Archived Comp: This comp is from a prior TFT set, kept here for when older sets get brought back in set revivals.
Set:17
Sample Size:337,751 ranked games
Tier:PLATINUM
Last Updated:
3.42
Avg Placement
22.45%
First Place Rate
72.06%
Top 4 Rate
0.46%
Pick Rate

This comp averages a 3.42 placement with a 72.1% top 4 rate and a 22.5% first place rate across 337,751 ranked games. A 0.5% pick rate makes this a less contested composition.

Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist builds: Kennen with Ionic Spark, Sunfire Cape, Spirit Visage (86.36% WR, +14.30% difference); Ahri with Jeweled Gauntlet, Nashor's Tooth, Nashor's Tooth (81.13% WR, +9.07% difference); Yone with Bloodthirster, Guinsoo's Rageblade, Titan's Resolve (76.19% WR, +4.13% difference)
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Sett, Wukong, Yone due to their popularity and high cost. You should have no trouble hitting these units.
Shen is a 1-cost unit with an optimal reroll level of 4. Neeko and Yasuo are 2-cost units with an optimal reroll level of 6. Ahri and Kennen are 3-cost units with an optimal reroll level of 7. Wukong and Yone are 4-cost units with an optimal reroll level of 10. Sett is a 5-cost unit with an optimal reroll level of 10.
    • Shen
      Shen
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Neeko
      Neeko
    • Yasuo
      Yasuo
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Ahri
      Ahri
    • Kennen
      Kennen
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Wukong
      Wukong
    • Yone
      Yone
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Sett
      Sett
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

3-Cost Reroll
Low Contest
Flexible Start
Hold For BiS Items
Moderate Flexibility
Reroll Lvl 7
Win Condition
3-Cost Reroll - 3-star as your primary carry Ahri.
Reroll Targets
3-star Ahri and Kennen . Roll down at level 7 where 3-cost units have the highest appearance rate.
Economy
High Cost comp (90g investment). Play strongest board, pivot based on items and units hit.
Items
Best-in-slot items add +14.3% win rate - hold components.
Carousel Priority
Giant's Belt and Recurve Bow.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), Ionia trait augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for Shen, Neeko, Yasuo, Ahri, Kennen , Wukong, Yone, Sett at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Ahri, Kennen (over 25% pick rate at 3-star). Sett has the highest 2-star win rate at 89.8%.
Top 5 items by win rate for each champion. Shen's best item is Thief's Gloves with a 66.0% win rate. Neeko's best item is Steadfast Heart with a 44.6% win rate. Yasuo's best item is Thief's Gloves with a 57.7% win rate. Ahri's best item is Archangel's Staff with a 52.4% win rate. Kennen 's best item is Protector's Vow with a 66.2% win rate. Wukong's best item is Steadfast Heart with a 70.7% win rate. Yone's best item is Quicksilver with a 81.4% win rate. Sett's best item is Striker's Flail with a 79.5% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Bruiser / Ionia (7 shared units, 2.56 avg place), World Ender / Bruiser (6 shared units, 4.03 avg place), and Bruiser / Defender (7 shared units, 4.97 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~108 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 33.

First Place Potential: 22.5%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Ahri or Kennen significantly increases your chances of taking first.

Detailed Analysis

Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist is classified as a Late Game Tank composition in TFT Patch 16.8. With a 72.1% win rate and 3.42 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Ahri copies
Play strongest board

Focus on building economy while collecting Ahri and Kennen copies. Play your strongest board with any 2-star units you hit naturally. Look for Shen and Neeko as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 7 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Ahri by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Ahri. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kennen . Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Sett, add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
108gTotal Cost
HighInvestment
Lvl 7Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Ahri and Kennen copies. Play your strongest board with any 2-star units you hit naturally. Look for Shen and Neeko as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Ahri by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Ahri. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Kennen . Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Sett, add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Sett
Sett Key Survivor
15.2%
#2
Yone
Yone Contributor
14.5%
#3
Wukong
Wukong Contributor
13.3%
#4
Kennen
Kennen Contributor
12.4%
#5
Shen
Shen Contributor
12.0%
#6
Ahri
Ahri Contributor
11.3%
#7
Yasuo
Yasuo Contributor
11.2%
#8
Neeko
Neeko Contributor
10.1%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Sett contributes 15.2% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Yone (14.5%), Wukong (13.3%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist

Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist is a PLATINUM tier composition in TFT Set 17 with a 72.1% win rate and 3.42 average placement. This comp focuses on the Ionia trait.

Strengths

  • High 72.1% win rate makes this a top-tier composition
  • Excellent 3.42 average placement for reliable top 4
  • Strong 22.5% first place rate for high-rolling games
  • Ahri and Kennen can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Economy Strategy

Focus on 3-starring Ahri for a 85.4% win rate power spike.

2

Itemization

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3

Positioning

Place Wukong and Kennen in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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S Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Ionia, The Boss, Bruiser, Defender, Slayer, Arcanist. The primary trait is Ionia, which is active on 7 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Ahri (3-Star Win Rate: 85.4%, Pick Rate: 53.5%), Kennen (3-Star Win Rate: 91.5%, Pick Rate: 27.7%).

What is the best positioning for this composition?

Place your carries in the backline and your tanks like Wukong and Kennen in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 72.06% and an average placement of 3.42, making it a strong contender in the current meta.

What item builds does Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist use?

Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist performs best with these item builds: Kennen with Ionic Spark, Sunfire Cape, Spirit Visage (86.36% win rate, +14.30% difference from comp average); Ahri with Jeweled Gauntlet, Nashor's Tooth, Nashor's Tooth (81.13% win rate, +9.07% difference from comp average); Yone with Bloodthirster, Guinsoo's Rageblade, Titan's Resolve (76.19% win rate, +4.13% difference from comp average).

Is Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist contested in TFT Set 17?

Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist is relatively uncontested with only a 0.5% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.

What is the win condition for Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist?

The win condition for Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist is "3-Cost Reroll". This is a reroll composition that focuses on 3-starring Ahri and Kennen as the primary carrys. Focus on 3-starring Ahri which has a 85.4% win rate when upgraded.

Should I reroll or level with Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist?

Yes, Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Ahri (85.4% win rate at 3-star) and Kennen (91.5% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist cost to build?

Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist is a high cost composition requiring approximately 108 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist?

Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist is moderately flexible with 3 pivot options available. The best pivot options share key units like Sett and Wukong. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist?

You should consider pivoting away from Ionia / The Boss / Bruiser / Defender / Slayer / Arcanist if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Bruiser / Ionia with a 81.2% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.