Unikaty: Zbroje w Path of Exile 2
Każdy unikat z kategorii „Zbroja” w Path of Exile 2 0.5.5f — 73 przedmiotów na 64 typach bazowych — ze wszystkimi modami i zakresami, żeby łatwo je porównać.
- Unikaty: zbroje
- 73W kliencie 0.5.5f
- Użyte typy bazowe
- 64Różne bazy, na których występują
- Dają umiejętność
- 7Z wbudowanym gemem umiejętności
Path of Exile 2 nie ma tekstów w tym języku, dlatego nazwy z gry (gemy, przedmioty, miejsca) są po angielsku.
Unikat | Kluczowe mody | Mody | Liga |
|---|---|---|---|
| (30–50)% increased Evasion and Energy Shield +(10–20) to Dexterity Bleeding you inflict is Aggravated +1 więcej | 4 | — | |
| +(40–60) to maximum Life +(10–20) to Strength +(30–40)% to Fire Resistance +1 więcej | 4 | — | |
| Only Soul Cores can be Socketed in this item Has no Attribute Requirements (120–180)% increased Evasion and Energy Shield +2 więcej | 5 | Fate of the Vaal | |
| (100–150)% increased Armour and Evasion +(100–150) to maximum Life +(100–150) to Stun Threshold +2 więcej | 5 | — | |
| (50–100)% increased Energy Shield +(50–100) to maximum Mana 50% increased Energy Shield Recharge Rate +1 więcej | 4 | — | |
| +(40–60) to Armour +(5–15) to Strength +(5–15) to Intelligence +3 więcej | 6 | — | |
| +(60–100) to maximum Life +(60–100) to Stun Threshold Cannot Evade Enemy Attacks +2 więcej | 5 | — | |
| (60–100)% increased Evasion Rating (40–60)% increased Flask Life Recovery rate (40–60)% increased Flask Mana Recovery rate +3 więcej | 6 | — | |
| 50% reduced Evasion Rating +(40–60) to maximum Life (3–5) Life Regeneration per second +2 więcej | 5 | — | |
| (50–100)% increased Energy Shield +(100–150) to maximum Mana (50–100)% increased Mana Regeneration Rate +1 więcej | 4 | Dawn of the Hunt | |
| +(30–50) to maximum Energy Shield +(30–50)% to Fire Resistance (30–50)% reduced Ignite Duration on you +2 więcej | 5 | — | |
| (80–100)% increased Armour and Evasion +(80–100) to maximum Life +(75–150) to Stun Threshold +1 więcej | 4 | — | |
| (150–200)% increased Evasion and Energy Shield +(23–29)% to Chaos Resistance Curses you inflict have infinite Duration +2 więcej | 5 | Rise of the Abyssal | |
| (50–100)% increased Armour and Energy Shield (10–15)% increased maximum Life Life Leech can Overflow Maximum Life +1 więcej | 4 | — | |
| (200–300)% increased Armour and Energy Shield +(15–25) to Strength and Intelligence +(1–5)% to Maximum Chaos Resistance +3 więcej | 6 | Runes of Aldur | |
| (50–100)% increased Armour and Evasion +(60–80) to maximum Life +100% of Armour also applies to Lightning Damage +2 więcej | 5 | — | |
| (100–150)% increased Evasion Rating +(20–30)% to Cold Resistance Maximum 10 Fragile Regrowth +4 więcej | 7 | — | |
| (120–160)% increased Armour 50% chance to inflict Bleeding on Hit 50% reduced Slowing Potency of Debuffs on You +1 więcej | 4 | — | |
| (50–100)% increased Armour and Energy Shield +100 to Spirit +(5–15)% to all Elemental Resistances +1 więcej | 4 | — | |
| +(70–100) to Deflection Rating per 50 missing Energy Shield (200–300)% increased Evasion and Energy Shield +(20–30) to Dexterity +2 więcej | 5 | Runes of Aldur | |
| +(50–70) to Evasion Rating +(20–30) to Dexterity 10% increased Movement Speed when on Full Life +1 więcej | 4 | — | |
| (150–200)% increased Armour +(10–20)% to all Elemental Resistances Your maximum Energy Shield is equal to (200–300)% of your Strength +3 więcej | 6 | Runes of Aldur | |
| +100 to maximum Energy Shield +(29–37)% to Chaos Resistance 35% of Maximum Life Converted to Energy Shield | 3 | — | |
| (100–140)% increased Energy Shield +(30–40) to Spirit +(25–35)% to Cold Resistance +2 więcej | 5 | Dawn of the Hunt | |
| (100–150)% increased Evasion Rating +(10–20) to Dexterity +(10–20)% to Fire Resistance +2 więcej | 5 | — | |
| 50% increased Strength Requirement 20% reduced Movement Speed (100–150)% increased Armour +2 więcej | 5 | — | |
| Mody jeszcze niepodane | 0 | — | |
| (100–150)% increased Evasion Rating Gain (10–20)% of Damage as Extra Cold Damage +(30–40) to Dexterity +2 więcej | 5 | Dawn of the Hunt | |
| +(20–30) to Strength +(20–30) to Intelligence +(30–40)% to Cold Resistance +1 więcej | 4 | — | |
| (100–150)% increased Armour and Evasion +(20–30) to Strength +(100–150) to Stun Threshold +2 więcej | 5 | — | |
| +1500 to maximum Life You have no Spirit | 2 | — | |
| +(60–80) to maximum Life +(40–60) to maximum Mana +(5–10)% to all Elemental Resistances +2 więcej | 5 | — | |
| (80–120)% increased Armour and Evasion +(80–100) to maximum Life +(20–30) to Dexterity +2 więcej | 5 | Rise of the Abyssal | |
| Mody jeszcze niepodane | 0 | — | |
| (300–400)% increased Armour, Evasion and Energy Shield | 1 | — | |
| +(40–60) to maximum Life +(30–50) to maximum Mana Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield +2 więcej | 5 | — | |
| (50–80)% increased Armour and Evasion +50 to Spirit +(10–15) to all Attributes +2 więcej | 5 | — | |
| (300–450)% increased Armour and Evasion (10–30)% chance to Avoid Physical Damage from Hits (10–30)% chance to Avoid Fire Damage from Hits +4 więcej | 7 | — | |
| (200–300)% increased Armour and Evasion +(10–20)% to all Elemental Resistances -17% to Chaos Resistance +1 więcej | 4 | — | |
| (60–100)% increased Energy Shield +(10–15) to Intelligence +(10–20)% to Lightning Resistance +2 więcej | 5 | — | |
| (60–80)% increased Evasion Rating +(60–80) to maximum Life +(17–23)% to Chaos Resistance +2 więcej | 5 | — | |
| (250–300)% increased Evasion Rating -(15–10)% to Fire Resistance +(25–30)% to Cold Resistance +3 więcej | 6 | — | |
| +(50–70) to maximum Mana +(20–30)% to Lightning Resistance 20% chance to gain a Power Charge on Hit +2 więcej | 5 | — | |
| (80–120)% increased Armour and Energy Shield +(20–30) to Strength +(20–30) to Intelligence +3 więcej | 6 | Dawn of the Hunt | |
| (50–100)% increased Evasion Rating +(50–80) to maximum Mana +(10–20) to Dexterity +3 więcej | 6 | Dawn of the Hunt | |
| (50–80)% increased Evasion and Energy Shield -15% to Cold Resistance +(30–40)% to Lightning Resistance +3 więcej | 6 | — | |
| (150–200)% increased Energy Shield +(30–50) to Spirit +(20–30) to Intelligence +2 więcej | 5 | Dawn of the Hunt | |
| +(5–40)% to all Elemental Resistances Elemental Ailment Threshold is increased by Uncapped Chaos Resistance Armour is increased by Uncapped Fire Resistance +2 więcej | 5 | — | |
| (80–120)% increased Armour and Energy Shield +75 to Spirit +10 to Strength +3 więcej | 6 | Dawn of the Hunt | |
| Mody jeszcze niepodane | 0 | Dawn of the Hunt | |
| +(100–150) to maximum Energy Shield +(10–20)% to all Elemental Resistances (5–30)% of Damage taken Recouped as Life +2 więcej | 5 | — | |
| (100–150)% increased Energy Shield +(20–30) to Strength +(20–30) to Intelligence +2 więcej | 5 | — | |
| (210–240)% increased Evasion Rating +(70–120) to maximum Life 100% increased Attribute Requirements +3 więcej | 6 | Runes of Aldur | |
| (60–100)% increased Armour and Evasion -(20–10)% to Fire Resistance +50% to Cold Resistance +2 więcej | 5 | — | |
| (60–100)% increased Energy Shield +(10–30) to Intelligence +(10–20)% to Cold Resistance +2 więcej | 5 | — | |
| (500–600)% increased Armour -(5–1)% to all Maximum Elemental Resistances +(200–300) to Stun Threshold +1 więcej | 4 | — | |
| +(30–40)% to all Elemental Resistances Herald Skills deal (50–100)% increased Damage Enemies in your Presence have no Elemental Resistances | 3 | Dawn of the Hunt | |
| (100–150)% increased Energy Shield +(100–150) to maximum Life 10% of Spell Damage Leeched as Life +1 więcej | 4 | — | |
| (150–200)% increased Evasion and Energy Shield +(10–20)% to Lightning Resistance 20% less Damage taken if you have not been Hit Recently +1 więcej | 4 | — | |
| (100–200)% increased Armour and Evasion +(20–30) to Strength +(20–30) to Dexterity +3 więcej | 6 | Dawn of the Hunt | |
| Mody jeszcze niepodane | 0 | — | |
| (100–150)% increased Armour and Energy Shield (50–100)% increased Energy Shield Recharge Rate (25–35) Life Regeneration per second +3 więcej | 6 | Dawn of the Hunt | |
| (100–150)% increased Evasion Rating +300 to maximum Life 25% reduced Attribute Requirements +1 więcej | 4 | — | |
| (120–180)% increased Armour and Evasion +(80–120) to maximum Life 30% reduced Life Recovery rate +3 więcej | 6 | Runes of Aldur | |
| (150–250)% increased Armour and Energy Shield +(10–20) to Strength and Intelligence (15–25)% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half +2 więcej | 5 | Runes of Aldur | |
| (400–500)% increased Armour (15–30)% increased Strength 10% reduced Dexterity +2 więcej | 5 | — | |
| (70–100)% increased Energy Shield +(70–100) to maximum Mana Minions have 50% reduced maximum Life +1 więcej | 4 | Dawn of the Hunt | |
| 25% reduced maximum Mana +(13–17)% to Chaos Resistance 25% chance to gain a Power Charge on Critical Hit | 3 | — | |
| (50–100)% increased Armour +(40–60) to maximum Mana +(10–20) to Strength +2 więcej | 5 | — | |
| +(100–200) to maximum Energy Shield +(20–40) to Spirit +(25–35)% to Fire Resistance +4 więcej | 7 | Dawn of the Hunt | |
| (100–150)% increased Armour and Evasion +(100–150) to maximum Life +(17–23)% to Chaos Resistance +3 więcej | 6 | Dawn of the Hunt | |
| (100–150)% increased Evasion Rating +(80–120) to maximum Life +(10–30) to Spirit +3 więcej | 6 | Dawn of the Hunt | |
| (60–80)% increased Evasion and Energy Shield +(40–60) to maximum Mana 50% increased Attribute Requirements +3 więcej | 6 | Dawn of the Hunt |
Dane gry: klient Path of Exile 2 · Mody unikatów: dane przedmiotów MetaBot · Skąd mamy dane
W Path of Exile 2 0.5.5f jest 73 unikatów z kategorii „zbroje” na 64 różnych typach bazowych, np. Apron of Emiran,Ashrend,Atziri's Splendour. 7 z nich daje umiejętność. Otwórz dowolny przedmiot, aby zobaczyć pełną podpowiedź, zakresy, statystyki bazy i inne unikaty na tej samej bazie.
Pomóż nam utrzymać dokładność! Jeśli zauważysz nieprawidłowe statystyki, brakujące dane lub jakiekolwiek problemy, Twoja opinia bezpośrednio poprawia jakość naszych danych dla całej społeczności.
FAQ: unikaty zbroje — PoE 2 0.5.5f
Ile unikatów z kategorii „zbroje” jest w PoE 2?
Path of Exile 2 0.5.5f ma 73 unikatów z kategorii „zbroje” na 64 typach bazowych.
Które unikaty z kategorii „zbroje” dają umiejętność?
7: Cospri's Will,Forgotten Warden,Lightning Coil,Sands of Silk,The Auspex.
Jak zdobyć konkretny unikat z kategorii „Zbroja”?
Większość wypada losowo, gdy poziom obszaru jest wystarczający dla ich bazy. Kilka pochodzi tylko od bossów lub z contentu lig — sprawdź źródło na stronie przedmiotu.
Czy unikaty z kategorii „zbroje” zachowują statystyki bazy?
Tak. Unikat korzysta z obrony lub obrażeń i wymagań atrybutów swojego typu bazowego, a potem dodaje własne stałe mody. Każda strona pokazuje statystyki bazy w podpowiedzi.
