Archived Comp: This comp is from a prior TFT set, kept here for when older sets get brought back in set revivals.
Set:17
Sample Size:364,187 ranked games
Tier:EMERALD
Last Updated:
6.64
Avg Placement
0.00%
First Place Rate
0.00%
Top 4 Rate
0.07%
Pick Rate

This comp averages a 6.64 placement with a 0.0% top 4 rate and a 0.0% first place rate across 364,187 ranked games. A 0.1% pick rate makes this a less contested composition.

Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden builds: Fizz with Hextech Gunblade, Ionic Spark, Rabadon's Deathcap (0.00% WR, +0.00% difference); Gangplank with Cutthroat's Cutlass, Edge of Night, Infinity Edge (0.00% WR, +0.00% difference); Graves with Ionia Emblem, Needlessly Large Rod, Spear of Shojin (0.00% WR, +0.00% difference)
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Ornn, Tahm Kench, Miss Fortune due to their popularity and high cost. You should have no trouble hitting these units.
Illaoi is a 1-cost unit with an optimal reroll level of 4. Graves is a 2-cost unit with an optimal reroll level of 6. Nautilus and Gangplank are 3-cost units with an optimal reroll level of 7. Miss Fortune and Fizz are 4-cost units with an optimal reroll level of 10. Ornn and Tahm Kench are 5-cost units with an optimal reroll level of 10.
    • Illaoi
      Illaoi
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Graves
      Graves
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Nautilus
      Nautilus
    • Gangplank
      Gangplank
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Miss Fortune
      Miss Fortune
    • Fizz
      Fizz
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Ornn
      Ornn
    • Tahm Kench
      Tahm Kench
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

3-Cost Reroll
Low Contest
Flexible Start
Slam Items
Moderate Flexibility
Reroll Lvl 7
Win Condition
3-Cost Reroll - 3-star as your primary carry Nautilus.
Reroll Targets
3-star Nautilus and Gangplank. Roll down at level 7 where 3-cost units have the highest appearance rate.
Economy
High Cost comp (81g investment). Play strongest board, pivot based on items and units hit.
Items
Item flexibility is high - slam for early tempo.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Reroll augments (Three's a Crowd, Pandora's Items), Bilgewater trait augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for Illaoi, Graves , Gangplank, Nautilus, Fizz, Miss Fortune, Ornn, Tahm Kench at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: Gangplank, Nautilus (over 25% pick rate at 3-star).
Top 5 items by win rate for each champion. Illaoi's best item is Evenshroud with a 53.5% win rate. Graves 's best item is Thief's Gloves with a 51.8% win rate. Gangplank's best item is Quicksilver with a 61.0% win rate. Nautilus's best item is Evenshroud with a 64.4% win rate. Fizz's best item is Giant Slayer with a 55.5% win rate. Miss Fortune's best item is Giant Slayer with a 50.3% win rate. Ornn's best item is Bramble Vest with a 74.5% win rate. Tahm Kench's best item is Bloodthirster with a 69.4% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Bilgewater / Blacksmith (8 shared units, 5.52 avg place), Bilgewater / Bruiser (7 shared units, 5.64 avg place), and Bilgewater / Blacksmith (7 shared units, 6.46 avg place).

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~53 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeEarly-Mid

Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden aims to dominate early and snowball advantages before late-game comps come online. Games typically end around round 28.

Detailed Analysis

Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden is classified as a Fortress composition in TFT Patch 16.9. With a 0.0% win rate and 6.64 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Look to snowball your early advantage through aggressive leveling and maintaining win streaks.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Build economy
Collect Nautilus copies
Play strongest board

Focus on building economy while collecting Nautilus and Gangplank copies. Play your strongest board with any 2-star units you hit naturally. Look for Illaoi and Graves as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3Transition
Level to 7 at 3-2
Start slow rolling
Commit or pivot decision

Stage 3 is your key decision point. If you've collected 5+ copies of Nautilus by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4Power Spike
Hit 3-star carry
Stop rolling, start leveling
Add high-cost units

By Stage 4, you should be close to or have already hit your 3-star Nautilus. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Gangplank. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+Late Game
Add remaining upgrades
Scout and position
Find legendaries if possible

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Ornn or Tahm Kench, add them for extra power. Scout remaining players and position to counter their carries.

Economy Summary
117gTotal Cost
HighInvestment
Lvl 7Reroll At

This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.

Full Written Guide

Stage 2: Early Game

Focus on building economy while collecting Nautilus and Gangplank copies. Play your strongest board with any 2-star units you hit naturally. Look for Illaoi and Graves as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.

Stage 3: Transition

Stage 3 is your key decision point. If you've collected 5+ copies of Nautilus by Stage 3-2, commit to the reroll strategy. Level to 7 at Stage 3-2 and begin slow rolling. At level 7, 3-cost units have the highest appearance rate.

Stage 4: Power Spike

By Stage 4, you should be close to or have already hit your 3-star Nautilus. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Gangplank. Transition to leveling at Stage 4-5 or 5-1.

Stage 5+: Late Game

Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. If you find Ornn or Tahm Kench, add them for extra power. Scout remaining players and position to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Tahm Kench
Tahm Kench Contributor
14.9%
#2
Ornn
Ornn Contributor
14.1%
#3
Miss Fortune
Miss Fortune Contributor
12.9%
#4
Nautilus
Nautilus Contributor
12.6%
#5
Gangplank
Gangplank Contributor
12.0%
#6
Fizz
Fizz Contributor
11.7%
#7
Illaoi
Illaoi Contributor
11.1%
#8
Graves
Graves Contributor
10.6%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Tahm Kench contributes 14.9% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Ornn (14.1%), Miss Fortune (12.9%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden

Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden is a EMERALD tier composition in TFT Set 17 with a 0.0% win rate and 6.64 average placement. This comp focuses on the Bilgewater trait.

Strengths

  • Nautilus and Gangplank can be 3-starred for power spikes
  • Strong trait synergies across multiple activated traits
  • Balanced composition with clear win conditions

Weaknesses

  • Below average 0.0% win rate requires optimal execution
  • Higher 6.64 average placement indicates inconsistency

Strategic Tips

1

Economy Strategy

Focus on 3-starring Nautilus for a 0.0% win rate power spike.

2

Itemization

Prioritize items for your main carry. Check the Top Items section for optimal builds.

3

Positioning

Place Ornn and Tahm Kench in the frontline to protect carries in the backline. Use the positioning board above as a guide.

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F Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Bilgewater, Bruiser, Gunslinger, Blacksmith, Glutton, Warden. The primary trait is Bilgewater, which is active on 7 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Nautilus (3-Star Win Rate: 0.0%, Pick Rate: 35.7%), Gangplank (3-Star Win Rate: 0.0%, Pick Rate: 35.7%).

What is the best positioning for this composition?

Place your carries in the backline and your tanks like Ornn and Tahm Kench in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 0.00% and an average placement of 6.64, making it a strong contender in the current meta.

What item builds does Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden use?

Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden performs best with these item builds: Fizz with Hextech Gunblade, Ionic Spark, Rabadon's Deathcap (0.00% win rate, +0.00% difference from comp average); Gangplank with Cutthroat's Cutlass, Edge of Night, Infinity Edge (0.00% win rate, +0.00% difference from comp average); Graves with Ionia Emblem, Needlessly Large Rod, Spear of Shojin (0.00% win rate, +0.00% difference from comp average).

Is Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden contested in TFT Set 17?

Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like your carries without much competition.

What is the win condition for Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden?

The win condition for Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden is "3-Cost Reroll". This is a reroll composition that focuses on 3-starring Nautilus and Gangplank as the primary carrys. Focus on 3-starring Nautilus which has a 0.0% win rate when upgraded.

Should I reroll or level with Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden?

Yes, Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden is a reroll composition. You should slow roll at level 7 where 3-cost units have the highest appearance rate. Your primary reroll targets are Nautilus (0.0% win rate at 3-star) and Gangplank (0.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.

How much gold does Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden cost to build?

Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden is a high cost composition requiring approximately 117 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden?

Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden is moderately flexible with 3 pivot options available. The best pivot options share key units like Ornn and Tahm Kench. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden?

You should consider pivoting away from Bilgewater / Bruiser / Gunslinger / Blacksmith / Glutton / Warden if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Bilgewater / Blacksmith with a 28.2% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.