Archived Comp: This comp is from a prior TFT set, kept here for when older sets get brought back in set revivals.
Set:17
Sample Size:364,187 ranked games
Tier:BRONZE
Last Updated:
2.00
Avg Placement
38.46%
First Place Rate
100.00%
Top 4 Rate
0.39%
Pick Rate

This comp averages a 2.00 placement with a 100.0% top 4 rate and a 38.5% first place rate across 364,187 ranked games. A 0.4% pick rate makes this a less contested composition.

Bruiser / Slayer / Ionia / The Boss builds: Ahri with Jeweled Gauntlet, Nashor's Tooth, Spear of Shojin (100.00% WR, +0.00% difference); Kennen with Bramble Vest, Ionic Spark, Spirit Visage (100.00% WR, +0.00% difference); Shen with Deathblade, Void Staff, Thief's Gloves (100.00% WR, +0.00% difference)
Kennen
Kennen
100.00%
Win Rate
+0.00%
Difference
Shen
Shen
100.00%
Win Rate
+0.00%
Difference
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Sett, Wukong, Yone due to their popularity and high cost. You should have no trouble hitting these units.
Shen and Jhin are 1-cost units with an optimal reroll level of 4. Yasuo and Xin Zhao are 2-cost units with an optimal reroll level of 6. Ahri and Kennen are 3-cost units with an optimal reroll level of 7. Wukong, Yone and Yunara are 4-cost units with an optimal reroll level of 10. Sett is a 5-cost unit with an optimal reroll level of 10.
    • Shen
      Shen
    • Jhin
      Jhin
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Yasuo
      Yasuo
    • Xin Zhao
      Xin Zhao
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Ahri
      Ahri
    • Kennen
      Kennen
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Wukong
      Wukong
    • Yone
      Yone
    • Yunara
      Yunara
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Sett
      Sett
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

Vertical Ionia
Low Contest
Flexible Start
Slam Items
Moderate Flexibility
Win Condition
Vertical Ionia - maximize Ionia trait for synergy bonuses.
Economy
High Cost comp (87g investment). Play strongest board, pivot based on items and units hit.
Items
Item flexibility is high - slam for early tempo.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), AD damage augments, Ionia trait augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Top 5 items by win rate for each champion. Jhin's best item is Deathblade with a 57.0% win rate. Shen's best item is Protector's Vow with a 62.4% win rate. Xin Zhao's best item is Steadfast Heart with a 67.9% win rate. Yasuo's best item is Thief's Gloves with a 66.3% win rate. Ahri's best item is Blue Buff with a 58.3% win rate. Kennen 's best item is Ionic Spark with a 71.2% win rate. Wukong's best item is Steadfast Heart with a 70.8% win rate. Yone's best item is Sterak's Gage with a 79.7% win rate. Yunara's best item is Deathblade with a 62.7% win rate. Sett's best item is Thief's Gloves with a 86.4% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Bruiser / Defender (7 shared units, 3.66 avg place), World Ender / Bruiser (7 shared units, 4.03 avg place), and Bruiser / Defender (7 shared units, 4.97 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~133 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Bruiser / Slayer / Ionia / The Boss usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 35.

First Place Potential: 38.5%

This composition has strong "win lobby" potential when it hits its key units and items. Finding the right items for Yunara is key to converting top 4 finishes into first places.

Detailed Analysis

Bruiser / Slayer / Ionia / The Boss is classified as a Late Game Tank composition in TFT Patch 16.9. With a 100.0% win rate and 2.00 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Bruiser / Slayer / Ionia / The Boss. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Shen and Jhin are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Shen, Jhin, Yasuo.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Ahri, Kennen , Wukong. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Wukong and Yone. This is when the comp reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sett to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
87gTotal Cost
HighInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Shen and Jhin are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Shen, Jhin, Yasuo.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Ahri, Kennen , Wukong. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Wukong and Yone. This is when the comp reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sett to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Sett
Sett Contributor
12.3%
#2
Yone
Yone Contributor
11.6%
#3
Wukong
Wukong Contributor
10.5%
#4
Yunara
Yunara Contributor
10.2%
#5
Kennen
Kennen Contributor
10.1%
#6
Xin Zhao
Xin Zhao Contributor
9.8%
#7
Shen
Shen Contributor
9.3%
#8
Ahri
Ahri Contributor
8.9%
#9
Yasuo
Yasuo Contributor
8.8%
#10
Jhin
Jhin Contributor
8.4%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Sett contributes 12.3% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Yone (11.6%), Wukong (10.5%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Bruiser / Slayer / Ionia / The Boss

Bruiser / Slayer / Ionia / The Boss is a BRONZE tier composition in TFT Set 17 with a 100.0% win rate and 2.00 average placement. The primary carries are Yunara and Jhin. This comp focuses on the Ionia trait.

Strengths

  • High 100.0% win rate makes this a top-tier composition
  • Excellent 2.00 average placement for reliable top 4
  • Strong 38.5% first place rate for high-rolling games
  • Multiple carry options provide flexibility in itemization

Weaknesses

  • Relies on 2-star carries without strong 3-star options
  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Economy Strategy

Level efficiently to find your Yunara and Jhin at higher levels.

2

Itemization

Prioritize items for Yunara and Jhin. Check the Top Items section for optimal builds.

3

Positioning

Place Wukong and Kennen in the frontline to protect Yunara and Jhin in the backline. Use the positioning board above as a guide.

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A Bruiser / Slayer / Ionia / The Boss TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Bruiser, Slayer, Ionia, The Boss. The primary trait is Ionia, which is active on 10 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Yunara and Jhin.

What is the best positioning for this composition?

Place your carries like Yunara and Jhin in the backline and your tanks like Wukong and Kennen in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 100.00% and an average placement of 2.00, making it a strong contender in the current meta.

What item builds does Bruiser / Slayer / Ionia / The Boss use?

Bruiser / Slayer / Ionia / The Boss performs best with these item builds: Ahri with Jeweled Gauntlet, Nashor's Tooth, Spear of Shojin (100.00% win rate, +0.00% difference from comp average); Kennen with Bramble Vest, Ionic Spark, Spirit Visage (100.00% win rate, +0.00% difference from comp average); Shen with Deathblade, Void Staff, Thief's Gloves (100.00% win rate, +0.00% difference from comp average).

Is Bruiser / Slayer / Ionia / The Boss contested in TFT Set 17?

Bruiser / Slayer / Ionia / The Boss is relatively uncontested with only a 0.4% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Yunara and Jhin without much competition.

What is the win condition for Bruiser / Slayer / Ionia / The Boss?

The win condition for Bruiser / Slayer / Ionia / The Boss is "Vertical Ionia". This composition focuses on maximizing the Ionia trait with 10 units, providing strong synergy bonuses. Position your carries Yunara, Jhin safely and itemize them properly for maximum damage output.

Should I reroll or level with Bruiser / Slayer / Ionia / The Boss?

No, Bruiser / Slayer / Ionia / The Boss is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

How much gold does Bruiser / Slayer / Ionia / The Boss cost to build?

Bruiser / Slayer / Ionia / The Boss is a high cost composition requiring approximately 87 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Bruiser / Slayer / Ionia / The Boss?

Bruiser / Slayer / Ionia / The Boss is moderately flexible with 3 pivot options available. The best pivot options share key units like Sett and Wukong. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Bruiser / Slayer / Ionia / The Boss?

You should consider pivoting away from Bruiser / Slayer / Ionia / The Boss if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Bruiser / Defender with a 68.2% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.