Set:16
Sample Size:732,372 ranked games
Tier:SILVER
Last Updated:

This comp has a Very Low contested risk and is rarely contested. The most contested units are likely Annie, Shyvana, Azir due to their popularity across multiple comps. You should be able to hit your key units without much competition.

2.73
Avg Placement
18.18%
First Place Rate
90.91%
Top 4 Rate
0.10%
Pick Rate

Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor builds: Annie with Adaptive Helm, Rabadon's Deathcap, Spear of Shojin (100.00% WR, +9.09% difference); Azir with Guinsoo's Rageblade, Hextech Gunblade, Void Staff (100.00% WR, +9.09% difference); Swain with Sunfire Cape, Spirit Visage, Warmog's Armor (100.00% WR, +9.09% difference)

Strategy Guide

  • Win Condition: 2-Cost Reroll - 3-star Vi as your primary carry.
  • Reroll Targets: 3-star Vi and Neeko. Roll down at level 6 where 2-cost units have the highest appearance rate.
  • Economy: High Cost comp (93g investment). Save gold early, loss streak for extra gold and first carousel priority.
  • Items: Best-in-slot items add +9.1% win rate - hold components.
  • Carousel Priority: Tear Of The Goddess and Needlessly Large Rod.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments.
2-Cost Reroll
Low Contest
Loss Streak
Hold For BiS Items
Highly Flexible
Reroll Lvl 6

Vi and Neeko are 2-cost units with an optimal reroll level of 6. Seraphine, Renekton and Swain are 4-cost units with an optimal reroll level of 10. Annie, Shyvana and Azir are 5-cost units with an optimal reroll level of 10.

    • Vi
      Vi
    • Neeko
      Neeko
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Seraphine
      Seraphine
    • Renekton
      Renekton
    • Swain
      Swain
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Annie
      Annie
    • Shyvana
      Shyvana
    • Azir
      Azir
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Win rates and pick rates for TFT16_AnnieTibbers, Neeko, Vi, Renekton , Seraphine, Swain, Annie, Azir, Shyvana at different star levels (1-star, 2-star, 3-star).

Champion
Win Rate: 100.0%
Pick Rate: 36.4%
Win Rate: 85.7%
Pick Rate: 63.6%
-
-
Win Rate: 85.7%
Pick Rate: 63.6%
Win Rate: 100.0%
Pick Rate: 36.4%
-
Win Rate: 85.7%
Pick Rate: 63.6%
Win Rate: 100.0%
Pick Rate: 36.4%
-
Win Rate: 90.9%
Pick Rate: 100.0%
-
-
Win Rate: 90.9%
Pick Rate: 100.0%
-
-
Win Rate: 90.9%
Pick Rate: 100.0%
-
Win Rate: 100.0%
Pick Rate: 36.4%
Win Rate: 85.7%
Pick Rate: 63.6%
-
Win Rate: 100.0%
Pick Rate: 36.4%
Win Rate: 85.7%
Pick Rate: 63.6%
-
-
Win Rate: 90.9%
Pick Rate: 100.0%
-

Top 5 items by win rate for each champion. Neeko's best item is Steadfast Heart with a 51.9% win rate. Vi's best item is Thief's Gloves with a 62.1% win rate. Renekton 's best item is Thief's Gloves with a 84.8% win rate. Seraphine's best item is Morellonomicon with a 65.0% win rate. Swain's best item is Ionic Spark with a 69.8% win rate. Annie's best item is Void Staff with a 70.5% win rate. Azir's best item is Giant Slayer with a 68.1% win rate. Shyvana's best item is Thief's Gloves with a 78.3% win rate. Items with low pick rates are excluded.

Champion
#1
#2
#3
#4
#5
Steadfast Heart51.9%
Sunfire Cape43.5%
Ionic Spark42.5%
Bramble Vest42.3%
Spirit Visage42.3%
Thief's Gloves62.1%
Warmog's Armor47.9%
Sterak's Gage46.6%
Gargoyle Stoneplate45.4%
Hand Of Justice44.9%
Thief's Gloves84.8%
Hand Of Justice84.5%
Sterak's Gage80.2%
Titan's Resolve77.0%
Bloodthirster76.0%
Morellonomicon65.0%
Void Staff63.4%
Adaptive Helm59.3%
Nashor's Tooth59.0%
Spear of Shojin55.9%
Ionic Spark69.8%
Protector's Vow69.7%
Steadfast Heart68.3%
Dragon's Claw67.2%
Bramble Vest67.1%
Void Staff70.5%
Adaptive Helm69.7%
Spear of Shojin67.4%
Nashor's Tooth66.7%
Blue Buff65.2%
Giant Slayer68.1%
Nashor's Tooth64.7%
Rabadon's Deathcap64.2%
Archangel's Staff63.1%
Void Staff60.8%
Thief's Gloves78.3%
Sterak's Gage75.2%
Hand Of Justice75.1%
Bloodthirster68.9%
Titan's Resolve68.9%

If contested, consider pivoting to Star Forger / Defender (7 shared units, 1.95 avg place), Star Forger / Defender (6 shared units, 2.26 avg place), and Star Forger / Defender (6 shared units, 2.31 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionDefensive

This composition focuses more on survivability than raw damage output. Deals ~160 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 35.

First Place Potential: 18.2%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Vi or Neeko significantly increases your chances of taking first.

Detailed Analysis

Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor is classified as a Late Game Tank composition in TFT Patch 16.2. With a 90.9% win rate and 2.73 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is defensive — it focuses more on survivability than raw damage output. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Vi copies
Play strongest board

Focus on building economy while collecting Vi and Neeko copies. Play your strongest board with any 2-star units you hit naturally. Look for Vi and Neeko as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 6 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Vi by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Vi. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Neeko. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Annie or Shyvana or Azir, add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
117gTotal Cost
HighInvestment
Lvl 6Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Vi and Neeko copies. Play your strongest board with any 2-star units you hit naturally. Look for Vi and Neeko as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Vi by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Vi. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Neeko. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Annie or Shyvana or Azir, add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Renekton Key Survivor
15.8%
#2
ShyvanaContributor
13.9%
#3
AnnieContributor
13.1%
#4
AzirContributor
12.5%
#5
SwainContributor
12.3%
#6
SeraphineContributor
11.7%
#7
ViContributor
10.6%
#8
NeekoContributor
10.0%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor: Renekton contributes 15.8% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors: Shyvana (13.9%), Annie (13.1%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor

Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor is a SILVER tier composition in TFT Set 16 with a 90.9% win rate and 2.73 average placement. The primary carries are Azir. This comp focuses on the Arcanist trait.

Strengths

  • High 90.9% win rate makes this a top-tier composition
  • Excellent 2.73 average placement for reliable top 4
  • Strong 18.2% first place rate for high-rolling games
  • Vi and Neeko can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1
Economy Strategy

Focus on 3-starring Vi for a 100.0% win rate power spike.

2
Itemization

Prioritize items for Azir. Check the Top Items section for optimal builds.

3
Positioning

Place Swain and Neeko in the frontline to protect Azir in the backline. Use the positioning board above as a guide.

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Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Piltover, Defender, Juggernaut, Disruptor, Arcanist, Dark Child, Shurima, Dragonborn, Emperor. The primary trait is Arcanist, which is active on 3 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Vi (3-Star Win Rate: 100.0%, Pick Rate: 36.4%), Neeko (3-Star Win Rate: 100.0%, Pick Rate: 36.4%).

What is the best positioning for this composition?

Place your carries like Azir in the backline and your tanks like Swain and Neeko in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 90.91% and an average placement of 2.73, making it a strong contender in the current meta.

What item builds does Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor use?

Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor performs best with these item builds: Annie with Adaptive Helm, Rabadon's Deathcap, Spear of Shojin (100.00% win rate, +9.09% difference from comp average); Azir with Guinsoo's Rageblade, Hextech Gunblade, Void Staff (100.00% win rate, +9.09% difference from comp average); Swain with Sunfire Cape, Spirit Visage, Warmog's Armor (100.00% win rate, +9.09% difference from comp average).

Is Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor contested in TFT Set 16?

Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Azir without much competition.

What is the win condition for Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor?

The win condition for Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor is "2-Cost Reroll". This is a reroll composition that focuses on 3-starring Vi and Neeko as the primary carrys. Focus on 3-starring Vi which has a 100.0% win rate when upgraded.

Should I reroll or level with Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor?

Yes, Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor is a reroll composition. You should slow roll at level 6 where 2-cost units have the highest appearance rate. Your primary reroll targets are Vi (100.0% win rate at 3-star) and Neeko (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor cost to build?

Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor is a high cost composition requiring approximately 117 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor?

Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor is highly flexible with 5 similar compositions available for pivoting. The best pivot options share key units like Annie and Shyvana. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor?

You should consider pivoting away from Piltover / Defender / Juggernaut / Disruptor / Arcanist / Dark Child / Shurima / Dragonborn / Emperor if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Star Forger / Defender with a 92.7% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 5 alternative compositions.