Set:16
Sample Size:732,372 ranked games
Tier:SILVER
Last Updated:

This comp has a Very Low contested risk and is rarely contested. The most contested units are likely Aurelion Sol, Fiddlesticks, Shyvana due to their popularity across multiple comps. You should be able to hit your key units without much competition.

2.56
Avg Placement
48.72%
First Place Rate
76.92%
Top 4 Rate
0.22%
Pick Rate

Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor builds: Aurelion Sol with Nashor's Tooth, Nashor's Tooth, Giant Slayer (100.00% WR, +23.08% difference); Azir with Thief's Gloves (100.00% WR, +23.08% difference); Fiddlesticks with Thief's Gloves (100.00% WR, +23.08% difference)

Azir
Azir
100.00%
Win Rate
+23.08%
Difference
Fiddlesticks
Fiddlesticks
100.00%
Win Rate
+23.08%
Difference

Strategy Guide

  • Win Condition: Fast 9 Legendary - level to 9 quickly to find 5-cost units.
  • Economy: High Cost comp (114g investment). Play strongest board, pivot based on items and units hit.
  • Items: Best-in-slot items add +23.1% win rate - hold components.
  • Carousel Priority: Sparring Gloves and Recurve Bow.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Level augments (Level Up!, High Roller), AD damage augments.
Fast 9 Legendary
Low Contest
Flexible Start
Hold For BiS Items
Highly Flexible

Vi and Neeko are 2-cost units with an optimal reroll level of 6. Taric, Seraphine and Swain are 4-cost units with an optimal reroll level of 10. Fiddlesticks, Shyvana and Azir are 5-cost units with an optimal reroll level of 10.

    • Vi
      Vi
    • Neeko
      Neeko
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Taric
      Taric
    • Seraphine
      Seraphine
    • Swain
      Swain
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Fiddlesticks
      Fiddlesticks
    • Shyvana
      Shyvana
    • Azir
      Azir
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Win rates and pick rates for Neeko, Vi, Seraphine, Swain, Taric, Azir, Fiddlesticks, Shyvana, Aurelion Sol at different star levels (1-star, 2-star, 3-star).

Champion
Win Rate: 80.0%
Pick Rate: 12.8%
Win Rate: 76.5%
Pick Rate: 87.2%
-
Win Rate: 100.0%
Pick Rate: 15.4%
Win Rate: 71.9%
Pick Rate: 82.1%
Win Rate: 100.0%
Pick Rate: 2.6%
Win Rate: 75.0%
Pick Rate: 10.3%
Win Rate: 77.1%
Pick Rate: 89.7%
-
Win Rate: 94.7%
Pick Rate: 48.7%
Win Rate: 60.0%
Pick Rate: 51.3%
-
-
Win Rate: 76.9%
Pick Rate: 100.0%
-
Win Rate: 69.2%
Pick Rate: 66.7%
Win Rate: 92.3%
Pick Rate: 33.3%
-
Win Rate: 68.4%
Pick Rate: 48.7%
Win Rate: 85.0%
Pick Rate: 51.3%
-
Win Rate: 86.4%
Pick Rate: 56.4%
Win Rate: 64.7%
Pick Rate: 43.6%
-
Win Rate: 63.2%
Pick Rate: 48.7%
Win Rate: 90.0%
Pick Rate: 51.3%
-

Top 5 items by win rate for each champion. Neeko's best item is Dragon's Claw with a 49.0% win rate. Vi's best item is Thief's Gloves with a 59.9% win rate. Seraphine's best item is Morellonomicon with a 63.3% win rate. Swain's best item is Protector's Vow with a 69.4% win rate. Taric's best item is Protector's Vow with a 75.0% win rate. Azir's best item is Void Staff with a 69.7% win rate. Fiddlesticks's best item is Morellonomicon with a 77.6% win rate. Shyvana's best item is Thief's Gloves with a 78.0% win rate. Aurelion Sol's best item is Nashor's Tooth with a 72.3% win rate. Items with low pick rates are excluded.

Champion
#1
#2
#3
#4
#5
Dragon's Claw49.0%
Bramble Vest45.1%
Steadfast Heart43.5%
Gargoyle Stoneplate41.5%
Spirit Visage41.1%
Thief's Gloves59.9%
Titan's Resolve53.6%
Bloodthirster48.7%
Sterak's Gage46.8%
Warmog's Armor46.6%
Morellonomicon63.3%
Blue Buff57.0%
Spear of Shojin56.6%
Rabadon's Deathcap56.6%
Void Staff56.5%
Protector's Vow69.4%
Spirit Visage68.0%
Thief's Gloves67.6%
Ionic Spark67.2%
Dragon's Claw65.8%
Protector's Vow75.0%
Evenshroud73.6%
Bramble Vest69.5%
Ionic Spark66.7%
Thief's Gloves65.9%
Void Staff69.7%
Hextech Gunblade68.3%
Rabadon's Deathcap66.4%
Archangel's Staff63.1%
Nashor's Tooth63.0%
Morellonomicon77.6%
Rabadon's Deathcap76.2%
Ionic Spark75.2%
Jeweled Gauntlet74.4%
Hextech Gunblade74.3%
Thief's Gloves78.0%
Titan's Resolve72.1%
Sterak's Gage68.8%
Hand Of Justice65.8%
Bloodthirster64.4%
Nashor's Tooth72.3%
Adaptive Helm71.4%
Rabadon's Deathcap69.0%
Void Staff67.8%
Archangel's Staff63.8%

If contested, consider pivoting to Star Forger / Defender (8 shared units, 2.31 avg place), Star Forger / Defender (8 shared units, 2.41 avg place), and Defender / Huntress (5 shared units, 2.97 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~108 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 34.

First Place Potential: 48.7%

This composition has strong "win lobby" potential when it hits its key units and items. Finding the right items for Azir is key to converting top 4 finishes into first places.

Detailed Analysis

Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor is classified as a Late Game Tank composition in TFT Patch 16.2. With a 76.9% win rate and 2.56 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Loss streak if weak
Save for 50g
Preserve HP carefully

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3Transition
Stay at level 5-6
Maintain 50g
Find temp carries

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Taric and Seraphine as temporary carries.

Stage 4Power Spike
Level to 7 at 4-1
Small rolldown to stabilize
Push to 8 at 4-5/5-1

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Fiddlesticks, Shyvana, Azir) come online at level 9.

Stage 5+Late Game
Push to level 9
Roll for Fiddlesticks
2-star legendaries to win

At level 9, roll for your 5-cost legendaries: Fiddlesticks, Shyvana, Azir. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Economy Summary
114gTotal Cost
HighInvestment

This is a high-cost composition that requires excellent economy management to reach level 9 with enough gold to roll for your legendaries.

Full Written Guide

Stage 2: Early Game

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3: Transition

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Taric and Seraphine as temporary carries.

Stage 4: Power Spike

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Fiddlesticks, Shyvana, Azir) come online at level 9.

Stage 5+: Late Game

At level 9, roll for your 5-cost legendaries: Fiddlesticks, Shyvana, Azir. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
FiddlesticksContributor
13.0%
#2
ShyvanaContributor
12.6%
#3
AzirContributor
11.7%
#4
SwainContributor
11.3%
#5
Aurelion SolContributor
11.3%
#6
SeraphineContributor
10.9%
#7
TaricContributor
10.8%
#8
ViContributor
9.6%
#9
NeekoContributor
8.7%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor: Fiddlesticks contributes 13.0% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors: Shyvana (12.6%), Azir (11.7%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor

Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor is a SILVER tier composition in TFT Set 16 with a 76.9% win rate and 2.56 average placement. The primary carries are Azir.

Strengths

  • High 76.9% win rate makes this a top-tier composition
  • Excellent 2.56 average placement for reliable top 4
  • Strong 48.7% first place rate for high-rolling games
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Relies on 2-star carries without strong 3-star options
  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1
Economy Strategy

Level efficiently to find your Azir at higher levels.

2
Itemization

Prioritize items for Azir. Check the Top Items section for optimal builds.

3
Positioning

Place Taric and Swain in the frontline to protect Azir in the backline. Use the positioning board above as a guide.

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Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Piltover, Defender, Juggernaut, Disruptor, Arcanist, Harvester, Dragonborn, Star Forger, Targon, Emperor.

What are the carries of this TFT Comp?

The primary carries for this composition are Azir.

What is the best positioning for this composition?

Place your carries like Azir in the backline and your tanks like Taric and Swain in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 76.92% and an average placement of 2.56, making it a strong contender in the current meta.

What item builds does Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor use?

Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor performs best with these item builds: Aurelion Sol with Nashor's Tooth, Nashor's Tooth, Giant Slayer (100.00% win rate, +23.08% difference from comp average); Azir with Thief's Gloves (100.00% win rate, +23.08% difference from comp average); Fiddlesticks with Thief's Gloves (100.00% win rate, +23.08% difference from comp average).

Is Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor contested in TFT Set 16?

Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor is relatively uncontested with only a 0.2% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Azir without much competition.

What is the win condition for Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor?

The win condition for Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor is "Fast 9 Legendary". This is a late-game composition that requires leveling to 9 quickly to find powerful 5-cost legendary units like Fiddlesticks and Shyvana and Azir. Position your carries Azir safely and itemize them properly for maximum damage output.

Should I reroll or level with Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor?

No, Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Push to level 9 quickly to find your 5-cost legendaries.

How much gold does Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor cost to build?

Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor is a high cost composition requiring approximately 114 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor?

Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor is highly flexible with 5 similar compositions available for pivoting. The best pivot options share key units like Aurelion Sol and Fiddlesticks. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor?

You should consider pivoting away from Piltover / Defender / Juggernaut / Disruptor / Arcanist / Harvester / Dragonborn / Star Forger / Targon / Emperor if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Star Forger / Defender with a 86.6% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 5 alternative compositions.