Portrait of Dusk, the Puppeteer, a boss in Phantom Blade Zero

Dusk, the Puppeteer Boss #28 of 74 · Village of Lu

Boss #28Village of LuMaskwalkers
Base HP
12,000
Attacks
13
Blue / red tells
2 / 3
Weakness
None
Methodology
Data Methodology

Dusk, the Puppeteer has 13 attacks: 2 flash blue (parry them) and 3 flash red (dodge them). Base HP 12,000, Sha-Chi 2,400.

Base HP
12,000≈56,280 at its area level
Attacks
1312 with in-game animation
Blue / red tells
2 / 3Parry blue, dodge red
Weakness
None

How to beat Dusk, the Puppeteer

Our strategy, built from the fight's numbers, followed by the game's own codex entry.

  • Parry the blue flashes: 2 of Dusk, the Puppeteer's 13 attacks flash blue before they land, and a timed parry stops them.
  • Dodge the red flashes: 3 attacks flash red. They can't be parried, so dodge through them instead of blocking.
  • The tightest tell is Two-Puppet Assault: only 0.36s from the flash to the hit, so react to the flash, not the swing.
  • Dusk, the Puppeteer's Sha-Chi bar is 2,400: perfect parries and Guard Break attacks drain it, and an empty bar opens the boss to a finisher.

Dusk has no elemental weakness, so bring whatever deals your best damage except Lightning, which he resists by 30% with Shock building 30% slower. Every other element and status works at its normal rate.

He loses 30% less Sha-Chi when hit, but Parries drain him normally, so lean on Parrying to break his 2,400 base Sha-Chi (about 7,540 at level 8). His 12,000 base HP is the highest of the Village of Lu bosses so far and calculates to roughly 56,300 at level 8, before difficulty.

The codex says he uses the Puppeteer's Bell to command puppet constructs and massive severed limbs, and summons doubles to confuse his enemies. Beating him earns 15,600 Remnant Dust, the Puppeteer's Bell Phantom Edge, and the Illusory Pipa Head. Mu Xiaokui, Young Mistress of the Order is next.

Dusk, the Puppeteer moves & attack patterns

Game data

Every attack Dusk, the Puppeteer can use, read from its ability data. The cards show the in-game animation with its timing: wind-up, the red or blue flash, the hit window and recovery.

Attacks
13
Red flash (dodge)
3
Blue flash (parry)
2
Tightest tell
0.36s

All 13 attacks

Every Dusk, the Puppeteer attack
AttackTellHit timingHitsWhen
Three-Puppet Assault Skill · Mix-up, RangedRed flash0.77s after flash1Whole fight
Two-Puppet Assault Skill · Mix-up, RangedBlue flash0.36s after flash1Whole fight
Six-Hit Swimming Combo Skill · Combo, Mix-upRed flash0.55s after flash6Whole fight
Four-Hit Retreating Combo Skill · Combo, Counter, Mix-upBlue flash0.42s after flash4Whole fight
Four-Hit Counter Combo Skill · Combo, Counter, Mix-upRed flash0.47s after flash4Whole fight · harder difficulties only
Giant Hand Slam Skill · Mix-up, Ranged, ProjectileNo flashfirst hit 1.16s1Whole fight
Giant Hand Shove Skill · Mix-up, Ranged, ProjectileNo flashfirst hit 1.16s1Whole fight
Double Ground Spike Special · ProjectileNo flashfirst hit 0s2Whole fight
Gatling Barrage Attack · Ranged, ProjectileNo flashfirst hit 0.8s10Whole fight
Ground Spike Attack · Ranged, ProjectileNo flashfirst hit 0s1Whole fight
Giant Hand Shove Slam Skill · Mix-up, Ranged, ProjectileNo flashfirst hit 1.08s2Whole fight · harder difficulties only
Red Thread Flurry Skill · CounterNo flashfirst hit 1.78s1Whole fight · harder difficulties only
Long Ground Spike LineSpecial · Ranged, ProjectileNo flashfirst hit 0.71s1Whole fight · harder difficulties only

Attack names are ours: the game doesn't name boss attacks. Times are seconds from the start of the attack; the reaction time runs from the flash to the first hit after it.

Parry Trainer

Test your timing on Dusk, the Puppeteer's real attacks: parry the blue flashes, dodge the red ones.

Five of Dusk, the Puppeteer's flash attacks at full speed. Press Parry on a blue flash and Dodge on a red one, timed to the hit.

Keyboard: J or Space to parry, K to dodge

Score 0

Weaknesses and resistances

Game data

Extra damage (+) or reduced damage (−) per element, and how fast each status effect builds up.

ElementDamage taken
Lightning−30%
Status effectBuild-up
Shock−30%
Sha-Chi interactionResist
Sha-Chi lost on hit−30%

Dusk, the Puppeteer HP and stats

Game data

Base attributes from the boss's config, and the same values at the level the fight runs at.

AttributeBaseAt level 8
HP12,00056,280
Sha-Chi2,4007,541
Attack100126
Stagger threshold1,2005,037

Calculated Base values come from the enemy's own config. The game raises them with the area level; enemies in this region are level 7–8 (difficulty multipliers are not included).

Each kill gives 15,600 Remnant Dust at this level.

Dusk, the Puppeteer rewards

Game data

Granted when the fight ends, read from the fight's reward script.

Where to find Dusk, the Puppeteer

Game data

The boss's spawn point on the Village of Lu map. Nearest Bell: Broken Puppet Pit Bottom.

Dusk, the Puppeteer lore

The codex entry the game unlocks for Dusk, the Puppeteer.

A puppeteer who defected from the High Elder. He wears yellow ritual robes and an ancient bronze mask set with scarlet eyes, its solemn appearance carrying an eerie menace. Using the Puppeteer's Bell, he commands puppet constructs and massive severed limbs to fight alongside him, and can summon doubles to confuse his enemies.

After hiding for so long in the puppet disposal pit, Dusk has nearly lost his mind. The broken bodies piled around him are discarded subjects from the Herald's puppet experiments, still carrying fragments of the villagers' consciousness. Dusk was ordered to cast them into the pit and leave them there. Their voices never cease: Save us, Master Dusk... Can we still be cured... Take us home... Their pleas cut into his mind again and again.

To stop the Lady's descent, he willingly underwent Transcension and feigned allegiance to the Herald. He promised the villagers he would create a medicine to cure the slumbering sickness. He and his junior sister Firefly had also promised that once it was all over, they would find somewhere warm and tend flowers together... Yet this is what became of them.

Consumed by guilt and Sha-Chi, Dusk begs Soul to end his life. With his last shred of clarity, he burns away what remains of his body and reveals to Soul the horrifying ritual of the High Elders.

In-game codex

Boss order

Boss #28 of 74: the previous fight is Acolyte Yanru, the next one Mu Xiaokui, Young Mistress of the Order.

Data: Phantom Blade Zero 26367565 (CL-302256, UE 5.7.4). How we source this

Dusk, the Puppeteer is boss #28 of 74 in Phantom Blade Zero, fought in Village of Lu at level 7–8 with 12,000 base HP and 2,400 Sha-Chi. Its moveset has 13 attacks: 2 blue-flash attacks that can be parried and 3 red-flash attacks that must be dodged. It has no elemental weakness, so raw Damage and Guard Break matter most. Beating it gives Puppeteer's Bell, Illusory Pipa Head.

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Dusk, the Puppeteer FAQ

How do you beat Dusk, the Puppeteer?

Dusk has no elemental weakness, so bring whatever deals your best damage except Lightning, which he resists by 30% with Shock building 30% slower. Every other element and status works at its normal rate. Parry the blue flashes: 2 of Dusk, the Puppeteer's 13 attacks flash blue before they land, and a timed parry stops them. Dodge the red flashes: 3 attacks flash red. They can't be parried, so dodge through them instead of blocking.

What attacks does Dusk, the Puppeteer use?

Dusk, the Puppeteer has 13 attacks in its ability data: 2 with a blue flash (parry) and 3 with a red flash (dodge). The moves section shows each one with its in-game animation and timing.

What do the red and blue flashes mean on Dusk, the Puppeteer?

Blue means the attack can be parried: 2 of Dusk, the Puppeteer's attacks flash blue. Red means it can't be parried and must be dodged: 3 attacks flash red. The tightest tell gives you 0.36s from the flash to the hit.

What is Dusk, the Puppeteer weak to?

Dusk, the Puppeteer has no elemental weakness; focus on Damage and Guard Break.

How much HP does Dusk, the Puppeteer have?

Dusk, the Puppeteer has 12,000 base HP; at its area level (7–8) that grows to about 56,280 before difficulty modifiers.

What does Dusk, the Puppeteer drop?

Defeating Dusk, the Puppeteer gives Puppeteer's Bell, Illusory Pipa Head.

Where is Dusk, the Puppeteer in Phantom Blade Zero?

Dusk, the Puppeteer is fought in Village of Lu. It is boss #28 of 74 in story order, after Acolyte Yanru. Nearest Bell: Broken Puppet Pit Bottom.

Which boss comes after Dusk, the Puppeteer?

Dusk, the Puppeteer is boss #28 of 74. Before it comes Acolyte Yanru; next is Mu Xiaokui, Young Mistress of the Order.