Zestaw:17
Wielkość próbki:641,662 ranked games
Tier:SILVER
Ostatnia aktualizacja:19 maj 2026
6.45
Avg Placement
0.00%
First Place Rate
9.09%
Top 4 Rate
0.05%
Pick Rate

This comp averages a 6.45 placement with a 9.1% top 4 rate and a 0.0% first place rate across 641,662 ranked games. A 0.1% pick rate makes this a less contested composition.

Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander buildy: Illaoi z The Indomitable, Steadfast Heart, Warmog's Armor (100.00% WR, różnica +90.91%); Karma z Anomaly, Morellonomicon, Spear of Shojin (100.00% WR, różnica +90.91%); LeBlanc z Varus's Obsession, Guinsoo's Rageblade, Giant Slayer (100.00% WR, różnica +90.91%)
Illaoi
Illaoi
100.00%
Współczynnik wygranych
+90.91%
Difference
Karma
Karma
100.00%
Współczynnik wygranych
+90.91%
Difference
LeBlanc
LeBlanc
100.00%
Współczynnik wygranych
+90.91%
Difference
This comp has Very High contested risk and is highly contested and may be difficult to complete. The most contested units are Sona, Karma, Nunu & Willump due to their popularity and high cost. Consider having backup carries in mind.
Leona is a 1-cost unit with an optimal reroll level of 4. Mordekaiser and Meepsie are 2-cost units with an optimal reroll level of 6. Illaoi is a 3-cost unit with an optimal reroll level of 7. Karma, Nunu & Willump and LeBlanc are 4-cost units with an optimal reroll level of 10. Sona is a 5-cost unit with an optimal reroll level of 10.
    • Leona
      Leona
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Mordekaiser
      Mordekaiser
    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Illaoi
      Illaoi
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Karma
      Karma
    • Nunu & Willump
      Nunu & Willump
    • LeBlanc
      LeBlanc
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Sona
      Sona
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

Vertical Vanguard
Highly Contested
Flexible Start
Hold For BiS Items
Moderate Flexibility
Win Condition
Vertical Vanguard - maximize Vanguard trait for synergy bonuses.
Economy
Medium Cost comp (75g investment). Play strongest board, pivot based on items and units hit.
Contest Warning
Highly Contested - 3 pivot options available.
Items
Best-in-slot items add +90.9% win rate - hold components.
Carousel Priority
Giant's Belt and Needlessly Large Rod.
Augment Synergies
Look for AD damage augments, Vanguard trait augments.

To jest sugerowane pozycjonowanie bohaterów w tej kompozycji TFT. Pozycjonowanie opiera się na rolach jednostek.

Top 5 items by win rate for each champion. Leona's best item is Gargoyle Stoneplate with a 58.2% win rate. Meepsie's best item is Thief's Gloves with a 62.1% win rate. Mordekaiser's best item is Steadfast Heart with a 59.2% win rate. Illaoi's best item is Thief's Gloves with a 63.7% win rate. Karma's best item is Nashor's Tooth with a 64.3% win rate. LeBlanc's best item is Rabadon's Deathcap with a 62.9% win rate. Nunu & Willump's best item is Crownguard with a 67.9% win rate. Sona's best item is Void Staff with a 77.6% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Dark Star / Voyager (4 shared units, 3.49 avg place), Party Animal / Dark Star (6 shared units, 3.98 avg place), and Arbiter / Dark Star (7 shared units, 4.85 avg place).

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~67 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid Game

Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 29.

Detailed Analysis

Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander is classified as a Fortress composition in TFT Patch 16.10. With a 9.1% win rate and 6.45 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Leona and Mordekaiser are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Leona, Mordekaiser, Meepsie.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, Karma, Nunu & Willump. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Karma and Nunu & Willump. This is when the comp reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
75gTotal Cost
HighInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Leona and Mordekaiser are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Leona, Mordekaiser, Meepsie.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, Karma, Nunu & Willump. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Karma and Nunu & Willump. This is when the comp reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Sona
Sona Contributor
14.4%
#2
Karma
Karma Contributor
13.1%
#3
Nunu & Willump
Nunu & Willump Contributor
12.5%
#4
LeBlanc
LeBlanc Contributor
12.5%
#5
Meepsie
Meepsie Contributor
12.4%
#6
Mordekaiser
Mordekaiser Contributor
12.0%
#7
Illaoi
Illaoi Contributor
11.9%
#8
Leona
Leona Contributor
11.2%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Sona contributes 14.4% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Karma (13.1%), Nunu & Willump (12.5%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander

Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander is a SILVER tier composition in TFT Set 17 with a 9.1% win rate and 6.45 average placement. The primary carries are LeBlanc.

Strengths

  • Strong trait synergies across multiple activated traits
  • Balanced composition with clear win conditions

Weaknesses

  • Below average 9.1% win rate requires optimal execution
  • Higher 6.45 average placement indicates inconsistency
  • Relies on 2-star carries without strong 3-star options

Strategic Tips

1

Strategia Ekonomiczna

Level efficiently to find your LeBlanc at higher levels.

2

Itemizacja

Prioritize items for LeBlanc. Check the Top Items section for optimal builds.

3

Pozycjonowanie

Place Nunu & Willump and Illaoi in the frontline to protect LeBlanc in the backline. Use the positioning board above as a guide.

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Kompozycja F Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander TFT - Często zadawane pytania

Jakie cechy wykorzystuje ta kompozycja?

Ta kompozycja wykorzystuje następujące cechy: Shepherd, Arbiter, Dark Star, Voyager, Vanguard, Commander.

Jakie są carry tej kompozycji TFT?

The primary carries for this composition are LeBlanc.

Jakie jest najlepsze ustawienie dla tej kompozycji?

Umieść swoich carry takich jak LeBlanc z tyłu, a tanki takich jak Nunu & Willump and Illaoi z przodu, aby absorbowały obrażenia. Sprawdź tablicę pozycjonowania powyżej dla dokładnego rozmieszczenia.

Czy ta kompozycja jest dobra w obecnej mecie?

Ta kompozycja ma współczynnik wygranych 9.09% i średnie miejsce 6.45, co czyni ją silnym konkurentem w obecnej mecie.

Jakie buildy przedmiotów wykorzystuje Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander?

Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander działa najlepiej z tymi buildami przedmiotów: Illaoi z The Indomitable, Steadfast Heart, Warmog's Armor (100.00% współczynnik wygranych, +90.91% różnica od średniej kompozycji); Karma z Anomaly, Morellonomicon, Spear of Shojin (100.00% współczynnik wygranych, +90.91% różnica od średniej kompozycji); LeBlanc z Varus's Obsession, Guinsoo's Rageblade, Giant Slayer (100.00% współczynnik wygranych, +90.91% różnica od średniej kompozycji).

Czy Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander jest rywalizowana w TFT Set 17?

Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander jest stosunkowo nierywalizowana z tylko 0.1% współczynnikiem wyboru, co czyni ją dobrym wyborem, gdy chcesz uniknąć walki o jednostki. Często możesz trafić swoich kluczowych bohaterów jak LeBlanc bez dużej konkurencji.

Jaki jest warunek zwycięstwa dla Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander?

The win condition for Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander is "Wertykalny Shepherd". Ta kompozycja skupia się na maksymalizacji cechy Shepherd z 4 jednostkami, zapewniając silne bonusy synergii. Position your carries LeBlanc safely and itemize them properly for maximum damage output.

Czy powinienem rerollować czy levelować z Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander?

No, Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

Ile złota kosztuje zbudowanie Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander?

Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander jest kompozycją o średni koszt wymagającą około 75 złota inwestycji do ukończenia. Zrównoważ swoją ekonomię między levelowaniem a rollowaniem. Utrzymuj progi odsetek, pozostając zdrowym na HP.

Jakie są najlepsze opcje pivotu dla Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander?

Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander jest umiarkowanie elastyczny z 3 opcjami pivotu. Najlepsze opcje pivotu dzielą kluczowe jednostki jak Sona and Karma. Jeśli jesteś rywalizowany, sprawdź podobne kompozycje używające tych samych bohaterów z innymi jednostkami wsparcia.

Kiedy powinienem odejść od Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander?

You should consider pivoting away from Shepherd / Arbiter / Dark Star / Voyager / Vanguard / Commander if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Dark Star / Voyager with a 71.8% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.