Portrait of The Puppet Scavenger, a boss in Phantom Blade Zero

The Puppet Scavenger Boss #9 of 74 · Weeping Creek Valley

Boss #9Weeping Creek ValleyMaskwalkers
Base HP
10,000
Attacks
18
Blue / red tells
2 / 2
Weakness
None
Methodology
Data Methodology

The Puppet Scavenger has 18 attacks: 2 flash blue (parry them) and 2 flash red (dodge them). Base HP 10,000, Sha-Chi 4,000.

Base HP
10,000≈25,806 at its area level
Attacks
1812 with in-game animation
Blue / red tells
2 / 2Parry blue, dodge red
Weakness
None

How to beat The Puppet Scavenger

Our strategy, built from the fight's numbers, followed by the game's own codex entry.

  • Parry the blue flashes: 2 of The Puppet Scavenger's 18 attacks flash blue before they land, and a timed parry stops them.
  • Dodge the red flashes: 2 attacks flash red. They can't be parried, so dodge through them instead of blocking.
  • The tightest tell is Blade Flurry Grab: only 0.49s from the flash to the hit, so react to the flash, not the swing.
  • Blade Cage Grab is a grab: dodge it, because blocking and parrying don't stop a grab.
  • Bleed builds up 16% faster on The Puppet Scavenger.
  • The Puppet Scavenger's Sha-Chi bar is 4,000: perfect parries and Guard Break attacks drain it, and an empty bar opens the boss to a finisher.

Bleed is the only status The Puppet Scavenger is weak to, building up 16% faster. Fire, Poison and Water each deal 60% less damage, with matching 60% slower Burn, Poison and Soaked build-up, and Blood Burst builds 30% slower. Lightning and Frost are unmodified, so physical damage plus Bleed is the reliable plan.

Do not expect a quick Guard Break. Its Sha-Chi is 4,000 base, about 7,140 at level 4, and it loses 50% less when hit and 30% less from Parries. Its base attack of 150 is also high for Weeping Creek Valley, and its calculated HP at level 4 is roughly 25,800.

The codex calls its movements clumsy and slow, built around savage scythe chops and rolling its massive body forward to crush prey. It carries one of the crystal eyes needed to activate Puppet No. 99 and pays 20,000 Remnant Dust.

The Puppet Scavenger moves & attack patterns

Game data

Every attack The Puppet Scavenger can use, read from its ability data. The cards show the in-game animation with its timing: wind-up, the red or blue flash, the hit window and recovery.

Attacks
18
Red flash (dodge)
2
Blue flash (parry)
2
Grabs
2
Tightest tell
0.49s

All 18 attacks

Every The Puppet Scavenger attack
AttackTellHit timingHitsWhen
Blade Cage Grab Attack · Mix-up, GrabRed flash0.5s after flash19Whole fight
Blade Flurry Grab Attack · Mix-up, Combo, GrabRed flash0.49s after flash20Whole fight
Scythe Counter Combo Attack · Mix-up, CounterBlue flash0.52s after flash3Whole fight
Scything Triple Strike Attack · Combo, Mix-upBlue flash0.54s after flash3Whole fight
Left Scuttle Slash Attack · FeintNo flashfirst hit 0.78s1Whole fight
Right Scuttle Slash Attack · FeintNo flashfirst hit 0.64s1Whole fight
Blade Launch Shot Attack · Projectile, RangedNo flashfirst hit 1.14s1Whole fight
Spike Volley Attack · Projectile, RangedNo flashfirst hit 0.56s1Whole fight
Scythe Swipe AttackNo flashfirst hit 1.97s1Whole fight
Double Scythe Hook AttackNo flashfirst hit 1.02s2Whole fight
Leaping Blade Pounce Attack · Gap-closer, Feint, RangedNo flashfirst hit 3s2Whole fight
Triple Blade Combo Attack · ComboNo flashfirst hit 2.06s3Whole fight
Charging Blade RushAttack · Gap-closer, FeintNo flashfirst hit 1.36s4Whole fight
Feinting Counter SlashAttack · Counter, Combo, FeintNo flashfirst hit 1.7s1Whole fight
Quick Blade ShotAttack · Projectile, RangedNo flashfirst hit 0.59s1Whole fight
Lunging Counter StabAttack · Counter, Mix-upNo flashfirst hit 1.2s1Whole fight
Double Blade SlashAttack · ComboNo flashfirst hit 1.22s2Whole fight
Ambush Entrance StrikeAttackNo flashfirst hit 5.56s1Whole fight

Attack names are ours: the game doesn't name boss attacks. Times are seconds from the start of the attack; the reaction time runs from the flash to the first hit after it.

Parry Trainer

Test your timing on The Puppet Scavenger's real attacks: parry the blue flashes, dodge the red ones.

Five of The Puppet Scavenger's flash attacks at full speed. Press Parry on a blue flash and Dodge on a red one, timed to the hit.

Keyboard: J or Space to parry, K to dodge

Score 0

Weaknesses and resistances

Game data

Extra damage (+) or reduced damage (−) per element, and how fast each status effect builds up.

ElementDamage taken
Fire−60%
Poison−60%
Water−60%
Status effectBuild-up
Bleed+16%
Soaked−60%
Burn−60%
Poison−60%
Blood Burst−30%
Sha-Chi interactionResist
Sha-Chi lost on a Deflect−30%
Sha-Chi lost on hit−50%

The Puppet Scavenger HP and stats

Game data

Base attributes from the boss's config, and the same values at the level the fight runs at.

AttributeBaseAt level 4
HP10,00025,806
Sha-Chi4,0007,140
Attack150158
Sha-Chi damage150158
Stagger threshold1,2002,844

Calculated Base values come from the enemy's own config. The game raises them with the area level; it fights at level 4 here (difficulty multipliers are not included).

Each kill gives 20,000 Remnant Dust at this level.

The Puppet Scavenger rewards

Game data

Granted when the fight ends, read from the fight's reward script.

Where to find The Puppet Scavenger

Game data

The boss's spawn point on the Weeping Creek Valley map. Nearest Bell: Scavenger Pens.

The Puppet Scavenger lore

The codex entry the game unlocks for The Puppet Scavenger.

A living puppet imprisoned beneath Crimson Manor. Knotted flesh and protruding blades twist together across its body. A greatsword runs through its spine, while a massive alloy scythe replaces its left arm. Strangely out of place amid the gore is a delicate crystal eye, one of two needed to activate Puppet No. 99.

At the sight of anything living, the Scavenger swings its scythe in savage chops and rolls its massive body forward to crush its prey. Its movements are clumsy and slow, without any real form, yet Sha-Chi pours from it.

An experimental creation of the Herald, it was pieced together from the remains of a burly strongman using Puppetry and Thread-Binding techniques. But the experiment spiraled out of control. Its body swelled and warped, while no number of masks could contain the Sha-Chi surging within. Even a greatsword through its body failed to kill it. The Herald eventually imprisoned it beneath Crimson Manor, using it to dispose of discarded puppets and troublesome members of the righteous path.

Perhaps because Wulin folk still carry the vitality of the living, the Scavenger has developed a particular hunger for them.

In-game codex

Boss order

Boss #9 of 74: the previous fight is Hua, Deadly Betrothed, the next one Acolyte Hansui.

Data: Phantom Blade Zero 26367565 (CL-302256, UE 5.7.4). How we source this

The Puppet Scavenger is boss #9 of 74 in Phantom Blade Zero, fought in Weeping Creek Valley at level 4 with 10,000 base HP and 4,000 Sha-Chi. Its moveset has 18 attacks: 2 blue-flash attacks that can be parried and 2 red-flash attacks that must be dodged. It has no elemental weakness, so raw Damage and Guard Break matter most.

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The Puppet Scavenger FAQ

How do you beat The Puppet Scavenger?

Bleed is the only status The Puppet Scavenger is weak to, building up 16% faster. Fire, Poison and Water each deal 60% less damage, with matching 60% slower Burn, Poison and Soaked build-up, and Blood Burst builds 30% slower. Lightning and Frost are unmodified, so physical damage plus Bleed is the reliable plan. Parry the blue flashes: 2 of The Puppet Scavenger's 18 attacks flash blue before they land, and a timed parry stops them. Dodge the red flashes: 2 attacks flash red. They can't be parried, so dodge through them instead of blocking.

What attacks does The Puppet Scavenger use?

The Puppet Scavenger has 18 attacks in its ability data: 2 with a blue flash (parry) and 2 with a red flash (dodge). The moves section shows each one with its in-game animation and timing.

What do the red and blue flashes mean on The Puppet Scavenger?

Blue means the attack can be parried: 2 of The Puppet Scavenger's attacks flash blue. Red means it can't be parried and must be dodged: 2 attacks flash red. The tightest tell gives you 0.49s from the flash to the hit.

What is The Puppet Scavenger weak to?

The Puppet Scavenger has no elemental weakness; focus on Damage and Guard Break.

How much HP does The Puppet Scavenger have?

The Puppet Scavenger has 10,000 base HP; at its area level (4) that grows to about 25,806 before difficulty modifiers.

Where is The Puppet Scavenger in Phantom Blade Zero?

The Puppet Scavenger is fought in Weeping Creek Valley. It is boss #9 of 74 in story order, after Hua, Deadly Betrothed. Nearest Bell: Scavenger Pens.

Which boss comes after The Puppet Scavenger?

The Puppet Scavenger is boss #9 of 74. Before it comes Hua, Deadly Betrothed; next is Acolyte Hansui.