
- 胜率
- 47.2%
- 场次
- 2,377
- KDA
- 2.65
悖论 vs 卡厉可 vs 卡厉可
- 技能等级
- 所有技能等级
- 场次
- 47,710
- 版本
- 6861
- 最后更新
- 2026年11月15日 UTC
- 方法论
- 数据方法论
悖论 在这个 Deadlock 对位中对 卡厉可 面临 47.2% 胜率的挑战。来自 2,377 场游戏的数据显示 悖论 平均有 0.2 更多的死亡。专注于安全农业、队伍协调和避免 1v1 对抗。
悖论对线分析
使用下拉菜单选择对手,查看悖论对阵他们的详细数据分析。您将获得对战胜率、战斗统计、净资产对比和伤害分析——基于真实的Deadlock排位数据。
悖论 vs 卡厉可对线谁赢?

悖论 vs 卡厉可 对战摘要
The 悖论 vs 卡厉可 matchup in Deadlock is 适度有利的对战. Based on 2,377 recent matches analyzed, 卡厉可 wins with a 52.8% win rate compared to 悖论's 47.2%, giving 卡厉可 a 5.6 percentage point advantage. The most significant statistical gap is in fragging power, where 卡厉可 consistently outperforms. 卡厉可 holds a meaningful advantage in this matchup. 悖论 players should play more cautiously, prioritize safe farming, and look for team fight opportunities where positioning and coordination matter more than 1v1 statistics.
悖论 vs 卡厉可 战斗分析
- 平均击杀
卡厉可 substantially outfrags 悖论 in this matchup, averaging 8.1 kills compared to 5.6 — a difference of nearly 2.4 eliminations per match.
- KDA比率
卡厉可 demonstrates noticeably stronger kill-death-assist performance against 悖论, maintaining a 3.20 KDA versus 2.65.
- 玩家伤害
悖论 significantly outdamages 卡厉可 in head-to-head encounters, posting 36,075 average damage versus 31,658.
- 净资产
卡厉可 vastly out-earns 悖论 by 2,680 souls on average.
悖论 vs 卡厉可 推荐装备
悖论对战卡厉可装备
卡厉可对战悖论装备
物品胜率来自 悖论 对 卡厉可 的 2,377 场比赛,颜色以该英雄在此对位中的胜率为参照。
围绕悖论组建最强队伍
阵容实验室用数十万场对局的真实胜率为你队中每一对英雄打分,对照敌方阵容检验你的选择,并一键载入经过验证的高胜率阵容。
- 六人阵容面板
- 双人协同胜率
- 验证过的高胜率阵容

悖论在Deadlock中对10名英雄有利,对33名英雄不利。悖论最强对位是蜃景,胜率54.1%。最难对位是佩吉,胜率38.6%。使用下表查找具体对位详情和出装推荐。
对手 | 胜率 | 场次 | KDA | 击杀 | 死亡 | 玩家伤害 | 净资产 |
|---|---|---|---|---|---|---|---|
| 43.42% | 6,410 | 2.68 | 5.6 | 6.4 | 35,169 | 40,055 | |
| 48.95% | 6,398 | 2.76 | 5.7 | 6.4 | 36,920 | 40,571 | |
| 50.52% | 5,628 | 2.84 | 5.6 | 6.2 | 36,298 | 40,984 | |
| 39.00% | 5,610 | 2.73 | 5.4 | 6.1 | 33,872 | 40,357 | |
| 47.34% | 5,311 | 2.67 | 5.7 | 6.7 | 36,321 | 40,756 | |
| 45.58% | 5,228 | 2.65 | 5.5 | 6.4 | 35,362 | 40,582 | |
| 48.26% | 5,108 | 2.73 | 5.7 | 6.4 | 36,287 | 40,803 | |
| 52.77% | 4,931 | 2.87 | 6.0 | 6.3 | 36,706 | 41,667 | |
| 44.40% | 4,923 | 2.71 | 5.6 | 6.4 | 35,980 | 40,051 | |
| 42.71% | 4,882 | 2.83 | 5.4 | 5.9 | 34,589 | 40,821 | |
| 46.19% | 4,767 | 2.83 | 5.6 | 6.1 | 35,493 | 40,232 | |
| 47.56% | 4,731 | 2.81 | 5.6 | 6.2 | 35,773 | 41,095 | |
| 39.01% | 4,704 | 2.62 | 5.4 | 6.4 | 36,328 | 40,215 | |
| 38.65% | 4,667 | 2.61 | 5.3 | 6.2 | 33,077 | 40,364 | |
| 42.65% | 4,532 | 2.82 | 5.6 | 6.2 | 35,389 | 40,829 | |
| 48.26% | 4,196 | 2.67 | 5.9 | 6.4 | 36,168 | 41,023 | |
| 51.56% | 4,127 | 2.90 | 5.7 | 6.1 | 35,538 | 41,223 | |
| 51.08% | 4,084 | 2.88 | 5.7 | 6.1 | 35,342 | 40,846 | |
| 46.12% | 4,068 | 2.71 | 5.7 | 6.6 | 35,251 | 40,465 | |
| 48.74% | 3,927 | 2.82 | 5.6 | 6.2 | 34,758 | 41,016 | |
| 45.28% | 3,666 | 2.75 | 5.0 | 5.9 | 36,214 | 39,162 | |
| 49.22% | 3,643 | 2.75 | 5.7 | 6.3 | 36,469 | 40,927 | |
| 50.25% | 3,630 | 2.79 | 5.7 | 6.4 | 35,499 | 40,808 | |
| 43.06% | 3,593 | 2.65 | 5.4 | 6.3 | 35,314 | 40,519 | |
| 43.07% | 3,585 | 2.60 | 5.3 | 6.4 | 33,932 | 40,094 | |
| 44.81% | 3,548 | 2.69 | 5.4 | 6.2 | 36,209 | 40,133 | |
| 43.79% | 3,293 | 2.79 | 5.5 | 6.1 | 35,697 | 39,817 | |
| 48.46% | 3,277 | 2.78 | 5.8 | 6.4 | 35,943 | 40,706 | |
| 49.85% | 2,939 | 2.75 | 5.7 | 6.3 | 36,575 | 41,347 | |
| 53.31% | 2,748 | 2.95 | 5.9 | 6.2 | 36,474 | 41,900 | |
| 49.00% | 2,604 | 2.76 | 5.6 | 6.3 | 35,453 | 40,693 | |
| 52.32% | 2,582 | 2.94 | 5.9 | 6.1 | 36,417 | 42,120 | |
| 47.20% | 2,377 | 2.65 | 5.6 | 6.6 | 36,075 | 40,895 | |
| 41.30% | 2,356 | 2.58 | 5.3 | 6.4 | 35,470 | 39,393 | |
| 49.14% | 2,271 | 2.85 | 5.8 | 6.3 | 37,524 | 40,921 | |
| 45.08% | 2,052 | 2.75 | 5.4 | 6.2 | 35,154 | 39,830 | |
| 51.26% | 2,031 | 2.89 | 5.6 | 6.0 | 35,631 | 40,557 | |
| 45.99% | 2,022 | 2.90 | 5.3 | 5.7 | 34,166 | 40,917 | |
| 49.97% | 1,881 | 2.92 | 5.7 | 5.9 | 34,476 | 40,185 | |
| 47.55% | 1,857 | 2.75 | 5.0 | 5.8 | 33,477 | 40,281 | |
| 42.07% | 1,790 | 2.67 | 5.3 | 6.2 | 34,249 | 39,298 | |
| 52.29% | 1,593 | 2.97 | 5.7 | 6.0 | 35,138 | 41,419 | |
| 54.09% | 1,566 | 2.90 | 5.8 | 6.1 | 36,948 | 41,976 | |
悖论对位 - 常见问题
悖论在Deadlock中最好的对阵是什么?
悖论最好的对阵是对抗蜃景,达到54.1%的胜率。悖论通过优越的战斗属性和有利的能力交互在此对阵中表现出色。
悖论在Deadlock中最难的对阵是什么?
悖论最难的对阵是对抗佩吉,仅有38.6%的胜率。对抗此对手时,悖论应专注于队伍协调和防守物品化。
悖论有多少有利的对阵?
悖论在Deadlock中有10个有利的对阵(50%+胜率)和33个不利的对阵。理解这些对阵动态有助于你做出更好的英雄选择并调整你的玩法。
我应该如何在困难的对阵中玩悖论?
在悖论的困难对阵中,优先考虑安全补刀、位置和队伍协调。调整你的装备构建以补偿对阵劣势,并寻找机会通过能力而不是直接对抗来影响对战。
我应该在悖论的对阵中关注什么属性?
在悖论对阵中要分析的关键属性包括胜率、KDA比率、平均玩家伤害和净资产差异。高伤害对阵倾向于侵略性玩法,而低KDA对阵表明玩法更防守和依赖队伍支援。

