
- Win Rate
- 49.4%
- Pick Rate
- 8.1%
- Ban Rate
- 3.8%
Jhin Skill Order, Abilities & Cooldowns
- Patch
- 26.19
- Games
- 7,377
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 4, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Jhin's abilities include Dancing Grenade, Deadly Flourish, Captive Audience, Curtain Call, Whisper. Learn how to use Jhin's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.19.
- Max order
- Q > W > E
- Levels 1-3
- Q > W > E
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 7/7/6/6/5s
- R cooldown
- 120/105/90s
Whisper
Jhin Skill Order (Patch 26.19)
15,020 gamesJhin Bot maxes Q (Dancing Grenade) → W (Deadly Flourish) → E (Captive Audience): 94% of players use this order and win 50.4% of 14,246 games. The usual first three levels are Q → W → E. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| Q > W > E Most played | 94% | 50.4% | 14,246 |
| Q > E > W | 2.8% | 47.8% | 429 |
| W > Q > E | 2.3% | 50.4% | 345 |
Jhin Mid maxes Q (Dancing Grenade) → W (Deadly Flourish) → E (Captive Audience): 88% of players use this order and win 51.1% of 272 games. The usual first three levels are Q → W → E. Ultimate points go in at levels 6, 11, 16.
Jhin Top maxes Q (Dancing Grenade) → W (Deadly Flourish) → E (Captive Audience): 89% of players use this order and win 53.3% of 135 games. The usual first three levels are Q → W → E. Ultimate points go in at levels 6, 11, 16.
Jhin Jungle maxes Q (Dancing Grenade) → W (Deadly Flourish) → E (Captive Audience): 60% of players use this order and win 34.3% of 67 games. The usual first three levels are E → Q → W. Ultimate points go in at levels 6, 11, 16.
Jhin Support maxes Q (Dancing Grenade) → W (Deadly Flourish) → E (Captive Audience): 61% of players use this order and win 49.2% of 59 games. The usual first three levels are Q → W → E. Ultimate points go in at levels 6, 11, 16.
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Jhin Passive: Whisper

Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of Move Speed.
Jhin Q: Dancing Grenade
Cooldown 7/7/6/6/5s
Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.
Ranked up at levels 1, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 7s | 7s | 6s | 6s | 5s |
| Cost (Mana) | 40 | 45 | 50 | 55 | 60 |
| Range | 550 | 550 | 550 | 550 | 550 |
| Cooldown at 100 ability haste | 3.5s | 3.5s | 3s | 3s | 2.5s |
Jhin W: Deadly Flourish
Cooldown 12s
Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.
Ranked up at levels 2, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 12s | 12s | 12s | 12s | 12s |
| Cost (Mana) | 50 | 55 | 60 | 65 | 70 |
| Range | 3,000 | 3,000 | 3,000 | 3,000 | 3,000 |
| Cooldown at 100 ability haste | 6s | 6s | 6s | 6s | 6s |
Jhin E: Captive Audience
Cooldown 2s
Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals.
Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.
Ranked up at levels 3, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 2s | 2s | 2s | 2s | 2s |
| Cost (Mana) | 30 | 30 | 30 | 30 | 30 |
| Range | 750 | 750 | 750 | 750 | 750 |
| Cooldown at 100 ability haste | 1s | 1s | 1s | 1s | 1s |
Jhin R: Curtain Call
Cooldown 120/105/90s
Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 120s | 105s | 90s |
| Cost (Mana) | 100 | 100 | 100 |
| Range | Global | ||
| Cooldown at 100 ability haste | 60s | 52.5s | 45s |
Jhin Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Jhin's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · Dancing Grenade | 5s | 3.3s | 2.5s |
| W · Deadly Flourish | 12s | 8s | 6s |
| E · Captive Audience | 2s | 1.3s | 1s |
| R · Curtain Call | 90s | 60s | 45s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 7s | 7s | 6s | 6s | 5s | |
| 12s | 12s | 12s | 12s | 12s | |
| 2s | 2s | 2s | 2s | 2s | |
| 120s | 105s | 90s |
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Jhin Abilities FAQ - Patch 26.19
What should I max first on Jhin?
Most Jhin Bot players max Q (Dancing Grenade), W (Deadly Flourish), E (Captive Audience) in that order — 94% of ranked games this patch, with a 50.4% win rate.
What is Jhin's ultimate cooldown?
Jhin's ultimate, Curtain Call, has a 120 / 105 / 90 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 45 seconds.
When should I level Jhin's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Jhin skill order does.
What does Jhin's passive do?
Jhin's passive is Whisper. Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of Move Speed.
How much does ability haste lower Jhin's cooldowns?
At 100 ability haste every cooldown is halved: Jhin's Dancing Grenade goes from 5 to 2.5 seconds and Curtain Call from 90 to 45 seconds at max rank.