Zaun / Noxus TFT Comp
Noxus / Zaun / Bruiser / Juggernaut / Quickstriker builds: Dr. Mundo with Archangel's Staff, Jeweled Gauntlet, Thief's Gloves (100.00% WR, +46.15% difference); Draven with Dragon's Claw, Quicksilver, Thief's Gloves (100.00% WR, +46.15% difference); Jinx with Guinsoo's Rageblade, Last Whisper, Kraken's Fury (100.00% WR, +46.15% difference)
Strategy Guide
- Win Condition: Vertical Zaun - maximize Zaun trait for synergy bonuses.
- Economy: Medium Cost comp (75g investment). Play strongest board, pivot based on items and units hit.
- Items: Best-in-slot items add +46.2% win rate - hold components.
- Carousel Priority: Sparring Gloves and Negatron Cloak.
- Augment Synergies: Look for AD damage augments, Zaun trait augments.
- Sion

- Vi

2 CostReroll Lvl: Level 6
- Draven

- Jinx

- Dr. Mundo

3 CostReroll Lvl: Level 7
- Warwick

- Swain

- Singed

4 CostReroll Lvl: Level 10
This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.
Champion | |||
|---|---|---|---|
Win Rate: 53.8% Pick Rate: 100.0% | - | - | |
Win Rate: 0.0% Pick Rate: 7.7% | Win Rate: 55.6% Pick Rate: 69.2% | Win Rate: 66.7% Pick Rate: 23.1% | |
Win Rate: 0.0% Pick Rate: 7.7% | Win Rate: 58.3% Pick Rate: 92.3% | - | |
Win Rate: 0.0% Pick Rate: 7.7% | Win Rate: 55.6% Pick Rate: 69.2% | Win Rate: 66.7% Pick Rate: 23.1% | |
Win Rate: 0.0% Pick Rate: 7.7% | Win Rate: 50.0% Pick Rate: 76.9% | Win Rate: 100.0% Pick Rate: 15.4% | |
Win Rate: 0.0% Pick Rate: 7.7% | Win Rate: 50.0% Pick Rate: 76.9% | Win Rate: 100.0% Pick Rate: 15.4% | |
Win Rate: 28.6% Pick Rate: 53.8% | Win Rate: 83.3% Pick Rate: 46.2% | - | |
Win Rate: 40.0% Pick Rate: 38.5% | Win Rate: 62.5% Pick Rate: 61.5% | - | |
Win Rate: 0.0% Pick Rate: 15.4% | Win Rate: 63.6% Pick Rate: 84.6% | - |
Top 5 items by win rate for each champion. Sion's best item is Bramble Vest with a 61.9% win rate. Vi's best item is Thief's Gloves with a 62.1% win rate. Dr. Mundo's best item is Bramble Vest with a 63.4% win rate. Draven's best item is Giant Slayer with a 66.3% win rate. Jinx's best item is Kraken's Fury with a 52.6% win rate. Singed's best item is Thief's Gloves with a 61.8% win rate. Swain's best item is Ionic Spark with a 69.8% win rate. Warwick's best item is Edge of Night with a 68.6% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Gunslinger / Juggernaut (5 shared units, 3.70 avg place), Gunslinger / Juggernaut (5 shared units, 3.95 avg place), and Juggernaut / Eternal (5 shared units, 4.20 avg place).
Playstyle Analysis
This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.
This composition prioritizes survival and scaling over early aggression. Deals ~74 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Noxus / Zaun / Bruiser / Juggernaut / Quickstriker reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 31.
Detailed Analysis
Noxus / Zaun / Bruiser / Juggernaut / Quickstriker is classified as a Fortress composition in TFT Patch 16.2. With a 53.8% win rate and 4.08 average placement, this comp is among the strongest options in the current meta.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Noxus / Zaun / Bruiser / Juggernaut / Quickstriker. This guide breaks down the optimal play pattern for each stage of the game.
Build the strongest board possible with your available units. Sion and Vi are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.
At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Sion, Vi, Draven.
At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Draven, Jinx, Dr. Mundo. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Warwick and Swain. This is when Noxus / Zaun / Bruiser / Juggernaut / Quickstriker reaches full power.
Look to push to level 9 if you have gold and HP remaining. At level 9, add any 5-cost units that synergize with your composition. Scout the remaining players and adjust positioning to counter their carries.
Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.
Full Written Guide
Stage 2: Early Game
Build the strongest board possible with your available units. Sion and Vi are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.
Stage 3: Transition
At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Sion, Vi, Draven.
Stage 4: Power Spike
At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Draven, Jinx, Dr. Mundo. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Warwick and Swain. This is when Noxus / Zaun / Bruiser / Juggernaut / Quickstriker reaches full power.
Stage 5+: Late Game
Look to push to level 9 if you have gold and HP remaining. At level 9, add any 5-cost units that synergize with your composition. Scout the remaining players and adjust positioning to counter their carries.
Player Damage Analysis
This shows which units survive fights long enough to deal damage to the enemy player in Noxus / Zaun / Bruiser / Juggernaut / Quickstriker. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor: Swain contributes 14.0% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors: Draven (13.2%), Warwick (13.0%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Noxus / Zaun / Bruiser / Juggernaut / Quickstriker
Strengths
- High 53.8% win rate makes this a top-tier composition
- Good 4.08 average placement indicates viability
- Multiple carry options provide flexibility in itemization
- Strong trait synergies across multiple activated traits
Weaknesses
- Relies on 2-star carries without strong 3-star options
- Requires specific items on carries to maximize potential
- Can struggle if key units are contested
Strategic Tips
Level efficiently to find your Draven and Jinx at higher levels.
Prioritize items for Draven and Jinx. Check the Top Items section for optimal builds.
Place Swain and Singed in the frontline to protect Draven and Jinx in the backline. Use the positioning board above as a guide.
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Frequently Asked Questions
What traits does this comp use?
This composition uses the following traits: Noxus, Zaun, Bruiser, Juggernaut, Quickstriker. The primary trait is Zaun, which is active on 5 units.
What is the best positioning for this composition?
Place your carries like Draven and Jinx in the backline and your tanks like Swain and Singed in the frontline to absorb damage. Check the positioning board above for exact placement.
Is this composition good in the current meta?
This composition has a win rate of 53.85% and an average placement of 4.08, making it a strong contender in the current meta.
What item builds does Noxus / Zaun / Bruiser / Juggernaut / Quickstriker use?
Noxus / Zaun / Bruiser / Juggernaut / Quickstriker performs best with these item builds: Dr. Mundo with Archangel's Staff, Jeweled Gauntlet, Thief's Gloves (100.00% win rate, +46.15% difference from comp average); Draven with Dragon's Claw, Quicksilver, Thief's Gloves (100.00% win rate, +46.15% difference from comp average); Jinx with Guinsoo's Rageblade, Last Whisper, Kraken's Fury (100.00% win rate, +46.15% difference from comp average).
Is Noxus / Zaun / Bruiser / Juggernaut / Quickstriker contested in TFT Set 16?
Noxus / Zaun / Bruiser / Juggernaut / Quickstriker is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Draven and Jinx without much competition.
What is the win condition for Noxus / Zaun / Bruiser / Juggernaut / Quickstriker?
Should I reroll or level with Noxus / Zaun / Bruiser / Juggernaut / Quickstriker?
No, Noxus / Zaun / Bruiser / Juggernaut / Quickstriker is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.
How much gold does Noxus / Zaun / Bruiser / Juggernaut / Quickstriker cost to build?
Noxus / Zaun / Bruiser / Juggernaut / Quickstriker is a medium cost composition requiring approximately 75 gold investment to complete. Balance your economy between leveling and rolling. Maintain interest thresholds while staying healthy on HP.
What are the best pivot options for Noxus / Zaun / Bruiser / Juggernaut / Quickstriker?
Noxus / Zaun / Bruiser / Juggernaut / Quickstriker is highly flexible with 5 similar compositions available for pivoting. The best pivot options share key units like Warwick and Swain. If you're contested, look at similar compositions that use these same champions with different supporting units.
When should I pivot away from Noxus / Zaun / Bruiser / Juggernaut / Quickstriker?
You should consider pivoting away from Noxus / Zaun / Bruiser / Juggernaut / Quickstriker if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Gunslinger / Juggernaut with a 67.1% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 5 alternative compositions.










