Shepherd / Arbiter / Voyager / Vanguard Composición de TFT
This comp averages a 4.90 placement with a 40.0% top 4 rate and a 5.0% first place rate across 337,751 ranked games. A 0.1% pick rate makes this a less contested composition.
- Leona

- Lissandra

1 CostReroll Lvl: Level 4
- Meepsie

2 CostReroll Lvl: Level 6
- Illaoi

3 CostReroll Lvl: Level 7
- The Mighty Mech

- LeBlanc

4 CostReroll Lvl: Level 10
- Sona

5 CostReroll Lvl: Level 10
Strategy Guide
Este es el posicionamiento sugerido para los campeones de esta composición TFT. El posicionamiento se basa en los roles de las unidades.
Playstyle Analysis
This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.
This composition prioritizes survival and scaling over early aggression. Deals ~86 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Shepherd / Arbiter / Voyager / Vanguard / Commander reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 31.
Detailed Analysis
Shepherd / Arbiter / Voyager / Vanguard / Commander is classified as a Fortress composition in TFT Patch 16.8. With a 40.0% win rate and 4.90 average placement, this comp requires precise execution to succeed.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Shepherd / Arbiter / Voyager / Vanguard / Commander. This guide breaks down the optimal play pattern for each stage of the game.
Build the strongest board possible with your available units. Leona and Lissandra are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.
At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Leona, Lissandra, Meepsie.
At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, The Mighty Mech, LeBlanc. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star The Mighty Mech and LeBlanc. This is when the comp reaches full power.
Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.
Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.
Full Written Guide
Stage 2: Early Game
Build the strongest board possible with your available units. Leona and Lissandra are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.
Stage 3: Transition
At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Leona, Lissandra, Meepsie.
Stage 4: Power Spike
At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, The Mighty Mech, LeBlanc. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star The Mighty Mech and LeBlanc. This is when the comp reaches full power.
Stage 5+: Late Game
Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Sona contributes 15.2% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Lissandra (14.8%), Meepsie (14.6%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Shepherd / Arbiter / Voyager / Vanguard / Commander
Strengths
- Strong trait synergies across multiple activated traits
- Balanced composition with clear win conditions
Weaknesses
- Below average 40.0% win rate requires optimal execution
- Higher 4.90 average placement indicates inconsistency
- Relies on 2-star carries without strong 3-star options
Strategic Tips
Estrategia de Economía
Level efficiently to find your LeBlanc at higher levels.
Itemización
Prioritize items for LeBlanc. Check the Top Items section for optimal builds.
Posicionamiento
Place The Mighty Mech and Illaoi in the frontline to protect LeBlanc in the backline. Use the positioning board above as a guide.
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Comp F Shepherd / Arbiter / Voyager / Vanguard / Commander TFT - Preguntas frecuentes
¿Qué rasgos usa esta composición?
Esta composición usa los siguientes rasgos: Shepherd, Arbiter, Voyager, Vanguard, Commander. El rasgo principal es Shepherd, que está activo en 5 unidades.
¿Cuáles son los carries de esta composición de TFT?
The primary carries for this composition are LeBlanc.
¿Cuál es el mejor posicionamiento para esta composición?
Coloca tus carries como LeBlanc en la línea trasera y tus tanques como The Mighty Mech and Illaoi en la línea frontal para absorber daño. Consulta el tablero de posicionamiento arriba para la ubicación exacta.
¿Es esta composición buena en el meta actual?
Esta composición tiene una tasa de victoria del 40.00% y una colocación promedio de 4.90, lo que la convierte en un fuerte contendiente en el meta actual.
¿Qué builds de objetos usa Shepherd / Arbiter / Voyager / Vanguard / Commander?
Shepherd / Arbiter / Voyager / Vanguard / Commander rinde mejor con estos builds de objetos: Illaoi con Adaptive Helm, Adaptive Helm, Bramble Vest (100.00% tasa de victoria, +60.00% diferencia del promedio de la comp); LeBlanc con Guinsoo's Rageblade, Jeweled Gauntlet, Striker's Flail (100.00% tasa de victoria, +60.00% diferencia del promedio de la comp); Leona con Adaptive Helm, Sunfire Cape, Titan's Resolve (100.00% tasa de victoria, +60.00% diferencia del promedio de la comp).
¿Está Shepherd / Arbiter / Voyager / Vanguard / Commander disputada en TFT Set 17?
Shepherd / Arbiter / Voyager / Vanguard / Commander está relativamente sin disputar con solo una tasa de selección del 0.1%, lo que la convierte en una buena opción cuando quieres evitar pelear por unidades. A menudo puedes conseguir tus campeones clave como LeBlanc sin mucha competencia.
¿Cuál es la condición de victoria para Shepherd / Arbiter / Voyager / Vanguard / Commander?
The win condition for Shepherd / Arbiter / Voyager / Vanguard / Commander is "Shepherd Vertical". Esta composición se enfoca en maximizar el rasgo Shepherd con 5 unidades, proporcionando fuertes bonificaciones de sinergia. Position your carries LeBlanc safely and itemize them properly for maximum damage output.
¿Debería rerollear o subir de nivel con Shepherd / Arbiter / Voyager / Vanguard / Commander?
No, Shepherd / Arbiter / Voyager / Vanguard / Commander is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.
¿Cuánto oro cuesta construir Shepherd / Arbiter / Voyager / Vanguard / Commander?
Shepherd / Arbiter / Voyager / Vanguard / Commander es una composición de coste medio que requiere aproximadamente 60 de inversión en oro para completar. Equilibra tu economía entre subir de nivel y rollear. Mantén umbrales de interés mientras mantienes la salud de HP.
¿Cuáles son las mejores opciones de pivote para Shepherd / Arbiter / Voyager / Vanguard / Commander?
Shepherd / Arbiter / Voyager / Vanguard / Commander es moderadamente flexible con 3 opciones de pivote disponibles. Las mejores opciones de pivote comparten unidades clave como Sona and The Mighty Mech. Si estás disputado, mira composiciones similares que usen estos mismos campeones con diferentes unidades de apoyo.
¿Cuándo debería pivotar lejos de Shepherd / Arbiter / Voyager / Vanguard / Commander?
You should consider pivoting away from Shepherd / Arbiter / Voyager / Vanguard / Commander if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Arbiter / Dark Star with a 78.2% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.









