When killing an enemy, jump to the lowest health enemy within 3 hexes

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Deal 400 damage to the target and briefly become untargetable

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
Gain increased max health

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
When this unit casts, it has a chance to remove a Curse trait from a random ally.

Heal an ally for 350 + 5% of their max health

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Deal 400 damage to the target and briefly become untargetable
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Stab the target for 200 Physical Damage

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Deal 250 Physical Damage in a cone

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Heal an ally for 350 + 5% of their max health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
If this is the last unit alive on your team, they die.

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
“There is life. There is death. And then there is me.”

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
This unit is immune to the effects of curses

Heal an ally for 350 + 5% of their max health

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
First death summons soul(s) to attack your opponent for the remainder of the round

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
Grant your team increased armor and magic resist

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Gain increasing attack damage

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Deal 250 Physical Damage in a cone
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
Bewege den Mauszeiger über eine Einheit oder klicke sie an, um ihre Fähigkeit und Merkmale zu sehen

Toss a seedling that deals 200 Magic Damage to all units within 1 hex
First death summons soul(s) to attack your opponent for the remainder of the round
Gain increased max health

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Heal an ally for 350 + 5% of their max health
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team
Gain increased max health
This unit is immune to the effects of curses

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killing an enemy, jump to the lowest health enemy within 3 hexes
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.
Lose HP equal to mana spent when casting

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.
Lose HP equal to mana spent when casting
Gain increased max health

Stab the target for 200 Physical Damage
When killing an enemy, jump to the lowest health enemy within 3 hexes
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.
When killing an enemy, jump to the lowest health enemy within 3 hexes
This unit is immune to the effects of curses

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.
Lose HP equal to mana spent when casting
Gain increasing attack damage

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.
Lose HP equal to mana spent when casting

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
Gain increased max health
This unit is immune to the effects of curses
Gain increasing attack damage

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Gain increased max health

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Deal 400 damage to the target and briefly become untargetable
Lose HP equal to mana spent when casting
When killing an enemy, jump to the lowest health enemy within 3 hexes

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
Gain increased max health
If this is the last unit alive on your team, they die.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Grant your team increased armor and magic resist
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
Gain increased max health
Grant your team increased armor and magic resist

Deal 250 Physical Damage in a cone
Gain increasing attack damage
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp
When killing an enemy, jump to the lowest health enemy within 3 hexes

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Grant your team increased armor and magic resist
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
|---|---|---|---|---|---|---|---|---|---|---|
![]() | ![]() Roter Buff +![]() Angriffe und Fähigkeiten fügen Gegnern Sekunden lang % Verbrennungen und % Wunden zu. Verbrennungen: Verursacht jede Sekunde absoluten Schaden in Höhe eines Prozentsatzes des maximalen Lebens des Ziels. Wunden: Verringert eingehende Heilung. | |||||||||
![]() | ![]() Letzter Atemzug +![]() Schaden durch Angriffe und Fähigkeiten belegt das Ziel Sekunden lang mit einer Fraktur in Höhe von %. Dieser Effekt ist nicht steigerbar. Fraktur: Verringert die Rüstung | ![]() Handschuhe des Diebs +![]() Jede Runde: Rüste 2 zufällige Gegenstände aus. [Verbraucht 3 Gegenstandsplätze.] | ||||||||
![]() | ![]() Entschlossenheit des Titanen +![]() Erhält % Angriffsschaden und % Fähigkeitsstärke, wenn der Träger angreift oder Schaden erleidet (bis zu Steigerungen). Erhält bei vollen Steigerungen % Schadenssteigerung und wird immun gegen Massenkontrolle. | ![]() Unerschütterliches Herz +![]() Erhält % Durchhaltevermögen. Wenn der Träger über mehr als % Leben verfügt, erhält er stattdessen % Durchhaltevermögen. | ![]() Dornenweste +![]() Du erhältst % maximales Leben. Du erleidest % weniger Schaden durch Angriffe. Wird der Träger von einem Angriff getroffen, erleiden alle angrenzenden Gegner magischen Schaden. Abklingzeit: Sekunden | |||||||
![]() | ![]() Zorn des Kraken +![]() Angriffe gewähren % steigerbaren Angriffsschaden (bis zu -mal steigerbar). Erhält nach Angriffen % Angriffstempo. | ![]() Quecksilber +![]() Kampfbeginn: Erhält Sekunden lang Immunität gegen Massenkontrolle. Erhält jede Sekunde % steigerbares Angriffstempo. | ![]() Steinpanzer des Wasserspeiers +![]() Der Träger erhält für jeden Gegner, der ihn angreift, Rüstung und Magieresistenz. | ![]() Drachenklaue +![]() Du erhältst % maximales Leben. Alle Sekunden heilst du dich um % des maximalen Lebens. | ||||||
![]() | ![]() Guinsoos Wutklinge +![]() Erhalte jede Sekunde % steigerbares Angriffstempo. | ![]() Juwelenbesetzter Handschuh +![]() Du erhältst Präzision. {{TFT_Keyword_Precision}} | ![]() Kronwacht +![]() Kampfbeginn: Erhält Sekunden lang einen Schild in Höhe von % des maximalen Lebens. Erhält % Fähigkeitsstärke, wenn der Schild abläuft. | ![]() Ionischer Funke +![]() Belegt Gegner im Umkreis von Feldern mit einer Magiefraktur in Höhe von %. Wenn Gegner eine Fähigkeit einsetzen, erleiden sie magischen Schaden in Höhe von % des verbrauchten Manas. Magiefraktur: Verringert die Magieresistenz. | ![]() Rabadons Todeshaube +![]() Dieser bescheidene Hut kann dir helfen, die Welt selbst zu erschaffen oder zu zerstören. | |||||
![]() | ![]() Riesenschlächter +![]() Erhält % zusätzliche Schadenssteigerung gegen Tanks. | ![]() Klinge der Unendlichkeit +![]() Erhalte Präzision. {{TFT_Keyword_Precision}} | ![]() Saum der Nacht +![]() Kann bei % Leben kurzzeitig nicht anvisiert werden, befreit sich von negativen Effekten und heilt % des fehlenden Lebens. | ![]() Blutdürster +![]() Fällt sein Leben unter %, erhält er einmal pro Kampf einen Schild in Höhe von % seines maximalen Lebens, der bis zu Sekunden lang bestehen bleibt. | ![]() Hextech-Gunblade +![]() Heilt den Verbündeten mit dem niedrigsten prozentualen Leben um % des verursachten Schadens. Heilung von Verbündeten: | ![]() Klinge des Todes +![]() Vollkommener Frieden und Ruhe für den Träger – und alle, die mit ihr Bekanntschaft machen. | ||||
![]() | ![]() Leerenstab +![]() Schaden durch Angriffe und Fähigkeiten belegt das Ziel Sekunden lang mit einer Magiefraktur in Höhe von %. Dieser Effekt ist nicht steigerbar. Magiefraktur: Verringert die Magieresistenz. | ![]() Hand der Gerechtigkeit +![]() Gewährt 2 Effekte: % Angriffsschaden und % Fähigkeitsstärke. % Omnivampir. Verdoppelt den Angriffsschaden und die Fähigkeitsstärke, solange der Träger über mehr als % Leben verfügt. Wenn er weniger als % Leben hat, wird Omnivampir verdoppelt. | ![]() Schwur des Beschützers +![]() Kampfbeginn: Erhält Mana. Erhält bei % Leben Mana und einen Schild in Höhe von % des maximalen Lebens. | ![]() Adaptiver Helm +![]() Erhält zusätzlich % Mana aus allen Quellen. Der Träger erhält abhängig von seiner Rolle einen zusätzlichen Bonus: Tanks und Kämpfer: Erhält Rüstung und Magieresistenz. Andere Rollen: Erhält % Angriffsschaden und Fähigkeitsstärke. | ![]() Stab des Erzengels +![]() Kampfbeginn: Erhält während des Kampfes alle Sekunden % Fähigkeitsstärke. | ![]() Speer von Shojin +![]() Angriffe gewähren zusätzliches Mana. | ![]() Blauer Buff +![]() Erhält aus allen Quellen % zusätzlichen Angriffsschaden und Fähigkeitsstärke. | |||
![]() | ![]() Nashors Zahn +![]() Angriffe gewähren zusätzliches Mana. Dieser Wert wird bei kritischen Treffern auf erhöht. | ![]() Stürmerflegel +![]() Kritische Treffer gewähren Sekunde(n) lang % Schadenssteigerung (max. Steigerungen). | ![]() Sonnenfeuer-Umhang +![]() Erhält % maximales Leben. Alle Sekunde(n) werden einem Gegner % Verbrennung und % Verwundung innerhalb von Feldern für Sekunde(n) zugefügt. Verbrennung: Verursacht jede Sekunde einen Prozentsatz des maximalen Lebens des Ziels als absoluten Schaden. Verwundung: Verringert die erhaltene Heilung. | ![]() Abendschleier +![]() Belegt Gegner innerhalb von Feldern mit einer Fraktur in Höhe von %. Du erhältst für die ersten Sekunden des Kampfes Rüstung und Magieresistenz. Fraktur: Verringert Rüstung | Morellonomikon +![]() Angriffe und Fähigkeiten belegen Gegner Sekunden lang mit einer Verbrennung in Höhe von % und Wunden in Höhe von %. Verbrennung: Verursacht jede Sekunde einen Prozentsatz des maximalen Lebens des Ziels als absoluten Schaden. Verwundet: Verringert die erhaltene Heilung. | ![]() Steraks Pegel +![]() Bei % Leben erhältst du einen Schild in Höhe von % des max. Lebens des Trägers. Der Schild verfällt schnell über Sekunden hinweg. | ![]() Geistessicht +![]() Regeneriert jede Sekunde % des fehlenden Lebens. | ![]() Warmogs Rüstung +![]() Erhält % maximales Leben. | ||
![]() | ![]() Zeitbrecher-Emblem +![]() Der Träger erhält das Attribut „Zeitbrecher“. | ![]() N.O.V.A.-Emblem +![]() Der Träger erhält das Attribut „N.O.V.A.“. N.O.V.A.-Schlag: Erhalte % Angriffstempo sowie Rüstung und Magieresistenz. Andere Verbündete erhalten % Angriffstempo sowie Rüstung und Magieresistenz. | ![]() Meeple-Emblem +![]() Der Träger erhält das Meeple-Attribut sowie % Schadenssteigerung und Leben pro %i:set14AmpIcon%. | ![]() Gebieter-Emblem +![]() Der Träger erhält das Attribut „Gebieter“. | ![]() Sterndeuter-Emblem +![]() Der Träger erhält das Attribut „Sterndeuter“. | ![]() Sternenvernichter-Emblem +![]() Der Träger erhält das Attribut „Sternenvernichter“. | ![]() Weltraum-Groove-Emblem +![]() Der Träger erhält das Attribut „Weltraum-Groove“. Beim Wirken aktiviert der Träger Sekunden lang „{{TFT17_SpaceGroove_TheGroove}}“. Kann nur einmal alle Sekunden aktiviert werden. | ![]() Primordianer-Emblem +![]() Der Träger erhält das Attribut „Primordianer“. | ![]() Krone des Taktikers +![]() Dein Team erhält + maximale Teamgröße. Chance von %, dass du 1 Gold erhältst, wenn du den Kampf gewinnst. „… das Herz eines Helden …“ | |
![]() | ![]() Herausforderer-Emblem +![]() Der Träger erhält das Attribut „Herausforderer“. Bei einer Vollstreckung heilen die nächsten Angriffe des Trägers % des maximalen Lebens. | ![]() Schurken-Emblem +![]() Der Träger erhält das Attribut „Schurke“. Erhalte bei % Leben % Omnivampir und Immunität gegen Massenkontrolle. Hält Sekunde(n) an. | ![]() Bastion-Emblem +![]() Der Träger erhält das Attribut „Bastion“. Nach den ersten Sekunde(n) im Kampf erhält der Träger % Angriffstempo. | ![]() Frontkämpfer-Emblem +![]() Der Träger erhält das Attribut „Frontkämpfer“. Erhalte % Fähigkeitsstärke, wenn ein Verbündeter einen Schild bekommt. | ![]() Wanderer-Emblem +![]() Der Träger erhält das Attribut „Wanderer“. Kampfbeginn: Der Träger und Verbündete in 1 Feld Entfernung in derselben Reihe erhalten einen Bonus basierend auf der Rolle des Trägers. – Tanks: Rüstung und Magieresistenz – Kämpfer/Assassinen: % Omnivampir – Sonstige Rollen: % Angriffstempo | ![]() Marodeur-Emblem +![]() Der Träger erhält das Attribut „Marodeur“ und eine Chance von %, bei einem Kill Gold als Beute zu erhalten. In diesem Spiel erbeutetes Gold: | ![]() Hirte-Emblem +![]() Der Träger erhält das Attribut „Hirte“. Beim Wirken wird „Sternenbindung“ % des max. Manas gewährt. | ![]() Raufbold-Emblem +![]() Der Träger erhält das Attribut „Raufbold“. Angriffe verursachen % des maximalen Lebens des Trägers als magischen Schaden. | ![]() Umhang des Taktikers +![]() Dein Team erhält + maximale Teamgröße. Chance von %, dass du nach Sekunden im Kampf 1 Gold erhältst. „… und ein bisschen Glück …“ | ![]() Schild des Taktikers +![]() Dein Team erhält + maximale Teamgröße. Chance von %, dass du 1 Gold erhältst, wenn der Träger stirbt. „… mit der Weisheit eines Philosophen …“ |