Set:16
Sample Size:461,978 ranked games
Tier:All
Last Updated:
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Ziggs , Sett, Wukong due to their popularity and high cost. You should have no trouble hitting these units.
2.31
Avg Placement
23.08%
First Place Rate
92.31%
Top 4 Rate
0.06%
Pick Rate
Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss builds: Sett with Bloodthirster, Infinity Edge, Thief's Gloves (100.00% WR, +7.69% difference); Yone with Bloodthirster, Sterak's Gage, Titan's Resolve (100.00% WR, +7.69% difference); Ahri with Jeweled Gauntlet, Nashor's Tooth, Nashor's Tooth (100.00% WR, +7.69% difference)
Sett
Sett
100.00%
Win Rate
+7.69%
Difference
Yone
Yone
100.00%
Win Rate
+7.69%
Difference

Strategy Guide

  • Win Condition: 3-Cost Reroll - 3-star as your primary carryAhri.
  • Reroll Targets: 3-star Ahri and Kennen . Roll down at level 7 where 3-cost units have the highest appearance rate.
  • Economy: High Cost comp (105g investment). Play strongest board, pivot based on items and units hit.
  • Items: Best-in-slot items add +7.7% win rate - hold components.
  • Carousel Priority: B.F. Sword and Sparring Gloves.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments.
3-Cost Reroll
Low Contest
Flexible Start
Hold For BiS Items
Moderate Flexibility
Reroll Lvl 7

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for Shen, Neeko, Yasuo, Ahri, Kennen , Wukong, Yone, Sett, Ziggs at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Ahri, Kennen (over 25% pick rate at 3-star). Ziggs has the highest 2-star win rate at 100.0%.
Champion
Win Rate: 100.0%
Pick Rate: 10.3%
Win Rate: 91.2%
Pick Rate: 87.2%
Win Rate: 100.0%
Pick Rate: 2.6%
Win Rate: 83.3%
Pick Rate: 15.4%
Win Rate: 93.5%
Pick Rate: 79.5%
Win Rate: 100.0%
Pick Rate: 5.1%
-
Win Rate: 96.8%
Pick Rate: 79.5%
Win Rate: 75.0%
Pick Rate: 20.5%
-
Win Rate: 76.9%
Pick Rate: 33.3%
Win Rate: 100.0%
Pick Rate: 66.7%
-
Win Rate: 86.4%
Pick Rate: 56.4%
Win Rate: 100.0%
Pick Rate: 43.6%
Win Rate: 50.0%
Pick Rate: 10.3%
Win Rate: 97.1%
Pick Rate: 89.7%
-
Win Rate: 50.0%
Pick Rate: 5.1%
Win Rate: 94.4%
Pick Rate: 92.3%
Win Rate: 100.0%
Pick Rate: 2.6%
Win Rate: 87.5%
Pick Rate: 41.0%
Win Rate: 95.7%
Pick Rate: 59.0%
-
Win Rate: 90.3%
Pick Rate: 79.5%
Win Rate: 100.0%
Pick Rate: 20.5%
-
Top 5 items by win rate for each champion. Shen's best item is Ionic Spark with a 58.7% win rate. Neeko's best item is Thief's Gloves with a 45.4% win rate. Yasuo's best item is Infinity Edge with a 53.9% win rate. Ahri's best item is Archangel's Staff with a 52.7% win rate. Kennen 's best item is Protector's Vow with a 63.3% win rate. Wukong's best item is Evenshroud with a 68.3% win rate. Yone's best item is Giant Slayer with a 76.0% win rate. Sett's best item is Thief's Gloves with a 77.6% win rate. Ziggs 's best item is Hextech Gunblade with a 85.4% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to World Ender / Bruiser (8 shared units, 2.84 avg place), Bruiser / Defender (8 shared units, 3.51 avg place), and World Ender / Bruiser (5 shared units, 3.56 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~137 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 36.

First Place Potential: 23.1%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Ahri or Kennen significantly increases your chances of taking first.

Detailed Analysis

Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss is classified as a Late Game Tank composition in TFT Patch 16.5. With a 92.3% win rate and 2.31 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Ahri copies
Play strongest board

Focus on building economy while collecting Ahri and Kennen copies. Play your strongest board with any 2-star units you hit naturally. Look for Shen and Neeko as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 7 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Ahri by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Ahri. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kennen . Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Ziggs or Sett, add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
123gTotal Cost
HighInvestment
Lvl 7Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Ahri and Kennen copies. Play your strongest board with any 2-star units you hit naturally. Look for Shen and Neeko as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Ahri by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Ahri. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kennen . Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Ziggs or Sett, add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Ziggs Contributor
14.4%
#2
SettContributor
12.9%
#3
YoneContributor
12.0%
#4
WukongContributor
11.4%
#5
Kennen Contributor
10.7%
#6
ShenContributor
10.3%
#7
AhriContributor
9.7%
#8
YasuoContributor
9.6%
#9
NeekoContributor
9.0%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Ziggs contributes 14.4% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Sett (12.9%), Yone (12.0%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss

Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss is a All tier composition in TFT Set 16 with a 92.3% win rate and 2.31 average placement. The primary carries are Ziggs . This comp focuses on the Ionia trait.

Strengths

  • High 92.3% win rate makes this a top-tier composition
  • Excellent 2.31 average placement for reliable top 4
  • Strong 23.1% first place rate for high-rolling games
  • Ahri and Kennen can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1
Economy Strategy

Focus on 3-starring Ahri for a 100.0% win rate power spike.

2
Itemization

Prioritize items for Ziggs . Check the Top Items section for optimal builds.

3
Positioning

Place Wukong and Kennen in the frontline to protect Ziggs in the backline. Use the positioning board above as a guide.

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A Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Ionia, Yordle, Bruiser, Defender, Slayer, Arcanist, The Boss. The primary trait is Ionia, which is active on 7 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Ahri (3-Star Win Rate: 100.0%, Pick Rate: 66.7%), Kennen (3-Star Win Rate: 100.0%, Pick Rate: 43.6%).

What is the best positioning for this composition?

Place your carries like Ziggs in the backline and your tanks like Wukong and Kennen in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 92.31% and an average placement of 2.31, making it a strong contender in the current meta.

What item builds does Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss use?

Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss performs best with these item builds: Sett with Bloodthirster, Infinity Edge, Thief's Gloves (100.00% win rate, +7.69% difference from comp average); Yone with Bloodthirster, Sterak's Gage, Titan's Resolve (100.00% win rate, +7.69% difference from comp average); Ahri with Jeweled Gauntlet, Nashor's Tooth, Nashor's Tooth (100.00% win rate, +7.69% difference from comp average).

Is Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss contested in TFT Set 16?

Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Ziggs without much competition.

What is the win condition for Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss?

The win condition for Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss is "3-Cost Reroll". This is a reroll composition that focuses on 3-starring Ahri and Kennen as the primary carrys. Focus on 3-starring Ahri which has a 100.0% win rate when upgraded.

Should I reroll or level with Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss?

Yes, Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Ahri (100.0% win rate at 3-star) and Kennen (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss cost to build?

Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss is a high cost composition requiring approximately 123 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss?

Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss is moderately flexible with 3 pivot options available. The best pivot options share key units like Ziggs and Sett. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss?

You should consider pivoting away from Ionia / Yordle / Bruiser / Defender / Slayer / Arcanist / The Boss if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is World Ender / Bruiser with a 83.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.