Set:16
Sample Size:732,372 ranked games
Tier:SILVER
Last Updated:

This comp has a Very Low contested risk and is rarely contested. The most contested units are likely Kindred, Sett, Shyvana due to their popularity across multiple comps. You should be able to hit your key units without much competition.

2.63
Avg Placement
18.75%
First Place Rate
93.75%
Top 4 Rate
0.09%
Pick Rate

Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal builds: Ahri with Archangel's Staff, Hextech Gunblade, Spear of Shojin (100.00% WR, +6.25% difference); Kindred with Guinsoo's Rageblade, Infinity Edge, Striker's Flail (100.00% WR, +6.25% difference); Sett with Jeweled Gauntlet, Rabadon's Deathcap, Hand Of Justice (100.00% WR, +6.25% difference)

Strategy Guide

  • Win Condition: Fast 9 Legendary - level to 9 quickly to find 5-cost units.
  • Economy: High Cost comp (93g investment). Play strongest board, pivot based on items and units hit.
  • Items: Best-in-slot items add +6.3% win rate - hold components.
  • Carousel Priority: Needlessly Large Rod and Sparring Gloves.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Level augments (Level Up!, High Roller), AD damage augments.
Fast 9 Legendary
Low Contest
Flexible Start
Hold For BiS Items
Highly Flexible

Shen is a 1-cost unit with an optimal reroll level of 4. Ahri is a 3-cost unit with an optimal reroll level of 7. Swain, Wukong and Yunara are 4-cost units with an optimal reroll level of 10. Kindred, Sett and Shyvana are 5-cost units with an optimal reroll level of 10.

    • Shen
      Shen
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Ahri
      Ahri
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Swain
      Swain
    • Wukong
      Wukong
    • Yunara
      Yunara
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Kindred
      Kindred
    • Sett
      Sett
    • Shyvana
      Shyvana
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Win rates and pick rates for Shen, Ahri, Swain, Wukong, Yunara, Kindred, Sett, Shyvana at different star levels (1-star, 2-star, 3-star).

Champion
Win Rate: 0.0%
Pick Rate: 6.3%
Win Rate: 100.0%
Pick Rate: 93.8%
-
Win Rate: 100.0%
Pick Rate: 6.3%
Win Rate: 90.9%
Pick Rate: 68.8%
Win Rate: 100.0%
Pick Rate: 25.0%
-
Win Rate: 93.8%
Pick Rate: 100.0%
-
-
Win Rate: 92.3%
Pick Rate: 81.3%
Win Rate: 100.0%
Pick Rate: 18.8%
Win Rate: 0.0%
Pick Rate: 6.3%
Win Rate: 100.0%
Pick Rate: 68.8%
Win Rate: 100.0%
Pick Rate: 25.0%
Win Rate: 91.7%
Pick Rate: 75.0%
Win Rate: 100.0%
Pick Rate: 25.0%
-
Win Rate: 90.0%
Pick Rate: 62.5%
Win Rate: 100.0%
Pick Rate: 37.5%
-
Win Rate: 83.3%
Pick Rate: 37.5%
Win Rate: 100.0%
Pick Rate: 62.5%
-

Top 5 items by win rate for each champion. Shen's best item is Protector's Vow with a 64.0% win rate. Ahri's best item is Rabadon's Deathcap with a 57.5% win rate. Swain's best item is Protector's Vow with a 69.4% win rate. Wukong's best item is Sunfire Cape with a 71.8% win rate. Yunara's best item is Last Whisper with a 65.6% win rate. Kindred's best item is Deathblade with a 80.1% win rate. Sett's best item is Striker's Flail with a 86.7% win rate. Shyvana's best item is Thief's Gloves with a 78.0% win rate. Items with low pick rates are excluded.

Champion
#1
#2
#3
#4
#5
Protector's Vow64.0%
Thief's Gloves63.2%
Ionic Spark59.5%
Evenshroud58.9%
Steadfast Heart58.7%
Rabadon's Deathcap57.5%
Archangel's Staff57.4%
Void Staff57.1%
Spear of Shojin55.6%
Nashor's Tooth54.2%
Protector's Vow69.4%
Spirit Visage68.0%
Thief's Gloves67.6%
Ionic Spark67.2%
Dragon's Claw65.8%
Sunfire Cape71.8%
Thief's Gloves71.3%
Bramble Vest71.0%
Steadfast Heart70.7%
Evenshroud69.9%
Last Whisper65.6%
Kraken's Fury62.9%
Giant Slayer62.8%
Deathblade61.0%
Infinity Edge59.8%
Deathblade80.1%
Last Whisper79.4%
Kraken's Fury77.6%
Giant Slayer75.8%
Red Buff74.8%
Striker's Flail86.7%
Thief's Gloves81.9%
Rabadon's Deathcap80.7%
Hand Of Justice75.7%
Jeweled Gauntlet73.0%
Thief's Gloves78.0%
Titan's Resolve72.1%
Sterak's Gage68.8%
Hand Of Justice65.8%
Bloodthirster64.4%

If contested, consider pivoting to Bruiser / Ionia (8 shared units, 1.74 avg place), Bruiser / Harvester (8 shared units, 1.76 avg place), and Bruiser / Ionia (8 shared units, 2.60 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~113 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 35.

First Place Potential: 18.8%

This composition has strong "win lobby" potential when it hits its key units and items. Finding the right items for Kindred is key to converting top 4 finishes into first places.

Detailed Analysis

Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal is classified as a Late Game Tank composition in TFT Patch 16.2. With a 93.8% win rate and 2.63 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Loss streak if weak
Save for 50g
Preserve HP carefully

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3Transition
Stay at level 5-6
Maintain 50g
Find temp carries

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Ahri and Swain as temporary carries.

Stage 4Power Spike
Level to 7 at 4-1
Small rolldown to stabilize
Push to 8 at 4-5/5-1

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Kindred, Sett, Shyvana) come online at level 9.

Stage 5+Late Game
Push to level 9
Roll for Kindred
2-star legendaries to win

At level 9, roll for your 5-cost legendaries: Kindred, Sett, Shyvana. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Economy Summary
93gTotal Cost
HighInvestment

This is a high-cost composition that requires excellent economy management to reach level 9 with enough gold to roll for your legendaries.

Full Written Guide

Stage 2: Early Game

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3: Transition

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Ahri and Swain as temporary carries.

Stage 4: Power Spike

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Kindred, Sett, Shyvana) come online at level 9.

Stage 5+: Late Game

At level 9, roll for your 5-cost legendaries: Kindred, Sett, Shyvana. Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
SettContributor
14.0%
#2
KindredContributor
13.9%
#3
ShyvanaContributor
13.8%
#4
SwainContributor
12.4%
#5
WukongContributor
12.3%
#6
YunaraContributor
12.0%
#7
ShenContributor
11.1%
#8
AhriContributor
10.4%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor: Sett contributes 14.0% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors: Kindred (13.9%), Shyvana (13.8%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal

Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal is a SILVER tier composition in TFT Set 16 with a 93.8% win rate and 2.63 average placement. The primary carries are Kindred and Yunara. This comp focuses on the Ionia trait.

Strengths

  • High 93.8% win rate makes this a top-tier composition
  • Excellent 2.63 average placement for reliable top 4
  • Strong 18.8% first place rate for high-rolling games
  • Multiple carry options provide flexibility in itemization

Weaknesses

  • Multiple high-cost carries can be difficult to hit
  • Relies on 2-star carries without strong 3-star options

Strategic Tips

1
Economy Strategy

Level efficiently to find your Kindred and Yunara at higher levels.

2
Itemization

Prioritize items for Kindred and Yunara. Check the Top Items section for optimal builds.

3
Positioning

Place Swain and Wukong in the frontline to protect Kindred and Yunara in the backline. Use the positioning board above as a guide.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Ionia, Bruiser, Juggernaut, Quickstriker, Arcanist, The Boss, Dragonborn, Eternal. The primary trait is Ionia, which is active on 5 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Kindred and Yunara.

What is the best positioning for this composition?

Place your carries like Kindred and Yunara in the backline and your tanks like Swain and Wukong in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 93.75% and an average placement of 2.63, making it a strong contender in the current meta.

What item builds does Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal use?

Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal performs best with these item builds: Ahri with Archangel's Staff, Hextech Gunblade, Spear of Shojin (100.00% win rate, +6.25% difference from comp average); Kindred with Guinsoo's Rageblade, Infinity Edge, Striker's Flail (100.00% win rate, +6.25% difference from comp average); Sett with Jeweled Gauntlet, Rabadon's Deathcap, Hand Of Justice (100.00% win rate, +6.25% difference from comp average).

Is Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal contested in TFT Set 16?

Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Kindred and Yunara without much competition.

What is the win condition for Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal?

The win condition for Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal is "Fast 9 Legendary". This is a late-game composition that requires leveling to 9 quickly to find powerful 5-cost legendary units like Kindred and Sett and Shyvana. Position your carries Kindred, Yunara safely and itemize them properly for maximum damage output.

Should I reroll or level with Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal?

No, Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Push to level 9 quickly to find your 5-cost legendaries.

How much gold does Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal cost to build?

Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal is a high cost composition requiring approximately 93 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal?

Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal is highly flexible with 5 similar compositions available for pivoting. The best pivot options share key units like Kindred and Sett. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal?

You should consider pivoting away from Ionia / Bruiser / Juggernaut / Quickstriker / Arcanist / The Boss / Dragonborn / Eternal if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Bruiser / Ionia with a 96.8% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 5 alternative compositions.