Deadlock features 81 NPC units across 8 categories that form the strategic backbone of every match. Objectives range from lane Guardians (5,500 HP) and Walkers (6,000 HP) to the game-ending Patron (massive HP). Understanding objective health pools, damage output, resistances, and soul rewards is essential for knowing when to push, when to contest, and how to convert team fight wins into structural advantages. Troopers grant valuable souls per last-hit and serve as the primary income source throughout the game. This page provides a complete statistical breakdown of every NPC in Deadlock to help you make informed decisions about objective prioritization and timing.

Lane Guardians (Tier 1)

Lane Guardians are the first line of defense in each lane. With 5,500 base health, Guardians are a critical early-game objective. They resist -25% of player damage, making them difficult to take down without coordinated team effort or trooper wave support. Prioritizing Guardian kills opens up map control and provides a meaningful soul advantage to accelerate your item progression.

Guardian (Alt)
5,500
生命值
116
对玩家DPS
35
对士兵DPS
300
奔跑速度
1,339
视野范围(玩家)
700
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
Guardian
5,500
生命值
116
对玩家DPS
35
对士兵DPS
300
奔跑速度
1,339
视野范围(玩家)
700
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
Walkers (Tier 2)

Walkers are the second-tier objectives that become vulnerable after their lane's Guardian falls. At 6,000 health, Walkers represent a significant step up in durability from Guardians. They have strong player damage resistance. Taking Walkers is essential for pushing deeper into enemy territory and establishing mid-game map dominance.

Walker
6,000
生命值
350
践踏伤害
15.0%
践踏%最大HP
2s
眩晕持续时间
300
近战伤害
944
视野范围(玩家)
1,102
视野范围(NPC)
Walker (Alt)
6,000
生命值
350
践踏伤害
15.0%
践踏%最大HP
2s
眩晕持续时间
300
近战伤害
944
视野范围(玩家)
1,102
视野范围(NPC)
Walker (Weakened)
6,000
生命值
350
践踏伤害
15.0%
践踏%最大HP
2s
眩晕持续时间
300
近战伤害
944
视野范围(玩家)
1,102
视野范围(NPC)
Tier2 Bull
6,000
生命值
Walker (Alt, Weakened)
6,000
生命值
350
践踏伤害
15.0%
践踏%最大HP
2s
眩晕持续时间
300
近战伤害
944
视野范围(玩家)
1,102
视野范围(NPC)
Base Guardian (Tier 3)

The Base Guardian is the final major defensive structure before the Patron. It boasts 12,000 health. The Base Guardian requires a full team commitment to take down and marks the transition into the final phase of the match.

Base Guardian
12,000
生命值
12,000
第二阶段生命值
3,000
视野范围(玩家)
3,000
视野范围(NPC)
Base Guardian (Alt)
12,000
生命值
12,000
第二阶段生命值
3,000
视野范围(玩家)
3,000
视野范围(NPC)
Barracks Guardians

Barracks Guardians protect the lane barracks within the enemy base. Each has 4,000 health. Destroying a Barracks Guardian empowers your troopers in that lane, making them significantly stronger and giving your team increased siege pressure. Taking out all Barracks Guardians is often necessary to generate enough pressure to threaten the Patron.

Barracks Guardian
4,000
生命值
116
对玩家DPS
35
对士兵DPS
300
奔跑速度
1,250
视野范围(玩家)
1,500
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
Barracks Guardian (Amber)
4,000
生命值
116
对玩家DPS
35
对士兵DPS
300
奔跑速度
1,250
视野范围(玩家)
1,500
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
Barracks Guardian (Sapphire)
4,000
生命值
116
对玩家DPS
35
对士兵DPS
300
奔跑速度
1,250
视野范围(玩家)
1,500
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
Troopers

Troopers are the AI-controlled minions that spawn in waves and push down each lane. Standard troopers have 1 health. Efficient trooper farming is the foundation of soul income in Deadlock. Denying enemy last-hits on your troopers is equally important, as it deprives opponents of resources. Trooper waves also serve a tactical role: objectives take significantly more damage when friendly troopers are nearby, making wave management a key skill for objective-focused play.

Zipline Container
1
生命值
28
对玩家DPS
35
对士兵DPS
248
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫50.0%
对兵营67.5%
对守卫DPS36
对行者DPS60
对基地守卫DPS50
对发电机DPS50
对兵营DPS80
Ranged Trooper
300
生命值
28
对玩家DPS
35
对士兵DPS
50
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫50.0%
对兵营67.5%
对守卫DPS36
对行者DPS60
对基地守卫DPS50
对发电机DPS50
对兵营DPS80
Medic Trooper
350
生命值
28
对玩家DPS
45
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
900
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫50.0%
对兵营67.5%
对守卫DPS36
对行者DPS60
对基地守卫DPS50
对发电机DPS50
对兵营DPS80
Melee Trooper
400
生命值
28
对玩家DPS
35
对士兵DPS
80
近战伤害
1s
濒死持续时间
320
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫50.0%
对兵营67.5%
对守卫DPS36
对行者DPS60
对基地守卫DPS50
对发电机DPS50
对兵营DPS80
Weak Neutral
129
生命值
41
Soul Reward
+1.1%
灵魂增长 / 分钟
2,000
视野范围(玩家)
Neutral Trooper
322
生命值
68
Soul Reward
+1.1%
灵魂增长 / 分钟
2,000
视野范围(玩家)
Strong Neutral
1,133
生命值
181
Soul Reward
+1.1%
灵魂增长 / 分钟
2,000
视野范围(玩家)
Hero Clone Trooper
2,000
视野范围(玩家)
2,000
视野范围(NPC)
Base Trooper
300
生命值
28
对玩家DPS
35
对士兵DPS
1s
濒死持续时间
248
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫50.0%
对兵营67.5%
对守卫DPS36
对行者DPS60
对基地守卫DPS50
对发电机DPS50
对兵营DPS80
Ranged Trooper (Team 2)
300
生命值
28
对玩家DPS
35
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
对守卫DPS36
对行者DPS60
对基地守卫DPS34
对发电机DPS22
对兵营DPS80
Ranged Trooper (Alt)
300
生命值
28
对玩家DPS
35
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
对守卫DPS36
对行者DPS60
对基地守卫DPS34
对发电机DPS22
对兵营DPS80
Medic Trooper (Alt)
350
生命值
28
对玩家DPS
45
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
900
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
对守卫DPS36
对行者DPS60
对基地守卫DPS34
对发电机DPS22
对兵营DPS80
Medic Trooper (Team 2)
350
生命值
28
对玩家DPS
45
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
900
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
对守卫DPS36
对行者DPS60
对基地守卫DPS34
对发电机DPS22
对兵营DPS80
Melee Trooper (Team 2)
400
生命值
28
对玩家DPS
35
对士兵DPS
80
近战伤害
1s
濒死持续时间
320
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
对守卫DPS36
对行者DPS60
对基地守卫DPS34
对发电机DPS22
对兵营DPS80
Melee Trooper (Alt)
400
生命值
28
对玩家DPS
35
对士兵DPS
80
近战伤害
1s
濒死持续时间
320
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
对守卫DPS36
对行者DPS60
对基地守卫DPS34
对发电机DPS22
对兵营DPS80
Nano Trooper
300
生命值
28
对玩家DPS
35
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者0.0%
对基地守卫0.0%
对兵营67.5%
对守卫DPS36
对行者DPS60
对基地守卫DPS34
对发电机DPS22
对兵营DPS80
Siege Trooper
450
生命值
50
对玩家DPS
35
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
对守卫DPS54
对行者DPS60
对基地守卫DPS120
对发电机DPS22
对兵营DPS120
Necro Trooper
400
生命值
28
对玩家DPS
35
对士兵DPS
80
近战伤害
1s
濒死持续时间
320
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫50.0%
对兵营67.5%
对守卫DPS36
对行者DPS60
对基地守卫DPS50
对发电机DPS50
对兵营DPS80
Super Troopers

Super Troopers are empowered lane minions that spawn after destroying a Barracks Guardian. They have significantly more health and damage than standard troopers, creating sustained lane pressure that forces the enemy team to respond. Multiple lanes with Super Troopers create a split-push advantage that is difficult to defend against.

Super Ranged Trooper
300
生命值
42
对玩家DPS
66.5
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵55.0%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
对守卫DPS83.6
对行者DPS209
对基地守卫DPS209
对发电机DPS41.8
对兵营DPS209
Super Medic Trooper
350
生命值
42
对玩家DPS
66.5
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
900
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵55.0%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
对守卫DPS83.6
对行者DPS209
对基地守卫DPS209
对发电机DPS41.8
对兵营DPS209
Super Melee Trooper
400
生命值
42
对玩家DPS
66.5
对士兵DPS
80
近战伤害
1s
濒死持续时间
320
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵55.0%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
对守卫DPS83.6
对行者DPS209
对基地守卫DPS209
对发电机DPS41.8
对兵营DPS209
Super Medic Trooper (Alt)
350
生命值
42
对玩家DPS
66.5
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
900
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵55.0%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
对守卫DPS83.6
对行者DPS209
对基地守卫DPS209
对发电机DPS41.8
对兵营DPS209
Super Melee Trooper (Alt)
400
生命值
42
对玩家DPS
66.5
对士兵DPS
80
近战伤害
1s
濒死持续时间
320
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵55.0%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
对守卫DPS83.6
对行者DPS209
对基地守卫DPS209
对发电机DPS41.8
对兵营DPS209
Super Ranged Trooper (Alt)
300
生命值
42
对玩家DPS
66.5
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
对玩家-25.0%
对士兵55.0%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
对守卫DPS83.6
对行者DPS209
对基地守卫DPS209
对发电机DPS41.8
对兵营DPS209
Neutral Camps

Neutral camps are found throughout the map and provide bonus souls when cleared. They offer an additional income source between waves and are often contested by both teams. Clearing neutral camps efficiently between objectives and team fights helps maintain a soul advantage.

Mid-Boss
1,500
视野范围(玩家)
1,500
视野范围(NPC)
Neutral Base
89
Soul Reward
+1.1%
灵魂增长 / 分钟
2,000
视野范围(玩家)
Sinner's Sacrifice
500
生命值
155
Soul Reward
+1.1%
灵魂增长 / 分钟
2,000
视野范围(玩家)
Sinner's Sacrifice Hideout
500
生命值
155
Soul Reward
+1.1%
灵魂增长 / 分钟
2,000
视野范围(玩家)
Weakpoint
暂无详情
Flying Weakpoint (Strong)
暂无详情
Hideout Cat
150
步行速度
320
奔跑速度
Hideout Rabbit
100
步行速度
390
奔跑速度
Pigeon
暂无详情
Weakpoint (Strong)
暂无详情
Bug Camp
1
生命值
Weakpoint (Medium)
暂无详情
Flying Weakpoint (Base)
暂无详情
Flying Weakpoint
暂无详情
Flying Weakpoint (Weak)
暂无详情
Flying Weakpoint (Medium)
暂无详情

Other NPCs

Additional NPC units that appear on the Deadlock map, each playing a role in the game's ecosystem.

Mirage Beetle Drone
1,600
视野范围(玩家)
1,600
视野范围(NPC)
Citadel Hideout Ball
暂无详情
Hero Decoy
1,600
视野范围(玩家)
1,600
视野范围(NPC)
Shielded Sentry
0.8s
濒死持续时间
Citadel Viscous Ball
暂无详情
Base Defense Sentry
暂无详情
Player Bot Brain
1,600
视野范围(玩家)
1,600
视野范围(NPC)
Bullet Time Warp
暂无详情
Field Sentry
暂无详情
Citadel Item Punchable Gold
暂无详情
Weapon Base
暂无详情
Yakuza Kobun Summon
暂无详情
Shield Escort
5,000
生命值
248
步行速度
512
奔跑速度
3,000
视野范围(玩家)
3,000
视野范围(NPC)
Citadel Hideout Clock
暂无详情
Necro Skele
230
步行速度
230
奔跑速度
1,200
视野范围(玩家)
1,200
视野范围(NPC)
Familiar Helper
暂无详情
Citadel Fissure Wall
暂无详情
Bullet Redirect Volume
暂无详情
Projectile Touch Volume
暂无详情
Citadel Item Pickup Rejuv
暂无详情
Citadel Item Pickup Rejuv Herotest
暂无详情
Citadel Spider Animating
暂无详情
Citadel Hideout Shootable Target Spawner
暂无详情
Nano Rollermine
1,024
视野范围(玩家)
1,024
视野范围(NPC)
Citadel Cat Animating
暂无详情
Destroyable Building
8,775
最终生命值
5,000
发电机生命值
Heavy Drone Rocket
1,600
视野范围(玩家)
1,600
视野范围(NPC)
Yakuza Gangster
暂无详情
Citadel Bounce Pad
暂无详情

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报告问题

常见问题

How much health does the Patron have in Deadlock?

The Patron has the highest health pool of any objective in Deadlock and requires a full team to take down.

How many souls do you get for killing a Guardian in Deadlock?

Destroying a Guardian rewards a bounty of souls to your team, with the reward increasing by an amount per minute as the game progresses. This scaling makes later Guardian kills significantly more valuable.

What is the objective health progression in Deadlock?

Objectives scale in health as you push deeper into enemy territory. Guardians have 5,500 HP, Walkers have 6,000 HP, the Base Guardian has 12,000 HP, and the Patron has very high HP. Each tier requires progressively more team resources to take down.

How many souls do troopers give in Deadlock?

Each trooper last-hit grants a small amount of souls. While individually small, consistent trooper farming is the primary source of soul income in Deadlock. Denying enemy last-hits is equally important, as it starves opponents of resources. Efficient farming can create a significant soul advantage over the course of a match.

How dangerous is the Base Guardian in Deadlock?

The Base Guardian deals high DPS with its laser and has a stomp attack dealing massive damage with a a briefs stun. It is significantly more dangerous than earlier tier objectives and should not be engaged without your full team and a trooper wave for support.