Set:16
Tamaño de muestra:461,978 ranked games
Tier:EMERALD
Última actualización:13 mar 2026
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Kindred, Sett, Lucian & Senna due to their popularity and high cost. You should have no trouble hitting these units.
5.62
Avg Placement
1.72%
First Place Rate
20.69%
Top 4 Rate
0.05%
Pick Rate
Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss builds: Sett con Blue Buff, Hextech Gunblade, Giant Slayer (100.00% TV, +79.31% diferencia); Swain con Chain Vest, Dragon's Claw, Morellonomicon (100.00% TV, +79.31% diferencia); Wukong con Spirit Visage, Evenshroud, Warmog's Armor (100.00% TV, +79.31% diferencia)
Sett
Sett
100.00%
Tasa de victoria
+79.31%
Difference
Swain
Swain
100.00%
Tasa de victoria
+79.31%
Difference
Wukong
Wukong
100.00%
Tasa de victoria
+79.31%
Difference

Strategy Guide

  • Win Condition: Fast 9 Legendary - level to 9 quickly to find 5-cost units.
  • Economy: High Cost comp (93g investment). Play strongest board, pivot based on items and units hit.
  • Items: Best-in-slot items add +79.3% win rate - hold components.
  • Carousel Priority: Giant's Belt and Tear Of The Goddess.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Level augments (Level Up!, High Roller), AD damage augments.
Fast 9 Legendary
Low Contest
Flexible Start
Hold For BiS Items
Moderate Flexibility
Shen is a 1-cost unit with an optimal reroll level of 4. Ahri is a 3-cost unit with an optimal reroll level of 7. Wukong, Yunara and Swain are 4-cost units with an optimal reroll level of 10. Kindred, Sett and Lucian & Senna are 5-cost units with an optimal reroll level of 10.
    • Shen
      Shen
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Ahri
      Ahri
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Wukong
      Wukong
    • Yunara
      Yunara
    • Swain
      Swain
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Kindred
      Kindred
    • Sett
      Sett
    • Lucian & Senna
      Lucian & Senna
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Este es el posicionamiento sugerido para los campeones de esta composición TFT. El posicionamiento se basa en los roles de las unidades.

Upgrade priority guide showing win rates and pick rates for Shen, Ahri, Swain, Wukong, Yunara, Kindred, Lucian & Senna, Sett at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Sett has the highest 2-star win rate at 100.0%.
Champion
Win Rate: 22.2%
Pick Rate: 15.5%
Win Rate: 21.7%
Pick Rate: 79.3%
Win Rate: 0.0%
Pick Rate: 5.2%
Win Rate: 50.0%
Pick Rate: 6.9%
Win Rate: 17.6%
Pick Rate: 87.9%
Win Rate: 33.3%
Pick Rate: 5.2%
Win Rate: 11.5%
Pick Rate: 44.8%
Win Rate: 28.1%
Pick Rate: 55.2%
-
Win Rate: 0.0%
Pick Rate: 10.3%
Win Rate: 21.6%
Pick Rate: 87.9%
Win Rate: 100.0%
Pick Rate: 1.7%
Win Rate: 0.0%
Pick Rate: 8.6%
Win Rate: 21.2%
Pick Rate: 89.7%
Win Rate: 100.0%
Pick Rate: 1.7%
Win Rate: 20.0%
Pick Rate: 94.8%
Win Rate: 33.3%
Pick Rate: 5.2%
-
Win Rate: 13.2%
Pick Rate: 91.4%
Win Rate: 100.0%
Pick Rate: 8.6%
-
Win Rate: 13.2%
Pick Rate: 91.4%
Win Rate: 100.0%
Pick Rate: 8.6%
-
Top 5 items by win rate for each champion. Shen's best item is Ionic Spark with a 59.7% win rate. Ahri's best item is Archangel's Staff with a 49.1% win rate. Swain's best item is Crownguard with a 68.9% win rate. Wukong's best item is Evenshroud with a 67.1% win rate. Yunara's best item is Deathblade with a 57.6% win rate. Kindred's best item is Kraken's Fury with a 74.0% win rate. Lucian & Senna's best item is Striker's Flail with a 77.3% win rate. Sett's best item is Thief's Gloves with a 73.4% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Bruiser / Ionia (5 shared units, 2.42 avg place), Bruiser / Ionia (8 shared units, 3.13 avg place), and Bruiser / Ionia (7 shared units, 3.25 avg place).

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~66 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid Game

Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 29.

Detailed Analysis

Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss is classified as a Fortress composition in TFT Patch 16.5. With a 20.7% win rate and 5.62 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Loss streak if weak
Save for 50g
Preserve HP carefully

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3Transition
Stay at level 5-6
Maintain 50g
Find temp carries

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Ahri and Wukong as temporary carries.

Stage 4Power Spike
Level to 7 at 4-1
Small rolldown to stabilize
Push to 8 at 4-5/5-1

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Kindred, Sett, Lucian & Senna) come online at level 9.

Stage 5+Late Game
Push to level 9 if healthy
Roll for Kindred
2-star legendaries to win

At level 9, roll for your 5-cost legendaries: Kindred, Sett, Lucian & Senna. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Economy Summary
93gTotal Cost
HighInvestment

This is a high-cost composition that requires excellent economy management to reach level 9 with enough gold to roll for your legendaries.

Full Written Guide

Stage 2: Early Game

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3: Transition

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Ahri and Wukong as temporary carries.

Stage 4: Power Spike

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Kindred, Sett, Lucian & Senna) come online at level 9.

Stage 5+: Late Game

At level 9, roll for your 5-cost legendaries: Kindred, Sett, Lucian & Senna. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Lucian & SennaContributor
14.2%
#2
KindredContributor
14.0%
#3
SettContributor
13.6%
#4
WukongContributor
12.4%
#5
SwainContributor
12.3%
#6
YunaraContributor
12.0%
#7
ShenContributor
11.2%
#8
AhriContributor
10.4%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Lucian & Senna contributes 14.2% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Kindred (14.0%), Sett (13.6%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss

Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss is a EMERALD tier composition in TFT Set 16 with a 20.7% win rate and 5.62 average placement. The primary carries are Kindred and Yunara. This comp focuses on the Ionia trait.

Strengths

  • Multiple carry options provide flexibility in itemization
  • Strong trait synergies across multiple activated traits
  • Balanced composition with clear win conditions

Weaknesses

  • Below average 20.7% win rate requires optimal execution
  • Higher 5.62 average placement indicates inconsistency
  • Multiple high-cost carries can be difficult to hit
  • Relies on 2-star carries without strong 3-star options

Strategic Tips

1
Estrategia de Economía

Level efficiently to find your Kindred and Yunara at higher levels.

2
Itemización

Prioritize items for Kindred and Yunara. Check the Top Items section for optimal builds.

3
Posicionamiento

Place Wukong and Swain in the frontline to protect Kindred and Yunara in the backline. Use the positioning board above as a guide.

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Comp F Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss TFT - Preguntas frecuentes

¿Qué rasgos usa esta composición?

Esta composición usa los siguientes rasgos: Eternal, Ionia, Bruiser, Quickstriker, Arcanist, Soulbound, The Boss. El rasgo principal es Ionia, que está activo en 5 unidades.

¿Cuáles son los carries de esta composición de TFT?

The primary carries for this composition are Kindred and Yunara.

¿Cuál es el mejor posicionamiento para esta composición?

Coloca tus carries como Kindred and Yunara en la línea trasera y tus tanques como Wukong and Swain en la línea frontal para absorber daño. Consulta el tablero de posicionamiento arriba para la ubicación exacta.

¿Es esta composición buena en el meta actual?

Esta composición tiene una tasa de victoria del 20.69% y una colocación promedio de 5.62, lo que la convierte en un fuerte contendiente en el meta actual.

¿Qué builds de objetos usa Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss?

Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss rinde mejor con estos builds de objetos: Sett con Blue Buff, Hextech Gunblade, Giant Slayer (100.00% tasa de victoria, +79.31% diferencia del promedio de la comp); Swain con Chain Vest, Dragon's Claw, Morellonomicon (100.00% tasa de victoria, +79.31% diferencia del promedio de la comp); Wukong con Spirit Visage, Evenshroud, Warmog's Armor (100.00% tasa de victoria, +79.31% diferencia del promedio de la comp).

¿Está Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss disputada en TFT Set 16?

Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss está relativamente sin disputar con solo una tasa de selección del 0.1%, lo que la convierte en una buena opción cuando quieres evitar pelear por unidades. A menudo puedes conseguir tus campeones clave como Kindred and Yunara sin mucha competencia.

¿Cuál es la condición de victoria para Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss?

The win condition for Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss is "Fast 9 Legendario". Esta es una composición de late game que requiere subir rápidamente al nivel 9 para encontrar poderosas unidades legendarias de 5 de coste como Kindred and Sett and Lucian & Senna. Position your carries Kindred, Yunara safely and itemize them properly for maximum damage output.

¿Debería rerollear o subir de nivel con Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss?

No, Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Push to level 9 quickly to find your 5-cost legendaries.

¿Cuánto oro cuesta construir Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss?

Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss es una composición de alto coste que requiere aproximadamente 93 de inversión en oro para completar. Prioriza la economía temprano, mantén interés de 50+ oro y evita rollear hasta que tengas una base económica sólida.

¿Cuáles son las mejores opciones de pivote para Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss?

Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss es moderadamente flexible con 3 opciones de pivote disponibles. Las mejores opciones de pivote comparten unidades clave como Kindred and Sett. Si estás disputado, mira composiciones similares que usen estos mismos campeones con diferentes unidades de apoyo.

¿Cuándo debería pivotar lejos de Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss?

You should consider pivoting away from Eternal / Ionia / Bruiser / Quickstriker / Arcanist / Soulbound / The Boss if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Bruiser / Ionia with a 83.9% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.