Set:17
Örnek Boyutu:337,751 ranked games
Tier:SILVER
Son Güncelleme:24 Nis 2026
2.72
Avg Placement
44.00%
First Place Rate
76.00%
Top 4 Rate
0.09%
Pick Rate

This comp averages a 2.72 placement with a 76.0% top 4 rate and a 44.0% first place rate across 337,751 ranked games. A 0.1% pick rate makes this a less contested composition.

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer buildleri: Fizz ile Nashor's Tooth, Rabadon's Deathcap, Titan's Resolve (100.00% KO, +24.00% fark); Kai'Sa ile Blue Buff, Guinsoo's Rageblade, Infinity Edge (100.00% KO, +24.00% fark); Ornn ile Spirit Visage, Evenshroud, Warmog's Armor (100.00% KO, +24.00% fark)
Fizz
Fizz
100.00%
Kazanma Oranı
+24.00%
Difference
Kai'Sa
Kai'Sa
100.00%
Kazanma Oranı
+24.00%
Difference
Ornn
Ornn
100.00%
Kazanma Oranı
+24.00%
Difference
This comp has High contested risk and is often contested and may require backup plans. The most contested units are Rammus, Karma, Fizz due to their popularity and high cost. Consider having backup carries in mind.
Gwen and Meepsie are 2-cost units with an optimal reroll level of 6. Fizz, Kai'Sa, Ornn and Rhaast are 3-cost units with an optimal reroll level of 7. Rammus and Karma are 4-cost units with an optimal reroll level of 10.
    • Gwen
      Gwen
    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Fizz
      Fizz
    • Kai'Sa
      Kai'Sa
    • Ornn
      Ornn
    • Rhaast
      Rhaast
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Rammus
      Rammus
    • Karma
      Karma
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

Strategy Guide

3-Cost Reroll
Highly Contested
Flexible Start
Hold For BiS Items
Moderate Flexibility
Reroll Lvl 7
Win Condition
3-Cost Reroll - 3-star as your primary carry Kai'Sa.
Reroll Targets
3-star Kai'Sa and Ornn and Fizz and Rhaast. Roll down at level 7 where 3-cost units have the highest appearance rate.
Economy
High Cost comp (108g investment). Play strongest board, pivot based on items and units hit.
Contest Warning
Highly Contested - 3 pivot options available.
Items
Best-in-slot items add +24.0% win rate - hold components.
Carousel Priority
Giant's Belt and Recurve Bow.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), Rogue trait augments.

Bu TFT takım kompozisyonu için önerilen şampiyon konumlandırması. Konumlandırma birimlerin rollerine göre yapılmıştır.

Upgrade priority guide showing win rates and pick rates for Gwen, Meepsie, Fizz, Kai'Sa, Ornn, Rhaast, Karma, Rammus at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Fizz, Kai'Sa, Ornn, Rhaast (over 25% pick rate at 3-star). Rammus has the highest 2-star win rate at 85.7%.
Top 5 items by win rate for each champion. Gwen's best item is Giant Slayer with a 66.4% win rate. Meepsie's best item is Thief's Gloves with a 60.4% win rate. Fizz's best item is Thief's Gloves with a 67.8% win rate. Kai'Sa's best item is Giant Slayer with a 56.1% win rate. Ornn's best item is Warmog's Armor with a 60.0% win rate. Rhaast's best item is Steadfast Heart with a 77.5% win rate. Karma's best item is Nashor's Tooth with a 63.9% win rate. Rammus's best item is Protector's Vow with a 60.9% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Meeple / Dark Star (7 shared units, 1.79 avg place), Rogue / Meeple (8 shared units, 2.04 avg place), and Rogue / Meeple (7 shared units, 2.98 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~149 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 34.

First Place Potential: 44.0%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Kai'Sa or Ornn or Fizz or Rhaast significantly increases your chances of taking first.

Detailed Analysis

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is classified as a Late Game Tank composition in TFT Patch 16.8. With a 76.0% win rate and 2.72 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Kai'Sa copies
Play strongest board

Focus on building economy while collecting Kai'Sa and Ornn and Fizz and Rhaast copies. Play your strongest board with any 2-star units you hit naturally. Look for Gwen and Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 7 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Kai'Sa by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Kai'Sa. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Ornn and Fizz and Rhaast. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Economy Summary
144gTotal Cost
HighInvestment
Lvl 7Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Kai'Sa and Ornn and Fizz and Rhaast copies. Play your strongest board with any 2-star units you hit naturally. Look for Gwen and Meepsie as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Kai'Sa by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Kai'Sa. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Ornn and Fizz and Rhaast. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Rhaast
Rhaast Contributor
13.8%
#2
Karma
Karma Contributor
13.1%
#3
Meepsie
Meepsie Contributor
13.1%
#4
Rammus
Rammus Contributor
12.4%
#5
Gwen
Gwen Contributor
12.0%
#6
Kai'Sa
Kai'Sa Contributor
11.9%
#7
Fizz
Fizz Contributor
11.9%
#8
Ornn
Ornn Contributor
11.7%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Rhaast contributes 13.8% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Karma (13.1%), Meepsie (13.1%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a SILVER tier composition in TFT Set 17 with a 76.0% win rate and 2.72 average placement.

Strengths

  • High 76.0% win rate makes this a top-tier composition
  • Excellent 2.72 average placement for reliable top 4
  • Strong 44.0% first place rate for high-rolling games
  • Kai'Sa and Ornn and Fizz and Rhaast can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Economy Strategy

Focus on 3-starring Kai'Sa for a 83.3% win rate power spike.

2

Itemization

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3

Positioning

Place Rammus and Ornn in the frontline to protect carries in the backline. Use the positioning board above as a guide.

Get the MetaBot Desktop App

Level up your gameplay with real-time overlays, automatic game detection, and instant stats — all on your desktop.

In-game overlaysAuto game detectionMulti-game supportPersonal dashboard
Download NowFree download
🔍

Doğruluğu korumamıza yardım edin! Yanlış istatistikler, eksik veriler veya herhangi bir sorun fark ederseniz, geri bildiriminiz tüm topluluk için veri kalitemizi doğrudan iyileştirir.

Sorun Bildir

A Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer TFT Komp - Sık Sorulan Sorular

Bu dizilim hangi özellikleri kullanıyor?

Bu dizilim şu özellikleri kullanıyor: Rogue, Meeple, Dark Star, Voyager, Bastion, Space Groove, Redeemer.

Bu TFT diziliminin taşıyıcıları neler?

The primary carries for this composition are Kai'Sa (3-Star Win Rate: 83.3%, Pick Rate: 72.0%), Ornn (3-Star Win Rate: 92.9%, Pick Rate: 56.0%), Fizz (3-Star Win Rate: 91.7%, Pick Rate: 48.0%), Rhaast (3-Star Win Rate: 100.0%, Pick Rate: 32.0%).

Bu dizilim için en iyi konumlandırma nedir?

Taşıyıcılarınızı arka sıraya ve tanklarınızı Rammus and Ornn gibi ön sıraya yerleştirerek hasar emilimini sağlayın. Tam yerleşim için yukarıdaki konumlandırma tahtasına bakın.

Bu dizilim mevcut metada iyi mi?

Bu dizilim %76.00 kazanma oranı ve 2.72 ortalama sıralamayla mevcut metada güçlü bir rakip.

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer hangi eşya yapılarını kullanıyor?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer bu eşya yapılarıyla en iyi performansı gösteriyor: Fizz ile Nashor's Tooth, Rabadon's Deathcap, Titan's Resolve (%100.00 kazanma oranı, dizilim ortalamasından +24.00% fark); Kai'Sa ile Blue Buff, Guinsoo's Rageblade, Infinity Edge (%100.00 kazanma oranı, dizilim ortalamasından +24.00% fark); Ornn ile Spirit Visage, Evenshroud, Warmog's Armor (%100.00 kazanma oranı, dizilim ortalamasından +24.00% fark).

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer TFT Set 17'de yarışmalı mı?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer sadece %0.1 seçilme oranıyla nispeten yarışmasız, birimler için savaşmaktan kaçınmak istediğinizde iyi bir seçim yapıyor. taşıyıcılarınız gibi anahtar şampiyonlarınızı genellikle fazla rekabet olmadan bulabilirsiniz.

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer için kazanma koşulu nedir?

The win condition for Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is "3-Maliyetli Yeniden Atma". Bu, Kai'Sa and Ornn and Fizz and Rhaast'i ana taşıyıcıs olarak 3-yıldıza çıkarmaya odaklanan bir yeniden atma dizilimi. Focus on 3-starring Kai'Sa which has a 83.3% win rate when upgraded.

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer ile yeniden atmalı mıyım yoksa seviye mi atlamalıyım?

Yes, Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Kai'Sa (83.3% win rate at 3-star) and Ornn (92.9% win rate at 3-star) and Fizz (91.7% win rate at 3-star) and Rhaast (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer'i inşa etmek ne kadar altına mal oluyor?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer, tamamlamak için yaklaşık 144 altın yatırımı gerektiren yüksek maliyet bir dizilim. Erken ekonomiyi önceliklendirin, 50+ altın faizi koruyun ve sağlam bir ekonomik temele sahip olana kadar atmaktan kaçının.

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer için en iyi pivot seçenekleri neler?

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer 3 pivot seçeneği mevcut, orta esneklikte. En iyi pivot seçenekleri Rammus and Karma gibi anahtar birimleri paylaşır. Yarışıyorsanız, bu aynı şampiyonları farklı destek birimleriyle kullanan benzer dizilimlere bakın.

Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer'den ne zaman uzaklaşmalıyım?

You should consider pivoting away from Rogue / Meeple / Dark Star / Voyager / Bastion / Space Groove / Redeemer if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Meeple / Dark Star with a 97.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.