Portrait of Jade-Face, a boss in Phantom Blade Zero

Jade-Face Boss #63 of 74 · Mountain of Imprisonment

Boss #63Mountain of ImprisonmentPerfect Transcensions
Base HP
9,000
Attacks
15
Blue / red tells
3 / 0
Weakness
None
Methodology
Data Methodology

Jade-Face has 15 attacks: 3 flash blue (parry them) and 0 flash red (dodge them). Base HP 9,000, Sha-Chi 2,400.

Base HP
9,000≈135,180 at its area level
Attacks
1512 with in-game animation
Blue / red tells
3 / 0Parry blue, dodge red
Weakness
None

How to beat Jade-Face

Our strategy, built from the fight's numbers, followed by the game's own codex entry.

  • Parry the blue flashes: 3 of Jade-Face's 15 attacks flash blue before they land, and a timed parry stops them.
  • The tightest tell is Clone Slash: only 0.19s from the flash to the hit, so react to the flash, not the swing.
  • Jade-Face's Sha-Chi bar is 2,400: perfect parries and Guard Break attacks drain it, and an empty bar opens the boss to a finisher.

Jade-Face has no elemental weakness; Poison and Lightning are both cut by 30%, and Poison, Shock and Bleed build up 30% slower. Bring Fire, Frost or Water, which deal normal damage, and expect Parries to drain 30% less of his Sha-Chi than usual.

His level is a region estimate of 22, giving roughly 135,180 HP and 27,212 Sha-Chi from 9,000 base HP and 2,400 base Sha-Chi, before difficulty.

The codex says he fights alongside two doubles and names three mask styles: Jade Mask with rings and sly, unpredictable movements, Gold Mask with a sword and cunning strikes, and Iron Mask with a blade and brutal force. Feints and true attacks intertwine, so be patient before committing. He follows Kui Yanyan, the Deranged, precedes Huangxing, the Kunlun Renegade and rewards 84,000 Remnant Dust.

Jade-Face moves & attack patterns

Game data

Every attack Jade-Face can use, read from its ability data. The cards show the in-game animation with its timing: wind-up, the red or blue flash, the hit window and recovery.

Attacks
15
Red flash (dodge)
0
Blue flash (parry)
3
Tightest tell
0.19s

All 15 attacks

Every Jade-Face attack
AttackTellHit timingHitsWhen
Ring Toss and Lunge Attack · Ranged, ProjectileBlue flash0.43s after flash2Whole fight
Triple Blink Toss Attack · Ranged, Mix-up, ProjectileBlue flash0.26s after flash3Whole fight
Clone Slash Attack · Ranged, Mix-upBlue flash0.19s after flash3Whole fight
Turning Right Slash Attack · Counter, Guard BreakNo flashfirst hit 0.77s1Whole fight
Double Ring Toss Attack · Ranged, ProjectileNo flashfirst hit 0s1Whole fight
Retreating Double Toss Attack · Counter, ProjectileNo flashfirst hit 0s1Whole fight
Left Dodge Toss Attack · Ranged, ProjectileNo flashfirst hit 0s1Whole fight
Right Dodge Toss Attack · Ranged, ProjectileNo flashfirst hit 0s1Whole fight
Half-Moon Slash AttackNo flashfirst hit 0.61s2Whole fight
Quick Right Slash AttackNo flashfirst hit 0.35s1Whole fight
Converging Slash AttackNo flashfirst hit 0.35s1Whole fight
Rising Upward Slash AttackNo flashfirst hit 0.57s1Whole fight
Left Double StrikeAttack · ProjectileNo flashfirst hit 0s3Whole fight
Slash and Backstep TossAttack · Counter, ProjectileNo flashfirst hit 0.32s2Whole fight
Triple Strike ComboAttack · Counter, ProjectileNo flashfirst hit 0.3s4Whole fight

Attack names are ours: the game doesn't name boss attacks. Times are seconds from the start of the attack; the reaction time runs from the flash to the first hit after it.

Parry Trainer

Test your timing on Jade-Face's real attacks: parry the blue flashes, dodge the red ones.

Five of Jade-Face's flash attacks at full speed. Press Parry on a blue flash and Dodge on a red one, timed to the hit.

Keyboard: J or Space to parry, K to dodge

Score 0

Weaknesses and resistances

Game data

Extra damage (+) or reduced damage (−) per element, and how fast each status effect builds up.

ElementDamage taken
Lightning−30%
Poison−30%
Status effectBuild-up
Bleed−30%
Poison−30%
Shock−30%
Sha-Chi interactionResist
Sha-Chi lost on a Deflect−30%

Jade-Face HP and stats

Game data

Base attributes from the boss's config, and the same values at the level the fight runs at.

AttributeBaseAt level 22
HP9,000135,180
Sha-Chi2,40027,212
Attack100250
Sha-Chi damage100183
Stagger threshold1,20012,711

Calculated Base values come from the enemy's own config. The game raises them with the area level; enemies in this region are level 22 (difficulty multipliers are not included).

Each kill gives 84,000 Remnant Dust at this level.

Where to find Jade-Face

Game data

The boss's spawn point on the Mountain of Imprisonment map. Nearest Bell: The Lady's Shrine.

Jade-Face lore

The codex entry the game unlocks for Jade-Face.

A Maskwalker who repeatedly taunts Soul along the mountain path. He wears a jade mask, its colors gaudy and grotesque. In battle, he can fight alongside two doubles: Jade Mask wields rings with sly, unpredictable movements; Gold Mask wields a sword with cunning strikes; Iron Mask wields a blade with brutal force. Feints and true attacks intertwine, while an eerie grin conceals his deadly intent.

He was sent by Huangxing to monitor Soul’s movements, yet he simply watched with amusement as Soul climbed from the foot of the mountain to its peak. His bizarre and unpredictable nature is unlike the others under Huangxing. Combined with his eclectic martial arts and strange techniques, he may even share the same origins as Thread-Binding... Just what role does this man play under Huangxing?

Yet the battle in the shrine did not seem to defeat him completely. Perhaps this was the contingency he had kept in reserve.

In-game codex

Boss order

Boss #63 of 74: the previous fight is Kui Yanyan, the Deranged, the next one Huangxing, the Kunlun Renegade.

Data: Phantom Blade Zero 26367565 (CL-302256, UE 5.7.4). How we source this

Jade-Face is boss #63 of 74 in Phantom Blade Zero, fought in Mountain of Imprisonment at level 22 with 9,000 base HP and 2,400 Sha-Chi. Its moveset has 15 attacks: 3 blue-flash attacks that can be parried and 0 red-flash attacks that must be dodged. It has no elemental weakness, so raw Damage and Guard Break matter most.

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Jade-Face FAQ

How do you beat Jade-Face?

Jade-Face has no elemental weakness; Poison and Lightning are both cut by 30%, and Poison, Shock and Bleed build up 30% slower. Bring Fire, Frost or Water, which deal normal damage, and expect Parries to drain 30% less of his Sha-Chi than usual. Parry the blue flashes: 3 of Jade-Face's 15 attacks flash blue before they land, and a timed parry stops them. The tightest tell is Clone Slash: only 0.19s from the flash to the hit, so react to the flash, not the swing.

What attacks does Jade-Face use?

Jade-Face has 15 attacks in its ability data: 3 with a blue flash (parry) and 0 with a red flash (dodge). The moves section shows each one with its in-game animation and timing.

What do the red and blue flashes mean on Jade-Face?

Jade-Face's 3 blue-flash attacks can be parried. None of its attacks flash red.

What is Jade-Face weak to?

Jade-Face has no elemental weakness; focus on Damage and Guard Break.

How much HP does Jade-Face have?

Jade-Face has 9,000 base HP; at its area level (22) that grows to about 135,180 before difficulty modifiers.

Where is Jade-Face in Phantom Blade Zero?

Jade-Face is fought in Mountain of Imprisonment. It is boss #63 of 74 in story order, after Kui Yanyan, the Deranged. Nearest Bell: The Lady's Shrine.

Which boss comes after Jade-Face?

Jade-Face is boss #63 of 74. Before it comes Kui Yanyan, the Deranged; next is Huangxing, the Kunlun Renegade.