Zestaw:16
Wielkość próbki:528,361 ranked games
Tier:SILVER
Ostatnia aktualizacja:5 kwi 2026
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Kindred, Swain, Draven due to their popularity and high cost. You should have no trouble hitting these units.
2.09
Avg Placement
45.45%
First Place Rate
100.00%
Top 4 Rate
0.07%
Pick Rate
Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker buildy: Ashe z Guinsoo's Rageblade, Giant Slayer, Kraken's Fury (100.00% WR, różnica +0.00%); Kindred z Guinsoo's Rageblade, Last Whisper, Giant Slayer (100.00% WR, różnica +0.00%); Neeko z Bramble Vest, Gargoyle Stoneplate, Evenshroud (100.00% WR, różnica +0.00%)
Ashe
Ashe
100.00%
Współczynnik wygranych
+0.00%
Difference
Kindred
Kindred
100.00%
Współczynnik wygranych
+0.00%
Difference
Neeko
Neeko
100.00%
Współczynnik wygranych
+0.00%
Difference

Strategy Guide

  • Win Condition: 2-Cost Reroll - 3-star as your primary carryAshe.
  • Reroll Targets: 3-star Ashe and Tryndamere and Sejuani. Roll down at level 6 where 2-cost units have the highest appearance rate.
  • Economy: High Cost comp (108g investment). Save gold early, loss streak for extra gold and first carousel priority.
  • Items: Item flexibility is high - slam for early tempo.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments.
2-Cost Reroll
Low Contest
Loss Streak
Slam Items
Committed
Reroll Lvl 6
Briar is a 1-cost unit with an optimal reroll level of 4. Ashe, Neeko and Tryndamere are 2-cost units with an optimal reroll level of 6. Draven and Sejuani are 3-cost units with an optimal reroll level of 7. Swain is a 4-cost unit with an optimal reroll level of 10. Kindred is a 5-cost unit with an optimal reroll level of 10.
    • Briar
      Briar
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Ashe
      Ashe
    • Neeko
      Neeko
    • Tryndamere
      Tryndamere
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Draven
      Draven
    • Sejuani
      Sejuani
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Swain
      Swain
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Kindred
      Kindred
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

To jest sugerowane pozycjonowanie bohaterów w tej kompozycji TFT. Pozycjonowanie opiera się na rolach jednostek.

Upgrade priority guide showing win rates and pick rates for Briar, Ashe, Neeko, Tryndamere , Draven, Sejuani, Swain, Kindred at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Ashe, Sejuani, Tryndamere (over 25% pick rate at 3-star). Briar has the highest 2-star win rate at 100.0%.
Champion
-
Win Rate: 100.0%
Pick Rate: 100.0%
-
--
Win Rate: 100.0%
Pick Rate: 100.0%
-
Win Rate: 100.0%
Pick Rate: 100.0%
-
--
Win Rate: 100.0%
Pick Rate: 100.0%
-
Win Rate: 100.0%
Pick Rate: 100.0%
-
-
Win Rate: 100.0%
Pick Rate: 45.5%
Win Rate: 100.0%
Pick Rate: 54.5%
Win Rate: 100.0%
Pick Rate: 18.2%
Win Rate: 100.0%
Pick Rate: 81.8%
-
Win Rate: 100.0%
Pick Rate: 81.8%
Win Rate: 100.0%
Pick Rate: 18.2%
-
Top 5 items by win rate for each champion. Briar's best item is Edge of Night with a 52.5% win rate. Ashe's best item is Red Buff with a 59.4% win rate. Neeko's best item is Steadfast Heart with a 51.9% win rate. Tryndamere 's best item is Quicksilver with a 69.5% win rate. Draven's best item is Giant Slayer with a 66.3% win rate. Sejuani's best item is Protector's Vow with a 65.7% win rate. Swain's best item is Ionic Spark with a 69.8% win rate. Kindred's best item is Giant Slayer with a 80.6% win rate. Items with low pick rates are excluded.

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~89 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 36.

First Place Potential: 45.5%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Ashe or Tryndamere or Sejuani significantly increases your chances of taking first.

Detailed Analysis

Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker is classified as a Late Game Tank composition in TFT Patch 16.7. With a 100.0% win rate and 2.09 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Ashe copies
Play strongest board

Focus on building economy while collecting Ashe and Tryndamere and Sejuani copies. Play your strongest board with any 2-star units you hit naturally. Look for Briar and Ashe as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 6 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Ashe by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Ashe. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Tryndamere and Sejuani. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Kindred, add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
108gTotal Cost
HighInvestment
Lvl 6Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Ashe and Tryndamere and Sejuani copies. Play your strongest board with any 2-star units you hit naturally. Look for Briar and Ashe as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Ashe by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Ashe. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Tryndamere and Sejuani. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Kindred, add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
KindredContributor
14.8%
#2
SwainContributor
13.2%
#3
Tryndamere Contributor
12.5%
#4
DravenContributor
12.4%
#5
AsheContributor
12.3%
#6
SejuaniContributor
12.2%
#7
BriarContributor
11.8%
#8
NeekoContributor
10.7%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Kindred contributes 14.8% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Swain (13.2%), Tryndamere (12.5%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker

Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker is a SILVER tier composition in TFT Set 16 with a 100.0% win rate and 2.09 average placement. The primary carries are Kindred and Draven and Ashe.

Strengths

  • High 100.0% win rate makes this a top-tier composition
  • Excellent 2.09 average placement for reliable top 4
  • Strong 45.5% first place rate for high-rolling games
  • Ashe and Tryndamere and Sejuani can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1
Strategia Ekonomiczna

Focus on 3-starring Ashe for a 100.0% win rate power spike.

2
Itemizacja

Prioritize items for Kindred and Draven and Ashe. Check the Top Items section for optimal builds.

3
Pozycjonowanie

Place Swain and Sejuani in the frontline to protect Kindred and Draven and Ashe in the backline. Use the positioning board above as a guide.

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Kompozycja A Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker TFT - Często zadawane pytania

Jakie cechy wykorzystuje ta kompozycja?

Ta kompozycja wykorzystuje następujące cechy: Defender, Juggernaut, Slayer, Arcanist, Eternal, Freljord, Noxus, Quickstriker.

Jakie są carry tej kompozycji TFT?

The primary carries for this composition are Ashe (3-Star Win Rate: 100.0%, Pick Rate: 100.0%), Tryndamere (3-Star Win Rate: 100.0%, Pick Rate: 100.0%), Sejuani (3-Star Win Rate: 100.0%, Pick Rate: 54.5%).

Jakie jest najlepsze ustawienie dla tej kompozycji?

Umieść swoich carry takich jak Kindred and Draven and Ashe z tyłu, a tanki takich jak Swain and Sejuani z przodu, aby absorbowały obrażenia. Sprawdź tablicę pozycjonowania powyżej dla dokładnego rozmieszczenia.

Czy ta kompozycja jest dobra w obecnej mecie?

Ta kompozycja ma współczynnik wygranych 100.00% i średnie miejsce 2.09, co czyni ją silnym konkurentem w obecnej mecie.

Jakie buildy przedmiotów wykorzystuje Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker?

Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker działa najlepiej z tymi buildami przedmiotów: Ashe z Guinsoo's Rageblade, Giant Slayer, Kraken's Fury (100.00% współczynnik wygranych, +0.00% różnica od średniej kompozycji); Kindred z Guinsoo's Rageblade, Last Whisper, Giant Slayer (100.00% współczynnik wygranych, +0.00% różnica od średniej kompozycji); Neeko z Bramble Vest, Gargoyle Stoneplate, Evenshroud (100.00% współczynnik wygranych, +0.00% różnica od średniej kompozycji).

Czy Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker jest rywalizowana w TFT Set 16?

Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker jest stosunkowo nierywalizowana z tylko 0.1% współczynnikiem wyboru, co czyni ją dobrym wyborem, gdy chcesz uniknąć walki o jednostki. Często możesz trafić swoich kluczowych bohaterów jak Kindred and Draven and Ashe bez dużej konkurencji.

Jaki jest warunek zwycięstwa dla Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker?

The win condition for Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker is "Reroll 2-kosztowy". To jest kompozycja rerollowa skupiona na ulepszeniu Ashe and Tryndamere and Sejuani do 3 gwiazdek jako głównys carry. Focus on 3-starring Ashe which has a 100.0% win rate when upgraded.

Czy powinienem rerollować czy levelować z Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker?

Yes, Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker is a reroll composition. You should slow roll at level 6 where 2-cost units have the highest appearance rate. Your primary reroll targets are Ashe (100.0% win rate at 3-star) and Tryndamere (100.0% win rate at 3-star) and Sejuani (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

Ile złota kosztuje zbudowanie Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker?

Defender / Juggernaut / Slayer / Arcanist / Eternal / Freljord / Noxus / Quickstriker jest kompozycją o wysoki koszt wymagającą około 108 złota inwestycji do ukończenia. Priorytetyzuj ekonomię wcześnie, utrzymuj 50+ złota odsetek i unikaj rollowania, aż będziesz mieć solidną bazę ekonomiczną.