
Diana Scorn of the Moon
Bearing her crescent moonblade, Diana fights as a warrior of the Lunariāa faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
Moonsilver Blade
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing magic damage.
Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.Cost:- 50
Cooldown:- 8/
- 8/
- 7/
- 7/
- 6
Range:- 900
Pale Cascade
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Cost:- 40/
- 45/
- 50/
- 55/
- 60
Cooldown:- 15/
- 14/
- 12/
- 11/
- 9
Range:- 800
Lunar Rush
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.
Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.Cost:- 40/
- 45/
- 50/
- 55/
- 60
Cooldown:- 22/
- 20/
- 18/
- 16/
- 14
Range:- 825
Moonfall
Diana reveals and draws in all nearby enemies and slows them.
If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.Cost:- 100
Cooldown:- 100/
- 90/
- 80
Range:- 475
- Fighter,
- Assassin
![[object Object] champion tier](/_next/image?url=%2Fshared%2FTiers%2FTier-F.png&w=128&q=75)
Champion Base Stats
Ability Power:0
Attack Damage:57(3 per level)
Attack Speed:0(2 per level)
Crit Chance:0%
Mana:375(25 per level)
Mana Regen:8(0.8 per level)
Health:640(109 per level)
Health Regen:6(0.85 per level)
Armor:31(4.3 per level)
Magic Resist:32(2.05 per level)
Movement Speed:345
Attack Range:150(150 per level)
Champion Performance Ranking
- Damage to Champions
- Early Game Strength
- Late Game Strength
- Objective Control
- Supportive Strength
- Creep Farming
MetaBot Tips

- Diana has less crowd control than most champions. This can make locking down kills or ganking for other players more difficult.
- Diana tends to have a lower vision score than other champions. Make sure you are working to place wards and clear enemy wards.
- Diana has a much early late game win rate than their late game win rate. Take advantage of this by playing aggressive early on and trying to snowball through kills.
- Diana has a low base movespeed compared to many other champions. Play back towards your tower in lane, and consider early game boots when fighting skillshot-based laners.
Top Item Builds
Build Stats:
Health:700
Ability Power:485
Armor:75
Attack Speed:50%
Magic Resist:25
Liandry's Torment
3,000
Charge up in combat to deal high damage over time, especially against durable enemies
Item StatsHealth:300
Ability Power:60
50.23%Win Rate50%Pick RateShadowflame
3,200
Item StatsAbility Power:110
48.76%Win Rate55%Pick RateZhonya's Hourglass
3,250
Activate to become invincible but unable to take actions
Item StatsArmor:50
Ability Power:105
50.14%Win Rate70%Pick RateNashor's Tooth
2,900
Increases Attack Speed, Ability Power, and Cooldown Reduction
Item StatsAbility Power:80
Attack Speed:50%
50.87%Win Rate75%Pick RateRabadon's Deathcap
3,500
Massively increases Ability Power
Item StatsAbility Power:130
48.17%Win Rate40%Pick RateUnending Despair
2,800
Item StatsArmor:25
Health:400
Magic Resist:25
53.63%Win Rate60%Pick RateOracle Lens
0
Disables nearby invisible wards and traps for a duration
Item Stats43.86%Win Rate30%Pick Rate
Best Rune Build
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Gameplay Tips
Playing Diana
- Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
- Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
- Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
Playing Against Diana
- Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
- Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
- Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.