizacji jest tak oznaczone.
Wszystko na tej stronie jest odczytywane z zainstalowanej wersji gry i odświeżane z każdą aktualizacją. Koszty run, czasy odnowienia i wymagania zbierania cytujemy z oficjalnych notatek do aktualizacji 1.0.
Królobójstwo to główne zadanie 1.0. Zaczyna się i kończy u postaci Commander Zilyana i prowadzi przez Wzgardzoną Dzicz, by pokonać Kuldrę i przynieść jej głowę.
Take the fight to Kuldra, and end this once and for all.
Rajd dzieli się na nazwane punkty kontrolne w tej kolejności, a Zilyana Extraction Point to wyjście między próbami.
Notatki do aktualizacji: pokonanie Kuldry gwarantuje smoczą tarczę latawcową i pelerynę, a kolejne przejścia dają więcej smoczego ekwipunku.
Każde stworzenie dodane w 1.0 wraz z wpisem z dziennika, jeśli gra go ma. Słabości tych wpisów nie ma jeszcze w odczytywalnych danych gry.
Kuldra’s tale is tragic really. An innocent child, raised by monsters: tormented, tortured, and forced to create legions of children who were all taken from her and then either weaponised or dissected for future study.
If you thought the red dragons were bad, you’re in for a rude awakening. The black dragon is a powerhouse of destruction. Every fibre of its being is bred to defend Kuldra and obliterate all threats that get remotely near.
Like all dragon hatchlings, the black dragons are prone to violence from the moment they break through the shell. Indeed, some of them take shards of sharpened shells and use them to stab their siblings with it. Some survive, some don’t, but those that do are stronger and deadlier for it: something their mother, Kuldra, is very pleased with.
Blue dragon hatchlings are mercurial things. Their lives are filled with a whimsical desire to cause destruction and chaos. Among dragonkind, they favour elaborate pranks, such as collapsing a cave roof on their siblings. For anyone else, however, their mischief turns to malice and they seek nothing but to rend and rip and reduce their target to naught but bubbling pools of viscera.
You would be forgiven for uttering the words “cute” at the sight of one of these baby dragons - a sentiment that lasts for the few picoseconds before they attempt to eat your face. Make no mistake, these are Kuldra’s broodlings, and they are filled with as much rage and hatred as she is. From the moment they hatch, these dragons are instilled with a violent need to destroy any that might breach Kuldra’s lair.
Whereas the blue dragon hatchlings favour mischief, the red ones only care for blood. They revel in the tearing of flesh and the burning of skin. They unleash their flames on anything that moves, even their siblings who are slower to hatch from the eggs. Of course, for a dragon, this is the same thing as a warm hug, so it’s almost sweet if you think about it.
Hate is more than just an emotion: it’s a chain. It holds onto us, grasping our thoughts, reshaping our memories and driving our actions. Hate lasts longer than it should, and sometimes that hate lingers long after the hater has passed.
Brak wpisu w dzienniku w tej wersji.
It is easy to assume that fire is the only tool available to demons; that they can wield only the flickering flame as a weapon. For many, this is true, yet there are those demons who know that fire is but energy, molecules vibrating, and they find ways to manipulate those energies in different ways. By adjusting the balance of energies, they create an imbalance of electrical charge, allowing them to wield lightning just as easily as another might wield the flame. Whilst this method is crude and incapable of the flashy lightning bolts that such demons dream of, they are still quite capable of causing severe damage to their victim's nervous system.
Brak wpisu w dzienniku w tej wersji.
Some Black Knights looked upon the infernal realms with a sense of wonder. They saw how the demons wielded flames as if they were an extension of their own bodies and, lacking any magical talent of their own, these knights were filled with unbearable jealousy. They sought ways to turn these demonic flames to serve their own ends - some via alchemy, others via desperate chemical combinations - yet none were able to replicate the hellfire that they so dearly wished to wield.
The curse of Fellhollow is crueller than it might seem on the surface. Those who pass on within proximity of Imaru's hunger find their souls face to face with the ravening maw of a dread beast that wants nothing more than to consume their souls. This, unsurprisingly, is upsetting and frightening to just about anyone that sees it, and most flee from the river Noumenon, rather than face that nightmare. Yet, a soul must travel the river to reach the afterlife, lest they lose themselves, their focus and their memories, becoming little more than an animating force that refuses death.
Brak wpisu w dzienniku w tej wersji.
Every once in a while, the runts of the goblin tribes get delusions of adequacy. In doing so, they often rise to be slightly imposing figures, capable of instilling fear and loyalty in the weakest of their goblin brethren. Any goblin warrior, scout or bruiser, looks down on these thugs with only slightly less contempt than they would offer the cowpat on their shoes, but the word "slightly" is carrying a lot of weight there.
Brak wpisu w dzienniku w tej wersji.
There is a humility to the garou exile. These lowborn garou are not cast out of society: they choose to leave it themselves. They accept that they have been dealt a poor physiological hand and take leave of the camp. They know that the only way to return is to become stronger, and that requires exposure to Ashenfall's threats.
Brak wpisu w dzienniku w tej wersji.
Brak wpisu w dzienniku w tej wersji.
Brak wpisu w dzienniku w tej wersji.
Pogrupowane według zestawu. Statystyk, poziomów i receptur ekwipunku 1.0 nie ma jeszcze w odczytywalnych danych gry – każda karta prowadzi do strony przedmiotu, która wypełnia się wraz z napływem danych.
Notatki do aktualizacji: ruda runitu i luminitu wymaga kilofa adamantowego lub lepszego, a magiczne drewno – runitowej siekiery drwala lub lepszej.
A razor-sharp rune dagger prized for its speed, precision, and deadly effectiveness.
A finely balanced rune sword, renowned for its strength, precision, and reliability in battle.
The curved rune blade flows effortlessly from one strike to the next.
A sturdy rune mace, designed to crush armour and bone alike with devastating force.
A colossal rune warhammer, capable of shattering shields and crushing the strongest defences.
A massive two-handed blade forged from runite. Few can wield such a weapon effectively, but fewer still can stand against it.
An imposing rune greataxe, for when a regular axe simply isn't sending a strong enough message.
A precision-engineered rune crossbow that delivers powerful, accurate shots at range.
A sturdy rune helm built to withstand the chaos of close combat.
A strong rune helm, for keeping important thoughts safely inside.
Thick rune plates forged into armour for the strongest of warriors.
Durable rune platelegs designed for warriors who spend more time fighting than running.
A rune shield forged to endure punishment that would leave lesser metal in pieces.
A masterfully forged pickaxe of pure runite, capable of breaking through even the toughest stone with ease.
Crafted from durable runite, this axe bites deeply into timber and stands up to years of hard use.
Whether digging gardening plots or unearthing treasure, this tool is built to last.
A sturdy rune watering can, built to endure countless seasons of tending crops and gardens.
Rune arrows are prized for their exceptional flight and striking power.
Arrows with tips forged from runite coated in fire oil.
Arrows with tips forged from runite coated in poison.
Lacerating arrows with tips forged from runite.
Carefully forged rune crossbow bolts that hit hard and fly true.
Rune bolts infused with magical energy and a diamond tip. Their targets rarely appreciate the distinction. Has a chance to pierce through several enemies at once.
Mined from runite deposits. It can be smelted into bars at a Blast Furnace.
A magically resonant metal used for crafting weapons and armour.
Mined from luminite deposits. A catalysing material that can help to make rare metals.
An extremely high temperature fuel. Needed to smelt very advanced metals.
Expertly forged rune limbs that provide exceptional strength and durability when fitted to a crossbow.
A fearsome helm forged from dragon metal. Protects your head. Dragons generally aim downwards.
An imposing helm forged from legendary dragon metal.
The centrepiece of the dragon armour set, forged to withstand blows that would cripple lesser warriors.
Dragon-forged platelegs offering exceptional protection without sacrificing mobility.
A dragon-forged kiteshield built to stand firm against overwhelming odds.
A razor-sharp dragon scimitar favoured by warriors who value speed as much as strength.
An exceptional crossbow crafted from dragon metal. The bolt arrives before the target realises it has been fired.
Forged from dragon metal, these limbs grant a crossbow tremendous power.
Fashioned from black dragonhide, this helm offers protection without hindering an archer's awareness.
Tough, flexible black dragonhide armour trusted by hunters who prefer to strike from afar.
Crafted from resilient black dragonhide, these leggings allow swift movement while providing excellent protection.
Obtained by felling black dragons. Can be processed at the tannery.
Made by tanning black dragonhide. A key component for ranged armour.
Woven with ancient knowledge and arcane tradition. The hat is old, the magic within is older.
Robes worn in the pursuit of magical mastery, embroidered with symbols whose meaning has long been forgotten.
Enchanted garments that carry the legacy of generations of powerful spellcasters.
A staff carved from powerful magic wood, prized for its affinity with arcane energies.
Forgotten magic lingers within this wand, waiting for a capable hand to awaken it.
Cut from magic trees. Can be crafted into various equipment.
Building materil that can be used to form various wooden structures.
Grows into the imposing magic tree.
The natural resilience of magic wood allows this bow to send arrows soaring over great distances.
A shortbow made of magic wood, this bow is light enough to carry all day and powerful enough to ruin someone else's.
Awarded to those who have faced Queen Kuldra and emerged victorious. Few capes carry greater prestige.
A reward pack for completing Regicide.
Contains the spoils of your battle against Kuldra.
One of Kuldra's many heads. It glares back at you with untold hatred, even in this decapitated state. Commander Zilyana should see this.
Notatki do aktualizacji opisują różdżki jako mobilny, szybki sposób rzucania zaklęć o niższych obrażeniach niż kostur, nakładający powalenie, podpalenie lub spowolnienie zależnie od runy. Wszystkie 8 różdżek z tej wersji wymieniono poniżej; zachowanie żywiołów to własny opis gry dla każdej runy.
A simple wand carved from ash wood. Every mage starts somewhere.
A sturdy oak wand that offers reliability far beyond its humble appearance.
A finely crafted maple wand, prized for its natural affinity with magic.
Crafted from enchanted splitbark, balancing resilience with arcane potential.
Fashioned from blightwood, its magic feels unsettlingly eager to obey.
A wand worthy of an accomplished spellcaster. Mastery is not included.
Forgotten magic lingers within this wand, waiting for a capable hand to awaken it.
A masterfully crafted wand, infused with the fury of Kuldra - channeling arcane power with terrifying efficiency.
Łańcuch wytwarzania 1.0 dokładnie tak, jak podają opisy przedmiotów. Ilości nie ma w odczytywalnych danych.
| Krok | Materiał | Wytwarzany w | Wytwarzany z | Opis w grze |
|---|---|---|---|---|
| 1 | Discordant Residue | Łup z rajdu | – | Obtained from creatures in Kuldra's Tower. A core component of vis cloth. |
| 2 | Harmonised Compound | Piec | Discordant Residue | Made from discordant residue in a kiln. Can be combined with runic powder on an advanced spinning wheel. |
| 3 | Vis Fibres | Zaawansowany kołowrotek | Harmonised Compound + Runic Powder | Spun on an advanced spinning wheel. Threads that can be spun into vis cloth on a loom. |
| 4 | Ground Dragon Tooth | Kamień szlifierski | Dragon Tooth | The product of grinding dragon teeth. Essential for making draconic vis wax. |
| 5 | Draconic Vis Wax | Kocioł warzelniczy | Ground Dragon Tooth | Made in a brewing cauldron. Alongside vis fibres, it can be spun into vis cloth on a loom. |
| 6 | Vis Cloth | Krosno | Vis Fibres + Draconic Vis Wax | Spun on a loom from vis fibres and draconic vis wax. Now it's time to make some mage armour! |
| 7 | Ground Rune Essence | Kamień szlifierski | Rune Essence | Made by grinding rune essence. A component of black dragon leather. |
| 8 | Black Dragon Leather | Garbarnia | Black Dragon Hide + Ground Rune Essence | Made by tanning black dragonhide. A key component for ranged armour. |
Opisy zaklęć i profitów pochodzą z gry. Koszty run i czasy odnowienia cytujemy z oficjalnych notatek do aktualizacji 1.0 i tak je oznaczamy; poziomów odblokowania tych wpisów nie ma jeszcze w odczytywalnych danych.
Teleport safely back to your bed and enjoy a peaceful, undisturbed night's sleep.
Koszt: 15 × Law RuneOdnowienie 900 snotatki do aktualizacji
Is being vindictive a virtue? I think so! A spell that reflects your enemies' damage right back at them.
Koszt: 20 × Astral Rune, 10 × Earth RuneOdnowienie 60 snotatki do aktualizacji
Weakens the attacks of the targeted opponent.
Koszt: 20 × Astral Rune, 20 × Water RuneOdnowienie 75 snotatki do aktualizacji
Your greater understanding of magic gives you a 30% chance to preserve runes when attacking with magic.
Unlocks unique Special Actions when casting spells with a Staff!
Enchant your current Melee weapon with the power of Water! Strike enemies with Water damage and occasionally create healing orbs to restore your health.
Koszt: 15 × Water Rune, 5 × Astral RuneOdnowienie 300 snotatki do aktualizacji
Unlocks the ability to perform a Unique Sprint Attack action after sprinting for a short distance.
Unlocks unique Special Actions for Melee weapons!
Your shield now lasts longer.
Drop 5 ore on the ground and turn it into a personal mining vein!
Koszt: 100 × Earth Rune, 100 × Nature RuneOdnowienie 1500 snotatki do aktualizacji
Chance for the Divine Rock to drop little surprises in the form of Gems!
Now it conjures three spectral axes, carving through even more trees along their path.
Cast on mechanical-based processing stations to empower them and boost their processing speed for a while.
Speed Boost now lasts even longer.
Speed Boost now lasts even longer.
Restores even more durability to your tools!
Unlocks the Storage Ledger building piece.
Repair your building pieces with a simple wave of your hand.
Now magnetizes materials into your inventory.
Reduces the weight of Construction Materials.
Increases the chance for enchanted crossbow bolts to trigger their magical effects.
Notatki do aktualizacji: 1.0 dodaje pasek ataku specjalnego, a każda klasa broni dostaje jeden nazwany atak specjalny. Udane parowanie przywraca 50% maksymalnej wytrzymałości i otwiera atak brutalny. Poniższe nazwy pochodzą z gry; opisy istnieją tylko dla arcydzieł.
| Broń | Atak specjalny | Działanie |
|---|---|---|
| Miecz | Barge | – |
| Sejmitar | Leaping Slash | – |
| Sztylet | Lacerate | – |
| Maczuga | Block Breaker | – |
| Wielki miecz | Whirlwind Slash | – |
| Wielki topór | Decimate | – |
| Młot | Quake | – |
| Abyssal Whip | Abyssal Snare | Launches DEMONIC ENERGY that homes in on a target, dealing DAMAGE and KNOCKING them DOWN |
| Granite Maul | Battering Ram | Deals heavy DAMAGE to the target and KNOCKS them DOWN |
| Zombie Axe | Dark Pact | – |
| Titan's Wrath | Flames of Rage | – |
| Zamorak Staff | Flames of Zamorak | BURN enemies with CHAOS FIRE, DAMAGING and causing FIRE to BUILD UP on any enemies around you |
| Bow of Elidinis | Lunar Rain | Call down a BARRAGE OF ARROWS that fall like rain and deal DAMAGE over the TARGETED AREA, with a chance of spawning a WATER ORB |
| Staff of Light | Sacred Ground | Create a SANCTIFIED AREA that reduces SPELL STAMINA COST, grants MELEE RESISTANCE to allies and deals periodic MAGIC DAMAGE to enemies within |
| Crystal Bow | Shattershot | Fire a CRYSTAL ARROW that shatters, dealing DAMAGE in a cone and DETONATING after a short delay |
| Pharaoh's Sceptre | Sworn Servant | SUMMON a FRIENDLY KALPHITE to ATTACK and distract enemies in combat Resummoning while your SUMMON is still active will RE-SUMMON it with the SAME HEALTH as when dispelled |
RuneScape: Dragonwilds 1.0 dodaje Wzgardzoną Dzicz, 62 nowych przedmiotów, 19 nowych stworzeń oraz 21 nowych zaklęć i profitów, z zadaniem Królobójstwo i rajdem na Kuldrę na czele. Runit to nowy poziom metalu, nad nim są zestawy smoczy, ze skóry czarnego smoka i przodków, a różdżki to nowa klasa broni magicznej. Nazwy, opisy i wpisy z dziennika są odczytywane z zainstalowanej wersji gry; koszty run, czasy odnowienia i wymagania zbierania cytujemy z oficjalnych notatek do aktualizacji 1.0.
Nakładki w czasie rzeczywistym, automatyczne śledzenie meczów i ekskluzywne narzędzia — wszystko, czego potrzebujesz, by piąć się w rankingu, za darmo na twoim PC.
Pomóż nam utrzymać dokładność! Jeśli zauważysz nieprawidłowe statystyki, brakujące dane lub jakiekolwiek problemy, Twoja opinia bezpośrednio poprawia jakość naszych danych dla całej społeczności.
Kuldra to pięciogłowa Smocza Królowa na końcu rajdu we Wzgardzonej Dziczy i ostatni boss zadania Królobójstwo. Dziennik gry mówi: Kuldra’s tale is tragic really. An innocent child, raised by monsters: tormented, tortured, and forced to create legions of children who were all taken from her and then either weaponised or dissected for future study.
Rozpocznij zadanie Królobójstwo – pierwszy cel to „Defeat Kuldra”. Prowadzi przez Wzgardzoną Dzicz i kończy się, gdy „Once you are fully prepared, speak to Zilyana. ”
Mined from runite deposits. It can be smelted into bars at a Blast Furnace. Według oficjalnych notatek wymaga kilofa adamantowego lub lepszego; przetop rudę na sztabki runitu na zestaw runitowy.
Spun on a loom from vis fibres and draconic vis wax. Now it's time to make some mage armour!
Teleport safely back to your bed and enjoy a peaceful, undisturbed night's sleep. Według notatek do aktualizacji kosztuje 15 run prawa i ma 900 sekund odnowienia.
Różdżki to nowa klasa broni magicznej w 1.0 – w tej wersji jest ich 8, od jesionowej różdżki po różdżkę przodków i Gniew Kuldry. Notatki do aktualizacji opisują je jako mobilne i szybkie, o niższych obrażeniach niż kostury.