Set:17
Tamaño de muestra:337,751 ranked games
Tier:SILVER
Última actualización:24 abr 2026
4.90
Avg Placement
5.00%
First Place Rate
40.00%
Top 4 Rate
0.07%
Pick Rate

This comp averages a 4.90 placement with a 40.0% top 4 rate and a 5.0% first place rate across 337,751 ranked games. A 0.1% pick rate makes this a less contested composition.

Shepherd / Arbiter / Voyager / Vanguard / Commander builds: Illaoi con Adaptive Helm, Adaptive Helm, Bramble Vest (100.00% TV, +60.00% diferencia); LeBlanc con Guinsoo's Rageblade, Jeweled Gauntlet, Striker's Flail (100.00% TV, +60.00% diferencia); Leona con Adaptive Helm, Sunfire Cape, Titan's Resolve (100.00% TV, +60.00% diferencia)
Illaoi
Illaoi
100.00%
Tasa de victoria
+60.00%
Difference
LeBlanc
LeBlanc
100.00%
Tasa de victoria
+60.00%
Difference
Leona
Leona
100.00%
Tasa de victoria
+60.00%
Difference
This comp has High contested risk and is often contested and may require backup plans. The most contested units are Sona, The Mighty Mech, LeBlanc due to their popularity and high cost. Consider having backup carries in mind.
Leona and Lissandra are 1-cost units with an optimal reroll level of 4. Meepsie is a 2-cost unit with an optimal reroll level of 6. Illaoi is a 3-cost unit with an optimal reroll level of 7. The Mighty Mech and LeBlanc are 4-cost units with an optimal reroll level of 10. Sona is a 5-cost unit with an optimal reroll level of 10.
    • Leona
      Leona
    • Lissandra
      Lissandra
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Illaoi
      Illaoi
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • The Mighty Mech
      The Mighty Mech
    • LeBlanc
      LeBlanc
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Sona
      Sona
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

Vertical Shepherd
Highly Contested
Flexible Start
Hold For BiS Items
Moderate Flexibility
Win Condition
Vertical Shepherd - maximize Shepherd trait for synergy bonuses.
Economy
Medium Cost comp (60g investment). Play strongest board, pivot based on items and units hit.
Contest Warning
Highly Contested - 3 pivot options available.
Items
Best-in-slot items add +60.0% win rate - hold components.
Carousel Priority
Chain Vest and Negatron Cloak.
Augment Synergies
Look for AD damage augments, Shepherd trait augments.

Este es el posicionamiento sugerido para los campeones de esta composición TFT. El posicionamiento se basa en los roles de las unidades.

Top 5 items by win rate for each champion. Leona's best item is Dragon's Claw with a 58.3% win rate. Lissandra's best item is Morellonomicon with a 63.8% win rate. Meepsie's best item is Thief's Gloves with a 60.4% win rate. Illaoi's best item is Crownguard with a 71.5% win rate. LeBlanc's best item is Giant Slayer with a 61.3% win rate. The Mighty Mech's best item is Sterak's Gage with a 62.2% win rate. Sona's best item is Morellonomicon with a 70.2% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Arbiter / Dark Star (4 shared units, 3.20 avg place), Arbiter / Dark Star (4 shared units, 4.95 avg place), and Arbiter / Dark Star (4 shared units, 5.19 avg place).

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~86 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid Game

Shepherd / Arbiter / Voyager / Vanguard / Commander reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 31.

Detailed Analysis

Shepherd / Arbiter / Voyager / Vanguard / Commander is classified as a Fortress composition in TFT Patch 16.8. With a 40.0% win rate and 4.90 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Shepherd / Arbiter / Voyager / Vanguard / Commander. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Leona and Lissandra are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Leona, Lissandra, Meepsie.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, The Mighty Mech, LeBlanc. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star The Mighty Mech and LeBlanc. This is when the comp reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
60gTotal Cost
MediumInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Leona and Lissandra are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Leona, Lissandra, Meepsie.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, The Mighty Mech, LeBlanc. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star The Mighty Mech and LeBlanc. This is when the comp reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Sona
Sona Key Survivor
15.2%
#2
Lissandra
Lissandra Contributor
14.8%
#3
Meepsie
Meepsie Contributor
14.6%
#4
Illaoi
Illaoi Contributor
14.6%
#5
LeBlanc
LeBlanc Contributor
14.2%
#6
Leona
Leona Contributor
13.4%
#7
The Mighty Mech
The Mighty Mech Contributor
13.2%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Sona contributes 15.2% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Lissandra (14.8%), Meepsie (14.6%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Shepherd / Arbiter / Voyager / Vanguard / Commander

Shepherd / Arbiter / Voyager / Vanguard / Commander is a SILVER tier composition in TFT Set 17 with a 40.0% win rate and 4.90 average placement. The primary carries are LeBlanc. This comp focuses on the Shepherd trait.

Strengths

  • Strong trait synergies across multiple activated traits
  • Balanced composition with clear win conditions

Weaknesses

  • Below average 40.0% win rate requires optimal execution
  • Higher 4.90 average placement indicates inconsistency
  • Relies on 2-star carries without strong 3-star options

Strategic Tips

1

Estrategia de Economía

Level efficiently to find your LeBlanc at higher levels.

2

Itemización

Prioritize items for LeBlanc. Check the Top Items section for optimal builds.

3

Posicionamiento

Place The Mighty Mech and Illaoi in the frontline to protect LeBlanc in the backline. Use the positioning board above as a guide.

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Comp F Shepherd / Arbiter / Voyager / Vanguard / Commander TFT - Preguntas frecuentes

¿Qué rasgos usa esta composición?

Esta composición usa los siguientes rasgos: Shepherd, Arbiter, Voyager, Vanguard, Commander. El rasgo principal es Shepherd, que está activo en 5 unidades.

¿Cuáles son los carries de esta composición de TFT?

The primary carries for this composition are LeBlanc.

¿Cuál es el mejor posicionamiento para esta composición?

Coloca tus carries como LeBlanc en la línea trasera y tus tanques como The Mighty Mech and Illaoi en la línea frontal para absorber daño. Consulta el tablero de posicionamiento arriba para la ubicación exacta.

¿Es esta composición buena en el meta actual?

Esta composición tiene una tasa de victoria del 40.00% y una colocación promedio de 4.90, lo que la convierte en un fuerte contendiente en el meta actual.

¿Qué builds de objetos usa Shepherd / Arbiter / Voyager / Vanguard / Commander?

Shepherd / Arbiter / Voyager / Vanguard / Commander rinde mejor con estos builds de objetos: Illaoi con Adaptive Helm, Adaptive Helm, Bramble Vest (100.00% tasa de victoria, +60.00% diferencia del promedio de la comp); LeBlanc con Guinsoo's Rageblade, Jeweled Gauntlet, Striker's Flail (100.00% tasa de victoria, +60.00% diferencia del promedio de la comp); Leona con Adaptive Helm, Sunfire Cape, Titan's Resolve (100.00% tasa de victoria, +60.00% diferencia del promedio de la comp).

¿Está Shepherd / Arbiter / Voyager / Vanguard / Commander disputada en TFT Set 17?

Shepherd / Arbiter / Voyager / Vanguard / Commander está relativamente sin disputar con solo una tasa de selección del 0.1%, lo que la convierte en una buena opción cuando quieres evitar pelear por unidades. A menudo puedes conseguir tus campeones clave como LeBlanc sin mucha competencia.

¿Cuál es la condición de victoria para Shepherd / Arbiter / Voyager / Vanguard / Commander?

The win condition for Shepherd / Arbiter / Voyager / Vanguard / Commander is "Shepherd Vertical". Esta composición se enfoca en maximizar el rasgo Shepherd con 5 unidades, proporcionando fuertes bonificaciones de sinergia. Position your carries LeBlanc safely and itemize them properly for maximum damage output.

¿Debería rerollear o subir de nivel con Shepherd / Arbiter / Voyager / Vanguard / Commander?

No, Shepherd / Arbiter / Voyager / Vanguard / Commander is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

¿Cuánto oro cuesta construir Shepherd / Arbiter / Voyager / Vanguard / Commander?

Shepherd / Arbiter / Voyager / Vanguard / Commander es una composición de coste medio que requiere aproximadamente 60 de inversión en oro para completar. Equilibra tu economía entre subir de nivel y rollear. Mantén umbrales de interés mientras mantienes la salud de HP.

¿Cuáles son las mejores opciones de pivote para Shepherd / Arbiter / Voyager / Vanguard / Commander?

Shepherd / Arbiter / Voyager / Vanguard / Commander es moderadamente flexible con 3 opciones de pivote disponibles. Las mejores opciones de pivote comparten unidades clave como Sona and The Mighty Mech. Si estás disputado, mira composiciones similares que usen estos mismos campeones con diferentes unidades de apoyo.

¿Cuándo debería pivotar lejos de Shepherd / Arbiter / Voyager / Vanguard / Commander?

You should consider pivoting away from Shepherd / Arbiter / Voyager / Vanguard / Commander if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Arbiter / Dark Star with a 78.2% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.