Zestaw:17
Wielkość próbki:364,187 ranked games
Tier:SILVER
Ostatnia aktualizacja:2 maj 2026
4.57
Avg Placement
17.39%
First Place Rate
39.13%
Top 4 Rate
0.10%
Pick Rate

This comp averages a 4.57 placement with a 39.1% top 4 rate and a 17.4% first place rate across 364,187 ranked games. A 0.1% pick rate makes this a less contested composition.

Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator buildy: Bel'Veth z Yasuo's Bladework, Deathblade, Quicksilver (100.00% WR, różnica +60.87%); Rhaast z Bloodthirster, Steadfast Heart, Sterak's Gage (100.00% WR, różnica +60.87%); Briar z Bloodthirster, Giant Slayer, Sterak's Gage (100.00% WR, różnica +60.87%)
Bel'Veth
Bel'Veth
100.00%
Współczynnik wygranych
+60.87%
Difference
Rhaast
Rhaast
100.00%
Współczynnik wygranych
+60.87%
Difference
Briar
Briar
100.00%
Współczynnik wygranych
+60.87%
Difference
This comp has High contested risk and is often contested and may require backup plans. The most contested units are Jhin, Kindred, Rhaast due to their popularity and high cost. Consider having backup carries in mind.
Briar and Rek'Sai are 1-cost units with an optimal reroll level of 4. Bel'Veth and Akali are 2-cost units with an optimal reroll level of 6. Rhaast and Kai'Sa are 3-cost units with an optimal reroll level of 7. Kindred is a 4-cost unit with an optimal reroll level of 10. Jhin is a 5-cost unit with an optimal reroll level of 10.
    • Briar
      Briar
    • Rek'Sai
      Rek'Sai
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Bel'Veth
      Bel'Veth
    • Akali
      Akali
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Rhaast
      Rhaast
    • Kai'Sa
      Kai'Sa
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Kindred
      Kindred
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Jhin
      Jhin
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

1-Cost Reroll
Highly Contested
Loss Streak
Hold For BiS Items
Moderate Flexibility
Reroll Lvl 5
Win Condition
1-Cost Reroll - 3-star as your primary carry Briar.
Reroll Targets
3-star Briar and Bel'Veth and Rek'Sai. Roll down at level 5 where 1-cost units have the highest appearance rate.
Economy
High Cost comp (87g investment). Save gold early, loss streak for extra gold and first carousel priority.
Contest Warning
Highly Contested - 3 pivot options available.
Items
Best-in-slot items add +60.9% win rate - hold components.
Carousel Priority
B.F. Sword and Negatron Cloak.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments.

To jest sugerowane pozycjonowanie bohaterów w tej kompozycji TFT. Pozycjonowanie opiera się na rolach jednostek.

Upgrade priority guide showing win rates and pick rates for Briar, Rek'Sai, Akali, Bel'Veth, Kai'Sa, Rhaast, Kindred, Jhin at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Briar, Rek'Sai, Bel'Veth (over 25% pick rate at 3-star). Jhin has the highest 2-star win rate at 100.0%.
Top 5 items by win rate for each champion. Briar's best item is Titan's Resolve with a 59.5% win rate. Rek'Sai's best item is Dragon's Claw with a 57.9% win rate. Akali's best item is Striker's Flail with a 59.9% win rate. Bel'Veth's best item is Kraken's Fury with a 54.1% win rate. Kai'Sa's best item is Last Whisper with a 56.8% win rate. Rhaast's best item is Ionic Spark with a 74.5% win rate. Kindred's best item is Deathblade with a 61.1% win rate. Jhin's best item is Hextech Gunblade with a 70.4% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Challenger / Rogue (8 shared units, 2.39 avg place), Challenger / Rogue (7 shared units, 4.26 avg place), and Challenger / N.O.V.A. (5 shared units, 4.39 avg place).

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~98 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid Game

Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 32.

First Place Potential: 17.4%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Briar or Bel'Veth or Rek'Sai significantly increases your chances of taking first.

Detailed Analysis

Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator is classified as a Fortress composition in TFT Patch 16.9. With a 39.1% win rate and 4.57 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Briar copies
Play strongest board

Focus on building economy while collecting Briar and Bel'Veth and Rek'Sai copies. Play your strongest board with any 2-star units you hit naturally. Look for Briar and Rek'Sai as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 5 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Briar by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Briar. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Bel'Veth and Rek'Sai. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Jhin, add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
87gTotal Cost
HighInvestment
Lvl 5Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Briar and Bel'Veth and Rek'Sai copies. Play your strongest board with any 2-star units you hit naturally. Look for Briar and Rek'Sai as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Briar by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Briar. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Bel'Veth and Rek'Sai. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Jhin, add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Jhin
Jhin Contributor
14.2%
#2
Rhaast
Rhaast Contributor
14.0%
#3
Kai'Sa
Kai'Sa Contributor
12.6%
#4
Kindred
Kindred Contributor
12.6%
#5
Akali
Akali Contributor
12.3%
#6
Bel'Veth
Bel'Veth Contributor
12.2%
#7
Rek'Sai
Rek'Sai Contributor
11.3%
#8
Briar
Briar Contributor
10.9%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Jhin contributes 14.2% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Rhaast (14.0%), Kai'Sa (12.6%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator

Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator is a SILVER tier composition in TFT Set 17 with a 39.1% win rate and 4.57 average placement. The primary carries are Jhin and Kindred. This comp focuses on the Primordian trait.

Strengths

  • Strong 17.4% first place rate for high-rolling games
  • Briar and Bel'Veth and Rek'Sai can be 3-starred for power spikes
  • Multiple carry options provide flexibility in itemization
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Below average 39.1% win rate requires optimal execution
  • Higher 4.57 average placement indicates inconsistency
  • Multiple high-cost carries can be difficult to hit

Strategic Tips

1

Strategia Ekonomiczna

Focus on 3-starring Briar for a 38.1% win rate power spike.

2

Itemizacja

Prioritize items for Jhin and Kindred. Check the Top Items section for optimal builds.

3

Pozycjonowanie

Place Rhaast and Rek'Sai in the frontline to protect Jhin and Kindred in the backline. Use the positioning board above as a guide.

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Pomóż nam utrzymać dokładność! Jeśli zauważysz nieprawidłowe statystyki, brakujące dane lub jakiekolwiek problemy, Twoja opinia bezpośrednio poprawia jakość naszych danych dla całej społeczności.

Zgłoś problem

Kompozycja A Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator TFT - Często zadawane pytania

Jakie cechy wykorzystuje ta kompozycja?

Ta kompozycja wykorzystuje następujące cechy: Challenger, Rogue, N.O.V.A., Dark Star, Marauder, Primordian, Redeemer, Eradicator. Główną cechą jest Primordian, która jest aktywna na 3 jednostkach.

Jakie są carry tej kompozycji TFT?

The primary carries for this composition are Briar (3-Star Win Rate: 38.1%, Pick Rate: 91.3%), Bel'Veth (3-Star Win Rate: 45.0%, Pick Rate: 87.0%), Rek'Sai (3-Star Win Rate: 47.4%, Pick Rate: 82.6%).

Jakie jest najlepsze ustawienie dla tej kompozycji?

Umieść swoich carry takich jak Jhin and Kindred z tyłu, a tanki takich jak Rhaast and Rek'Sai z przodu, aby absorbowały obrażenia. Sprawdź tablicę pozycjonowania powyżej dla dokładnego rozmieszczenia.

Czy ta kompozycja jest dobra w obecnej mecie?

Ta kompozycja ma współczynnik wygranych 39.13% i średnie miejsce 4.57, co czyni ją silnym konkurentem w obecnej mecie.

Jakie buildy przedmiotów wykorzystuje Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator?

Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator działa najlepiej z tymi buildami przedmiotów: Bel'Veth z Yasuo's Bladework, Deathblade, Quicksilver (100.00% współczynnik wygranych, +60.87% różnica od średniej kompozycji); Rhaast z Bloodthirster, Steadfast Heart, Sterak's Gage (100.00% współczynnik wygranych, +60.87% różnica od średniej kompozycji); Briar z Bloodthirster, Giant Slayer, Sterak's Gage (100.00% współczynnik wygranych, +60.87% różnica od średniej kompozycji).

Czy Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator jest rywalizowana w TFT Set 17?

Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator jest stosunkowo nierywalizowana z tylko 0.1% współczynnikiem wyboru, co czyni ją dobrym wyborem, gdy chcesz uniknąć walki o jednostki. Często możesz trafić swoich kluczowych bohaterów jak Jhin and Kindred bez dużej konkurencji.

Jaki jest warunek zwycięstwa dla Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator?

The win condition for Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator is "Reroll 1-kosztowy". To jest kompozycja rerollowa skupiona na ulepszeniu Briar and Bel'Veth and Rek'Sai do 3 gwiazdek jako głównys carry. Focus on 3-starring Briar which has a 38.1% win rate when upgraded.

Czy powinienem rerollować czy levelować z Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator?

Yes, Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator is a reroll composition. You should slow roll at level 5 where 1-cost units have the highest appearance rate. Your primary reroll targets are Briar (38.1% win rate at 3-star) and Bel'Veth (45.0% win rate at 3-star) and Rek'Sai (47.4% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

Ile złota kosztuje zbudowanie Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator?

Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator jest kompozycją o wysoki koszt wymagającą około 87 złota inwestycji do ukończenia. Priorytetyzuj ekonomię wcześnie, utrzymuj 50+ złota odsetek i unikaj rollowania, aż będziesz mieć solidną bazę ekonomiczną.

Jakie są najlepsze opcje pivotu dla Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator?

Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator jest umiarkowanie elastyczny z 3 opcjami pivotu. Najlepsze opcje pivotu dzielą kluczowe jednostki jak Jhin and Kindred. Jeśli jesteś rywalizowany, sprawdź podobne kompozycje używające tych samych bohaterów z innymi jednostkami wsparcia.

Kiedy powinienem odejść od Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator?

You should consider pivoting away from Challenger / Rogue / N.O.V.A. / Dark Star / Marauder / Primordian / Redeemer / Eradicator if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Challenger / Rogue with a 91.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.