Deadlock Troopers
Health
1
Player Resist
-25%
DPS
28

TroopersObjective Stats

Unit Variants18
最后更新2026年4月10日

Troopers are the AI-controlled minions that spawn in waves and push down each lane in Deadlock. With 18 variants including ranged, melee, medic, and siege troopers, efficient trooper farming is the foundation of soul income. Last-hitting troopers grants the full soul value, while denying enemy last-hits deprives opponents of resources. Trooper waves also serve a critical tactical role — objectives take significantly more damage when friendly troopers are nearby, making wave management essential for objective-focused play.

Full breakdown of all 18 trooper variants including health, damage output, and combat capabilities.

Zipline Container
1
生命值
28
对玩家DPS
35
对士兵DPS
248
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
Ranged Trooper
300
生命值
28
对玩家DPS
35
对士兵DPS
50
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
Medic Trooper
350
生命值
28
对玩家DPS
45
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
900
视野范围(玩家)
1,600
视野范围(NPC)
Melee Trooper
400
生命值
28
对玩家DPS
35
对士兵DPS
80
近战伤害
1s
濒死持续时间
320
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
Weak Neutral
129
生命值
41
Soul Reward
+1.1%
灵魂增长 / 分钟
2,000
视野范围(玩家)
Neutral Trooper
322
生命值
68
Soul Reward
+1.1%
灵魂增长 / 分钟
2,000
视野范围(玩家)
Strong Neutral
1,133
生命值
181
Soul Reward
+1.1%
灵魂增长 / 分钟
2,000
视野范围(玩家)
Hero Clone Trooper
2,000
视野范围(玩家)
2,000
视野范围(NPC)
Base Trooper
300
生命值
28
对玩家DPS
35
对士兵DPS
1s
濒死持续时间
248
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
Ranged Trooper (Team 2)
300
生命值
28
对玩家DPS
35
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
Ranged Trooper (Alt)
300
生命值
28
对玩家DPS
35
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
Medic Trooper (Alt)
350
生命值
28
对玩家DPS
45
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
900
视野范围(玩家)
1,600
视野范围(NPC)
Medic Trooper (Team 2)
350
生命值
28
对玩家DPS
45
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
900
视野范围(玩家)
1,600
视野范围(NPC)
Melee Trooper (Team 2)
400
生命值
28
对玩家DPS
35
对士兵DPS
80
近战伤害
1s
濒死持续时间
320
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
Melee Trooper (Alt)
400
生命值
28
对玩家DPS
35
对士兵DPS
80
近战伤害
1s
濒死持续时间
320
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
Nano Trooper
300
生命值
28
对玩家DPS
35
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
Siege Trooper
450
生命值
50
对玩家DPS
35
对士兵DPS
25
近战伤害
1s
濒死持续时间
248
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)
Necro Trooper
400
生命值
28
对玩家DPS
35
对士兵DPS
80
近战伤害
1s
濒死持续时间
320
步行速度
512
奔跑速度
700
视野范围(玩家)
1,600
视野范围(NPC)

Detailed weapon statistics including damage per shot, fire rate, range, and bullet speed. These values determine the ranged damage output of this unit and how much pressure it applies to players within its attack radius.

Zipline Container
36
每发伤害
35.0
理论DPS
1,000
射程
12,000
子弹速度
1.0/s
射速
1.8s
换弹时间
Ranged Trooper
36
每发伤害
35.0
理论DPS
1,000
射程
12,000
子弹速度
1.0/s
射速
1.8s
换弹时间
Medic Trooper
36
每发伤害
35.0
理论DPS
1,400
射程
12,000
子弹速度
1.0/s
射速
1.8s
换弹时间
Melee Trooper
61.8
每发伤害
60.0
理论DPS
1,400
射程
12,000
子弹速度
1.0/s
射速
1.8s
换弹时间
Weak Neutral
2.4
每发伤害
4.8
理论DPS
1,500
射程
6,000
子弹速度
2.0/s
射速
0.3s
换弹时间
Neutral Trooper
6.1
每发伤害
12.3
理论DPS
1,500
射程
6,000
子弹速度
2.0/s
射速
0.3s
换弹时间
Strong Neutral
9.1
每发伤害
18.2
理论DPS
1,500
射程
6,000
子弹速度
2.0/s
射速
0.3s
换弹时间
Hero Clone Trooper
Base Trooper
36
每发伤害
35.0
理论DPS
1,000
射程
12,000
子弹速度
1.0/s
射速
1.8s
换弹时间
Ranged Trooper (Team 2)
36
每发伤害
35.0
理论DPS
1,000
射程
12,000
子弹速度
1.0/s
射速
1.8s
换弹时间
Ranged Trooper (Alt)
36
每发伤害
35.0
理论DPS
1,000
射程
12,000
子弹速度
1.0/s
射速
1.8s
换弹时间
Medic Trooper (Alt)
36
每发伤害
35.0
理论DPS
1,400
射程
12,000
子弹速度
1.0/s
射速
1.8s
换弹时间
Medic Trooper (Team 2)
36
每发伤害
35.0
理论DPS
1,400
射程
12,000
子弹速度
1.0/s
射速
1.8s
换弹时间
Melee Trooper (Team 2)
61.8
每发伤害
60.0
理论DPS
1,400
射程
12,000
子弹速度
1.0/s
射速
1.8s
换弹时间
Melee Trooper (Alt)
61.8
每发伤害
60.0
理论DPS
1,400
射程
12,000
子弹速度
1.0/s
射速
1.8s
换弹时间
Nano Trooper
12.5
每发伤害
50.0
理论DPS
1,000
射程
12,000
子弹速度
4.0/s
射速
12
弹夹容量
1.2s
换弹时间
Siege Trooper
36
每发伤害
12.0
理论DPS
1,000
射程
900
子弹速度
0.3/s
射速
1.8s
换弹时间
Necro Trooper
61.8
每发伤害
60.0
理论DPS
1,400
射程
12,000
子弹速度
1.0/s
射速
1.8s
换弹时间

Named abilities bound to this objective unit. Each ability provides a distinct combat mechanic that makes this unit dangerous in unique ways. Understanding these abilities helps you anticipate and dodge incoming damage during objective pushes.

Zipline Container
ability_zip_lineTrooper Zip Line
Ranged Trooper
Medic Trooper
Q2Medic Trooper Heal
Melee Trooper
Weak Neutral
Neutral Trooper
Strong Neutral
Hero Clone Trooper
Base Trooper
Ranged Trooper (Team 2)
Ranged Trooper (Alt)
Medic Trooper (Alt)
Q2Medic Trooper Heal
Medic Trooper (Team 2)
Q2Medic Trooper Heal
Melee Trooper (Team 2)
Melee Trooper (Alt)
Nano Trooper
Siege Trooper
Necro Trooper

How much damage this objective resists from different source types. Higher resistance means it takes less damage from that source. Understanding resistances helps you choose the right approach — abilities may deal full damage where bullets are resisted.

Zipline Container
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫50.0%
对兵营67.5%
Ranged Trooper
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫50.0%
对兵营67.5%
Medic Trooper
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫50.0%
对兵营67.5%
Melee Trooper
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫50.0%
对兵营67.5%
Weak Neutral
Neutral Trooper
Strong Neutral
Hero Clone Trooper
Base Trooper
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫50.0%
对兵营67.5%
Ranged Trooper (Team 2)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
Ranged Trooper (Alt)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
Medic Trooper (Alt)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
Medic Trooper (Team 2)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
Melee Trooper (Team 2)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
Melee Trooper (Alt)
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
Nano Trooper
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者0.0%
对基地守卫0.0%
对兵营67.5%
Siege Trooper
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫80.0%
对兵营67.5%
Necro Trooper
对玩家-25.0%
对士兵42.5%
对守卫0.0%
对行者80.0%
对基地守卫50.0%
对兵营67.5%

Not all damage types are equally effective against this objective. The bars below show how much of your bullet and spirit damage actually gets through after accounting for built-in damage reductions and armor. Use this to choose the right hero and damage type for your objective pushes — spirit abilities often bypass bullet-specific defenses, while weapon damage benefits from NPC-specific item bonuses like Monster Rounds.

子弹 / 武器伤害100% — 非常有效
精神 / 技能伤害100% — 非常有效
无技能伤害减免——精神技能造成全额伤害

These items provide specific bonuses against NPC units and objectives, making them the most efficient purchases for accelerating objective damage. Monster Rounds is the most cost-effective early investment for any hero that plans to push structures, while Cultist Sacrifice offers the highest late-game value with bonus souls and massive NPC damage bonuses. Consider picking up at least one of these items when your team is prioritizing objective pressure.

Damage per second this unit deals to different objective types. These values show how much this unit contributes to pushing or defending against various objective tiers.

Zipline Container
对守卫DPS36
对行者DPS60
对基地守卫DPS50
对发电机DPS50
对兵营DPS80
Ranged Trooper
对守卫DPS36
对行者DPS60
对基地守卫DPS50
对发电机DPS50
对兵营DPS80
Medic Trooper
对守卫DPS36
对行者DPS60
对基地守卫DPS50
对发电机DPS50
对兵营DPS80
Melee Trooper
对守卫DPS36
对行者DPS60
对基地守卫DPS50
对发电机DPS50
对兵营DPS80
Weak Neutral
Neutral Trooper
Strong Neutral
Hero Clone Trooper
Base Trooper
对守卫DPS36
对行者DPS60
对基地守卫DPS50
对发电机DPS50
对兵营DPS80
Ranged Trooper (Team 2)
对守卫DPS36
对行者DPS60
对基地守卫DPS34
对发电机DPS22
对兵营DPS80
Ranged Trooper (Alt)
对守卫DPS36
对行者DPS60
对基地守卫DPS34
对发电机DPS22
对兵营DPS80
Medic Trooper (Alt)
对守卫DPS36
对行者DPS60
对基地守卫DPS34
对发电机DPS22
对兵营DPS80
Medic Trooper (Team 2)
对守卫DPS36
对行者DPS60
对基地守卫DPS34
对发电机DPS22
对兵营DPS80
Melee Trooper (Team 2)
对守卫DPS36
对行者DPS60
对基地守卫DPS34
对发电机DPS22
对兵营DPS80
Melee Trooper (Alt)
对守卫DPS36
对行者DPS60
对基地守卫DPS34
对发电机DPS22
对兵营DPS80
Nano Trooper
对守卫DPS36
对行者DPS60
对基地守卫DPS34
对发电机DPS22
对兵营DPS80
Siege Trooper
对守卫DPS54
对行者DPS60
对基地守卫DPS120
对发电机DPS22
对兵营DPS120
Necro Trooper
对守卫DPS36
对行者DPS60
对基地守卫DPS50
对发电机DPS50
对兵营DPS80

Inherent damage reduction and armor values that are always active on this unit. These modifiers determine which damage types are most effective — for example, 0% ability damage reduction means spirit abilities deal their full damage against this objective.

Zipline Container
技能伤害减免0%
子弹伤害减免0%
子弹护甲0%
每秒生命回复0%
状态抗性0%
Ranged Trooper
技能伤害减免0%
子弹伤害减免0%
子弹护甲0%
每秒生命回复0%
状态抗性0%
Medic Trooper
技能伤害减免0%
子弹伤害减免0%
子弹护甲0%
每秒生命回复0%
状态抗性0%
Melee Trooper
技能伤害减免0%
子弹伤害减免0%
子弹护甲0%
每秒生命回复0%
状态抗性0%
Weak Neutral
技能伤害减免45%
子弹伤害减免50%
子弹护甲0%
每秒生命回复0%
状态抗性0%
Neutral Trooper
技能伤害减免45%
子弹伤害减免50%
子弹护甲0%
每秒生命回复0%
状态抗性0%
Strong Neutral
技能伤害减免55%
子弹伤害减免60%
子弹护甲0%
每秒生命回复0%
状态抗性0%
MELEE DAMAGE INCREASE PERCENT20%
Hero Clone Trooper
技能伤害减免0%
子弹伤害减免0%
子弹护甲0%
每秒生命回复0%
状态抗性0%
Base Trooper
技能伤害减免0%
子弹伤害减免0%
子弹护甲0%
每秒生命回复0%
状态抗性0%
Ranged Trooper (Team 2)
技能伤害减免0%
子弹伤害减免0%
子弹护甲0%
每秒生命回复0%
状态抗性0%
Ranged Trooper (Alt)
技能伤害减免0%
子弹伤害减免0%
子弹护甲0%
每秒生命回复0%
状态抗性0%
Medic Trooper (Alt)
技能伤害减免0%
子弹伤害减免0%
子弹护甲0%
每秒生命回复0%
状态抗性0%
Medic Trooper (Team 2)
技能伤害减免0%
子弹伤害减免0%
子弹护甲0%
每秒生命回复0%
状态抗性0%
Melee Trooper (Team 2)
技能伤害减免0%
子弹伤害减免0%
子弹护甲0%
每秒生命回复0%
状态抗性0%
Melee Trooper (Alt)
技能伤害减免0%
子弹伤害减免0%
子弹护甲0%
每秒生命回复0%
状态抗性0%
Nano Trooper
技能伤害减免0%
子弹伤害减免0%
子弹护甲0%
每秒生命回复0%
状态抗性0%
Siege Trooper
技能伤害减免0%
子弹伤害减免0%
子弹护甲0%
每秒生命回复0%
状态抗性0%
Necro Trooper
技能伤害减免0%
子弹伤害减免0%
子弹护甲0%
每秒生命回复0%
状态抗性0%

Troopers gain increasing effectiveness against objectives over time as their damage resistance scaling decays. Early game, troopers deal reduced damage to objectives. As the match progresses, they become significantly more effective — eventually dealing bonus damage, making late-game wave management crucial for objective pushes.

Zipline Container
对守卫(T1)抗性成长
60% → -50%
持续10m
对行者(T2)抗性成长
60% → -40%
持续20m
Ranged Trooper
对守卫(T1)抗性成长
60% → -50%
持续10m
对行者(T2)抗性成长
60% → -40%
持续20m
Medic Trooper
对守卫(T1)抗性成长
60% → -50%
持续10m
对行者(T2)抗性成长
60% → -40%
持续20m
Melee Trooper
对守卫(T1)抗性成长
60% → -50%
持续10m
对行者(T2)抗性成长
60% → -40%
持续20m
Weak Neutral
Neutral Trooper
Strong Neutral
Hero Clone Trooper
Base Trooper
对守卫(T1)抗性成长
60% → -50%
持续10m
对行者(T2)抗性成长
60% → -40%
持续20m
Ranged Trooper (Team 2)
对守卫(T1)抗性成长
60% → -50%
持续10m
对行者(T2)抗性成长
60% → -40%
持续20m
Ranged Trooper (Alt)
对守卫(T1)抗性成长
60% → -50%
持续10m
对行者(T2)抗性成长
60% → -40%
持续20m
Medic Trooper (Alt)
对守卫(T1)抗性成长
60% → -50%
持续10m
对行者(T2)抗性成长
60% → -40%
持续20m
Medic Trooper (Team 2)
对守卫(T1)抗性成长
60% → -50%
持续10m
对行者(T2)抗性成长
60% → -40%
持续20m
Melee Trooper (Team 2)
对守卫(T1)抗性成长
60% → -50%
持续10m
对行者(T2)抗性成长
60% → -40%
持续20m
Melee Trooper (Alt)
对守卫(T1)抗性成长
60% → -50%
持续10m
对行者(T2)抗性成长
60% → -40%
持续20m
Nano Trooper
对守卫(T1)抗性成长
60% → -50%
持续10m
对行者(T2)抗性成长
60% → -40%
持续20m
Siege Trooper
对守卫(T1)抗性成长
60% → -50%
持续10m
对行者(T2)抗性成长
60% → -40%
持续20m
Necro Trooper
对守卫(T1)抗性成长
60% → -50%
持续10m
对行者(T2)抗性成长
60% → -40%
持续20m

When a trooper or neutral is last-hit, the soul reward is shared among nearby allies based on proximity. The last-hitter receives the full share, while nearby teammates receive a fraction. Spreading out during farming phases maximizes total team soul income.

单人100%
2人附近54%
3人附近36%
4人附近25%
5人附近20%
6人附近16%

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报告问题

常见问题

How many souls do troopers give in Deadlock?

Trooper soul rewards vary by type and game phase. Last-hitting a trooper grants the full soul value, while nearby allies receive a reduced share based on the trooper kill gold share fraction.

What are the different trooper types in Deadlock?

Deadlock has {unitCount} trooper variants including ranged troopers (standard wave minions), melee troopers (tougher frontline), medic troopers (heal allies), and siege troopers (bonus damage to objectives).