Shepherd / Arbiter / Voyager / Vanguard Composição de TFT
This comp averages a 4.90 placement with a 40.0% top 4 rate and a 5.0% first place rate across 337,751 ranked games. A 0.1% pick rate makes this a less contested composition.
- Leona

- Lissandra

1 CostReroll Lvl: Level 4
- Meepsie

2 CostReroll Lvl: Level 6
- Illaoi

3 CostReroll Lvl: Level 7
- The Mighty Mech

- LeBlanc

4 CostReroll Lvl: Level 10
- Sona

5 CostReroll Lvl: Level 10
Strategy Guide
Este é o posicionamento sugerido para os campeões desta composição TFT. O posicionamento é baseado nas funções das unidades.
Playstyle Analysis
This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.
This composition prioritizes survival and scaling over early aggression. Deals ~86 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Shepherd / Arbiter / Voyager / Vanguard / Commander reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 31.
Detailed Analysis
Shepherd / Arbiter / Voyager / Vanguard / Commander is classified as a Fortress composition in TFT Patch 16.8. With a 40.0% win rate and 4.90 average placement, this comp requires precise execution to succeed.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Shepherd / Arbiter / Voyager / Vanguard / Commander. This guide breaks down the optimal play pattern for each stage of the game.
Build the strongest board possible with your available units. Leona and Lissandra are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.
At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Leona, Lissandra, Meepsie.
At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, The Mighty Mech, LeBlanc. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star The Mighty Mech and LeBlanc. This is when the comp reaches full power.
Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.
Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.
Full Written Guide
Stage 2: Early Game
Build the strongest board possible with your available units. Leona and Lissandra are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.
Stage 3: Transition
At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Leona, Lissandra, Meepsie.
Stage 4: Power Spike
At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, The Mighty Mech, LeBlanc. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star The Mighty Mech and LeBlanc. This is when the comp reaches full power.
Stage 5+: Late Game
Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Sona contributes 15.2% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Lissandra (14.8%), Meepsie (14.6%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Shepherd / Arbiter / Voyager / Vanguard / Commander
Strengths
- Strong trait synergies across multiple activated traits
- Balanced composition with clear win conditions
Weaknesses
- Below average 40.0% win rate requires optimal execution
- Higher 4.90 average placement indicates inconsistency
- Relies on 2-star carries without strong 3-star options
Strategic Tips
Economy Strategy
Level efficiently to find your LeBlanc at higher levels.
Itemization
Prioritize items for LeBlanc. Check the Top Items section for optimal builds.
Positioning
Place The Mighty Mech and Illaoi in the frontline to protect LeBlanc in the backline. Use the positioning board above as a guide.
Ajude-nos a manter a precisão! Se você notar estatísticas incorretas, dados faltantes ou quaisquer problemas, seu feedback melhora diretamente a qualidade dos nossos dados para toda a comunidade.
Comp F Shepherd / Arbiter / Voyager / Vanguard / Commander TFT - Perguntas frequentes
Quais características essa composição usa?
Esta composição usa as seguintes características: Shepherd, Arbiter, Voyager, Vanguard, Commander. A característica principal é Shepherd, que está ativa em 5 unidades.
Quais são os carries desta composição de TFT?
The primary carries for this composition are LeBlanc.
Qual é o melhor posicionamento para esta composição?
Coloque seus carries como LeBlanc na linha de trás e seus tanques como The Mighty Mech and Illaoi na linha de frente para absorver dano. Confira o tabuleiro de posicionamento acima para o posicionamento exato.
Esta composição é boa na meta atual?
Esta composição tem uma taxa de vitória de 40.00% e uma colocação média de 4.90, tornando-a uma forte competidora na meta atual.
Quais builds de itens Shepherd / Arbiter / Voyager / Vanguard / Commander usa?
Shepherd / Arbiter / Voyager / Vanguard / Commander tem melhor desempenho com estes builds de itens: Illaoi com Adaptive Helm, Adaptive Helm, Bramble Vest (100.00% taxa de vitória, +60.00% diferença da média da comp); LeBlanc com Guinsoo's Rageblade, Jeweled Gauntlet, Striker's Flail (100.00% taxa de vitória, +60.00% diferença da média da comp); Leona com Adaptive Helm, Sunfire Cape, Titan's Resolve (100.00% taxa de vitória, +60.00% diferença da média da comp).
Shepherd / Arbiter / Voyager / Vanguard / Commander é disputada no TFT Set 17?
Shepherd / Arbiter / Voyager / Vanguard / Commander é relativamente não disputada com apenas uma taxa de escolha de 0.1%, tornando-a uma boa escolha quando você quer evitar brigar por unidades. Você pode frequentemente conseguir seus campeões-chave como LeBlanc sem muita competição.
Qual é a condição de vitória para Shepherd / Arbiter / Voyager / Vanguard / Commander?
The win condition for Shepherd / Arbiter / Voyager / Vanguard / Commander is "Shepherd Vertical". Esta composição foca em maximizar a característica Shepherd com 5 unidades, fornecendo fortes bônus de sinergia. Position your carries LeBlanc safely and itemize them properly for maximum damage output.
Devo fazer reroll ou subir de nível com Shepherd / Arbiter / Voyager / Vanguard / Commander?
No, Shepherd / Arbiter / Voyager / Vanguard / Commander is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.
Quanto ouro custa construir Shepherd / Arbiter / Voyager / Vanguard / Commander?
Shepherd / Arbiter / Voyager / Vanguard / Commander é uma composição de custo médio que requer aproximadamente 60 de investimento em ouro para completar. Equilibre sua economia entre subir de nível e rolar. Mantenha limiares de juros enquanto fica saudável em HP.
Quais são as melhores opções de pivot para Shepherd / Arbiter / Voyager / Vanguard / Commander?
Shepherd / Arbiter / Voyager / Vanguard / Commander é moderadamente flexível com 3 opções de pivô disponíveis. As melhores opções de pivot compartilham unidades-chave como Sona and The Mighty Mech. Se você está disputado, olhe composições similares que usam esses mesmos campeões com diferentes unidades de suporte.
Quando devo me afastar de Shepherd / Arbiter / Voyager / Vanguard / Commander?
You should consider pivoting away from Shepherd / Arbiter / Voyager / Vanguard / Commander if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Arbiter / Dark Star with a 78.2% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.









