
Karma the Enlightened One
No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.


Gathering Fire
Karma's damaging abilities will reduce the cooldown of Mantra.


Inner Flame
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.
Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.Cost:- 40/
- 50/
- 60/
- 70/
- 80
Cooldown:- 9/
- 8/
- 7/
- 6/
- 5
Range:- 950


Focused Resolve
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.
Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.Cost:- 50/
- 55/
- 60/
- 65/
- 70
Cooldown:- 12
Range:- 675


Inspire
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.
Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.Cost:- 50/
- 55/
- 60/
- 65/
- 70
Cooldown:- 10/
- 10/
- 9/
- 9/
- 8
Range:- 800


Mantra
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Cost:- 0
Cooldown:- 40/
- 38/
- 36/
- 34
Range:- 1100
- Mage,
- Support
Patch 26.1 Karma Changes
Quick overview of Karma's optimal setup in League of Legends. Karma's top build includes Plated Steelcaps, Moonstone Renewer, Redemption, using Arcane Comet, Axiom Arcanist, Transcendence for maximum effectiveness. Karma performs well against Senna, Yuumi, Seraphine but struggles against Rell, Zyra, Sona.
- Karma's Top Build
- Karma's Best Runes
- Karma's Top Matchups
- Karma's Counters
Karma's base statistics in League of Legends. Karma has 630 base health, 51 attack damage, 28 armor, and 30 magic resist. Understanding Karma's stats is crucial for maximizing Karma's effectiveness in lane and team fights. Compare Karma's stats against other champions to see how Karma ranks.
AP:0
AD:51(3.3 per level)
AS:0(2.3 per level)
Crit Chance:0%
Mana:374(40 per level)
Mana Regen:13(0.8 per level)
Health:630(109 per level)
Health Regen:5(0.55 per level)
Armor:28(5 per level)
MR:30(1.3 per level)
Speed:335
Attack Range:525(525 per level)
Karma Early vs Late Game Performance's win rate varies throughout the game based on match duration. Karma Early vs Late Game Performance peaks at 59.15% win rate in 20 minute games, while performing lowest at 40.00% in 45 minute games. Understanding Karma Early vs Late Game Performance's power spikes across game duration helps optimize your playstyle and decision-making.
Karma's performance across key metrics in League of Legends. Early Game: 59.9%, Late Game: 34.9%, Objective Control: 11.8%, Supportive Strength: 56.4%, Creep Farming: 23.3%, Damage: 10.5%. These percentile rankings show how Karma compares to other champions in each category.
Karma exhibits a notable skill ceiling, with win rates increasing as player skill level rises across ranked tiers. Analysis of Karma's performance shows a 4.6% win rate difference between Iron and Diamond tiers, indicating that Karma rewards mechanical mastery and game knowledge. In lower tiers like Iron (44.8% win rate), players may struggle to execute Karma's full potential due to the champion's technical demands. However, as players climb to higher tiers such as Diamond (49.4% win rate), Karma's win rate improves significantly. This upward trend across ranks demonstrates that Karma has a high skill ceiling and benefits greatly from experienced players who understand optimal ability usage, trading patterns, and macro decision-making. Players looking to master Karma should focus on mechanical practice, studying high-level gameplay, and understanding matchup-specific strategies. The data across tiers (Iron (44.8%), Bronze (47.2%), Silver (52.2%), Gold (49.2%), Platinum (49.5%)) clearly shows that investing time to learn Karma's intricacies pays dividends at higher levels of play, making Karma an excellent choice for dedicated players seeking a rewarding champion to master.
When to Pick Karma
Strengths
- Rewarding champion when mastered properly
- Strong matchups against Senna and Yuumi
- Optimal rune setup achieves 53.3% win rate
- Consistent performance throughout all game phases
Weaknesses
- Struggles against Rell (31.7% enemy WR)
- Requires safe laning to reach power spikes
- Below average win rate suggests high skill floor
- Can be punished by coordinated team play
Strategic Tips
Pick Karma into favorable matchups like Senna where you can dominate lane and snowball your lead.
Use the optimal $Sorcery + $Inspiration rune setup for a $53.3% win rate.
Learn your champion's key item and level power spikes to maximize fight potential.
Karma Overview - Frequently Asked Questions
What tier is Karma in League of Legends?
Karma is currently C tier in League of Legends patch 26.1. Karma ranks among the top champions in the current meta.
What is Karma's win rate?
Karma has a 49.61% win rate in League of Legends patch 26.1. This win rate is calculated across all ranks and reflects Karma's overall performance in ranked games.
Which champions are similar to Karma?
Champions similar to Karma include Neeko, Vex, and Kayle. These champions share similar playstyles, abilities, or roles as Karma in League of Legends.
How does Karma perform during different match durations?
Karma's performance varies throughout the game. Early game strength, mid game power spikes, and late game scaling all contribute to Karma's overall effectiveness. Check the match duration win rate chart to see Karma's performance at different game lengths.







