
Seraphine Runes
Best Seraphine runes for LoL Patch 26.1 - Guardian from the Resolve tree with Sorcery secondary (77.8% WR, 0.3% pick rate). Seraphine's optimal primary runes are Guardian, Font of Life, Bone Plating, Revitalize. Secondary tree: Manaflow Band, Transcendence.


Stage Presence
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.


High Note
Seraphine deals damage in an area.
Cost:- 60/
- 70/
- 80/
- 90/
- 100
Cooldown:- 8/
- 8/
- 7/
- 7/
- 6
Range:- 900


Surround Sound
Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
Cost:- 70/
- 75/
- 80/
- 85/
- 90
Cooldown:- 22
Range:- 800


Beat Drop
Seraphine deals damage and impairs the movement of enemies in a line.
Cost:- 60
Cooldown:- 11/
- 11/
- 10/
- 10/
- 9
Range:- 1300


Encore
Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
Cost:- 100
Cooldown:- 160/
- 140/
- 120
Range:- 25000
- Support,
- Mage
Seraphine performs best with Guardian as the keystone rune from the Resolve tree. Seraphine's optimal primary runes are Guardian, Font of Life, Bone Plating, Revitalize. Seraphine's secondary rune tree is Sorcery with Manaflow Band, Transcendence. This rune setup achieves a 77.78% win rate (+27.6% win rate difference) with a 0.3% pick rate across 18 Seraphine games.
Primary Tree
Resolve
GuardianGuard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.
Cooldown:
Shield:
Proc Threshold:
Font of LifeImpairing the movement of an enemy champion restores
70% effect for Ranged Users.
Cooldown: 20s
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
RevitalizeGain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
This alternative Seraphine rune build uses Summon Aery as the keystone from the Sorcery tree. The primary runes are Summon Aery, Manaflow Band, Transcendence, Gathering Storm. Seraphine's secondary rune tree is Precision with Presence of Mind, Legend: Haste. This setup achieves a 77.27% win rate (+27.1% win rate difference) with a 0.4% pick rate across 22 games.
Primary Tree
Sorcery
Summon AeryDamaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+
Empowering or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+
Aery cannot be sent out again until she returns to you.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering StormEvery 10 min gain AP or AD,
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.
Takedowns restore 15% of your maximum mana or energy.
Cooldown for damage restoration: 8s
Legend: HasteGain 1.5 basic ability haste for every Legend stack (
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Seraphine Runes - Frequently Asked Questions
What are the best Seraphine runes in patch 26.1?
The best Seraphine runes in patch 26.1 use the Resolve tree with Guardian, Font of Life, Bone Plating, and Revitalize, and the Sorcery tree with Manaflow Band and Transcendence. This rune setup achieves a 77.8% win rate with a 0.3% pick rate.
What is the win rate for Seraphine's best rune page?
Seraphine's best rune page has a 77.8% win rate in patch 26.1, which is +27.6% compared to Seraphine's average win rate. This rune setup has a 0.3% pick rate among Seraphine players.
What keystone should I use on Seraphine?
Guardian from the Resolve tree is the best keystone rune for Seraphine in patch 26.1. This keystone synergizes well with Seraphine's kit and provides a 77.8% win rate.
What is Seraphine's primary rune tree?
Seraphine's primary rune tree is Resolve. The optimal Resolve runes for Seraphine are Guardian, Font of Life, Bone Plating, and Revitalize, with Guardian being the keystone of choice.
What is Seraphine's secondary rune tree?
Seraphine's best secondary rune tree is Sorcery. The recommended Sorcery runes are Manaflow Band and Transcendence, which complement Seraphine's Resolve primary tree.
What are alternative rune setups for Seraphine?
An alternative Seraphine rune setup uses Summon Aery from the Sorcery tree. This alternate build may be preferred in certain matchups or playstyles. Check the alternative rune page above for full details including win rate and pick rate.
How popular are Seraphine's runes?
Seraphine's top rune page has a 0.3% pick rate in patch 26.1. This indicates that 0.3% of Seraphine players use the Guardian setup with Resolve and Sorcery trees.




































