
Seraphine Abilities
Seraphine's abilities include High Note, Surround Sound, Beat Drop, Encore, Stage Presence. Learn how to use Seraphine's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.1.


Stage Presence
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.


High Note
Seraphine deals damage in an area.
Cost:- 60/
- 70/
- 80/
- 90/
- 100
Cooldown:- 8/
- 8/
- 7/
- 7/
- 6
Range:- 900


Surround Sound
Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
Cost:- 70/
- 75/
- 80/
- 85/
- 90
Cooldown:- 22
Range:- 800


Beat Drop
Seraphine deals damage and impairs the movement of enemies in a line.
Cost:- 60
Cooldown:- 11/
- 11/
- 10/
- 10/
- 9
Range:- 1300


Encore
Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
Cost:- 100
Cooldown:- 160/
- 140/
- 120
Range:- 25000
- Support,
- Mage
Stage Presence
Seraphine Abilities - Frequently Asked Questions
What is Seraphine's passive ability?
Seraphine's passive ability is Stage Presence. Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
What is Seraphine's Q ability?
Seraphine's Q ability is High Note. Seraphine deals damage in an area.
What is Seraphine's ultimate ability?
Seraphine's ultimate (R) is Encore. Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
How do I use Seraphine's abilities effectively?
To use Seraphine's abilities effectively, understand the synergy between each skill. Practice ability combos, manage cooldowns wisely, and learn when to engage or disengage in fights. Watch the ability videos to see how each skill looks in action and understand their range and effects.