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Recommended Comps

Add 1 or more champions to the board to see comp recommendations.

Anivia
FreljordInvoker
Anivia
FreljordFreljord
InvokerInvoker
Frostbite
Fire an ice shard at target that deals 355/530/750 (+ap) magic damage. If they are Chilled, the damage Critically Strikes.
{{TFT_Keyword_Chill}}
Blitzcrank
ZaunJuggernaut
Blitzcrank
ZaunZaun
JuggernautJuggernaut
Static Field
Gain 400/480/600 (+ap) Shield for 4 seconds and deal (+mr) magic damage to all enemies within 1 hex.
Briar
NoxusSlayerJuggernaut
Briar
NoxusNoxus
SlayerSlayer
JuggernautJuggernaut
Blood Frenzy
Leap to the furthest enemy within 2 hexes. For 4 seconds gain increased Move Speed, 25% Attack Damage, and (+ap) decaying Attack Speed.
Caitlyn
PiltoverLongshot
Caitlyn
PiltoverPiltover
LongshotLongshot
Ace in the Hole
Fire a bullet towards the farthest enemy, dealing 515/775/1205 (+475ad +40ap) physical damage to the first enemy it hits. If they die, the bullet ricochets, dealing excess damage to the next enemy hit.
Illaoi
BilgewaterBruiser
Illaoi
BilgewaterBilgewater
BruiserBruiser
Tentacle Smash
Restore (+health +ap) Health and slam a tentacle, dealing 180/270/405 (+ad) physical damage to enemies in a line.
Jarvan IV
DemaciaDefender
Jarvan IV
DemaciaDemacia
DefenderDefender
Demacian Standard
Gain 350/425/500 (+ap) Shield for 4 seconds. Grant all allies 0/0/1 (+ap) Attack Speed for 4 seconds.
Jhin
IoniaGunslingerLongshot
Jhin
IoniaIonia
GunslingerGunslinger
LongshotLongshot
Curtain Call
For the next 4 attacks, set Attack Speed to 1, gain infinite range and replace attacks with a cannon shot. Cannon shots deal 170/257/384 (+155ad +15ap) physical damage. The 4th shot deals 144% more damage.
Kog'Maw
VoidArcanistLongshot
Kog'Maw
VoidVoid
ArcanistArcanist
LongshotLongshot
Caustic Spittle
Deal 140/200/300 (+ap) magic damage to target and reduce their Armor and Magic Resist by 8/10/15. Adjacent enemies are dealt 50% of the damage and effect.
Lulu
YordleArcanist
Lulu
YordleYordle
ArcanistArcanist
Whimsy
Deal 330/500/750 (+ap) magic damage to target and make them dance for 1 seconds. The projectile then bounces to the nearest target, dealing 140/210/315 (+ap) magic damage.
Qiyana
IxtalSlayer
Qiyana
IxtalIxtal
SlayerSlayer
Clear The Brush
Dash to a nearby hex and swing forward, dealing 180/270/445 (+160ad +20ap) physical damage to enemies in a 2-hex line.
Rumble
YordleDefender
Rumble
YordleYordle
DefenderDefender
Junkyard Titan
Gain (+350ap) Shield for 4 seconds. Fire a burst of flames, dealing (+armor) magic damage in a cone.
Shen
IoniaBruiser
Shen
IoniaIonia
BruiserBruiser
Stand United
Grant 250/325/425 (+ap) Shield to this unit and a nearby damaged ally for 4 seconds.
Sona
DemaciaInvoker
Sona
DemaciaDemacia
InvokerInvoker
Power Chord
Deal 130/195/300 (+ap) magic damage to 2 nearby enemies and restore (+ap) Health to the lowest Health ally.
Viego
Shadow IslesQuickstriker
Viego
Shadow IslesShadow Isles
QuickstrikerQuickstriker
Blade of the Ruined King
Passive: Gain Attack Speed.
Active: Deal (+55ad) physical damage to target. For the rest of combat, Viego's attacks deal 18/27/42 (+ap) bonus stacking magic damage.
Aphelios
Targon
Aphelios
TargonTargon
Incendiary Onslaught
Start with Infernum equipped. On cast, switch to Severum for 8 (+ap) attacks.
Infernum: Attacks hit 3 enemies and apply 30% Sunder for 6 seconds.
Severum: Gain 200% Attack Speed and 10% Omnivamp. Attacks are replaced with swipes that deal (+ad) physical damage.
{{TFT_Keyword_Sunder}}
Ashe
FreljordQuickstriker
Ashe
FreljordFreljord
QuickstrikerQuickstriker
True Ice Arrow
Fire an arrow at target that deals 155/225/340 (+135ad +20ap) physical damage to them and (+135ad +20ap) damage to adjacent enemies. Targets below 30% max Health take true damage instead. 30% Chill all enemies hit for 3 seconds.
Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.Bloodsworn Bond: Attacks fire a bonus arrow for every 10% Attack Damage granted to Tryndamere by Bloodsworn Bond. These arrows deal (%i:TFTBaseAD%) physical damage. (Current Bonus Arrows: ).
{{TFT_Keyword_Chill}}
Bard
Caretaker
Bard
CaretakerCaretaker
Traveler's Call
Launch 6 Meeps at nearby enemies that deal 130/185/255 (+ap) magic damage. Add an additional Meep for each 3-star unit on your board. (Total Meeps: )
Cho'Gath
VoidJuggernaut
Cho'Gath
VoidVoid
JuggernautJuggernaut
Rupture
Gain 10/15/25 permanent max Health (Total: ). Restore 200/225/400 (+45ap) Health and rupture a 2 hex circle beneath target. After a brief delay, enemies within are knocked up for 2 seconds and take (+health +45ap) magic damage.
Ekko
ZaunDisruptor
Ekko
ZaunZaun
DisruptorDisruptor
Parallel Convergence
Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal (+ap) bonus magic damage.
When the zone ends, it deals (+ap) magic damage + 10% of the target's damage taken during the duration to all enemies in the zone.
Graves
BilgewaterGunslinger
Graves
BilgewaterBilgewater
GunslingerGunslinger
Collateral Damage
Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit.
Active: Fire an explosive shell at target, dealing 200/300/495 (+180ad) physical damage split among enemies in a 1 hex circle.
Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.
Neeko
IxtalArcanistDefender
Neeko
IxtalIxtal
ArcanistArcanist
DefenderDefender
Pop Blossom
Leap at target and gain 400/475/600 (+ap) Shield for 4 seconds. Slam down after a brief delay, dealing 80/120/180 (+ap) magic damage to enemies within two hexes and 20% Chilling them for 2 seconds.
{{TFT_Keyword_Chill}}
Orianna
PiltoverInvoker
Orianna
PiltoverPiltover
InvokerInvoker
Command: Protect
Send the Ball to target, dealing (+ap) magic damage and splitting (+ap) magic damage among enemies within a 1 hex circle.
Then grant 60/90/130 (+ap) Shield to the two lowest Health allies for 3 seconds.
Poppy
DemaciaYordleJuggernaut
Poppy
DemaciaDemacia
YordleYordle
JuggernautJuggernaut
Hammer Shock
Gain (+ap) Shield for 4 seconds and deal (+ad) physical damage to target. After a delay, briefly knock them up and deal the damage again. Bucklers fly out from the target, granting 2 nearby allies 30% of the Shield gained.
Rek'Sai
VoidVanquisher
Rek'Sai
VoidVoid
VanquisherVanquisher
Burrow
Dash to the furthest enemy within 3 hexes and deal 160/240/380 (+140ad +20ap) physical damage to them. The next 3 attacks hit adjacent enemies and deal (+140ad) physical damage.
Sion
NoxusBruiser
Sion
NoxusNoxus
BruiserBruiser
Soul Furnace
Passive: Takedowns grant 18/20/50 permanent max Health. (Total: )
Active: Gain (+health +200ap) Shield for 4 seconds. When it breaks, deal (+health) magic damage to adjacent enemies.
Teemo
YordleLongshot
Teemo
YordleYordle
LongshotLongshot
Toxic Dart
Shoot the closest unpoisoned enemy, dealing (+ap) magic damage and poisoning them for seconds. Poisoned enemies take 35/55/100 (+ap) magic damage each second.
Tristana
YordleGunslinger
Tristana
YordleYordle
GunslingerGunslinger
Buster Shot
Fire a massive cannonball at target, dealing 295/445/730 (+265ad +30ap) physical damage. If they are within 2 hexes, knock them back 2 hexes and briefly Stun them.
Tryndamere
FreljordSlayer
Tryndamere
FreljordFreljord
SlayerSlayer
Undying Rage
Become enraged for 5 seconds. While enraged, gain (+ap) Durability and attacks are replaced with a strike that deals (+110ad) physical damage. Ignore 30% of Armor against Chilled enemies.
Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.Bloodsworn Bond: Gain increased Move Speed. Gain 10% Attack Damage, permanently increased by 1% whenever Ashe or Tryndamere score a kill. (Current Bonus: )
{{TFT_Keyword_Chill}}
Twisted Fate
BilgewaterQuickstriker
Twisted Fate
BilgewaterBilgewater
QuickstrikerQuickstriker
Stacked Deck
Passive: Attacks deal 50/75/115 (+ap) bonus magic damage. After every 3rd attack, throw 3 cards in a cone that deal (+ap) magic damage, reduced by 50% for each enemy they pass through.
Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses
Vi
PiltoverZaunDefender
Vi
PiltoverPiltover
ZaunZaun
DefenderDefender
Relentless Force
Gain 125/150/175 (+ap) Shield for 2 seconds. Slam on target, dealing (+120ad) physical damage to enemies in a 1 hex range. Every third cast deals (+120ad) damage in a 2 hex range instead and knocks up enemies hit for 1 second.
Xin Zhao
DemaciaIoniaWarden
Xin Zhao
DemaciaDemacia
IoniaIonia
WardenWarden
Three Talon Strike
Strike target 3 times. Each strike deals (+65ad) physical damage and restores 105/145/200 (+ap) Health. The final one Stuns for 2 seconds.
Yasuo
IoniaSlayer
Yasuo
IoniaIonia
SlayerSlayer
Sweeping Blade
Dash, then deal 103/157/233 (+95ad +8ap) physical damage to adjacent enemies. If only one enemy is hit, deal double damage.
Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.Blade Brothers: When Yone casts, your strongest Yasuo blinks to every target Yone hits and deals 100% %i:TFTBaseAD% physical damage to each.
Yorick
Shadow IslesWarden
Yorick
Shadow IslesShadow Isles
WardenWarden
Mourning Mist
Restore (+ap) Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20% Chills them for 4 seconds and raises the Mana cost of their next cast by 20. It then deals (+health) magic damage in 1 hex radius.
{{TFT_Keyword_Chill}}
Ahri
IoniaArcanist
Ahri
IoniaIonia
ArcanistArcanist
Fox-Fire
Fire 3 flames at target, each dealing 82/125/225 (+ap) magic damage. Every 3rd cast, fire 9 flames split between the target and up to 2 nearby enemies.
If there are nearby enemies, dash away.
Darius
NoxusDefender
Darius
NoxusNoxus
DefenderDefender
Decimate
Restore 210/280/420 (+15%health +210ap) Health and spin, dealing (+90ad) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals (+90ad) physical damage each second for 5 seconds.
If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)
Dr. Mundo
ZaunBruiser
Dr. Mundo
ZaunZaun
BruiserBruiser
Maximum Dosage
Bulk up for 5 seconds. While bulked, restore (+health +ap) Health every second and attacks deal (+health +60ad) physical damage.
Draven
NoxusQuickstriker
Draven
NoxusNoxus
QuickstrikerQuickstriker
Spinning Axes
Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants 1/3/5 Gold. (Adoration Left: , Gold Generated: g)
Active: Spin an empowered axe that replaces his basic attack and deals (+120ad +ap) physical damage and returns to Draven after hitting an enemy.
Gangplank
BilgewaterSlayerVanquisher
Gangplank
BilgewaterBilgewater
SlayerSlayer
VanquisherVanquisher
Powder Kegs
Toss barrels at the 3 nearest enemies and detonate them. They deal 215/325/525 (+205ad +10ap) damage, reduced by 25% for each barrel in the chain. Barrels reduce their target's Armor by 10, increased to 20 if the damage critically strikes.
Gwen
Shadow IslesDisruptor
Gwen
Shadow IslesShadow Isles
DisruptorDisruptor
Snip Snip!
Passive: Gain 15% Omnivamp.
Active: Dash around the target and snip times, dealing 50/75/120 (+ap) magic damage to them and (+ap) damage to all other enemies in a cone.
Jinx
ZaunGunslinger
Jinx
ZaunZaun
GunslingerGunslinger
Switcheroo!
Passive: After attacking 18/18/16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal 58/88/159 (+54ad) physical damage.
Kennen
IoniaYordleDefender
Kennen
IoniaIonia
YordleYordle
DefenderDefender
Slicing Maelstrom
Gain 600/700/900 (+ap) Shield and summon storm of lightning. 6 waves of bolts hit enemies within, dealing 120/180/290 (+ap) magic damage over 3 seconds. The first 3 targets to be struck by 3 bolts are Stunned for 2 seconds. Multiple Stuns on the same enemy have 50% effectiveness.
Kobuko & Yuumi
YordleBruiserInvoker
Kobuko & Yuumi
YordleYordle
BruiserBruiser
InvokerInvoker
You & Me!
Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for (+ap) Health or granting 25/33/50% Attack Speed to the ally who has dealt the most damage for 4 seconds.
Active: Dance, restoring (+health +ap) Health over 3 seconds.
LeBlanc
NoxusInvoker
LeBlanc
NoxusNoxus
InvokerInvoker
Distortions
Summon 3 dashing mirror images that strike the target and up to 3 other nearby enemies. The target takes 300/450/800 (+ap) magic damage and is Stunned for 1 second, while other units hit take 180/270/500 (+ap) magic damage.
Leona
Targon
Leona
TargonTargon
Solar Flare
Passive: Reduce instances of incoming damage by (+ap). Your strongest Leona grants your strongest Diana 3/4/5 Ability Power every second she survives.
Active: Call down sun beams on the 3/3/4 nearest enemies, Stunning them for 1 second and dealing 80/120/200 (+ap) magic damage. Wound and 1% Burn them for 4 seconds.
{{TFT_Keyword_Wound}}
{{TFT_Keyword_Burn}}
Loris
PiltoverWarden
Loris
PiltoverPiltover
WardenWarden
Piltover Tussle
Gain 700/800/1000 (+ap) Shield for 4 seconds. Charge and knock the target backwards, Stunning them and units hit for 1 seconds and dealing 150/225/360 (+ap) magic damage to them. After charging, force nearby enemies to target this unit.
Malzahar
VoidDisruptor
Malzahar
VoidVoid
DisruptorDisruptor
Void Swarm
Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals 30/45/80 (+ap) magic damage.
Milio
IxtalInvoker
Milio
IxtalIxtal
InvokerInvoker
Ultra Mega Fire Kick!!!
Launch a fuemigo at target that bounces 3 times, dealing (+ap) magic damage to enemies hit. The last bounce deals (+ap) magic damage to enemies in a 1 hex radius.
Nautilus
BilgewaterJuggernautWarden
Nautilus
BilgewaterBilgewater
JuggernautJuggernaut
WardenWarden
Titan's Wrath
Passive: Every 4 seconds and on cast, the next attack deals damage in a 1 hex circle and deals (+mr) bonus magic damage.
Active: Gain (+health +375ap) Shield for 4 seconds.
Sejuani
FreljordDefender
Sejuani
FreljordFreljord
DefenderDefender
Winter's Wrath
Gain 525/575/775 (+ap) Shield for 4 seconds. Strike in a cone and a line. Enemies hit take 70/105/170 (+ap) magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1 second.
{{TFT_Keyword_Chill}}
Vayne
DemaciaLongshot
Vayne
DemaciaDemacia
LongshotLongshot
Tumble
Tumble to a nearby hex, then fire a bolt at target that deals 116/175/300 (+110ad +6ap) true damage.
Zoe
Targon
Zoe
TargonTargon
Double Trouble Bubble
Passive: Damaging an enemy applies 30% Shred for 6 seconds.
Active: Kick 2 bubbles at nearby enemies, dealing 330/500/1000 (+ap) magic damage and 30% Chilling them for 2 seconds.
{{TFT_Keyword_Shred}}
{{TFT_Keyword_Chill}}
Ambessa
NoxusVanquisher
Ambessa
NoxusNoxus
VanquisherVanquisher
Lacerate
Swipe and dash around target, dealing 50/75/350 (+45ad +5ap) physical damage to enemies in the path. Then slam chains on target, dealing (+45ad +5ap) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 80% damage.
The slam deals 40/40/100% more damage to Tanks.
Bel'Veth
VoidSlayer
Bel'Veth
VoidVoid
SlayerSlayer
Endless Banquet
Passive: On takedown, gain 75/75/200% Attack Speed that decays over 3 seconds.
Active: Deal (+150ad) physical damage in a 2 hex radius and transform for the rest of combat.
While transformed, gain (+ap) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/30 for each time the same enemy is hit.
Braum
FreljordWarden
Braum
FreljordFreljord
WardenWarden
Unbreakable Frost
Raise shield for 4 seconds, gaining (+15ap) Durability and redirecting projectiles to towards Braum instead. When hit, deal (+20%armor +15ap) magic damage to nearby enemies and 30% Chill them for 2 seconds.
{{TFT_Keyword_Chill}}
Diana
Targon
Diana
TargonTargon
Lunar Rush
Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%.
Active: Gain 100/175/300 (+ap) Shield. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing (+ap) magic damage. Then, dash to all Moonlit enemies, dealing 160/240/1500 (+ap) magic damage to them.
Fizz
BilgewaterYordle
Fizz
BilgewaterBilgewater
YordleYordle
Playful Trickster
Become briefly untargetable, then jump to the farthest enemy within 4 hexes, avoiding Tanks and Fighters, and deal 75/115/450 (+ap) magic damage to adjacent enemies. For the next 4 attacks, gain 100% Attack Speed and deal (+ap) bonus magic damage on hit.
Garen
DemaciaDefender
Garen
DemaciaDemacia
DefenderDefender
Judgment
Spin for 3 seconds, gaining 50/50/80% Durability and healing for (+health +ap) over the duration. Each second, deal (+100ad) physical damage to adjacent enemies and reduce their Armor and Magic Resistance by 5.
Kai'Sa
AssimilatorVoidLongshot
Kai'Sa
AssimilatorAssimilator
VoidVoid
LongshotLongshot
Icathian Rain
Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 45/72/170 (+39ad +6ap) physical damage.
Kalista
Shadow IslesVanquisher
Kalista
Shadow IslesShadow Isles
VanquisherVanquisher
Endless Rend
Summon spears split among the 4 nearest enemies. After a brief delay, they each impale their target, dealing 33/53/465 (+30ad +3ap) physical damage and reducing Armor by 1.
Lissandra
FreljordInvoker
Lissandra
FreljordFreljord
InvokerInvoker
Frozen Tomb
Encase target in ice, Stunning them for 1 second and dealing (+ap) magic damage. All enemies within 2 hexes of them split 415/625/2800 (+ap) magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies.
Chilled enemies take 12% more damage from this ability.
{{TFT_Keyword_Chill}}
Lux
DemaciaArcanist
Lux
DemaciaDemacia
ArcanistArcanist
Final Spark
Fire a ball of light at the most enemies, dealing (+ap) magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing (+ap) magic damage to enemies hit by the ball and 90/135/900 (+ap) magic damage to all other enemies hit.
Miss Fortune
BilgewaterGunslinger
Miss Fortune
BilgewaterBilgewater
GunslingerGunslinger
Heartbreaker
Passive: Attacks ricochet to the highest current Health enemy, dealing 50/50/100% damage.
Active: Fire waves of bullets that land on the 2/2/6 nearest enemies. The first wave deals 245/370/3070 (+230ad +15ap) physical damage and the rest deal (+230ad +15ap) physical damage. Every 3rd cast, increase the number of waves by 1.
Nasus
Shurima
Nasus
ShurimaShurima
Fury of the Sands
Steal 500/685/3000 (+ap) Health split between the 4/4/8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal (+health) magic damage to adjacent enemies each second.
Nidalee
IxtalHuntress
Nidalee
IxtalIxtal
HuntressHuntress
Relentless Pounce
Jump on an adjacent enemy with the lowest health, then deal (+ap) magic damage to them and 100/150/600 (+ap) magic damage to adjacent enemies. If any die, cast again, dealing 70% damage.
Tanks take 60% more damage from this ability and Fighters take 30% more.
Renekton
Shurima
Renekton
ShurimaShurima
Slice and Dice
Dash to the lowest Health enemy within 2 hexes, dealing (+ad) physical damage to all enemies in the path. Then slash 4 times, each dealing (+ad +ap) physical damage. Subsquent casts increase the number of slashes by 1.
Rift Herald
VoidBruiser
Rift Herald
VoidVoid
BruiserBruiser
Warp Armor
Gain 300/425/2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing (+100ap +health) magic damage to enemies hit. For 4 seconds, gain (+100ap) Durability + 1% for each enemy targeting this unit.
Seraphine
PiltoverDisruptor
Seraphine
PiltoverPiltover
DisruptorDisruptor
Grand Encore
Gain 3 notes. For each one active, deal 40/60/300 (+ap) magic damage to a nearby enemy.
While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore 40/80/400 (+ap) Health. Enemies hit take 270/405/2200 (+ap) magic damage, reduced by 30% for each enemy it's passed through.
Singed
ZaunJuggernaut
Singed
ZaunZaun
JuggernautJuggernaut
Poison Trail
Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal 13/26/160 (+ap) magic damage per second to enemies within. Gain (+as) Mana each second.
Active: For 4 seconds, gain increased Move Speed, restore 15/80/500 (+ap) Health each second, and gain 35/60/100 Armor and Magic Resistance.
Skarner
Ixtal
Skarner
IxtalIxtal
Impale
Passive: All allies gain 15/30/100 Armor.
Active: Gain (+ap) Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing (+armor) physical damage and Stunning them for 2/2/8 seconds.
Swain
NoxusArcanistJuggernaut
Swain
NoxusNoxus
ArcanistArcanist
JuggernautJuggernaut
Nevermove
Passive: Each second, restore 18/20/100 (+1%health +18ap) Health and deal (+18ap) magic damage to enemies within 1 Hex.
Active: Open a demonic eye on the largest group of nearby enemies, dealing (+18ap) magic damage and Stunning them for 2/2/8 seconds.
Taric
Targon
Taric
TargonTargon
Starlight's Touch
Passive: All allies gain 15/30/100 Magic Resist. Once per combat after dropping below 35% max Health, restore 300/700/2500 health over 2 seconds.
Active: Gain (+ap) Shield and grant the 2 lowest Health allies 125/150/1000 (+ap) Shield for 4 seconds. The next 2/2/10 attacks deal (+ap) bonus magic damage.
Veigar
YordleArcanist
Veigar
YordleYordle
ArcanistArcanist
Dark Storm
Passive: Gain 50% more Ability Power from all sources.
Active: Call down a storm of 12/12/24 meteors across the battlefield that deal 56/84/199 (+ap) magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power. (Permanent Ability Power: %i:scaleAP%)
Warwick
ZaunQuickstriker
Warwick
ZaunZaun
QuickstrikerQuickstriker
Eternal Hunger
Gain 100/100/400% Attack Speed, 15% Omnivamp, increased Move Speed, and deal (+55ad) bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi (+ap) Attack Speed for 3 seconds.
Wukong
IoniaBruiser
Wukong
IoniaIonia
BruiserBruiser
Diverting Trickster
Passive: On death, summon a Stone copy with (+health) Health and Wukong's items.
Active: For 4 seconds, gain (+ap) Armor and Magic Resist. Then spin, dealing (+150ad) physical damage to all enemies within 2 hexes.
Yone
IoniaSlayer
Yone
IoniaIonia
SlayerSlayer
Kin of the Stained Blade
Passive: Attacks alternate between dealing 55/85/800 (+ad) bonus physical damage and 110/165/1400 (+ap) bonus magic damage.
Active: Strike through the most enemies possible within 3 hexes, knocking them up for 2 seconds and dealing (+ad +ap) physical damage and (+ad +ap) magic damage. Yone then splits (+ad +ap) physical damage and (+ad +ap) magic damage among all enemies hit.
Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.Blade Brothers: When Yone casts, your strongest Yasuo blinks to each target, dealing bonus physical damage.
Yunara
IoniaQuickstriker
Yunara
IoniaIonia
QuickstrikerQuickstriker
Transcendent State
For the next 4 seconds, gain 1/1/3 Attack Speed, infinite range, and replace attacks with lasers. Lasers deal (+80ad +8ap) physical damage in a line, reduced by 75/75/30% for each enemy they pass through. When lasers critically strike, they deal 33% bonus true damage.
Aatrox
DarkinWorld EnderSlayer
Aatrox
DarkinDarkin
World EnderWorld Ender
SlayerSlayer
The Darkin Blade
On cast, cycle through one of the following abilities:
Slash in a line, dealing (+100ad +15ap) physical damage to enemies hit and 20% Sundering them for 4 seconds.
Swipe in a cone, dealing (+100ad +15ap) physical damage to enemies hit and knocking them up for 1 second.
Slam on target, dealing (+100ad +15ap) physical damage in a 1 hex circle. Targets below 15% max Health are executed.
Annie
Dark ChildArcanist
Annie
Dark ChildDark Child
ArcanistArcanist
Enraged Inferno
Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing 1500/2250/8000 (+ap) magic damage to each of them over 45 seconds.
Annie's max Mana is reduced by 140 for the rest of combat. Subsquent casts launch a fireball at target that deals (+ap) magic damage.
{{TFT_Keyword_Burn}}
{{TFT_Keyword_Wound}}
Azir
ShurimaEmperorDisruptor
Azir
ShurimaShurima
EmperorEmperor
DisruptorDisruptor
Arise!
Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal (+ap) magic damage to their target.
Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal (+ap) magic damage instead.
Fiddlesticks
HarvesterVanquisher
Fiddlesticks
HarvesterHarvester
VanquisherVanquisher
Crowstorm
Teleport into a large cluster of enemies within 2 hexes and Stun them for 1/1/99 seconds. Begin losing 22 mana per second. While casting, deal 100/150/6666 (+ap) magic damage per second to all enemies within a 2 hex radius. The closest 2 enemies take 33% more damage.
Galio
DemaciaHeroic
Galio
DemaciaDemacia
HeroicHeroic
Inspirational Might
Passive: Every 3rd attack deals (+mr) magic damage in a circle around the target.
Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them 500/600/2000 (+ap) Shield for 4 seconds. Then crash down, dealing (+mr +armor) bonus magic damage to all enemies with 2 hexes.
Kindred
EternalQuickstriker
Kindred
EternalEternal
QuickstrikerQuickstriker
Lamb's Respite
Dash, then create a 2-hex radius zone for 3/3/99 seconds that shields allies within for 350/750/10000 (+ap) health for the zone's duration. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals (+25ad) physical damage.
When the zone ends, heal all allies for 0 (+ap) of damage dealt while it was up and dash away.
Lucian & Senna
SoulboundGunslinger
Lucian & Senna
SoulboundSoulbound
GunslingerGunslinger
The Culling
Fire (+as) shots towards target. Each shot explodes on the first enemy hit, dealing 83/132/900 (+75ad +8ap) physical damage to all nearby enemies.
Mel
NoxusDisruptor
Mel
NoxusNoxus
DisruptorDisruptor
Radiant Eclipse
Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal (+ap) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 215/215/10 mana, gain a random Radiant Item. (/215/215/10)
Active: Detonate orbs on target, causing a 3 hex radius explosion that deals 1000/1500/10000 (+ap) magic damage to them and (+ap) damage to all other enemies hit.
Ornn
BlacksmithWardenFreljord
Ornn
BlacksmithBlacksmith
WardenWarden
FreljordFreljord
Call of the Forge
Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 5 seconds and deals 100/150/3000 (+ap) magic damage to them.
When it arrives, headbutt it and redirect it toward another distant enemy, dealing 150/225/4500 (+ap) magic damage instead.
{{TFT_Keyword_Chill}}
Sett
IoniaThe Boss
Sett
IoniaIonia
The BossThe Boss
The Show Stopper
Grab target and slam them forward, dealing (+ap) + 0/0/9 (+ap) of their max Health as magic damage to them. All other enemies within 3 hexes take 50% of the total damage.
Shyvana
DragonbornJuggernaut
Shyvana
DragonbornDragonborn
JuggernautJuggernaut
Dragon's Descent / Flame Breath
Dragon's Descent: Transform into a dragon, gaining 600/1000/9999 max Health. Briefly gain 20/20/90% Durability and dive-bomb into the largest group of enemies, dealing (+ad) physical damage in a 3 hex circle.
Flame Breath: Breath fire in a cone for 3 seconds, dealing (+ad +ap) physical damage each second to enemies hit.
T-Hex
HexMechPiltoverGunslinger
T-Hex
HexMechHexMech
PiltoverPiltover
GunslingerGunslinger
Hextech Arsenal
Passive: Attacks fire a barrage of 4 bullets.
Active: Gain (+health) Shield and begin consuming 30 mana per second. Each second while casting, fire a laser that deals (+280ad +10ap) physical damage, reduced by 70% per enemy hit up to 90%. Additionally, launch 4 (+as) missiles split between 4 nearby enemies that each deal (+280ad +10ap) physical damage.
Tahm Kench
BilgewaterGluttonBruiser
Tahm Kench
BilgewaterBilgewater
GluttonGlutton
BruiserBruiser
Devour
Devour target for 3 seconds, dealing 1200/1800/30000 (+ap) magic damage and making them immune to other sources of damage. During this time, gain 30% Durability. If they are immune to crowd control, deal (+ap) magic damage instead.
If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.
Thresh
Shadow IslesWarden
Thresh
Shadow IslesShadow Isles
WardenWarden
The Box
Passive: Each second, deal (+ap) magic damage to all enemies within 2 hexes. Heal for 75% of the damage dealt by this effect.
Active: Create a prison of walls in a 2 hex radius that lasts 5/5/60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take (+ap) magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemy in.
Volibear
FreljordBruiser
Volibear
FreljordFreljord
BruiserBruiser
The Relentless Storm
Bite the target and mark them, dealing (+ad +health) physical damage, increased by 60% if they are already marked. After casting 5/5/2 times, leap to a nearby hex, activating Stormbringer and dealing (+health +ad) physical damage to enemies within a two hex radius.
Stormbringer: Gain 400/550/9999 Health and 50/50/999% Attack Speed. Every 2/2/0 seconds, summon a lightning bolt on a nearby enemy, dealing (+health +ap) magic damage. Takedowns summon a bolt on fallen enemies.
Xerath
ShurimaAscendant
Xerath
ShurimaShurima
AscendantAscendant
Eye of the Ascendant
Launch 10/10/99 arcane blasts randomly split between the closest 4/4/10 enemies that each deal 390/650/2500 (+ap) magic damage.
Ziggs
ZaunYordleLongshot
Ziggs
ZaunZaun
YordleYordle
LongshotLongshot
Mega Inferno Bomb
Passive: Attacks are replaced with a bomb that bounces 1 time, dealing (+ad +ap) magic damage to units hit.
Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between (+ap) and (+ap) magic damage to enemies hit based on their distance from the epicenter.
Zilean
ChronokeeperInvoker
Zilean
ChronokeeperChronokeeper
InvokerInvoker
Visions of the End
Throw a Time Bomb on the nearest enemy without one. Time Bombs deal (+ap) magic damage each second. When the target dies, they explode, dealing (+ap) magic damage in a 1 hex radius and grant Zilean 15 mana.
If a Time Bomb is on an enemy for 18/16/1 seconds and Zilean is alive, the enemy instantly dies.
Aurelion Sol
Star ForgerTargon
Aurelion Sol
Star ForgerStar Forger
TargonTargon
The Skies Descend
Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful. (Current Stardust: )
Active: Crash a star on target, dealing 475/700/5000 (+ap) magic damage in a 2 hex radius.
Stardust Upgrades:
25: Create a shockwave that deals 100/150/1000 (+ap) additional magic damage in a 3 Hex radius.25: Create a shockwave that deals 100/150/1000 (+ap) additional magic damage in a 3 Hex radius.
60: The star crash deals 15% more damage.60: The star crash deals 15% more damage.
140: Shockwave increases to a 4 hex radius.140: Shockwave increases to a 4 hex radius.
200: Knock up targets in the star crash for 2 seconds.200: Knock up targets in the star crash for 2 seconds.
300: Shockwave increases to 10 radius.300: Shockwave increases to 10 radius.
550: The star crash deals 33% bonus true damage.550: The star crash deals 33% bonus true damage.
800: Also call down a meteor storm that deals 500/750/9999 (+ap) magic damage split between living enemies.800: Also call down a meteor storm that deals 500/750/9999 (+ap) magic damage split between living enemies.
1444: Summon a black hole at the epicenter, instantly killing enemies within.1444: Summon a black hole at the epicenter, instantly killing enemies within.
Baron Nashor
VoidRiftscourge
Baron Nashor
VoidVoid
RiftscourgeRiftscourge
Wrath of the Void
Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival.
While in the Void Rift, erupt a tentacle below a random enemy every 3/3/0 seconds that knocks them up for 2 seconds.
Active: Slam and erect spikes in a 2 hex circle, dealing 280/420/20500 (+250ad +30ap) physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal (+250ad +30ap) physical damage.
Brock
Ixtal
Brock
IxtalIxtal
Seismic Slam
Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal 50% damage in a 1 hex radius around them.
Active: Slam the ground, dealing (+health +ad) physical damage to ALL enemies, reduced by 15% for each hex from the center (down to 40%.) If this is the first time they've been hit by Seismic Slam this combat, knock them up for up to 2 seconds. 12/12/99 rocks fall around the battlefield, each dealing (+ad +ap) physical damage to enemies hit.
Ryze
Rune Mage
Ryze
Rune MageRune Mage
Runic Overload
Release a runic blast, dealing 250/430/1500 (+ap) magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time.

Bilgewater: Blasts explode on impact, dealing 18% of the damage as physical damage to adjacent enemies.

Demacia: Execute targets below 0 (+armor +mr) Health.

Freljord: Chill targets for 2 seconds and deal (+health) bonus true damage.

Ionia: Blasts split an additional time, dealing 50% damage.

Ixtal: Gain a random Region's effect on combat start and every 10 seconds.

Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit.

Piltover: Every third cast is Overcharged, dealing 40% more damage.

Shadow Isles: Increase blast damage by .

Shurima: Knock up enemies for 1 seconds, with a chance to dredge up Gold or Treasures.

Targon: Heal the lowest Health ally for 10% of the damage dealt.

Void:
Ignore 30% of enemies' Armor and Magic Resistance.

Yordle: Shrink targets hit, lowering their damage by 8% percent for 4 seconds.

Zaun: Poison targets, dealing 15/30/500 magic damage (+as) times over 4 seconds.
Sylas
ChainbreakerArcanistDefender
Sylas
ChainbreakerChainbreaker
ArcanistArcanist
DefenderDefender
Stolen Might
Cast one of three spells:
Cataclysm: Leap on a nearby enemy. Deal 200/350/1000 (+ap) magic damage to all enemies within 2 hexes and Stun them for 2/2/30 seconds.
Demacian Justice: Deal 630/950/99999 (+ap) magic damage to target. If they are below 15% max Health, execute them.
Final Spark: Gain (+ap) Shield for 1 seconds. Deal 300/475/1000 (+ap) magic damage to all enemies in a line.
Zaahen
DarkinImmortal
Zaahen
DarkinDarkin
ImmortalImmortal
Divine Challenge
Dash around target and slash in a circle, dealing 95/145/1700 (+80ad +15ap) physical damage to target and (+80ad +15ap) physical damage to all other adjacent enemies hit. If the target doesn't die, immediately cast again.
If this Ability is cast 22 times in a row, instead slam on target, instantly killing them and dealing (+80ad +15ap) physical damage to all enemies within 3 hexes.

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