Deadlock 拥有横跨 8 个类别的 81 个 NPC 单位,它们构成了每场对局的战略骨架。目标从兵线 Guardian(5,500 生命)、Walker(6,000 生命),一直到能结束比赛的守护者(massive 生命)。理解目标的生命池、输出、抗性与灵魂奖励,是判断何时推进、何时争夺,以及如何把团战胜利转化为建筑优势的关键。Trooper 每次补刀提供 valuable 灵魂,是全程的主要收入来源。本页提供 Deadlock 中每个 NPC 的完整数据拆解,帮助你就目标优先级与时机做出明智决策。

Lane Guardians are the first line of defense in each lane. With 5,500 base health, Guardians are a critical early-game objective. They resist -25% of player damage, making them difficult to take down without coordinated team effort or trooper wave support. Prioritizing Guardian kills opens up map control and provides a meaningful soul advantage to accelerate your item progression.

Walkers are the second-tier objectives that become vulnerable after their lane's Guardian falls. At 6,000 health, Walkers represent a significant step up in durability from Guardians. They have strong player damage resistance. Taking Walkers is essential for pushing deeper into enemy territory and establishing mid-game map dominance.

The Base Guardian is the final major defensive structure before the Patron. It boasts 12,000 health. The Base Guardian requires a full team commitment to take down and marks the transition into the final phase of the match.

Barracks Guardians protect the lane barracks within the enemy base. Each has 4,000 health. Destroying a Barracks Guardian empowers your troopers in that lane, making them significantly stronger and giving your team increased siege pressure. Taking out all Barracks Guardians is often necessary to generate enough pressure to threaten the Patron.

Troopers are the AI-controlled minions that spawn in waves and push down each lane. Standard troopers have 300 health. Efficient trooper farming is the foundation of soul income in Deadlock. Denying enemy last-hits on your troopers is equally important, as it deprives opponents of resources. Trooper waves also serve a tactical role: objectives take significantly more damage when friendly troopers are nearby, making wave management a key skill for objective-focused play.

Super Troopers are empowered lane minions that spawn after destroying a Barracks Guardian. They have significantly more health and damage than standard troopers, creating sustained lane pressure that forces the enemy team to respond. Multiple lanes with Super Troopers create a split-push advantage that is difficult to defend against.

Neutral camps are found throughout the map and provide bonus souls when cleared. They offer an additional income source between waves and are often contested by both teams. Clearing neutral camps efficiently between objectives and team fights helps maintain a soul advantage.
Additional NPC units that appear on the Deadlock map, each playing a role in the game's ecosystem.
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守护者拥有 Deadlock 中所有目标里最高的生命池,需要全队合力才能击破。
摧毁一个 Guardian 可为你的队伍带来 a bounty of 灵魂,且随着对局推进,奖励每分钟增加 an amount。这一成长机制让后期击杀 Guardian 的价值显著更高。
越深入敌方区域,目标的生命值越高。Guardian 有 5,500 生命,Walker 有 6,000 生命,Base Guardian 有 12,000 生命,守护者有 very high 生命。每一层级都需要投入更多团队资源。
每次补掉一个 Trooper 可获得 a small amount of 灵魂。单次虽少,但持续的 Trooper 补刀是 Deadlock 中最主要的灵魂收入来源。阻止敌方补刀同样重要,因为这会让对手资源匮乏。高效发育能在整场对局中积累出显著的灵魂优势。
Base Guardian 的激光造成 high DPS,并拥有一记造成 massive 伤害、附带 a brief 秒眩晕的践踏攻击。它远比前面层级的目标危险,没有全队和一波 Trooper 支援时不应贸然进攻。