Diana - League of Legends Champion
Win Rate
48.4%
Pick Rate
1.8%
Ban Rate
4.2%

DianaRunes (Mid)

Diana F TierFighterAssassin
Patch26.19
Games1,648
LaneMid
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Best Mid Diana runes for LoL Patch 26.19 - Electrocute from the Domination tree with Resolve secondary (51.3% WR, 33.9% pick rate). Diana's optimal primary runes are Electrocute, Sudden Impact, Grisly Mementos, Treasure Hunter. Secondary tree: Bone Plating, Shield Bash.

Diana performs best with Electrocute as the keystone rune from the Domination tree. Diana's optimal primary runes are Electrocute, Sudden Impact, Grisly Mementos, Treasure Hunter. Diana's secondary rune tree is Resolve with Bone Plating, Shield Bash. This rune setup achieves a 51.25% win rate (+2.9% win rate difference) with a 33.9% pick rate across 558 Diana games.
51.3%Win Rate
+2.9%WR Diff
33.9%Pick Rate
ElectrocuteElectrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Sudden ImpactSudden Impact

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.

Cooldown: 10s

Grisly MementosGrisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.

Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Treasure HunterTreasure Hunter

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Bone PlatingBone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Shield BashShield Bash

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.

This alternative Diana rune build uses Electrocute as the keystone from the Domination tree. The primary runes are Electrocute, Sudden Impact, Grisly Mementos, Treasure Hunter. Diana's secondary rune tree is Sorcery with Manaflow Band, Scorch. This setup achieves a 46.83% win rate (-1.5% win rate difference) with a 24.9% pick rate across 410 games.
46.8%Win Rate
-1.5%WR Diff
24.9%Pick Rate
ElectrocuteElectrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Sudden ImpactSudden Impact

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.

Cooldown: 10s

Grisly MementosGrisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.

Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Treasure HunterTreasure Hunter

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Manaflow BandManaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

ScorchScorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

These champions share at least 4 runes with Diana's recommended rune builds. use similar keystone and secondary runes, making them good alternatives if you enjoy Diana's playstyle or want to learn champions with familiar rune setups.Fizz, Gragas, Neeko, Locke, Akali and 3 others
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Diana Runes - Frequently Asked Questions

What are the best Diana runes in patch 26.19?

The best Diana runes in patch 26.19 use the Domination tree with Electrocute, Sudden Impact, Grisly Mementos, and Treasure Hunter, and the Resolve tree with Bone Plating and Shield Bash. This rune setup achieves a 51.3% win rate with a 33.9% pick rate.

What is the win rate for Diana's best rune page?

Diana's best rune page has a 51.3% win rate in patch 26.19, which is +2.9% compared to Diana's average win rate. This rune setup has a 33.9% pick rate among Diana players.

What keystone should I use on Diana?

Electrocute from the Domination tree is the best keystone rune for Diana in patch 26.19. This keystone synergizes well with Diana's kit and provides a 51.3% win rate.

What is Diana's primary rune tree?

Diana's primary rune tree is Domination. The optimal Domination runes for Diana are Electrocute, Sudden Impact, Grisly Mementos, and Treasure Hunter, with Electrocute being the keystone of choice.

What is Diana's secondary rune tree?

Diana's best secondary rune tree is Resolve. The recommended Resolve runes are Bone Plating and Shield Bash, which complement Diana's Domination primary tree.

What are alternative rune setups for Diana?

An alternative Diana rune setup uses Electrocute from the Domination tree. This alternate build may be preferred in certain matchups or playstyles. Check the alternative rune page above for full details including win rate and pick rate.

How popular are Diana's runes?

Diana's top rune page has a 33.9% pick rate in patch 26.19. This indicates that 33.9% of Diana players use the Electrocute setup with Domination and Resolve trees.