
- 胜率
- 59.0%
- 场次
- 769
- KDA
- 4.50
所罗门 vs 无双魔术师 vs 无双魔术师
- 技能等级
- 所有技能等级
- 场次
- 14,811
- 版本
- 6860
- 最后更新
- 2026年11月9日 UTC
- 方法论
- 数据方法论
所罗门 在 Deadlock 中以出色的 59.0% 胜率压制 无双魔术师。在 769 场游戏中,所罗门 平均获得 3.8 次击杀和 3,082 额外的玩家伤害每场比赛。这个有利的对位允许激进的玩法和早期战斗机会。
所罗门对线分析
使用下拉菜单选择对手,查看所罗门对阵他们的详细数据分析。您将获得对战胜率、战斗统计、净资产对比和伤害分析——基于真实的Deadlock排位数据。
所罗门 vs 无双魔术师对线谁赢?

所罗门 vs 无双魔术师 对战摘要
The 所罗门 vs 无双魔术师 matchup in Deadlock is 一边倒的对战. Based on 769 recent matches analyzed, 所罗门 wins with a 59.0% win rate compared to 无双魔术师's 41.0%, giving 所罗门 a 18.1 percentage point advantage. The most significant statistical gap is in fragging power, where 所罗门 consistently outperforms. 所罗门 has overwhelming statistical superiority in this matchup. 无双魔术师 should avoid direct confrontation, focus entirely on farm and objectives, and wait for team fight scenarios where individual matchup advantages are diluted.
所罗门 vs 无双魔术师 战斗分析
- KDA比率
The KDA disparity between 所罗门 and 无双魔术师 is substantial: 4.50 versus 2.72, a commanding 1.78 point difference that reveals 所罗门's dominance in direct combat exchanges.
- 平均死亡
所罗门 demonstrates markedly better survivability against 无双魔术师, recording fewer deaths per game.
- 玩家伤害
所罗门 significantly outdamages 无双魔术师 in head-to-head encounters, posting 25,728 average damage versus 22,646.
- 净资产
所罗门 and 无双魔术师 have nearly identical economic performance in this matchup, generating comparable souls throughout the game.
所罗门 vs 无双魔术师 推荐装备
所罗门对战无双魔术师装备
无双魔术师对战所罗门装备
物品胜率来自 所罗门 对 无双魔术师 的 769 场比赛,颜色以该英雄在此对位中的胜率为参照。
围绕所罗门组建最强队伍
阵容实验室用数十万场对局的真实胜率为你队中每一对英雄打分,对照敌方阵容检验你的选择,并一键载入经过验证的高胜率阵容。
- 六人阵容面板
- 双人协同胜率
- 验证过的高胜率阵容

所罗门在Deadlock中对30名英雄有利,对13名英雄不利。所罗门最强对位是门侍,胜率60.8%。最难对位是格瑞墓,胜率41.1%。使用下表查找具体对位详情和出装推荐。
对手 | 胜率 | 场次 | KDA | 击杀 | 死亡 | 玩家伤害 | 净资产 |
|---|---|---|---|---|---|---|---|
| 44.27% | 3,386 | 3.46 | 3.4 | 3.7 | 24,027 | 34,099 | |
| 51.21% | 3,230 | 3.84 | 3.5 | 3.5 | 27,849 | 33,583 | |
| 41.59% | 3,051 | 3.49 | 3.3 | 3.7 | 24,363 | 34,154 | |
| 54.20% | 2,653 | 3.87 | 3.7 | 3.6 | 25,837 | 34,146 | |
| 56.02% | 2,649 | 3.87 | 3.8 | 3.7 | 26,506 | 34,469 | |
| 50.88% | 2,571 | 3.64 | 3.6 | 3.8 | 25,681 | 34,022 | |
| 41.09% | 2,531 | 3.64 | 3.7 | 3.7 | 25,899 | 34,033 | |
| 51.30% | 2,224 | 3.91 | 3.8 | 3.6 | 26,322 | 34,710 | |
| 49.98% | 2,217 | 3.69 | 3.6 | 3.7 | 26,602 | 33,978 | |
| 56.32% | 2,120 | 3.97 | 3.6 | 3.5 | 25,148 | 34,042 | |
| 42.96% | 2,109 | 3.66 | 3.4 | 3.5 | 24,550 | 34,568 | |
| 49.76% | 2,102 | 3.53 | 3.7 | 4.0 | 26,083 | 34,005 | |
| 48.78% | 2,091 | 3.67 | 3.7 | 3.8 | 26,925 | 34,147 | |
| 52.30% | 2,046 | 3.60 | 3.6 | 3.8 | 25,685 | 34,979 | |
| 50.72% | 2,023 | 3.72 | 3.6 | 3.7 | 25,517 | 34,122 | |
| 53.27% | 1,990 | 3.81 | 3.8 | 3.7 | 26,148 | 33,679 | |
| 47.15% | 1,983 | 3.84 | 3.7 | 3.6 | 25,830 | 34,470 | |
| 52.53% | 1,934 | 3.95 | 3.8 | 3.5 | 25,224 | 33,617 | |
| 58.50% | 1,923 | 3.82 | 3.9 | 3.7 | 25,281 | 33,198 | |
| 56.76% | 1,841 | 3.89 | 4.0 | 3.8 | 26,275 | 34,125 | |
| 47.66% | 1,796 | 3.67 | 3.8 | 3.8 | 27,165 | 34,024 | |
| 49.63% | 1,769 | 3.27 | 3.5 | 4.0 | 23,146 | 34,082 | |
| 54.27% | 1,662 | 3.84 | 3.8 | 3.6 | 26,268 | 33,640 | |
| 52.43% | 1,606 | 3.82 | 3.7 | 3.5 | 27,325 | 34,382 | |
| 57.29% | 1,604 | 4.05 | 4.0 | 3.6 | 26,009 | 34,720 | |
| 55.38% | 1,515 | 3.81 | 3.8 | 3.8 | 26,621 | 34,156 | |
| 50.60% | 1,504 | 3.81 | 3.8 | 3.7 | 25,887 | 33,700 | |
| 52.11% | 1,443 | 3.89 | 3.8 | 3.6 | 27,520 | 34,528 | |
| 48.75% | 1,401 | 3.82 | 3.5 | 3.5 | 25,865 | 33,688 | |
| 58.27% | 1,275 | 3.80 | 3.7 | 3.7 | 25,270 | 34,175 | |
| 57.57% | 1,195 | 3.81 | 3.5 | 3.5 | 24,005 | 33,478 | |
| 55.39% | 1,159 | 4.10 | 3.9 | 3.5 | 25,634 | 34,375 | |
| 47.23% | 1,139 | 3.60 | 3.4 | 3.5 | 24,551 | 33,133 | |
| 53.11% | 1,109 | 3.90 | 3.7 | 3.6 | 26,856 | 34,239 | |
| 54.64% | 1,100 | 3.94 | 3.7 | 3.7 | 26,897 | 33,294 | |
| 58.47% | 1,069 | 4.22 | 3.7 | 3.2 | 26,140 | 33,693 | |
| 54.73% | 1,058 | 4.31 | 3.5 | 3.0 | 25,373 | 34,378 | |
| 46.33% | 1,023 | 3.44 | 3.4 | 3.7 | 25,107 | 33,172 | |
| 60.84% | 1,001 | 4.58 | 4.0 | 3.2 | 26,286 | 34,664 | |
| 54.92% | 945 | 4.32 | 3.8 | 3.3 | 25,068 | 33,866 | |
| 58.66% | 883 | 4.13 | 3.5 | 3.3 | 25,638 | 33,967 | |
| 53.20% | 859 | 3.63 | 3.9 | 4.0 | 26,079 | 34,616 | |
| 59.04% | 769 | 4.50 | 3.8 | 3.2 | 25,728 | 34,377 | |
所罗门对位 - 常见问题
所罗门在Deadlock中最好的对阵是什么?
所罗门最好的对阵是对抗门侍,达到60.8%的胜率。所罗门通过优越的战斗属性和有利的能力交互在此对阵中表现出色。
所罗门在Deadlock中最难的对阵是什么?
所罗门最难的对阵是对抗格瑞墓,仅有41.1%的胜率。对抗此对手时,所罗门应专注于队伍协调和防守物品化。
所罗门有多少有利的对阵?
所罗门在Deadlock中有30个有利的对阵(50%+胜率)和13个不利的对阵。理解这些对阵动态有助于你做出更好的英雄选择并调整你的玩法。
我应该如何在困难的对阵中玩所罗门?
在所罗门的困难对阵中,优先考虑安全补刀、位置和队伍协调。调整你的装备构建以补偿对阵劣势,并寻找机会通过能力而不是直接对抗来影响对战。
我应该在所罗门的对阵中关注什么属性?
在所罗门对阵中要分析的关键属性包括胜率、KDA比率、平均玩家伤害和净资产差异。高伤害对阵倾向于侵略性玩法,而低KDA对阵表明玩法更防守和依赖队伍支援。

