Set:16
Sample Size:528,361 ranked games
Tier:GOLD
Last Updated:
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Fiddlesticks, Ornn, Tahm Kench due to their popularity and high cost. You should have no trouble hitting these units.
3.06
Avg Placement
29.41%
First Place Rate
76.47%
Top 4 Rate
0.05%
Pick Rate
Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden builds: Fiddlesticks with Morellonomicon, Rabadon's Deathcap, Void Staff (100.00% WR, +23.53% difference); Fizz with Blackmarket Explosives, Jeweled Gauntlet, Void Staff (100.00% WR, +23.53% difference); Gangplank with Dead Man's Dagger, Quicksilver, Hand Of Justice (100.00% WR, +23.53% difference)

Strategy Guide

  • Win Condition: 3-Cost Reroll - 3-star as your primary carryGangplank.
  • Reroll Targets: 3-star Gangplank and Nautilus. Roll down at level 7 where 3-cost units have the highest appearance rate.
  • Economy: High Cost comp (96g investment). Play strongest board, pivot based on items and units hit.
  • Items: Best-in-slot items add +23.5% win rate - hold components.
  • Carousel Priority: Needlessly Large Rod and Tear Of The Goddess.
  • Augment Synergies: Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), Bilgewater trait augments.
3-Cost Reroll
Low Contest
Flexible Start
Hold For BiS Items
Moderate Flexibility
Reroll Lvl 7
Illaoi is a 1-cost unit with an optimal reroll level of 4. Graves is a 2-cost unit with an optimal reroll level of 6. Nautilus and Gangplank are 3-cost units with an optimal reroll level of 7. Miss Fortune and Fizz are 4-cost units with an optimal reroll level of 10. Fiddlesticks, Ornn and Tahm Kench are 5-cost units with an optimal reroll level of 10.
    • Illaoi
      Illaoi
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Graves
      Graves
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Nautilus
      Nautilus
    • Gangplank
      Gangplank
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Miss Fortune
      Miss Fortune
    • Fizz
      Fizz
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Fiddlesticks
      Fiddlesticks
    • Ornn
      Ornn
    • Tahm Kench
      Tahm Kench
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for Illaoi, Graves , Gangplank, Nautilus, Fizz, Miss Fortune, Fiddlesticks, Ornn, Tahm Kench at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Nautilus, Gangplank (over 25% pick rate at 3-star). Ornn has the highest 2-star win rate at 100.0%.
Champion
Win Rate: 0.0%
Pick Rate: 11.8%
Win Rate: 91.7%
Pick Rate: 70.6%
Win Rate: 66.7%
Pick Rate: 17.6%
Win Rate: 0.0%
Pick Rate: 5.9%
Win Rate: 80.0%
Pick Rate: 88.2%
Win Rate: 100.0%
Pick Rate: 5.9%
-
Win Rate: 60.0%
Pick Rate: 58.8%
Win Rate: 100.0%
Pick Rate: 41.2%
-
Win Rate: 66.7%
Pick Rate: 70.6%
Win Rate: 100.0%
Pick Rate: 29.4%
Win Rate: 50.0%
Pick Rate: 23.5%
Win Rate: 84.6%
Pick Rate: 76.5%
-
Win Rate: 50.0%
Pick Rate: 11.8%
Win Rate: 78.6%
Pick Rate: 82.4%
Win Rate: 100.0%
Pick Rate: 5.9%
Win Rate: 69.2%
Pick Rate: 76.5%
Win Rate: 100.0%
Pick Rate: 23.5%
-
Win Rate: 63.6%
Pick Rate: 64.7%
Win Rate: 100.0%
Pick Rate: 35.3%
-
Win Rate: 77.8%
Pick Rate: 52.9%
Win Rate: 75.0%
Pick Rate: 47.1%
-
Top 5 items by win rate for each champion. Illaoi's best item is Thief's Gloves with a 56.5% win rate. Graves 's best item is Thief's Gloves with a 59.6% win rate. Gangplank's best item is Quicksilver with a 63.9% win rate. Nautilus's best item is Evenshroud with a 66.0% win rate. Fizz's best item is Hand Of Justice with a 60.7% win rate. Miss Fortune's best item is Deathblade with a 56.7% win rate. Fiddlesticks's best item is Hextech Gunblade with a 78.7% win rate. Ornn's best item is Steadfast Heart with a 77.5% win rate. Tahm Kench's best item is Dragon's Claw with a 79.0% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Bilgewater / Blacksmith (5 shared units, 3.21 avg place), Bilgewater / Blacksmith (8 shared units, 5.39 avg place), and Bilgewater / Bruiser (7 shared units, 5.68 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~136 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 34.

First Place Potential: 29.4%

This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Gangplank or Nautilus significantly increases your chances of taking first.

Detailed Analysis

Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden is classified as a Late Game Tank composition in TFT Patch 16.7. With a 76.5% win rate and 3.06 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Gangplank copies
Play strongest board

Focus on building economy while collecting Gangplank and Nautilus copies. Play your strongest board with any 2-star units you hit naturally. Look for Illaoi and Graves as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 7 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Gangplank by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Gangplank. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Nautilus. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Fiddlesticks or Ornn or Tahm Kench, add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
132gTotal Cost
HighInvestment
Lvl 7Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Gangplank and Nautilus copies. Play your strongest board with any 2-star units you hit naturally. Look for Illaoi and Graves as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Gangplank by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Gangplank. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Nautilus. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Fiddlesticks or Ornn or Tahm Kench, add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

This shows which units survive fights long enough to deal damage to the enemy player in Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden. Units that stay alive longer contribute more player damage — so this reflects both damage output and survivability, helping you identify which units to protect and prioritize.

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
FiddlesticksContributor
13.3%
#2
Tahm KenchContributor
12.9%
#3
OrnnContributor
12.2%
#4
FizzContributor
10.8%
#5
Miss FortuneContributor
10.7%
#6
NautilusContributor
10.4%
#7
GangplankContributor
10.3%
#8
IllaoiContributor
9.8%
#9
Graves Contributor
9.6%

Key Takeaways

1
Resilient comp — damage is spread, so losing one unit won't cripple you
2
Flexible positioning — focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Fiddlesticks contributes 13.3% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Tahm Kench (12.9%), Ornn (12.2%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden

Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden is a GOLD tier composition in TFT Set 16 with a 76.5% win rate and 3.06 average placement. This comp focuses on the Bilgewater trait.

Strengths

  • High 76.5% win rate makes this a top-tier composition
  • Excellent 3.06 average placement for reliable top 4
  • Strong 29.4% first place rate for high-rolling games
  • Gangplank and Nautilus can be 3-starred for power spikes

Weaknesses

  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1
Economy Strategy

Focus on 3-starring Gangplank for a 100.0% win rate power spike.

2
Itemization

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3
Positioning

Place Ornn and Tahm Kench in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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S Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Bilgewater, Bruiser, Gunslinger, Vanquisher, Blacksmith, Harvester, Glutton, Warden. The primary trait is Bilgewater, which is active on 7 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Gangplank (3-Star Win Rate: 100.0%, Pick Rate: 41.2%), Nautilus (3-Star Win Rate: 100.0%, Pick Rate: 29.4%).

What is the best positioning for this composition?

Place your carries in the backline and your tanks like Ornn and Tahm Kench in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 76.47% and an average placement of 3.06, making it a strong contender in the current meta.

What item builds does Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden use?

Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden performs best with these item builds: Fiddlesticks with Morellonomicon, Rabadon's Deathcap, Void Staff (100.00% win rate, +23.53% difference from comp average); Fizz with Blackmarket Explosives, Jeweled Gauntlet, Void Staff (100.00% win rate, +23.53% difference from comp average); Gangplank with Dead Man's Dagger, Quicksilver, Hand Of Justice (100.00% win rate, +23.53% difference from comp average).

Is Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden contested in TFT Set 16?

Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.

What is the win condition for Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden?

The win condition for Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden is "3-Cost Reroll". This is a reroll composition that focuses on 3-starring Gangplank and Nautilus as the primary carrys. Focus on 3-starring Gangplank which has a 100.0% win rate when upgraded.

Should I reroll or level with Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden?

Yes, Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Gangplank (100.0% win rate at 3-star) and Nautilus (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden cost to build?

Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden is a high cost composition requiring approximately 132 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden?

Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden is moderately flexible with 3 pivot options available. The best pivot options share key units like Fiddlesticks and Ornn. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden?

You should consider pivoting away from Bilgewater / Bruiser / Gunslinger / Vanquisher / Blacksmith / Harvester / Glutton / Warden if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Bilgewater / Blacksmith with a 73.6% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.